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* Removed incorrect call to Runnable.run() added during Threading refactoringKenneth Russel2009-06-131-1/+0
* Formatting changeKenneth Russel2009-06-131-1/+1
* Attempt to get disableBackgroundErase hack working again with 6u10+,Kenneth Russel2009-06-131-4/+11
* Fixed build problems with VC9 where manifests were not installedKenneth Russel2009-06-133-30/+8
* Added description of why X11NativeWindowFactory andKenneth Russel2009-06-121-8/+80
* - NEWT X11Window setSize0 - change fullscreen method to MWM,Sven Gothel2009-06-126-70/+199
* GLSL ShaderUtil: Use TLS to make it thread safeSven Gothel2009-06-122-12/+15
* MacOSX: Exception for GL3 profile .. no OpenGL 3.1 implementation yetSven Gothel2009-06-121-0/+3
* - Adding CR + TAB to toString() methods for better visibility,Sven Gothel2009-06-1233-214/+536
* Removed GLAutoDrawable's dispose(boolean regenerate), and added it's semantic...Sven Gothel2009-06-127-102/+87
* javadoc fixesSven Gothel2009-06-112-7/+7
* - Fixing SPEC documentation for bindings JOGL and NativeWindow, Sven Gothel2009-06-1191-1168/+5276
* Minor egl cleanupSven Gothel2009-06-051-4/+4
* Win-EGL: Add dll function lookup for C++ decoration (Imageon driver) ; EGL: S...Sven Gothel2009-06-056-80/+119
* Fix GL3 (3.1) Windows - Adding OpenGL32 lookup for core functions - GL3 Windo...Sven Gothel2009-06-053-15/+26
* Fix/Clean EGL path; Adding Windows AWT path; Windows works with MinGW (GL2)Sven Gothel2009-06-0522-73/+290
* Compile clean under windowsSven Gothel2009-06-046-7/+30
* Add MacOSX support / tested on one threadSven Gothel2009-06-039-13/+231
* Tested:Sven Gothel2009-06-0365-665/+1154
* Fix Deadlock in X11AWTNativeWindowFactory (adding missing notifyAll() ; Stric...Sven Gothel2009-05-307-80/+109
* Clarifying resetGLFunctionAvailability() -> setGLFunctionAvailability(boolean...Sven Gothel2009-05-3011-27/+63
* JOGLSven Gothel2009-05-29150-2364/+7515
* Newt: better keyboard input support on Windows (warning: may have broken the ...Dmitri Trembovetski2009-05-283-214/+630
* Newt: implemented simple window focus management for Mac OS XChristopher Campbell2009-05-263-1/+60
* Newt: implemented simple Window focus management (focusGained/focusLost/reque...Dmitri Trembovetski2009-05-267-41/+119
* Fixed NEWT mouse events on Mac OS X to be consistent with Windows implementat...Christopher Campbell2009-05-261-2/+24
* Newt: fixed mouse wheel support on windows - needed to translate mouse event...Dmitri Trembovetski2009-05-261-2/+11
* Newt fixes: implemented mouse wheel support - currently only hooked up on Wi...Dmitri Trembovetski2009-05-259-40/+128
* Newt fixes for Windows implementation: beginnings of proper modifier handling...Dmitri Trembovetski2009-05-242-0/+19
* Checking in forgotten ShaderUtil.javaKenneth Russel2009-05-221-0/+400
* Optimized GLU creation by caching Class object for implementationKenneth Russel2009-05-221-8/+20
* Refactored shader-related utility routines from core GL2ES2 class intoKenneth Russel2009-05-226-302/+34
* Recently code (UnifiedName, GLUnifiedName) was added to GlueGen toKenneth Russel2009-05-2017-155/+310
* Removed unneeded dependence on GL/glx.h; verified that JOGL can now beKenneth Russel2009-05-011-1/+0
* Fixed Solaris buildKenneth Russel2009-04-301-1/+4
* Renamed gl-ignore-gl2_es12-special.cfg to gl-if-gl-ignores.cfg for clarityKenneth Russel2009-04-282-1/+1
* Fixed build problems with nativewindow and newt with Visual Studio 2008Kenneth Russel2009-04-262-2/+0
* NEWT: mouse pressed fixSven Gothel2009-04-131-7/+7
* Newt fixes for Windows implementation: implemented undecorated window styleDmitri Trembovetski2009-04-102-5/+10
* Preserve mouse button number while draggingSven Gothel2009-03-281-5/+5
* Newt fixes for Windows implementation: implemented setPosition, setTitle; fix...Dmitri Trembovetski2009-03-242-8/+93
* Fix: glShaderCompilerAvailable() and glGetShaderBinaryFormats()Sven Gothel2009-03-201-0/+6
* Fix GLProfile.isGL2ES[12](), adding GLProfile.hasGLSL()Sven Gothel2009-03-206-14/+21
* Fix build all javadoc generated source pathSven Gothel2009-03-201-1/+1
* Putback AWTAnimatorImpl to util, hence *AnimatorImpl are protected againSven Gothel2009-03-202-4/+3
* Fix GL2ES12.isGL() and re-adding the shader code to the jarSven Gothel2009-03-203-2/+7
* Fix: Missed package move of AWTAnimatorImplSven Gothel2009-03-202-3/+4
* Fix some scripts, AWTAnimator to it's awt packageSven Gothel2009-03-206-38/+44
* Missed movement of FBObject class from javax.media.opengl.util toKenneth Russel2009-03-197-8/+1
* Removed GL2ES12 interface from the public API since it is only anKenneth Russel2009-03-196-68/+91