| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1940 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1939 232f8b59-042b-4e1e-8c03-345bb8c30851
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but despite calling method, still see flickering with 6u13
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1938 232f8b59-042b-4e1e-8c03-345bb8c30851
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correctly into DLLs; updated documentation
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1937 232f8b59-042b-4e1e-8c03-345bb8c30851
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X11AWTNativeWindowFactory and the toolkit locks are needed.
Uncommented their instantiation; issues with them will need to be
solved in some other way than removing them completely.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1936 232f8b59-042b-4e1e-8c03-345bb8c30851
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which is more reliable ..
- NEWT X11Window remove XSetWindowFocus, since it causes BadMatch,
let the desktop manager do this .. not our job
- NEWT AWTWindow
- Adding fullscreen mode.
Note: AWT only allow undecoration if the window wasn't visible yet.
- Fixing some runOnEDT ..
- Query correct screen size
- AWTCanvas .. adding the disableBackgroundErase() hack ..
- NativeWindowFactory .. disabling
com.sun.nativewindow.impl.x11.awt.X11AWTNativeWindowFactory, (JAWT lock)
com.sun.nativewindow.impl.x11.X11NativeWindowFactory, (monitor lock)
since it causes more troubles than benefit.
GLCanvas is serialized anyways .. and NEWT AWT would freeze,
since that JAWT lock is even taken in the input loop.
FIXME: Has to be discussed.
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1935 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1934 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1933 232f8b59-042b-4e1e-8c03-345bb8c30851
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use a unix style capable viewer/editor for the debug methods ..
- Multihead code is working now for
- GLCanvas, GLJPanel
- Newt: GLWindow, AWTWindow and WindowsWindow
WindowsWindow is using the MonitorFromWindow(HWND) win32 method
to detect a monitor change, same as AWT's implementation.
AWT does the detection within getGraphicsConfiguration().
Added documention in GLAutoDrawable inkl. the fixed protocol
for such a case (regeneration cycle).
The interesting thing here is, that in my test environment,
the windows NV driver keeps up the previous HDC pixelformat
even within a new HDC (all same HWND), if the HWND is dragged
from a 32bpp-screen to a 16bpp-screen and vice versa.
But for the sake of other driver behaviors, this implementation
shall fix the multihead support on windows and other non Xinerama
driven arrangements.
Another good thing of the in deep investigation was to
fix the documentation and other bus, as follows:
- FIX GLDrawableHelper.dispose(): Don't remove the event listeners,
since dispose() does not mean EOL.
- FIX remove all actions of NativeWindow.LOCK_SURFACE_CHANGED,
due to the unreliable (never worked here for me) behavior.
Also .. acting on a surface change from within a GLDrawable
is already to low level, and misses all the appropriate actions.
See GLAutoDrawable for the spec.
- FIX all GLDrawable implementations update the graphics configuration
on setVisible(true), except MacOSX, which does it on create context.
The latter is ok with the spec ..
- FIX removed the windows NO_FREE hack, since it could introduce
a non released context .. which is not good.
The context state shall be completely handled by GLContext
- FIX GLDrawableImpl.setVisible(false): removed nativewindow invalidate()
call - this is wrong, due to the spec. A window may survive many cycles of setVisible().
- FIX GLCOntextImpl lock the lock as soon as possible in destroy()
- Add native method WindowsWindow.MonitorFromWindow(..)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1932 232f8b59-042b-4e1e-8c03-345bb8c30851
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semantic to it's documentation, plus references to the multihead display change
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1931 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1930 232f8b59-042b-4e1e-8c03-345bb8c30851
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lot's of javadoc changes/fixes.
- Fixing transparency values RGB[A] in GLX and EGL, adding those in GLCapabilities.
- Adding EGLPbuffer (untested yet)
Added EGLOnscreenContext, EGLOnscreenDrawable and EGLPbufferContext, EGLPbufferDrawable,
which completes the now abstract EGLContext and EGLDrawable.
