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@@ -52,6 +52,11 @@
<li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
<li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
<li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
+ <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
+ <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li>
+ <li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li>
+ <li><a href="2125.pdf">JavaOne 2003 Slides</a></li>
+ <li><a href="3167.pdf">JavaOne 2002 Slides</a></li>
</ul>
<h3>Papers</h3>
<ul>
@@ -59,11 +64,6 @@
</ul>
<h3>Archive</h3>
<ul>
- <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
- <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li>
- <li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li>
- <li><a href="2125.pdf">JavaOne 2003 Slides</a></li>
- <li><a href="3167.pdf">JavaOne 2002 Slides</a></li>
<li><a href="http://jausoft.com/gl4java/">GL4Java</a></li>
</ul>
</div>
@@ -140,6 +140,18 @@
<tr>
<td width="50%">
+ <a href="http://c3d.com"><img src="media/c3d-studio.jpg"
+ width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s <a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a> includes <i>C3D Studio</i> and <i>C3D Viewer</i>.<a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a> is a 3D based visual framework for developing visual project control solutions for construction projects. C3D Studio provides a dynamic link between the 3D model of the project and the back-end data. <a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a> is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded, linked and displayed for navigation and updates.
+ </td>
+ <td >
+ <a href="http://illarion.org/"><img src="media/map_of_illarion.png"
+ width="160" height="131" align="left" alt="Illarion"></img>Illarion</a>
+ is a free, graphical fantasy game that focuses on true roleplaying. Come and join the world of Illarion. You'll fully emmerse yourself in this world, as though your character is a real being. All of the characters around you will behave as real people in this independent, mysterious world. They'll tell you about magicians, ghosts and fairies in some of the most unbelieveable stories and rumors. Pick a race you would like to play: human, dwarf, halfling, elf? Maybe an orc? Or even a lizardman?
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
<a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
Java</a> provides next-generation 3-D virtual globe technology for
@@ -155,17 +167,9 @@
built using World Wind Java.
</td>
<td >
- <a href="http://openendedgroup.com/field"><img src="media/field.png"
- width="160" height="159" align="left" alt="Field"></img>Field</a> is an
- open-source development environment for digital art and experimental
- code writing. Built around the needs of programmers that manipulate
- images, make animations and compose music, Field seeks to tie
- text-based programming with ad hoc visual metaphors. Field uses Python
- and other programming languages and wants to be integrated into your
- own personal code-base. And it comes with special support for the <a
- href="http://processing.org/">Processing</a> environment. Field uses
- JOGL for its UI and its built-in drawing system; it provides a
- JOGL-based scene-graph library for 3D visualization.
+ <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=1"><img src="media/jreality-logo-discreteksurfaces.png"
+ width="160" height="105" align="left" alt="Field"></img>jReality</a>
+ is a Java based, open-source, full-featured 3D scene graph package designed for 3D visualization and specialized in mathematical visualization. It provides several backends, including a JOGL one for Java based OpenGL rendering. JReality is thread-safe, has a flexible shading model based on an attribute-inheritance mechanism in the scene graph, device-independent user interaction and support for true 3D audio (JACK). Furthermore, there are many support classes for transformations and geometry. It has a plugin system for assembling custom viewers, <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> and a growing set of <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">tutorial examples</a> to help developers interested in using jReality to solve their Java 3D problems. For further information please look <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=29">here</a>.
</td>
</tr>
@@ -260,21 +264,21 @@
<a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
+ <!--- Field currently abandoned JOGL ..
<td >
- <a href="http://www3.math.tu-berlin.de/jreality"><img src="media/viewerVR.png" width="160" height="160" align="left" alt="jreality"></img>
- jReality</a> is an open-source,
- full-featured 3D scene graph package designed for but not limited to
- mathematical visualization. It provides several backends, including a
- JOGL one; it is thread-safe; it has a flexible shading model based on
- an attribute-inheritance mechanism in the scene graph;
- device-independent user interaction; support for true 3D audio; many
- support classes for transformations and geometry; a plugin system for
- assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
- and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
- of tutorial examples</a> to help developers interested in using
- jReality to solve their 3D problems.
-
+ <a href="http://openendedgroup.com/field"><img src="media/field.png"
+ width="160" height="159" align="left" alt="Field"></img>Field</a> is an
+ open-source development environment for digital art and experimental
+ code writing. Built around the needs of programmers that manipulate
+ images, make animations and compose music, Field seeks to tie
+ text-based programming with ad hoc visual metaphors. Field uses Python
+ and other programming languages and wants to be integrated into your
+ own personal code-base. And it comes with special support for the <a
+ href="http://processing.org/">Processing</a> environment. Field uses
+ JOGL for its UI and its built-in drawing system; it provides a
+ JOGL-based scene-graph library for 3D visualization.
</td>
+ --->
</tr>
<tr>