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diff --git a/www/index.html b/www/index.html index a1643af72..1c597b8a8 100644 --- a/www/index.html +++ b/www/index.html @@ -38,17 +38,23 @@ <li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li> <li><a href="../../git/?p=jogl.git">Code Repository</a></li> <li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li> - <li><a href="http://www.opengl.org">OpenGL.org</a></li> - <li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li> - <li><a href="http://www.khronos.org/registry/">Khronos Registry</a></li> - <li><a href="http://www.opengl.org/registry/doc/glspec42.core.20120119.withchanges.pdf">GL 4.2 Core Spec</a></li> - <li><a href="http://www.opengl.org/registry/doc/glspec42.compatibility.20120119.withchanges.pdf">GL 4.2 Compat. Spec</a></li> - <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.11.pdf">GLSL 4.20 spec</a></li> - <li><a href="http://www.khronos.org/files/opengl42-quick-reference-card.pdf">GL 4.2 / GLSL 4.20 Cards</a></li> - <li><a href="http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf">ES 2.0 / ESSL 1.0 Cards</a></li> + <li><a href="http://www.khronos.org/registry/"><b>Khronos Registry</b></a></li> + <li><a href="http://www.khronos.org/opengles/sdk/docs/man3/">ES 3 Ref Pages</a></li> + <li><a href="http://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.2.pdf">ES 3.0 Spec</a></li> + <li><a href="http://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.4.pdf">GLSL ES 3.00 Spec</a></li> + <li><a href="http://www.khronos.org/files/opengles3-quick-reference-card.pdf">ES 3.0 Ref Card</a></li> + <li><a href="http://www.opengl.org/registry/"><b>OpenGL Registry</b></a></li> + <li><a href="http://www.opengl.org/sdk/docs/man4/">GL 4 Ref Pages </a></li> + <li><a href="http://www.opengl.org/sdk/docs/manglsl/">GLSL Ref Pages </a></li> + <li><a href="http://www.opengl.org/registry/doc/glspec43.core.20130214.withchanges.pdf">GL 4.3 Core Spec</a></li> + <li><a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20130214.withchanges.pdf">GL 4.3 Compat. Spec</a></li> + <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.30.8.pdf">GLSL 4.30 spec</a></li> + <li><a href="http://www.khronos.org/files/opengl43-quick-reference-card.pdf">GL 4.3 Ref Card</a></li> </ul> <h3>Presentations</h3> <ul> + <li><a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Siggraph 2013</a></li> + <li><a href="../../doc/fosdem2013/">Fosdem 2013</a></li> <li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li> <li><a href="../../doc/siggraph2012/">Siggraph 2012</a></li> <li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li> @@ -69,6 +75,7 @@ </ul> </div> <div id="text"> + <h3>Overview</h3> <p> @@ -76,7 +83,7 @@ and is designed to provide hardware-supported 3D graphics to applications written in Java. </p> <p> - JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification + JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.3 ], ES 1.x, ES 2.0 and ES 3.0 specification as well as nearly all vendor extensions. <a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution & JOGL</a> (<a href="../doc/bouml/html-svg/fig128069.svg">UML</a>) gives you a brief overview of OpenGL, @@ -87,10 +94,10 @@ <a href="../doc/NEWT-Overview.html">JOGL also provides its own native windowing toolkit, NEWT</a>. </p> <p> - Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version.html">Applet</a>, - <a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Application</a> ], - Next [ <a href="../../deployment/jogamp-next/jogl-applet-version.html">Applet</a>, - <a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Application</a> ]. + Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version-napplet.html">NApplet</a>, + <a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Webstart</a> ], + Next [ <a href="../../deployment/jogamp-next/jogl-applet-version-napplet.html">NApplet</a>, + <a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Webstart</a> ]. </p> <p> Please see the <a href="../../deployment/jogamp-current/jogl-test-applets.html"><b>JOGL Tests</b></a> @@ -98,6 +105,13 @@ and <a href="../../jogl-demos/www"><b>JOGL demos</b></a> for illustrations of advanced OpenGL techniques now possible with the Java platform. </p> + <div class="splash" style="padding: 0; text-align: left; font-size:21px; line-height:100%; position:relative; top:-21px;" > + <a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Meet us @</a> + <a href="http://s2013.siggraph.org/attendees/birds-feather/events/jogamp-2d3d-multimedia-across-devices"> + <img style="position:relative; top:+25px;" src="../../doc/siggraph2013/media/siggraph2013-logo_right-transparent-226x55.png" width="226" height="55" alt="JogAmp @ SIGGRAPH 2013"/> + </a><br/> + <i style="font-size:10px;">.. and get an awesome T-Shirt free!