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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <link href="../../style.css" rel="stylesheet" type="text/css"/>
+ <title>JOGL - Java Binding for the OpenGL API</title>
+ <link href="../../SocialCoding/logo_symbol_finals/website_final_blue_favicon_symbol_16x16pel.ico" rel="shortcut icon">
+ </head>
+ <body>
+ <div id="container">
+ <div id="header">
+ <div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_jogl_404x20pel.png" alt="Java&#0153; Binding for the OpenGL&#0174; API"/></div>
+ <div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_jogl_346x70pel.png" alt="JOGL Symbol"/></a></div>
+ </div>
+ <div id="menu">
+ <ul>
+ <li><a href="../../">Home</a></li>
+ <li><a href="../../gluegen/www/">Gluegen</a></li>
+ <li><a href="../../joal/www/">JOAL</a></li>
+ <li><a href="../../jocl/www/">JOCL</a></li>
+ <li><a href="../../jogl-demos/www/">Demos</a></li>
+ <li><a href="../../wiki/">Wiki</a></li>
+ <li><a href="../../blog/">Blogs</a></li>
+ <li><a href="../../forum.html">Forums</a></li>
+ <li><a href="../../deployment/jogl-next/javadoc_public/">JavaDoc</a></li>
+ </ul>
+ </div>
+ <div id="main">
+ <div id="sidebar">
+ <h3>Useful Links</h3>
+ <ul>
+ <li><a href="../../deployment/jogl-next/javadoc_public/">JOGL JavaDoc</a></li>
+ <li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li>
+ <li><a href="../doc/HowToBuild.html">Building JOGL</a></li>
+ <li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li>
+ <li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li>
+ <li><a href="../doc/userguide/">Userguide</a></li>
+ <li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li>
+ <li><a href="http://www.opengl.org">OpenGL.org</a></li>
+ <li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li>
+ <li><a href="http://www.opengl.org/registry/doc/glspec40.core.20100311.pdf">OpenGL 4.0 core Specification</a></li>
+ <li><a href="http://www.opengl.org/registry/doc/glspec40.compatibility.20100311.pdf">OpenGL 4.0 compatibility Specification</a></li>
+ <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.00.8.clean.pdf">GLSL 4.0 Specification</a></li>
+ <li><a href="http://www.khronos.org/files/opengl4-quick-reference-card.pdf">OpenGL/GLSL Quick Reference</a></li>
+ </ul>
+ <h3>Presentations</h3>
+ <ul>
+ <li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
+ </ul>
+ <h3>Archive</h3>
+ <ul>
+ <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
+ <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li>
+ <li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li>
+ <li><a href="2125.pdf">JavaOne 2003 Slides</a></li>
+ <li><a href="3167.pdf">JavaOne 2002 Slides</a></li>
+ <li><a href="http://jausoft.com/gl4java/">GL4Java</a></li>
+ </ul>
+ </div>
+ <div id="text">
+ <h3>Overview</h3>
+
+ <p>
+ The JOGL project hosts the development version of the
+ Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
+ and is designed to provide hardware-supported 3D graphics to applications written in Java.
+ JOGL provides full access to the
+ <a href="../doc/bouml/html-svg/">APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification</a>
+ as well as nearly all vendor extensions.
+ It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
+ It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.
+ </p>
+ <p>
+ Please see the <a href="../../jogl-demos/www">JOGL demos</a> for illustrations of
+ advanced OpenGL techniques now possible with the Java platform.
+ </p>
+
+ <h3>Featured Projects</h3>
+ <p>
+ The following are a few examples of projects and products using
+ JOGL. To have your project featured here, please email the
+ <a href="mailto:mediastream [ at ] jogamp . org">project owners</a>.
+ </p>
+
+ <table border="0" cellpadding="0" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td valign="top" width="100%">
+ <table border="0" cellpadding="5" cellspacing="1" width="100%">
+ <tbody>
+ <tr>
+ <td >
+ <table border="0" cellspacing="15">
+ <tbody>
+ <tr>
+ <td width="50%">
+ <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
+ width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
+ Java</a> provides next-generation 3-D virtual globe technology for
+ applications written in the Java programming language. It supplies a
+ suite of open-source components that developers include in their own
+ applications, providing virtual globe functionality to any application
+ that can benefit from it. World Wind Java's components perform as well
+ as, or better than, any other known implementation and utilize the
+ OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
+ Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&amp;yr=2007&amp;track=2">JavaOne
+ 2007</a> presentation on World Wind Java and the DiSTI Corporation's
+ <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
+ built using World Wind Java.