- Decoupling EGLDrawableFactory and DynamicLookupHelper:
Since OpenGL ES has 2 libraries and hence 2 DynamicLookupHelper, one for each,
these are decoupled in EGLES1DynamicLookupHelper and EGLES2DynamicLookupHelper,
where each uses the base class EGLDynamicLookupHelper.
EGLDynamicLookupHelper act's also as the owner of these singleton instances.
EGLDrawableFactory is now pure singleton,
and has no more relation to the ES[12] libraries.
Still, GLDrawableFactory.getFactory(GLProfile) stays, due to the selection
of the right factory, ie EGLDrawableFactory or a native one (X11GLX, WindowsWGL or MacOSXCGL).
Added GLDrawableImpl.getDynamicLookupHelper().
DynamicLookupHelper implementation is pushed down to the specialisation of GLDrawableImpl,
hence removed GLDrawableImpl implements DynamicLookupHelper.
- Fixing Locking
- Always throw an Exception if unlock is called without being locked.
- Removed NativeWindow.LOCK_NOT_SUPPORTED, since it made the locking state ambiguos.
- Using a generated Exception at locking to mark the object locked,
and to let it throw in case of double locking.
- Removed redundant lockToolkit() calls, where lockSurface() calls are made
- Fixing GLWindow wrapped toolkit (e.g. AWTWindow) usage
- In case the passed NativeWindow only contains a wrapper window,
we use the NativeWindowFactory.getNativeWindow() pipeline to produce a valid
NativeWindow. This object is only referenced within the drawable, hence we have
to use it for actual NativeWindow related operations.
- Add setVisible(): lockSurface()/unlockSurface() to allow getting the windowHandle
- Overwriting all drawable related Window method's, using the drawable's NativeWindow if exists.
- getNativeWindow()
- lockSurface()/unlockSurface()/..
- getWindowHandle()/getSurfaceHandle()
- Fix NativeWindowFactory.getNativeWindowType(),
so the custom and pure values are set once (static init) - not overwritten (prev. bug).
- NEWT: Added WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY support in AWTWindow.
Now the proper dispose() calls are made to all GLEventListeners if the AWT window
is being closed - before it is actually destroyed.
- Threading now uses the AWTThreadingPlugin,
a ThreadingPlugin interface AWT implementation, containing the refactored
Threading code.
- Reintroduced getChosen*Capabilities and getRequested*Capabilites,
where get*Capabilities is renamed back to getRequested*Capabilities.
The semantics are necessary to allow the drawables (and NativeWindow)
to be regenerated in case of a device change in a multihead environment.
Otherwise there is a risk that recursive choosing of the Capabilities
will degenerate the result.
- Multihead logic ..
Exception: Xinerama, where all monitors share the same static configuration,
and the window handle 'survive'
X11, MacOSX and Win32 with a Xinerama behavior
1) Recognition of a display/screen/surface change
- It is prooven that the JAWT model (JAWT_LOCK_SURFACE_CHANGED)
while locking the surface is not reliably propagated, ie doesn't work here,
if the display change happens.
- AWT's Canvas.getGraphicsConfiguration() can reliably being used
to detect this case, ie compare the old GraphicsConfiguration with the new one.
- A solution for other native windowing toolkits must be found,
ie query the current underlying pixel-configuration, if it changed - act.
In which case the the following shall be done:
2.0) - notify all GLEventListener via the dispose(GLAutoDrawable)
2.1) - destroy the OpenGL context
2.2) - call GLDrawable's setRealized(false)
2.3) - call GLDrawable's setRealized(true)
2.4) - create a new OpenGL context
2.5) - notify all GLEventListener via the init(GLAutoDrawable)
Steps 2.0 - 2.5 are executed with GLAutoDrawable's dispose(true) call.
Step 2.3, setRealized(true) on GLDrawable shall:
2.3.1) - Choose the GLCapabilities again, based on the requested ones,
and update the choosen ones in the AbstractGraphicsConfiguration.