</i> + </div> <h3>Featured Projects</h3> <p> @@ -119,6 +133,20 @@ <tbody> <tr> <td width="50%"> + <a href="http://c3d.com"><img src="media/c3d-studio-snap2-160x160.png" + width="160" height="160" align="left" alt="C3D"></img>C3D</a>'s + <a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a> + includes <i>C3D Studio</i> and <i>C3D Viewer</i>. + <a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a> + is a 3D based visual framework for developing visual project control solutions for construction projects. + C3D Studio provides a dynamic link between the 3D model of the project and the back-end data. + <a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a> + is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect + them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded, + linked and displayed for navigation and updates. + </td> + + <td width="50%"> <a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="Processing"></img> Processing</a> is an open source programming language and environment for people who want to @@ -129,6 +157,23 @@ domain. It uses JOGL for its hardware accelerated 3D rendering support. </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://worldwind.arc.nasa.gov/java/"> + <img src="media/worldwind.jpg" width="160" align="left" alt="World Wind"></img>NASA World Wind Java</a> + provides a suite of <a href="http://worldwind31.arc.nasa.gov/svn/">open</a>-<a href="https://github.com/wcmatthysen/World-Wind-Java">source</a> + <a href="http://goworldwind.org/features/">3-D virtual globe technologies</a> + for Java applications, which can be utilized in user applications. + Version 2.0 now uses JOGL 2. + It provides a rich set of features for displaying and interacting with geographic data and representing + a wide range of geometric objects. + <a href="http://goworldwind.org/demos/">Online demos</a> are available, + as well as an <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator</a> + from Disti. + </td> + <td width="50%"> <a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png" width="160" height="120" align="left" alt="FROG"></img>FROG</a> @@ -147,17 +192,16 @@ <tr> <td width="50%"> - <a href="http://c3d.com"><img src="media/c3d-studio.jpg" - width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s - <a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a> - includes <i>C3D Studio</i> and <i>C3D Viewer</i>. - <a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a> - is a 3D based visual framework for developing visual project control solutions for construction projects. - C3D Studio provides a dynamic link between the 3D model of the project and the back-end data. - <a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a> - is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect - them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded, - linked and displayed for navigation and updates. + <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img> + Scilab</a> is a free scientific software + package for numerical computations providing a powerful open computing + environment for engineering and scientific applications. It has + sophisticated data structures, an interpreter and a high level + programming language. It also integrates a 2-D and 3-D plotting module + designed to visually represent and understand complex data. Fully + integrated within the Scilab's Swing UI, the plotting module is based + on JOGL, allowing it to take advantage of the OpenGL accelerated + graphics. </td> <td > @@ -176,38 +220,18 @@ <tr> <td width="50%"> - <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img> - Scilab</a> is a free scientific software - package for numerical computations providing a powerful open computing - environment for engineering and scientific applications. It has - sophisticated data structures, an interpreter and a high level - programming language. It also integrates a 2-D and 3-D plotting module - designed to visually represent and understand complex data. Fully - integrated within the Scilab's Swing UI, the plotting module is based - on JOGL, allowing it to take advantage of the OpenGL accelerated - graphics. + <a href="http://biojava.org/wiki/RCSB_Viewers:About"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a> + <a href="http://biojava.org/">BioJava</a> + is an <a href="https://github.com/biojava">open-source</a> project dedicated to providing a Java framework for processing biological data. It provides analytical and statistical routines, parsers for common file formats and allows the manipulation of sequences and 3D structures. + <a href="http://biojava.org/wiki/RCSB_Viewers:About">The RCSB Viewers suite</a> of frameworks provides the capability of creating 3-d viewing applications. The libraries are Java based, and use JOGL for 3d rendering. + Some visualization tools are <a + href="http://www.rcsb.org/">RCSB Protein Data Bank</a> (<a + href="http://www.rcsb.org/pdb/explore/viewerLaunch.do?viewerType=PW&structureId=3VTQ&unit=bio&unit_id=1">Example</a>) and + <a href="http://www.iedb.org/">Epitode Database</a> + (<a href="http://www.iedb.org/browse_by_3D.php?name=TCELL&mhc_allele_id=143_9606_Homo_sapiens_TCELL">Windows only</a>). </td> <td width="50%"> - <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> - <img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img> - OneStone® Pebbles</a> are a new series of calculus visualization tools developed - by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>. - Each 'Pebble' in the series is a stand-alone - program designed to illustrate a specific topic in the calculus - syllabus. While the topic of each Pebble is different, the experience - of using each remains as constant as possible, and features several - elements identified as contributing to the development of a deeper - understanding of dynamic covariant relationships. The Pebbles use JOGL - for their interactive 3D rendering. Try the - <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and - <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! - </td> - - </tr> - - <tr> - <td width="50%"> <a href="http://www.geogebra.org/"><img src="media/geogebra-screenshot-tangents.png" width="160" align="left" alt="GeoGebra"></img>GeoGebra</a> is free and multi-platform dynamic mathematics software for all levels of education that joins geometry, algebra, tables, graphing, statistics and calculus in one easy-to-use package. @@ -215,9 +239,11 @@ <a href="http://www.geogebra.org/forum/viewtopic.php?f=52&t=19846">GeoGebra 5.0</a> has experimental 3D support utilizing JOGL. Misc resources: <a href="https://dev.geogebra.org/trac">Developer Wiki</a>, <a href="http://dev.geogebra.org/svn">SVN Repository</a>. </td> + </tr> + <tr> <td width="50%"> - <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img> + <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="122" align="left" alt="Gephi"></img> Gephi</a> is a tool for people that have to explore and understand graphs. Like Photoshop but for data, the user interacts with the representation, manipulate the structures, shapes and colors to reveal hidden properties. The goal is to help data analysts to make hypothesis, intuitively discover patterns, isolate structure singularities or @@ -225,11 +251,28 @@ as visual thinking with interactive interfaces is now recognized to facilitate reasoning. This is a software for Exploratory Data Analysis, a paradigm appeared in the Visual Analytics field of research. </td> + + <td width="50%"> + <a href="https://github.com/AusencoSimulation/JaamSim"> + <img src="media/JaamSim_160x120.png" width="160" height="120" align="left" alt="Volume Viewer"></img>JaamSim</a> + is a discrete-event simulation environment developed by Ausenco Sandwell as + the foundation of all our simulation applications. It includes + interactive 3d graphics, drag and drop model building, collada model + import and is fully open source (GPLv3). + </td> </tr> <tr> <td width="50%"> - <a href="http://code.google.com/p/jzy3d/"> - <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jzy3D"></img> + <a href="http://volumeviewer.kenai.com/"> + <img src="media/VolumeViewer-160x120.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a> + is an open source renderer for 3D volumetric data. It provides tools for coloring your model, + cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. + You can even upload your own volumetric data and view it in real time. + </td> + + <td width="50%"> + <a href="http://jzy3d.org/"> + <img src="media/jzy3d-demo-surface-160x160.png" width="160" height="160" align="left" alt="Jzy3D"></img> Jzy3d</a> stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions binded to (customizable) @@ -242,17 +285,37 @@ of working with OpenGL, 3d polygon ordering and transparency management. </td> + </tr> + <tr> <td width="50%"> - <a href="http://volumeviewer.kenai.com/"> - <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a> - is an open source renderer for 3D volumetric data. It provides tools for coloring your model, - cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. - You can even upload your own volumetric data and view it in real time. + <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> + <img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img> + OneStone® Pebbles</a> are a new series of calculus visualization tools developed + by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>. + Each 'Pebble' in the series is a stand-alone + program designed to illustrate a specific topic in the calculus + syllabus. While the topic of each Pebble is different, the experience + of using each remains as constant as possible, and features several + elements identified as contributing to the development of a deeper + understanding