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-rw-r--r--www/index.html20
-rw-r--r--www/media/JaamSim_160x160.pngbin24749 -> 102921 bytes
2 files changed, 9 insertions, 11 deletions
diff --git a/www/index.html b/www/index.html
index 5954c852b..9d3099b5c 100644
--- a/www/index.html
+++ b/www/index.html
@@ -39,10 +39,10 @@
<li><a href="../../git/?p=jogl.git">Code Repository</a></li>
<li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li>
<li><a href="http://www.khronos.org/registry/"><b>Khronos Registry</b></a></li>
- <li><a href="http://www.khronos.org/opengles/sdk/docs/man31/">ES 3.1 Ref Pages</a></li>
- <li><a href="http://www.khronos.org/registry/gles/specs/3.1/es_spec_3.1.withchanges.pdf">ES 3.1 Spec</a></li>
- <li><a href="http://www.khronos.org/registry/gles/specs/3.1/GLSL_ES_Specification_3.10.withchanges.pdf">GLSL ES 3.10 Spec</a></li>
- <li><a href="http://www.khronos.org/files/opengles3-quick-reference-card.pdf">ES 3.0 Ref Card</a></li>
+ <li><a href="http://www.khronos.org/opengles/sdk/docs/man32/">ES 3.2 Ref Pages</a></li>
+ <li><a href="http://www.khronos.org/registry/gles/specs/3.2/es_spec_3.2.withchanges.pdf">ES 3.2 Spec</a></li>
+ <li><a href="http://www.khronos.org/registry/gles/specs/3.2/GLSL_ES_Specification_3.20.withchanges.pdf">GLSL ES 3.20 Spec</a></li>
+ <li><a href="https://www.khronos.org/files/opengles32-quick-reference-card.pdf">ES 3.2 Ref Card</a></li>
<li><a href="http://www.opengl.org/registry/"><b>OpenGL Registry</b></a></li>
<li><a href="http://www.opengl.org/sdk/docs/man4/">GL 4 Ref Pages </a></li>
<li><a href="http://www.opengl.org/sdk/docs/manglsl/">GLSL Ref Pages </a></li>
@@ -85,7 +85,7 @@
and is designed to provide hardware-supported 3D graphics to applications written in Java.
</p>
<p>
- JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.5 ], ES [ 1.0 .. 3.1 ] and EGL [ 1.0 .. 1.5 ] specification
+ JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.5 ], ES [ 1.0 .. 3.2 ] and EGL [ 1.0 .. 1.5 ] specification
as well as nearly all vendor extensions.<br/>
<a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution &amp; JOGL</a>
and the <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description">JOGL Specification</a>
@@ -259,11 +259,9 @@
<td width="50%">
<a href="http://jaamsim.com/">
- <img src="media/JaamSim_160x160.png" width="160" height="160" align="left" alt="Volume Viewer"></img>JaamSim</a>
- is a discrete-event simulation environment developed by Ausenco as
- the foundation of all our simulation applications. It includes
- interactive 3d graphics, drag and drop model building, collada model
- import and is fully open source (GPLv3).
+ <img src="media/JaamSim_160x160.png" width="160" height="145" align="left" alt="Volume Viewer"></img>JaamSim</a>
+ is a free and open source discrete-event simulation software which includes a drag-and-drop user interface, interactive
+ 3D graphics, input and output processing, and model development tools and editors.
</td>
</tr>
<tr>
@@ -419,7 +417,7 @@
</tr>
<tr>
<td width="50%">
- <a href="http://mvn.io7m.com/jspatial/">
+ <a href="http://io7m.github.io/jspatial/">
<img src="media/jspatial-1-160x160.png" width="160" align="left" alt="dyn4j"></img>jspatial</a>
implements a set of spatial data structures. It
features Quadtree and Octtree implementations, including efficient area
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