2.3.2) - Update AbstractScreen within the new AbstractGraphicsConfiguration to
reflect the possible screen change.
DONE: Xinerama mode: X11 + Xinerama, MacOSX
DONE: Introducing GLAutoDrawable.dispose(boolean regenerate)
DONE: 2.3.1 on setRealized(true): Windows, MacOSX (implicit on createContext)
TODO: Windows setRealized(true) on AWT Canvas getGraphicsConfiguration(),
can't lock the JAWT surface sometimes - exception, code disabled, see GLCanvas.java
TODO: 2.3.1 on setRealized(true): X11 and EGL
TODO: Find a test case, without Xinerama behavior
TODO: Code for Newt/NativeWindow to detect (1) and propagate GLAutoDrawable's dispose(true).
TESTS:
- MacOSX (Xinerama) OK
- X11
-TwinView (NV) OK
-Xinerama (NV) OK
- Win32 (Xinerama) OK
- GLAutoDrawable's dispose(true)
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1929 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1928 232f8b59-042b-4e1e-8c03-345bb8c30851
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Some cleanup
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1927 232f8b59-042b-4e1e-8c03-345bb8c30851
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Windows works as well. java demos.GLInfo -GL3, or java demos.es2.RedSquare -GL3
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1926 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1925 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1924 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1923 232f8b59-042b-4e1e-8c03-345bb8c30851
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- Linux / X11 / GL3 / GL2 / ES1 / ES2
- Using etc/profile.jogl JOGL_ALL
. ./setenv-jogl.x86.sh JOGL_ALL
- Java2D/GLJPanel: demos.jrefract.JRefract
- GLCanvas: demos.gears.Gears
- Newt/Nativewindow (demos.GLInfo, demos.es2.RedSquare, demos.es2.RedSquare)
- with multiple instances of different GL profiles, ie
java demos.es1.RedSquare -GLES2 -GLES1
java demos.GLInfo -GLES2 -GL2
- GL 3.1 test with demos.GLInfo
java demos.GLInfo -GL3
java demos.GLInfo -GL3 -GL2
with NVIDIA 180.37.05
JOGL
Enable parallel GLProfiles:
- GL holds it's GLProfile
- GL / GLBase added:
hasGLSL()
getGLProfile()
- Removed all hardcoded GLProfile checks
- Make GLProfile an instance of GLCapabilities
- GLCapabilities needs GLProfile in constructor,
or null for the default GLProfile
- All GLProfiles are singelton mapped objects,
setup and verified at static init.
- All GLDrawableFactories in GLDrawableFactory are singelton objects,
setup at static init.
- GLDrawableFactories.getFactory() needs an argument,
which leads to GLProfile, ie
NativeWindow, AbstractGraphicsConfiguration, GLCapabilities or GLProfile.
- EGLDrawableFactory takes GLProfile as an argument,
being able to take the singleton role as ES1 or ES2
- EGLDrawableFactory loads ES & EGL libraries _local_,
otherwise the symbols produce a collision (Unix/PC-Emulation).
TODO: Check on Windows/WinCE !
- Fixing etc/profile.jogl JOGL_ALL
EGLGraphicsConfigurationFactory
- Added eglGetConfigs -> GLCapabilities -> eglChooseConfig,
in case the simple eglChooseConfig fails.
- Using given chooser, is null, use DefaultGLCapabilitiesChooser
Moved FixedFuncUtil.class -> jogl.util.jar,
otherwise the FixedFuncUtil pipeline cannot be used without emulation.
GLDrawable
Rename getChosenGLCapabilities() -> getGLCapabilities(),
since all GLCapabilities access functions return the current state.
Add getGLProfile()
NativeLibLoader[Base]
Added 'addLoaded' and 'isLoaded', so all LoadAction implementation
can use it and circumvent double library loading.
GlueGen
Split openLibrary -> openLibraryLocal / Global,
utilizing as an optional flag (global), which is true per default.
TODO: How to do this on Windows ?
TODO: Verify Windows and MacOSX !!
