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charset=utf-8" /> + <link href="../../style.css" rel="stylesheet" type="text/css"/> + <title>JOGL - Java Binding for the OpenGL API</title> + <link href="../../SocialCoding/logo_symbol_finals/website_final_blue_favicon_symbol_16x16pel.ico" rel="shortcut icon"> + </head> + <body> + <div id="container"> + <div id="header"> + <div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_jogl_404x20pel.png" alt="Java™ Binding for the OpenGL® API"/></div> + <div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_jogl_346x70pel.png" alt="JOGL Symbol"/></a></div> + </div> + <div id="menu"> + <ul> + <li><a href="../../">Home</a></li> + <li><a href="../../gluegen/www/">Gluegen</a></li> + <li><a href="../../joal/www/">JOAL</a></li> + <li><a href="../../jocl/www/">JOCL</a></li> + <li><a href="../../jogl-demos/www/">Demos</a></li> + <li><a href="../../wiki/">Wiki</a></li> + <li><a href="../../blog/">Blogs</a></li> + <li><a href="../../forum.html">Forums</a></li> + <li><a href="../../deployment/jogl-next/javadoc_public/">JavaDoc</a></li> + </ul> + </div> + <div id="main"> + <div id="sidebar"> + <h3>Useful Links</h3> + <ul> + <li><a href="../../deployment/jogl-next/javadoc_public/">JOGL JavaDoc</a></li> + <li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li> + <li><a href="../doc/HowToBuild.html">Building JOGL</a></li> + <li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li> + <li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li> + <li><a href="../doc/userguide/">Userguide</a></li> + <li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li> + <li><a href="http://www.opengl.org">OpenGL.org</a></li> + <li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li> + <li><a href="http://www.opengl.org/registry/doc/glspec40.core.20100311.pdf">OpenGL 4.0 core Specification</a></li> + <li><a href="http://www.opengl.org/registry/doc/glspec40.compatibility.20100311.pdf">OpenGL 4.0 compatibility Specification</a></li> + <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.00.8.clean.pdf">GLSL 4.0 Specification</a></li> + <li><a href="http://www.khronos.org/files/opengl4-quick-reference-card.pdf">OpenGL/GLSL Quick Reference</a></li> + </ul> + <h3>Presentations</h3> + <ul> + <li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li> + </ul> + <h3>Archive</h3> + <ul> + <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li> + <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li> + <li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li> + <li><a href="2125.pdf">JavaOne 2003 Slides</a></li> + <li><a href="3167.pdf">JavaOne 2002 Slides</a></li> + <li><a href="http://jausoft.com/gl4java/">GL4Java</a></li> + </ul> + </div> + <div id="text"> + <h3>Overview</h3> + + <p> + The JOGL project hosts the development version of the + Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), + and is designed to provide hardware-supported 3D graphics to applications written in Java. + JOGL provides full access to the + <a href="../doc/bouml/html-svg/">APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification</a> + as well as nearly all vendor extensions. + It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. + It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. + </p> + <p> + Please see the <a href="../../jogl-demos/www">JOGL demos</a> for illustrations of + advanced OpenGL techniques now possible with the Java platform. + </p> + + <h3>Featured Projects</h3> + <p> + The following are a few examples of projects and products using + JOGL. To have your project featured here, please email the + <a href="mailto:mediastream [ at ] jogamp . org">project owners</a>. + </p> + + <table border="0" cellpadding="0" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top" width="100%"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td > + <table border="0" cellspacing="15"> + <tbody> + <tr> + <td width="50%"> + <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg" + width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind + Java</a> provides next-generation 3-D virtual globe technology for + applications written in the Java programming language. It supplies a + suite of open-source components that developers include in their own + applications, providing virtual globe functionality to any application + that can benefit from it. World Wind Java's components perform as well + as, or better than, any other known implementation and utilize the + OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom + Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne + 2007</a> presentation on World Wind Java and the DiSTI Corporation's + <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a> + built using World Wind Java. + </td> + <td > + <a href="http://openendedgroup.com/field"><img src="field.png" + width="160" height="159" align="left" alt="Field"></img>Field</a> is an + open-source development environment for digital art and experimental + code writing. Built around the needs of programmers that manipulate + images, make animations and compose music, Field seeks to tie + text-based programming with ad hoc visual metaphors. Field uses Python + and other programming languages and wants to be integrated into your + own personal code-base. And it comes with special support for the <a + href="http://processing.org/">Processing</a> environment. Field uses + JOGL for its UI and its built-in drawing system; it provides a + JOGL-based scene-graph library for 3D visualization. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.madlix.com"><img src="madlix.png" width="160" + height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert + 3D-content in web pages, blogs, Google pages, community presentations + and more. MADLIX is JOGL-powered and runs smoothly inside all + Java-enabled browsers, with no need for custom plug-ins or application + installation. The <a href="http://www.madlix.com">on-line gallery</a> + features high-quality content ready for insertion. MADLIX is + accompanied by the MADLIX exporter tool enabling 3D artists to + directly export their 3D artwork from Autodesk Maya to the MADLIX + gallery. The exporter features pre-view functionality as well as a + standalone viewer, supporting the MADLIX file format and the open + standard file format COLLADA. + + </td> + <td > + <a href="http://bytonic.de/html/jake2.html"> + <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port + of id Software's GPL'd Quake II engine from C to Java done by <a + href="http://bytonic.de/">bytonic software</a>. You can run the game + via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web + Start</a> with <b>no manual installation</b> on all of JOGL's + supported platforms. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://volumeviewer.kenai.com/"> + <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a> + is an open source renderer for 3D volumetric data. It provides tools for coloring your model, + cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. + You can even upload your own volumetric data and view it in real time. + </td> + <td > + <a href="http://netbeans-opengl-pack.dev.java.net/"> + <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img> + The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development + environment integrated into NetBeans. It supplies modules like an GLSL + shader editor, hardware compiler/linker integration and tools for + displaying hardware information. The pack ships ready to run JOGL (JSR + 231) demo projects and all OpenGL samples of the OpenGL Programming + Guide (also known as the Red Book). + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img> + Insparia</a> was created to help people + easily visualize, construct and track information about a 3d + environment online. Shape and texture importing as well as a robust + renderer will be available in the final commercial version. Insparia + uses JOGL to allow the user to construct and interact with their 3d + environment in real-time. Please note that Insparia is in alpha + testing. Feedback is appreciated. + </td> + <td > + <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left" alt="scilab image"></img> + Scilab</a> is a free scientific software + package for numerical computations providing a powerful open computing + environment for engineering and scientific applications. It has + sophisticated data structures, an interpreter and a high level + programming language. It also integrates a 2-D and 3-D plotting module + designed to visually represent and understand complex data. Fully + integrated within the Scilab's Swing UI, the plotting module is based + on JOGL, allowing it to take advantage of the OpenGL accelerated + graphics. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> + <img src="pebbles.png" width="160" height="160" align="left" alt=""></img> + OneStone® Pebbles</a> are a new series of calculus visualization tools developed + by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>. + Designed from the ground up with input from + education professionals, these unique tools meld current educational + theory with state of the art graphics technology in consistent, + easy-to-use packages. Each 'Pebble' in the series is a stand-alone + program designed to illustrate a specific topic in the calculus + syllabus. While the topic of each Pebble is different, the experience + of using each remains as constant as possible, and features several + elements identified as contributing to the development of a deeper + understanding of dynamic covariant relationships. The Pebbles use JOGL + for their interactive 3D rendering. Try the + <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and + <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! + </td> + <td > + <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left" alt="jreality"></img> + jReality</a> is an open-source, + full-featured 3D scene graph package designed for but not limited to + mathematical visualization. It provides several backends, including a + JOGL one; it is thread-safe; it has a flexible shading model based on + an attribute-inheritance mechanism in the scene graph; + device-independent user interaction; support for true 3D audio; many + support classes for transformations and geometry; a plugin system for + assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> + and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set + of tutorial examples</a> to help developers interested in using + jReality to solve their 3D problems. + + </td> + </tr> + + <tr> + <td width="50%"> + <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left" alt=""></img> + ZG3D</a> is an open source project that uses + JOGL for visualizing 3D geometries with the emphasis of plotting + scientific data in a web application. Geometry objects in an XML file + or string can be dynamically loaded and removed. An HTML document may + call ZG3D functions through JavaScript and may define JavaScript + functions to receive messages from ZG3D, which makes it very easy and + flexible to embed interactive 3D web visualization. The software is + developed at the <a + href="http://www-cger.nies.go.jp/index.html">Center for Global + Environmental Research</a>, Japan, for the advanced data visualization + of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. + </td> + <td width="50%"> + <a href="http://www.codededge.com"><img src="elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img> + The Elflight Engine</a> is a games engine designed for the web. + It supports hardware accelerated 3D games and applications in a web browser, + with the ability to import assets from major 3D packages such as Maya and 3D Studio. + The focus of the engine's architecture is minimal startup time, fast streaming, local + caching and collaborative real-time editing. The Elflight Engine is multi-user and so + lends itself to the development of virtual worlds and MMOs. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.fusion-laboratory.de/"><img + src="fusion-laboratory.jpg" width="160" height="160" align="left" + alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing + components to be extended with 3D content via JOGL. In general the 3D + content will show up in layers on top of the corresponding Swing + component. Many utility functions are integrated to help the developer + build components. For example, the 3D content may be calibrated to the + corresponding component's bounds. In addition, the system provides a + simple scenegraph, Swing-like mouse interaction, and low-level + animation support, as well as GLSL shaders and .obj file loading. The + demo page contains several Java Web Start applications which + demonstrate the abilities of the framework; please fill out the web + form to help evaluate the components' usefulness. + </td> + <td width="50%"> + <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img> + Art of Illusion</a> is a free, open source 3D modelling and rendering + studio. Many of its capabilities rival those found in commercial + programs. Some of the highlights include subdivision surface based + modelling tools, skeleton based animation, and a graphical language + for designing procedural textures and materials. It uses JOGL for + real-time OpenGL rendering in its modeling views. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a + realtime 3D graphics engine which is designed for the execution as a + Java applet. Alternatively it can be launched as a Java Webstart + application outside the browserwindow. The software provides the + possibility to exhibit texts and images in virtual + galleries. Regarding the control and behaviour of the avatar it's + redolent of a game engine. The graphics rendering system bases on + per-pixel lighting and supports normal mapping, specular lighting and + stencil volume shadows. Avengina uses JOGL for realtime rendering. + </td> + <td width="50%"> + + <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> + chronotext</a> is a series + of visual design experiments involving animated text and 3D objects + and surfaces. Several examples can be run on-line via <a + href="http://chronotext.org/scriptorium/behind/index.htm">Java Web + Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest + experiments</a> of mapping text on to real 3D surfaces. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img> + Sculpteo</a> offers a 3D printing service, fast and available for everyone. + Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects... + </td> + <td width="50%"> + <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> + FengGUI</a> is a graphical + user interface (GUI) application programming interface (API) based on + OpenGL. FengGUI provides all typical GUI components like buttons, + sliders, trees, text areas, frames, tabs, etc. which are required to + build a complete GUI system. Since it is based on OpenGL, FengGUI fits + well in multimedia and game environments. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img + src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> + GL Studio</a> is an object oriented rapid application + development tool that allows a user to graphically combine + photographs, 3D models and behavior logic to create advanced 2D and 3D + human machine interfaces. GL Studio generates Java or C++ source code + which can then be integrated into the user’s application as a user + interface. <a + href="http://www.simulation.com/products/glstudio/java/java.html">Java + code</a> generated with GL Studio can be deployed using + javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses + OpenGL for rendering and GL Studio for Java uses the JOGL API. + + </td> + <td width="50%"> + <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img> + Impact</a> is a + complete finite element suite including preprocessor, solver and + postprocessor which is useable for simulating dynamic events such as + car crashes or stamping of metal sheets. The suite allows 3D + modelling, solving and viewing of simulation results, all in OpenGL + accelerated graphics through the use of JOGL. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://code.google.com/p/jzy3d/"> + <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img> + Jzy3d</a> + stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions + binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files. + One can moreover add pre/post renderers for adding java2d layers to the 3d scene. + Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing + professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with + OpenGL, 3d polygon ordering and transparency management. + </td> + <td width="50%"> + <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The + <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a + Java-based protein visualization and analysis toolkit. The toolkit + provides classes for efficiently loading, managing and manipulating + protein structure and sequence data. The MBT also provides a rich set + of graphical 3D and 2D visualization components which can be easily + "plugged together" to produce applications having sophisticated + graphical user interfaces. Some MBT-based visualization tools are <a + href="http://www.pdb.org/">ProteinWorkshop</a> (<a + href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart + demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> + (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img> + Processing</a> is an open + source programming language and environment for people who want to + program images, animation, and sound. It is used by students, artists, + designers, architects, researchers, and hobbyists for learning, + prototyping, and production. Processing is developed by artists and + designers as an alternative to proprietary software tools in the same + domain. It uses JOGL for its hardware accelerated 3D rendering + support. + </td> + <td width="50%"> + <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> + SpeckSim</a> is a + behaviour-level simulator for networks of small, resource-constrained + devices with sensing, computation and communication + capabilities. Intended as a testbed for distributed algorithms, the + main design goal was ease of extension. To this end, almost all aspect + of the simulator can be customised: Node behaviour, communication + characteristics, placement and motion; visualisation rendering and + interaction and statistic generation. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> + With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by + sequence and 3D-structure. STRAP simultaneously displays + 3d-structures, amino acid sequence alignment and nucleotide sequences. + It has powerful annotation features. + </td> + <td width="50%"> + <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> + <img src="vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a> + is a Java Web Start demonstration of a 3D physics engine developed by + <a href="http://www.insightmachines.com/">Insight Machines</a>. The + engine is designed especially for car games. The demo uses JOGL and + employs such techniques like shadow casting using the stencil buffer. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.vlsolutions.com/"> + <img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is + a set of Java components that helps the Swing developer to build + applications with Docking capabilities, and even raise existing + applications to higher standards. It supports docking via drag and + drop, enhanced toolbars, closable tabs, and more. It fully supports + heavyweight components such as JOGL's GLCanvas in a docking + environment. + </td> + <td width="50%"> + <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left" alt=""></img> + RaceView</a> from NASCAR / NEXTEL, part of the <a + href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts + you in the race. Control the virtual camera angle, listen to the + driver and team, and see crucial statistics and times, all in real + time as the race goes on. RaceView uses JOGL for its 3D rendering. + </td> + </tr> + <tr> + <td width="50%"> + <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img> + GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing. + That is with GEF3D you can create 3D diagrams, 2D diagrams and combine + 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and + controller classes. Instead of drawing 2D figures, you can now draw 3D figures. + Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort. + </td> + <td width="50%"> + <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img> + Gephi</a> is a visualization and exploration + platform for all kinds of networks and complex systems, + dynamic and hierarchical graphs. + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </div> + </div> + <div id="footer"> + <div id="footer_left"> + <span>JogAmp.org</span> + by <a href="../../">http://jogamp.org</a> + is licensed under a <br/> + <a href="http://creativecommons.org/licenses/by/3.0/us/">Creative Commons Attribution 3.0 License</a>. + </div> + </div> + </div> + </body> +</html> diff --git a/www/insparia.jpg b/www/insparia.jpg Binary files differnew file mode 100644 index 000000000..868e11204 --- /dev/null +++ b/www/insparia.jpg diff --git a/www/jackflowers.jpg b/www/jackflowers.jpg Binary files differnew file mode 100644 index 000000000..21e072f58 --- /dev/null +++ b/www/jackflowers.jpg diff --git a/www/jake2.jpg b/www/jake2.jpg Binary files differnew file mode 100644 index 000000000..dd7bf96f7 --- /dev/null +++ b/www/jake2.jpg diff --git a/www/madlix.png b/www/madlix.png Binary files differnew file mode 100644 index 000000000..8212497d4 --- /dev/null +++ b/www/madlix.png diff --git a/www/mbt.jpg b/www/mbt.jpg Binary files differnew file mode 100644 index 000000000..e3c14790f --- /dev/null +++ b/www/mbt.jpg diff --git a/www/pebbles.png b/www/pebbles.png Binary files differnew file mode 100644 index 000000000..1ccefc9e1 --- /dev/null +++ b/www/pebbles.png diff --git a/www/processing.jpg b/www/processing.jpg Binary files differnew file mode 100644 index 000000000..cf833d4d0 --- /dev/null +++ b/www/processing.jpg diff --git a/www/raceview.jpg b/www/raceview.jpg Binary files differnew file mode 100644 index 000000000..a5c92ab60 --- /dev/null +++ b/www/raceview.jpg diff --git a/www/scilab.png b/www/scilab.png Binary files differnew file mode 100644 index 000000000..8e4c6d488 --- /dev/null +++ b/www/scilab.png diff --git a/www/sculpteo_3_robot_72dpi_sm.jpg b/www/sculpteo_3_robot_72dpi_sm.jpg Binary files differnew file mode 100644 index 000000000..6a1d6ce04 --- /dev/null +++ b/www/sculpteo_3_robot_72dpi_sm.jpg diff --git a/www/sharendipity.gif b/www/sharendipity.gif Binary files differnew file mode 100644 index 000000000..95c8187d4 --- /dev/null +++ b/www/sharendipity.gif diff --git a/www/specksim.jpg b/www/specksim.jpg Binary files differnew file mode 100644 index 000000000..accc70561 --- /dev/null +++ b/www/specksim.jpg diff --git a/www/strap.jpg b/www/strap.jpg Binary files differnew file mode 100644 index 000000000..9f33848c1 --- /dev/null +++ b/www/strap.jpg diff --git a/www/sun-contributor-agreement.pdf b/www/sun-contributor-agreement.pdf Binary files differnew file mode 100644 index 000000000..f2860ea56 --- /dev/null +++ b/www/sun-contributor-agreement.pdf diff --git a/www/tck-license.html b/www/tck-license.html new file mode 100644 index 000000000..d4c69e5d9 --- /dev/null +++ b/www/tck-license.html @@ -0,0 +1,39 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML> +<HEAD> +</HEAD> +<BODY> +<P> +<B>Java<SUP>TM</SUP> Binding for the OpenGL<SUP>®</SUP> API Technology Compatibility Kit</B> +</P> + +<P> +If you would like to build and distribute your own release of the Java +Binding for the OpenGL API, you will need to first certify that it is +compatible with the specification by running the TCK on your release. +</P> + +<P> +To execute the <A HREF="License_TCK_JSR231.pdf">Java Binding for the +OpenGL API TCK agreement</A>, sign it and send it to: +</P> + +<DL> +<DD> +JOGL <BR> +Sun Microsystems, Inc. <BR> +Attn: Travis Bryson <BR> +4220 Network Circle <BR> +MS: USCA22-212 <BR> +Santa Clara, CA 95054, USA <BR> +</DL> + +<P> +Once we receive and record your signed TCK agreement, we will provide +you with a copy of the TCK. 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