+ </td>
+ <td >
+ <a href="http://openendedgroup.com/field"><img src="field.png"
+ width="160" height="159" align="left" alt="Field"></img>Field</a> is an
+ open-source development environment for digital art and experimental
+ code writing. Built around the needs of programmers that manipulate
+ images, make animations and compose music, Field seeks to tie
+ text-based programming with ad hoc visual metaphors. Field uses Python
+ and other programming languages and wants to be integrated into your
+ own personal code-base. And it comes with special support for the <a
+ href="http://processing.org/">Processing</a> environment. Field uses
+ JOGL for its UI and its built-in drawing system; it provides a
+ JOGL-based scene-graph library for 3D visualization.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.madlix.com"><img src="madlix.png" width="160"
+ height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
+ 3D-content in web pages, blogs, Google pages, community presentations
+ and more. MADLIX is JOGL-powered and runs smoothly inside all
+ Java-enabled browsers, with no need for custom plug-ins or application
+ installation. The <a href="http://www.madlix.com">on-line gallery</a>
+ features high-quality content ready for insertion. MADLIX is
+ accompanied by the MADLIX exporter tool enabling 3D artists to
+ directly export their 3D artwork from Autodesk Maya to the MADLIX
+ gallery. The exporter features pre-view functionality as well as a
+ standalone viewer, supporting the MADLIX file format and the open
+ standard file format COLLADA.
+
+ </td>
+ <td >
+ <a href="http://bytonic.de/html/jake2.html">
+ <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ of id Software's GPL'd Quake II engine from C to Java done by <a
+ href="http://bytonic.de/">bytonic software</a>. You can run the game
+ via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
+ Start</a> with <b>no manual installation</b> on all of JOGL's
+ supported platforms.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://volumeviewer.kenai.com/">
+ <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
+ is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
+ cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
+ You can even upload your own volumetric data and view it in real time.
+ </td>
+ <td >
+ <a href="http://netbeans-opengl-pack.dev.java.net/">
+ <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
+ The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
+ environment integrated into NetBeans. It supplies modules like an GLSL
+ shader editor, hardware compiler/linker integration and tools for
+ displaying hardware information. The pack ships ready to run JOGL (JSR
+ 231) demo projects and all OpenGL samples of the OpenGL Programming
+ Guide (also known as the Red Book).
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img>
+ Insparia</a> was created to help people
+ easily visualize, construct and track information about a 3d
+ environment online. Shape and texture importing as well as a robust
+ renderer will be available in the final commercial version. Insparia
+ uses JOGL to allow the user to construct and interact with their 3d
+ environment in real-time. Please note that Insparia is in alpha
+ testing. Feedback is appreciated.
+ </td>
+ <td >
+ <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left" alt="scilab image"></img>
+ Scilab</a> is a free scientific software
+ package for numerical computations providing a powerful open computing
+ environment for engineering and scientific applications. It has
+ sophisticated data structures, an interpreter and a high level
+ programming language. It also integrates a 2-D and 3-D plotting module
+ designed to visually represent and understand complex data. Fully
+ integrated within the Scilab's Swing UI, the plotting module is based
+ on JOGL, allowing it to take advantage of the OpenGL accelerated
+ graphics.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
+ <img src="pebbles.png" width="160" height="160" align="left" alt=""></img>
+ OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
+ by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
+ Designed from the ground up with input from
+ education professionals, these unique tools meld current educational
+ theory with state of the art graphics technology in consistent,
+ easy-to-use packages. Each 'Pebble' in the series is a stand-alone
+ program designed to illustrate a specific topic in the calculus
+ syllabus. While the topic of each Pebble is different, the experience
+ of using each remains as constant as possible, and features several
+ elements identified as contributing to the development of a deeper
+ understanding of dynamic covariant relationships. The Pebbles use JOGL
+ for their interactive 3D rendering. Try the
+ <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
+ <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
+ </td>
+ <td >
+ <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left" alt="jreality"></img>
+ jReality</a> is an open-source,
+ full-featured 3D scene graph package designed for but not limited to
+ mathematical visualization. It provides several backends, including a
+ JOGL one; it is thread-safe; it has a flexible shading model based on
+ an attribute-inheritance mechanism in the scene graph;
+ device-independent user interaction; support for true 3D audio; many
+ support classes for transformations and geometry; a plugin system for
+ assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
+ and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
+ of tutorial examples</a> to help developers interested in using
+ jReality to solve their 3D problems.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left" alt=""></img>
+ ZG3D</a> is an open source project that uses
+ JOGL for visualizing 3D geometries with the emphasis of plotting
+ scientific data in a web application. Geometry objects in an XML file
+ or string can be dynamically loaded and removed. An HTML document may
+ call ZG3D functions through JavaScript and may define JavaScript
+ functions to receive messages from ZG3D, which makes it very easy and
+ flexible to embed interactive 3D web visualization. The software is
+ developed at the <a
+ href="http://www-cger.nies.go.jp/index.html">Center for Global
+ Environmental Research</a>, Japan, for the advanced data visualization
+ of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
+ </td>
+ <td width="50%">
+ <a href="http://www.codededge.com"><img src="elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img>
+ The Elflight Engine</a> is a games engine designed for the web.