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1922 232f8b59-042b-4e1e-8c03-345bb8c30851
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Stricten unlock(), throw an exception if not locked to make cheap coding more visible ; Removed double lock of surface and JAWT ; Adding missing try/finally block for some locks
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1921 232f8b59-042b-4e1e-8c03-345bb8c30851
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setGLFunctionAvailability(boolean force) and updateGLProcAddressTable() ; fixes missing init for some Context implementations, ie PBuffer
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1920 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added OpenGL 3.0 and 3.1 support
3.0 as part of GL2 (extensions only)
3.1 forward compatible as GL3,
ie doesn't contain the GL2 fixed function stuff etc
Added code to retrieve a 3.0/3.1 context: X11/GLX and Windows/WGL
TODO: MacOSX !!
Updated GL and GLX extensions
Fixing auto GLProfile selection, determine if GL2ES[1] uses GL2 or ES
Usage of the unified GraphicsConfiguration of NativeWindow
for all platforms. Sure, the broken OS (Win32/MacOSX) have
a update mechanism for theit queried Capabilities after drawable creation.
Adding X11/GLX GLXFBConfig usage and fixing it's attribute mapping
Fixing GLX/X11 FBConfig/XVisual query function's memory leak,
using a manual implementation, which copies the data and calls XFree.
Added WGL extension WGL_ARB_create_context
Tested: Linux x86 and x86_64 GL2, ES2 and ES1
Note: Nvidia driver couldn't make the succesfully created 3.1
context current.
TODO: Verify Windows and MacOSX !!
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1919 232f8b59-042b-4e1e-8c03-345bb8c30851
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mobile windows build because of unicode API usage, I have no way to check)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1918 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1917 232f8b59-042b-4e1e-8c03-345bb8c30851
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(focusGained/focusLost/requestFocus for Window). Currently only implemented on Windows.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1916 232f8b59-042b-4e1e-8c03-345bb8c30851
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implementation (0==none, 1==left, 2==middle, 3==right).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1915 232f8b59-042b-4e1e-8c03-345bb8c30851
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event coordinates from screen to client
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1914 232f8b59-042b-4e1e-8c03-345bb8c30851
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Windows platform, others will follow
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1913 232f8b59-042b-4e1e-8c03-345bb8c30851
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handling for key events; ignore WM_ERASEBG event to avoild flickering when resizing
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1912 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1911 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1910 232f8b59-042b-4e1e-8c03-345bb8c30851
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ShaderUtil class. Added GLContext.getAttachedObject(String) and
putAttachedObject(String, Object) to allow arbitrarily named objects
to be attached to GLContext. Removed explicitly defined toString()
operations on GL implementations which were problematic and which
would have required downward references into com.sun.opengl.util.glsl
package after this refactoring.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1909 232f8b59-042b-4e1e-8c03-345bb8c30851
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automatically detect duplicate constant and function definitions
between vendor and ARB extensions and the OpenGL core, and to remove
the suffixes of ARB extensions. This code has helped automate the
process of discovering extensions that were promoted into the OpenGL
core.
While this code has saved some manual effort, it has also caused
several problems:
1. It causes obsolete ARB extensions to be incorrectly moved into the
core OpenGL namespace. GL_ARB_texture_rectangle, GL_ARB_vertex_blend,
and GL_ARB_matrix_palette are examples of extensions that should not
have their ARB suffixes removed because they are dead-end extensions.
Definitions which are explicitly specified that they will change, such
as those in the EGL_KHR_sync extension, were also incorrectly moved
into the core namespace.
2. It has caused certain OpenGL ES-specific definitions to
accidentally be promoted into the core OpenGL namespace: for example,
the constants associated with the GL_OES_point_size_array extension,
which were incorrectly placed into the GL2ES1 interface.
3. It causes namespace collisions between certain ARB extensions that
are only accessible via their ARB entry points and core OpenGL
routines: specifically GL_ARB_vertex_program and GL_ARB_fragment
program. Based on tests on NVIDIA's drivers, when a developer wants to
use the earlier ARB_vertex_program and ARB_fragment_program semantics
rather than GLSL, it is mandatory to use the ARB entry points rather
than the core OpenGL entry points.
