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Diffstat (limited to 'www')
-rw-r--r-- | www/index.html | 8 | ||||
-rw-r--r-- | www/media/libgdx.png | bin | 0 -> 2807 bytes |
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diff --git a/www/index.html b/www/index.html index 18c0fee00..47649f613 100644 --- a/www/index.html +++ b/www/index.html @@ -438,6 +438,14 @@ based on JOGL enabling multiplatform compatibility. </td> </tr> + <tr> + <td width="50%"> + <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png" + width="160" height="55" align="left" alt="libGDX"></img>libGDX</a> + is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>. + LibGDX is open source, released under the Apache 2.0 license. + </td> + </tr> </tbody> </table> </td> diff --git a/www/media/libgdx.png b/www/media/libgdx.png Binary files differnew file mode 100644 index 000000000..f801e0b49 --- /dev/null +++ b/www/media/libgdx.png |