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* GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
| | | | | | | GLBufferStateTracker.isBoundBufferObjectKnown() is redundant, since it's 'get' method added it if not yet known. GLBufferSizeTracker removed above mentioned call, fallback to std GL query, no exception.
* simple cleanup/warningsSven Gothel2011-04-222-3/+2
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* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
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* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
| | | | | | | | | new: 'public static String getRelativeOf(URL baseLocation, String relativeFile)', capable of handling a JAR file/url. Using File based relative locator, allowing better utilization in code: old public static String getRelativeOf(String absoluteFileLocation, String relativeFile) new public static String getRelativeOf(File baseLocation, String relativeFile)
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
| | | | | | | Ensure returning the highest profile always: all old: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1 all new: GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1
* GLContext changes:Sven Gothel2011-04-221-12/+32
| | | | | | | | | | | change: putAttachedObject(String) -> attachObject(String) putAttachedObject(int) -> attachObject(int) new: validateCurrent() the 'int' mapped/attached objects are using the IntIntHashMap now
* Texture: Change method signatures: Pass GL context object if required ↵Sven Gothel2011-04-2210-170/+145
| | | | | | | | | | | | | | (remove GLContext.getCurrentGL() usage. Using function signatures explicitly require the GL [current] instance clarifies that the context must be current. Removing GLContext.getCurrentGL() reduces TLS access of current thread and hence possible performance hits. The Texture class has been chosen for this conversion [not TextureIO yet], since the enable/bind methods maybe used within a rendering loop. User already 'complained' about lack of current GLContext clarity as well.
* copy all fonts and shader to build folder, allowing ide debuggingSven Gothel2011-04-222-2/+12
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* ant all.ide target: use all debug flags (+vars)Sven Gothel2011-04-222-2/+9
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* Add GL: glGetBufferSize(int buffer) - buffer size tracking, and add comments ..Sven Gothel2011-04-222-2/+23
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* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-08117-4701/+4701
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* resolve conflictsSven Gothel2011-04-081-0/+1
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* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-0813-13/+832
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| * Added headers to graph.ui classesRami Santina2011-04-082-0/+56
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| * Merge: merged with sgothelRami Santina2011-04-0824-438/+735
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| * | Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-086-1/+732
| | | | | | | | | | | | | | | | | | | | | | | | | | | RIButton - resolution independent vector based button UINewtDemo01 --> shows a testcase of a button rendered on scene. controls: 1/2: zoom in/out 4/5: increase/decrease shape/text spacing 6/7: increase/decrease corner size 0/9: rotate.
| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
| * | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
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| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-083-216/+230
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* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
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* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | | | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
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* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-0815-183/+413
|/ | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-055-13/+32
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵Sven Gothel2011-04-051-0/+21
| | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'.
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵Sven Gothel2011-04-052-5/+16
| | | | and trace pipeline.
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵Sven Gothel2011-04-051-67/+174
| | | | Allow parametrization of each component.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* all.ide: add one.dir to update build/jar/Sven Gothel2011-04-021-1/+1
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-022-2/+11
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16
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* archive tga resultsSven Gothel2011-04-012-0/+9
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-016-42/+34
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* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-013-7/+9
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* more text in text demosSven Gothel2011-04-012-51/+87
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* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
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* Add graph shaders and fonts ..Sven Gothel2011-04-012-3/+18
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* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01113-172/+200
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* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+0
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* Folded turtle2d into jogl foldersSven Gothel2011-04-01184-112/+70
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* Merge turtle2d in it's subdifrectory for later relocationSven Gothel2011-04-01183-0/+26479
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