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-rw-r--r--[-rwxr-xr-x]www/elflight.pngbin33891 -> 521109 bytes
-rw-r--r--www/gephi.jpgbin0 -> 121549 bytes
-rw-r--r--www/index.html78
-rw-r--r--www/sculpteo_3_robot_72dpi_sm.jpgbin0 -> 11831 bytes
4 files changed, 52 insertions, 26 deletions
diff --git a/www/elflight.png b/www/elflight.png
index b81159873..5f5d59f9d 100755..100644
--- a/www/elflight.png
+++ b/www/elflight.png
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diff --git a/www/gephi.jpg b/www/gephi.jpg
new file mode 100644
index 000000000..adbf75746
--- /dev/null
+++ b/www/gephi.jpg
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diff --git a/www/index.html b/www/index.html
index b4a4ea2cd..7fb475661 100644
--- a/www/index.html
+++ b/www/index.html
@@ -14,9 +14,11 @@
<div id="menu">
<ul>
<li><a href="http://jogamp.org/">Home</a></li>
+ <li><a href="../../joal/www">JOAL</a></li>
<li><a href="../../jocl/www">JOCL</a></li>
- <li><a href="http://demos.jogamp.org/">Demos</a></li>
- <li><a href="../../wiki">Wiki</a></li>
+ <li><a href="../../jogl-demos/www">Demos</a></li>
+ <li><a href="../../wiki/index.php/JOGL_Wiki">Wiki</a></li>
+ <li><a href="http://michael-bien.com/hudson/job/jogl/label=u64JogAmp/javadoc/">JavaDoc</a></li>
</ul>
</div>
<div id="main" class="fill">
@@ -38,15 +40,20 @@
<p> The JOGL project hosts the development version of the
Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
and is designed to provide hardware-supported 3D graphics to applications written in Java.
- JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification
+ JOGL provides full access to the
+ <a href="../doc/bouml/html-svg/">APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification</a>
as well as nearly all vendor extensions.
It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p>
- <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of
+ <p>Please see the <a href="http://jogamp.org/jogl-demos/www">JOGL demos</a> for illustrations of
advanced OpenGL techniques now possible with the Java platform. </p>
- <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a>
+ <p>Please have a look at the <a href="../../wiki/index.php/JOGL_Wiki">JOGL Wiki</a>, including an
+ <a href="../../wiki/index.php/Jogl_Overview">overview</a>,
+ <a href="../../wiki/index.php/Jogl_Tutorial">tutorial</a> and
+ <a href="../../wiki/index.php/Jogl_FAQ">FAQ</a>.</p>
+ <p>Documentation is available for <a href="http://jogamp.org/jogl/doc/userguide/">developers wishing to use</a>
JOGL in their applications as well as those wishing to
- <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p>
+ <a href="http://jogamp.org/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p>
</div>
</td>
</tr>
@@ -206,7 +213,7 @@
<td>
The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the <a
- href="http://kenai.com/projects/jogl/">project owners</a>.
+ href="mailto:mediastream<at>jogamp.org">project owners</a>.
</td>
</tr>
</table>
@@ -265,8 +272,8 @@
</td>
<td bgcolor="#F8F8F8">
- <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
- width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ <a href="http://bytonic.de/html/jake2.html">
+ <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>. You can run the game
via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
@@ -284,7 +291,8 @@
You can even upload your own volumetric data and view it in real time.
</td>
<td bgcolor="#F8F8F8">
- <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img>
+ <a href="http://netbeans-opengl-pack.dev.java.net/">
+ <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img>
The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
environment integrated into NetBeans. It supplies modules like an GLSL
shader editor, hardware compiler/linker integration and tools for
@@ -306,7 +314,8 @@
testing. Feedback is appreciated.
</td>
<td bgcolor="#F8F8F8">
- <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img>Scilab</a> is a free scientific software
+ <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img>
+ Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
sophisticated data structures, an interpreter and a high level
@@ -323,8 +332,8 @@
<a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
<img src="pebbles.png" width="160" height="160" align="left"></img>
OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
- by <a href="http://www.brightideassoftware.com/">Bright Ideas
- Software&reg;</a>. Designed from the ground up with input from
+ by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
+ Designed from the ground up with input from
education professionals, these unique tools meld current educational
theory with state of the art graphics technology in consistent,
easy-to-use packages. Each 'Pebble' in the series is a stand-alone
@@ -333,9 +342,8 @@
of using each remains as constant as possible, and features several
elements identified as contributing to the development of a deeper
understanding of dynamic covariant relationships. The Pebbles use JOGL
- for their interactive 3D rendering. Try the <a
- href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve
- Families</a> and
+ for their interactive 3D rendering. Try the
+ <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
<td bgcolor="#F8F8F8">
@@ -371,7 +379,7 @@
of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
</td>
<td width="50%">
- <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="160" align="left"></img>
+ <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="95" align="left"></img>
The Elflight Engine</a> is a high
performance 3D streaming game engine. It has been designed from the
ground up for use over the World Wide Web. The streaming aspect of the
@@ -435,15 +443,9 @@
<tr>
<td width="50%">
- <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" width="160" height="120" align="left" alt="Duke Bean'Em"></img>
- Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a
- href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
- 2007 technical session</a>. This presentation demonstrates how you can
- write a simple 3-D game by using the Java programming language, JOGL,
- and free tools and 3-D models. It also covers the basics of OpenGL and
- 3-D graphics as well as various technologies, libraries, tools, and
- patterns that are useful for 3-D application development on the Java
- platform.
+ <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
+ Sculpteo</a> offers a 3D printing service, fast and available for everyone.
+ Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
<td width="50%">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
@@ -574,6 +576,22 @@
time as the race goes on. RaceView uses JOGL for its 3D rendering.
</td>
</tr>
+ <tr>
+ <td width="50%">
+ <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
+ GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
+ That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
+ 3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
+ controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
+ Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
+ </td>
+ <td width="50%">
+ <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
+ Gephi</a> is a visualization and exploration
+ platform for all kinds of networks and complex systems,
+ dynamic and hierarchical graphs.
+ </td>
+ </tr>
</tbody>
</table>
</td>
@@ -585,6 +603,14 @@
</tbody>
</table>
</div>
+ <div id="footer">
+ <div id="footer_left">
+ <span xmlns:dc="http://purl.org/dc/elements/1.1/" property="dc:title">JogAmp.org</span>
+ by <a xmlns:cc="http://creativecommons.org/ns#" href="http://jogamp.org" property="cc:attributionName" rel="cc:attributionURL">http://jogamp.org</a>
+ is licensed under a <br/>
+ <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.
+ </div>
+ </div>
</div>
</body>
</html>
diff --git a/www/sculpteo_3_robot_72dpi_sm.jpg b/www/sculpteo_3_robot_72dpi_sm.jpg
new file mode 100644
index 000000000..6a1d6ce04
--- /dev/null
+++ b/www/sculpteo_3_robot_72dpi_sm.jpg
Binary files differ