of dynamic covariant relationships. The Pebbles use JOGL + for their interactive 3D rendering. Try the + <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and + <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! + </td> + + <td width="50%"> + <a href="http://www.impact-fem.org/"><img src="media/Impact_Bullet_AKM.in-1.png" width="160" align="left" alt="Impact"></img> + Impact</a> is a + complete finite element suite including preprocessor, solver and + postprocessor which is useable for simulating dynamic events such as + car crashes or stamping of metal sheets. The suite allows 3D + modelling, solving and viewing of simulation results, all in OpenGL + accelerated graphics through the use of JOGL. </td> </tr> <tr> <td width="50%"> - <a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="Insparia"></img> + <a href="http://www.insparia.com/"><img src="media/insparia-160x132.jpg" width="160" height="132" align="left" alt="Insparia"></img> Insparia</a> was created to help people easily visualize, construct and track information about a 3d environment online. Shape and texture importing as well as a robust @@ -303,21 +366,27 @@ It is maintained by <a href="../../wiki/index.php/Maintainer_and_Contacts#Harvey_Harrison">Harvey Harrison</a> and initially ported to our current JOGL version by <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>.<br/> Source available via this <a href="https://github.com/hharrison/java3d-core">git repository</a> - and JAR files can <a href="https://github.com/hharrison/java3d-core/downloads">be downloaded here</a>. + and JAR files can <a href="http://jogamp.org/deployment/java3d/">be downloaded here</a>. Our <a href="http://forum.jogamp.org/java3d-f3728156.html">forum</a> may help you with your questions. </td> <td width="50%"> - <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png" - width="160" align="left" alt="dyn4j"></img>dyn4j</a> - is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. - dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. - The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), - Javadocs, wiki, forum, and more! + <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" + width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> + provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>. + LibGDX is released under the Apache 2.0 license. </td> </tr> <tr> <td width="50%"> + <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> + Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. + The configuration of the GUI is stored in xml files with little supporting Java code. + In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/> + Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>. + JOGL is one renderer backend besides others. + </td> + <td width="50%"> <a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img> GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality. We currently use the fixed function pipeline, with the GL2 profile for most functionality. @@ -325,13 +394,52 @@ See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a> for which features are fully implemented. </td> + </tr> + <tr> <td width="50%"> - <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img> - Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications. - The configuration of the GUI is stored in xml files with little supporting Java code. - In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/> - Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>. - JOGL is one renderer backend besides others. + <a href="http://mvn.io7m.com/jspatial/"> + <img src="media/jspatial-1-160x160.png" width="160" align="left" alt="dyn4j"></img>jspatial</a> + implements a set of spatial data structures. It + features Quadtree and Octtree implementations, including efficient area + and raycast queries. It has numerous working examples and full + documentation including tutorials and JavaDoc. It includes a test suite + with 97% automated unit test coverage. It is platform and + rendering-system independent, but uses JOGL for the included example + Octtree viewer. The code is under the extremely liberal ISC + (BSD-like) license. + </td> + + <td width="50%"> + <a href="http://www.dyn4j.org/"><img src="media/dyn4j.png" + width="160" align="left" alt="dyn4j"></img>dyn4j</a> + is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use. + dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License. + The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL), + Javadocs, wiki, forum, and more! + </td> + </tr> + <tr> + <td width="50%"> + <a href="http://www.disti.com/Products/glstudio/index.html"><img + src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> + GL Studio</a> is an object oriented rapid application + development tool that allows a user to graphically combine + photographs, 3D models and behavior logic to create