+ It supports hardware accelerated 3D games and applications in a web browser,
+ with the ability to import assets from major 3D packages such as Maya and 3D Studio.
+ The focus of the engine's architecture is minimal startup time, fast streaming, local
+ caching and collaborative real-time editing. The Elflight Engine is multi-user and so
+ lends itself to the development of virtual worlds and MMOs.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.fusion-laboratory.de/"><img
+ src="fusion-laboratory.jpg" width="160" height="160" align="left"
+ alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
+ components to be extended with 3D content via JOGL. In general the 3D
+ content will show up in layers on top of the corresponding Swing
+ component. Many utility functions are integrated to help the developer
+ build components. For example, the 3D content may be calibrated to the
+ corresponding component's bounds. In addition, the system provides a
+ simple scenegraph, Swing-like mouse interaction, and low-level
+ animation support, as well as GLSL shaders and .obj file loading. The
+ demo page contains several Java Web Start applications which
+ demonstrate the abilities of the framework; please fill out the web
+ form to help evaluate the components' usefulness.
+ </td>
+ <td width="50%">
+ <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
+ Art of Illusion</a> is a free, open source 3D modelling and rendering
+ studio. Many of its capabilities rival those found in commercial
+ programs. Some of the highlights include subdivision surface based
+ modelling tools, skeleton based animation, and a graphical language
+ for designing procedural textures and materials. It uses JOGL for
+ real-time OpenGL rendering in its modeling views.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
+ realtime 3D graphics engine which is designed for the execution as a
+ Java applet. Alternatively it can be launched as a Java Webstart
+ application outside the browserwindow. The software provides the
+ possibility to exhibit texts and images in virtual
+ galleries. Regarding the control and behaviour of the avatar it's
+ redolent of a game engine. The graphics rendering system bases on
+ per-pixel lighting and supports normal mapping, specular lighting and
+ stencil volume shadows. Avengina uses JOGL for realtime rendering.
+ </td>
+ <td width="50%">
+
+ <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
+ chronotext</a> is a series
+ of visual design experiments involving animated text and 3D objects
+ and surfaces. Several examples can be run on-line via <a
+ href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
+ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
+ experiments</a> of mapping text on to real 3D surfaces.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
+ Sculpteo</a> offers a 3D printing service, fast and available for everyone.
+ Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
+ </td>
+ <td width="50%">
+ <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
+ FengGUI</a> is a graphical
+ user interface (GUI) application programming interface (API) based on
+ OpenGL. FengGUI provides all typical GUI components like buttons,
+ sliders, trees, text areas, frames, tabs, etc. which are required to
+ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
+ well in multimedia and game environments.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
+ src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
+ GL Studio</a> is an object oriented rapid application
+ development tool that allows a user to graphically combine
+ photographs, 3D models and behavior logic to create advanced 2D and 3D
+ human machine interfaces. GL Studio generates Java or C++ source code
+ which can then be integrated into the user’s application as a user
+ interface. <a
+ href="http://www.simulation.com/products/glstudio/java/java.html">Java
+ code</a> generated with GL Studio can be deployed using
+ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
+ OpenGL for rendering and GL Studio for Java uses the JOGL API.
+
+ </td>
+ <td width="50%">
+ <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
+ Impact</a> is a
+ complete finite element suite including preprocessor, solver and
+ postprocessor which is useable for simulating dynamic events such as
+ car crashes or stamping of metal sheets. The suite allows 3D
+ modelling, solving and viewing of simulation results, all in OpenGL
+ accelerated graphics through the use of JOGL.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://code.google.com/p/jzy3d/">
+ <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img>
+ Jzy3d</a>
+ stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions
+ binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files.
+ One can moreover add pre/post renderers for adding java2d layers to the 3d scene.
+ Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing
+ professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with
+ OpenGL, 3d polygon ordering and transparency management.
+ </td>
+ <td width="50%">
+ <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
+ <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
+ Java-based protein visualization and analysis toolkit. The toolkit
+ provides classes for efficiently loading, managing and manipulating
+ protein structure and sequence data. The MBT also provides a rich set
+ of graphical 3D and 2D visualization components which can be easily
+ "plugged together" to produce applications having sophisticated
+ graphical user interfaces. Some MBT-based visualization tools are <a
+ href="http://www.pdb.org/">ProteinWorkshop</a> (<a
+ href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
+ demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
+ (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img>
+ Processing</a> is an open
+ source programming language and environment for people who want to
+ program images, animation, and sound. It is used by students, artists,
+ designers, architects, researchers, and hobbyists for learning,
+ prototyping, and production. Processing is developed by artists and
+ designers as an alternative to proprietary software tools in the same
+ domain. It uses JOGL for its hardware accelerated 3D rendering
+ support.
+ </td>
+ <td width="50%">
+ <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
+ SpeckSim</a> is a
+ behaviour-level simulator for networks of small, resource-constrained
+ devices with sensing, computation and communication
+ capabilities. Intended as a testbed for distributed algorithms, the
+ main design goal was ease of extension. To this end, almost all aspect
+ of the simulator can be customised: Node behaviour, communication
+ characteristics, placement and motion; visualisation rendering and
+ interaction and statistic generation.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
+ With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
+ sequence and 3D-structure. STRAP simultaneously displays
+ 3d-structures, amino acid sequence alignment and nucleotide sequences.
+ It has powerful annotation features.
+ </td>
+ <td width="50%">
+ <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
+ <img src="vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a>
+ is a Java Web Start demonstration of a 3D physics engine developed by
+ <a href="http://www.insightmachines.com/">Insight Machines</a>. The
+ engine is designed especially for car games. The demo uses JOGL and
+ employs such techniques like shadow casting using the stencil buffer.
+ </td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.vlsolutions.com/">
+ <img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
+ a set of Java components that helps the Swing developer to build
+ applications with Docking capabilities, and even raise existing
+ applications to higher standards. It supports docking via drag and
+ drop, enhanced toolbars, closable tabs, and more. It fully supports
+ heavyweight components such as JOGL's GLCanvas in a docking
+ environment.
+ </td>
+ <td width="50%">
+ <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left" alt=""></img>
+ RaceView</a> from NASCAR / NEXTEL, part of the <a
+ href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
+ you in the race. Control the virtual camera angle, listen to the
+ driver and team, and see crucial statistics and times, all in real
+ time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
+ <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
+ GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
+ That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
+ 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
+ controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
+ Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
+ </td>
+ <td width="50%">
+ <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
+ Gephi</a> is a visualization and exploration
+ platform for all kinds of networks and complex systems,
+ dynamic and hierarchical graphs.
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </td>
+ </tr>
+ </tbody>
+ </table>
+ </div>
+ </div>
+ <div id="footer">
+ <div id="footer_left">
+ <span>JogAmp.org</span>
+ by <a href="../../">http://jogamp.org</a>
+ is licensed under a <br/>
+ <a href="http://creativecommons.org/licenses/by/3.0/us/">Creative Commons Attribution 3.0 License</a>.
+ </div>
+ </div>
+ </div>
+ </body>
+</html>
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML>
+<HEAD>
+</HEAD>
+<BODY>
+<P>
+<B>Java<SUP>TM</SUP> Binding for the OpenGL<SUP>&reg;</SUP> API Technology Compatibility Kit</B>
+</P>
+
+<P>
+If you would like to build and distribute your own release of the Java
+Binding for the OpenGL API, you will need to first certify that it is
+compatible with the specification by running the TCK on your release.
+</P>
+
+<P>
+To execute the <A HREF="License_TCK_JSR231.pdf">Java Binding for the
+OpenGL API TCK agreement</A>, sign it and send it to:
+</P>
+
+<DL>
+<DD>
+JOGL <BR>
+Sun Microsystems, Inc. <BR>
+Attn: Travis Bryson <BR>
+4220 Network Circle <BR>
+MS: USCA22-212 <BR>
+Santa Clara, CA 95054, USA <BR>
+</DL>
+
+<P>
+Once we receive and record your signed TCK agreement, we will provide
+you with a copy of the TCK. For any questions and support you can
+send email to [email protected] (add a "-" in between "jsr231" and
+"support").
+</P>
+
+</BODY>
+</HTML>
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