4. It is not easy to configure the behavior of this automatic merging,
nor easy to see how it would be extended to be configurable.
5. It does not address the problem of detecting which extensions are
common between desktop OpenGL and OpenGL ES. A different algorithm
would be needed to solve that problem.
6. It has a high degree of functional overlap to the IgnoreExtension
directive which has previously been used to ignore ARB extensions that
were promoted into the OpenGL core. There were already IgnoreExtension
directives in place for all of the OpenGL extensions subsumed in
OpenGL 1.1 through 1.3.
7. It has been the cause of several bugs and unexpected interactions
with the Ignore and ForceProcAddressGen directives.
After careful consideration, it appears that the problems with this
code outweigh the benefits and it has been removed. The run-time code
which attempts to find extension variants of core entry points has
been retained, however.
To reduce the amount of subsequent manual work, the following
additions have been made:
1. A generic SymbolFilter mechanism has been added to GlueGen, which
can be used to pre-process the entire set of constant and function
definitions at any time during glue code generation (although it is
recommended to do so at the beginning of processing, i.e., in
GlueEmitter.beginEmission()).
2. The RenameJavaMethod directive has been generalized to
RenameJavaSymbol, and can now work on constant definitions.
3. A ConstantDefinition class has been added.
4. A RenameExtensionIntoCore directive has been added to the GLEmitter
which will rename all constant definitions and entry points associated
with a particular OpenGL extension into the core namespace, i.e.,
stripping off any ARB or similar suffixes.
5. An AutoUnifyExtensions directive has been added which is disabled
by default but which will automatically ignore any OpenGL extension
which has been completely subsumed into the OpenGL core and, if not,
print out the first declaration in that extension which caused it to
fail to be ignored.
The extensions common between OpenGL ES and desktop OpenGL have now
largely been moved into the core namespace using the
RenameExtensionIntoCore directive. A couple of these extensions had
slight differences between desktop OpenGL and OpenGL ES; the common
declarations were renamed manually.
IgnoreExtension directives have been added for those ARB extensions
promoted into the OpenGL core up to OpenGL 2.1. A few extensions which
were either silently promoted into the core specification
(GL_EXT_paletted_texture) or are obsolete (GL_EXT_multisample,
GL_EXT_point_parameters) were also ignored. The GlueGen runtime code
which looks up extension versions of core APIs via GLExtensionNames
makes this possible without breaking compatibility on older machines
that do not support OpenGL 2.1 directly.
With these changes, the same effect as the automatic extension
unification mechanism has been achieved, with much more explainable
and controllable results. Before-and-after versions of all of the
public interfaces (GL, GL2ES1, GL2ES2, GLES1, GLES2, and GL2) have
been compared by hand to ensure that the results are as expected and
desired.
Bugs in BuildStaticGLInfo were fixed which were preventing the
extension associations in the OpenGL ES headers from being discovered.
getExtensions() was added to be able to enumerate the discovered
extensions. Most .cfg files were changed to parse both the desktop
OpenGL and the OpenGL ES headers using the GLHeaders directive so that
the extension associations are known for both sets of APIs.
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built on an X11 machine without OpenGL headers, but with OpenGL librares
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fixed mouse modifiers, hooked up window move notification
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com.sun.opengl.util. Fixed remaining references to
javax.media.opengl.util package. Updated demos.
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implementation detail. Removed GL2ES12 queries from the GLProfile
class. Changed GL2ES12 instance to pay attention to the chosen profile
so it behaves only like either GL2ES1 or GL2ES2. Sven's fixed function
emulation can now be tested on the desktop without needing OpenGL ES
emulation libraries. However, there appear to be problems running it
on top of Apple's OpenGL implementation -- seen by running
demos.es1.RedSquare and demos.es1.angeles.Main forcing the use of the
GL2ES2 profile.
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