advanced 2D and 3D + human machine interfaces. GL Studio generates Java or C++ source code + which can then be integrated into the user’s application as a user + interface. + Java code using JOGL can be exported. + An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>. + </td> + <td width="50%"> + <a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png" + width="160" height="152" align="left" alt="MyHMI"></img>MyHMI</a> + is a Java based object oriented software framework for industrial graphical user interfaces development. + It enables creation of visually adjustable interfaces for embedded systems, independently of underlying OS + or hardware platform, communication or data processing mechanisms. + An expressive and comprehensive 3D visualization MyHMI provides, is based on + a low level OpenGL and OpenGL ES standards and a higher interlayer + based on JOGL enabling multiplatform compatibility. </td> </tr> <tr> @@ -341,10 +449,7 @@ is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code! Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated on all platforms using JOGL. - JebGL is open source, released under the MIT license. - </td> - - <td width="50%"> + JebGL is released under the MIT license. </td> </tr> </tbody> @@ -360,8 +465,8 @@ <tbody> <tr> <td width="50%"> - <a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture4.jpg" - width="160" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a> + <a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture5-160x132.jpg" + width="160" height="132" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a> and <a href="http://store.steampowered.com/app/108210/">Memoir '44</a> are boardgames published by <a href="http://www.daysofwonder.com/">Days of Wonder</a>. They also make digital versions of these games since 2006. These are available on all desktops computers (Windows, MacOS and Linux), @@ -395,13 +500,15 @@ <td width="50%"> <a href="http://bytonic.de/html/jake2.html"> - <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port + <img src="media/jake2-160x160.png" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port of id Software's GPL'd Quake II engine from C to Java done by <a href="http://bytonic.de/">bytonic software</a>.<br/> Jake2 has been ported to the current JOGL version for desktop OpenGL and mobile OpenGL ES1 and ES2 use including dropping AWT in favor of NEWT. - You can run the game <a href="http://jogamp.org/deployment/test/jake2/">online</a> - with <b>no manual installation</b> on all of JOGL's supported platforms.<br/> + You can run the game online as an + <a href="http://jogamp.org/deployment/test/jake2/jake2-napplet01.html">NApplet</a> + or via <a href="http://jogamp.org/deployment/test/jake2/jake2_jogl.jnlp">Webstart</a> + on all of JOGL's supported platforms.<br/> You can find the current source code in this <a href="http://jogamp.org/git/?p=users/sgothel/jake2.git;a=summary">git repository</a>. </td> @@ -419,35 +526,22 @@ <tbody> <tr> <td width="50%"> - <a href="http://www.fusion-laboratory.de/"><img - src="media/fusion-laboratory.jpg" width="160" height="160" align="left" - alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing - components to be extended with 3D content via JOGL. In general the 3D - content will show up in layers on top of the corresponding Swing - component. Many utility functions are integrated to help the developer - build components. For example, the 3D content may be calibrated to the - corresponding component's bounds. In addition, the system provides a - simple scenegraph, Swing-like mouse interaction, and low-level - animation support, as well as GLSL shaders and .obj file loading. The - demo page contains several Java Web Start applications which - demonstrate the abilities of the framework; please fill out the web - form to help evaluate the components' usefulness. + + <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> + chronotext</a> is a series + of visual design experiments involving animated text and 3D objects + and surfaces. Several examples can be run on-line via <a + href="http://chronotext.org/scriptorium/behind/index.htm">Java Web + Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest + experiments</a> of mapping text on to real 3D surfaces. </td> <td width="50%"> - <a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg" - width="160" align="left" alt="World Wind"></img>NASA World Wind - Java</a> provides next-generation 3-D virtual globe technology for - applications written in the Java programming language. It supplies a - suite of open-source components that developers include in their own - applications, providing virtual globe functionality to any application - that can benefit from it. World Wind Java's components perform as well - as, or better than, any other known implementation and utilize the - OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom - Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne - 2007</a> presentation on World Wind Java and the DiSTI Corporation's - <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a> - built using World Wind Java. + <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> + With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by + sequence and 3D-structure. STRAP simultaneously displays + 3d-structures, amino acid sequence alignment and nucleotide sequences. + It has powerful annotation features. </td> </tr> @@ -463,22 +557,23 @@ </td> <td width="50%"> - <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> - With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by - sequence and 3D-structure. STRAP simultaneously displays - 3d-structures, amino acid sequence alignment and nucleotide sequences. - It has powerful annotation features. + <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> + <img src="media/vehicle.jpg" width="160" height="117" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a> + is a Java Web Start demonstration of a 3D physics engine developed by + <a href="http://www.insightmachines.com/">Insight Machines</a>. The + engine is designed especially for car games. The demo uses JOGL and + employs such techniques like shadow casting using the stencil buffer. </td> </tr> <tr> <td width="50%"> - <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="Sculpteo"></img> + <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="79" align="left" alt="Sculpteo"></img> Sculpteo</a> offers a 3D printing service, fast and available for everyone. Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects... </td> <td width="50%"> - <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> + <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="108" align="left" alt="FengGUI"></img> FengGUI</a> is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, @@ -490,92 +585,16 @@ <tr> <td width="50%"> - <a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The - <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a - Java-based protein visualization and analysis toolkit. The toolkit - provides classes for efficiently loading, managing and manipulating - protein structure and sequence data. The MBT also provides a rich set - of graphical 3D and 2D visualization components which can be easily - "plugged together" to produce applications having sophisticated - graphical user interfaces. Some MBT-based visualization tools are <a - href="http://www.pdb.org/">ProteinWorkshop</a> (<a - href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart - demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> - (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. - </td> - - <td width="50%"> - <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img> - Impact</a> is a - complete finite element suite including preprocessor, solver and - postprocessor which is useable for simulating dynamic events such as - car crashes or stamping of metal sheets. The suite allows 3D - modelling, solving and viewing of simulation results, all in OpenGL - accelerated graphics through the use of JOGL. - </td> - </tr> - - <tr> - <td width="50%"> - <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> - <img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a> - is a Java Web Start demonstration of a 3D physics engine developed by - <a href="http://www.insightmachines.com/">Insight Machines</a>. The - engine is designed especially for car games. The demo uses JOGL and - employs such techniques like shadow casting using the stencil buffer. - </td> - - <td width="50%"> - - <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> - chronotext</a> is a series - of visual design experiments involving animated text and 3D objects - and surfaces. Several examples can be run on-line via <a - href="http://chronotext.org/scriptorium/behind/index.htm">Java Web - Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest - experiments</a> of mapping text on to real 3D surfaces. - </td> - </tr> - - <tr> - <td width="50%"> - <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a - realtime 3D graphics engine which is designed for the execution as a - Java applet. Alternatively it can be launched as a Java Webstart - application outside the browserwindow. The software provides the - possibility to exhibit texts and images in virtual - galleries. Regarding the control and behaviour of the avatar it's - redolent of a game engine. The graphics rendering system bases on - per-pixel lighting and supports normal mapping, specular lighting and - stencil volume shadows. Avengina uses JOGL for realtime rendering. - </td> - - <td > - <a href="http://netbeans-opengl-pack.dev.java.net/"> - <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img> - The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development - environment integrated into NetBeans. It supplies modules like an GLSL - shader editor, hardware compiler/linker integration and tools for - displaying hardware information. The pack ships ready to run JOGL (JSR - 231) demo projects and all OpenGL samples of the OpenGL Programming - Guide (also known as the Red Book). - </td> - </tr> - - <tr> - <td width="50%"> - <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img> - RaceView</a> from NASCAR / NEXTEL, part of the <a - href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts - you in the race. Control the virtual camera angle, listen to the - driver and team, and see crucial statistics and times, all in real - time as the race goes on. RaceView uses JOGL for its 3D rendering. - </td> - - <td width="50%"> + <a href="http://www.fusion-laboratory.de/"><img + src="media/fusion_logo.jpg" width="135" height="57" align="left" + alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing + components to be extended with 3D content via JOGL. + In general the 3D content will show up in layers on top of the corresponding Swing + component. The system provides a simple scenegraph, Swing-like mouse interaction, and low-level + animation support, as well as GLSL shaders and .obj file loading. The + demo page contains several Java Web Start applications. </td> </tr> - </tbody> </table> </td> @@ -587,81 +606,6 @@ <td > <table border="0" cellspacing="15"> <tbody> - <tr> - <td width="50%"> - <a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> - SpeckSim</a> is a - behaviour-level simulator for networks of small, resource-constrained - devices with sensing, computation and communication - capabilities. Intended as a testbed for distributed algorithms, the - main design goal was ease of extension. To this end, almost all aspect - of the simulator can be customised: Node behaviour, communication - characteristics, placement and motion; visualisation rendering and - interaction and statistic generation. - </td> - <td width="50%"> - </td> - </tr> - <tr> - <td width="50%"> - <a href="http://www.madlix.com"><img src="media/madlix.png" width="160" - height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert - 3D-content in web pages, blogs, Google pages, community presentations - and more. MADLIX is JOGL-powered and runs smoothly inside all - Java-enabled browsers, with no need for custom plug-ins or application - installation. The <a href="http://www.madlix.com">on-line gallery</a> - features high-quality content ready for insertion. MADLIX is - accompanied by the MADLIX exporter tool enabling 3D artists to - directly export their 3D artwork from Autodesk Maya to the MADLIX - gallery. The exporter features pre-view functionality as well as a - standalone viewer, supporting the MADLIX file format and the open - standard file format COLLADA. - - </td> - <td width="50%"> - <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt="ZG3D"></img> - ZG3D</a> is an open source project that uses - JOGL for visualizing 3D geometries with the emphasis of plotting - scientific data in a web application. Geometry objects in an XML file - or string can be dynamically loaded and removed. An HTML document may - call ZG3D functions through JavaScript and may define JavaScript - functions to receive messages from ZG3D, which makes it very easy and - flexible to embed interactive 3D web visualization. The software is - developed at the <a - href="http://www-cger.nies.go.jp/index.html">Center for Global - Environmental Research</a>, Japan, for the advanced data visualization - of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. - </td> - </tr> - - <tr> - <td width="50%"> - <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img - src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> - GL Studio</a> is an object oriented rapid application - development tool that allows a user to graphically combine - photographs, 3D models and behavior logic to create advanced 2D and 3D - human machine interfaces. GL Studio generates Java or C++ source code - which can then be integrated into the user’s application as a user - interface. <a - href="http://www.simulation.com/products/glstudio/java/java.html">Java - code</a> generated with GL Studio can be deployed using - javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses - OpenGL for rendering and GL Studio for Java uses the JOGL API. - - </td> - - <td width="50%"> - <a href="http://www.vlsolutions.com/"> - <img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is - a set of Java components that helps the Swing developer to build - applications with Docking capabilities, and even raise existing - applications to higher standards. It supports docking via drag and - drop, enhanced toolbars, closable tabs, and more. 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