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* Add screenshot AWT version: TestGLReadBufferUtilTextureIOWrite01AWTSven Gothel2012-06-251-0/+134
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* Tests [Multisample, Offscreen, ..]: Add Snapshots and store them in current ↵Sven Gothel2012-06-2510-97/+197
| | | | | | directory instead of tempdir, so they get archived (CI/jenkins). Multisample/TestGLReadBufferUtilTextureIOWrite01NEWT: Add offscreen test
* JOGL CapabilitiesChooser-API and impl.: Cleanup using generics: 'List l' -> ↵Sven Gothel2012-06-2113-47/+60
| | | | 'List<? extends CapabilitiesImmutable> l'
* NEWT: Add virtual on-screen keyboard visibility interface methods incl. ↵Sven Gothel2012-06-217-24/+122
| | | | | | | | | | | | | Android implementation. Note: Currently only w/ Android implementation. Note: On Android there is no way to reliably be notified of the current keyboard state. It would be best, if your code does not rely on this information Window adds: - setKeyboardVisible(boolean) - isKeyboardVisible() // unreliable on Android
* Fix regression (commit a6e7b6cc08cea358c157320ff9d61d424c57e92b) of ↵v2.0-rc9Sven Gothel2012-06-191-1/+0
| | | | jogl.test-android*.apk's manifest: Remove 'Trusted-Library: true'
* Fix regression (commit a6e7b6cc08cea358c157320ff9d61d424c57e92b) of ↵Sven Gothel2012-06-191-1/+0
| | | | jogl.test.jar manifest: Remove 'Trusted-Library: true'
* Fix regression of commit 54d0ff131097a2cd9a91a0c1dd84deb8b1f7d0ac in ↵Sven Gothel2012-06-191-1/+1
| | | | build-newt.xml: Trigger build-jars-native
* TextureIO TGA/PNG: Use RGB[9] for 1-3 channel data; PNGImage(PNGJ) add 1 ↵Sven Gothel2012-06-184-35/+65
| | | | channel (Luminance) read/write
* Texture Unit Tests: AWT/NEWT GL2/ES2 PNGJ/AWT-PNG-Loading and Rendering ↵Sven Gothel2012-06-1815-190/+764
| | | | | | | | | | | | | | (TestPNGTextureFromFile[AWT/NEWT]) Properly test combinations of TextureIO usage w/ - NEWT / AWT usage - GL2 / ES2 usage - PNG implementations: PNGJ (internal) and AWT - adding screenshots of result for later analysis Misc: - IOUtil.getResource(..) usage CLASS.class.getClassLoader() -> this.getClass().getClassLoader()
* Unit Test: Cleanup TextureSequence Demo Code and Tests, adding AWT Test ↵Sven Gothel2012-06-176-75/+250
| | | | 'launcher'
* JOGL Texture Util Unit Test merge to ↵Sven Gothel2012-06-176-7/+5
| | | | 'com.jogamp.opengl.test.junit.jogl.util.texture'
* Fix Bug 590: Wrong GL2 and GLES2 aliasing of ↵Sven Gothel2012-06-166-39/+17
| | | | | | | | | | | | | | | | GL_ARB_half_float_pixel/GL_ARB_half_float_vertex and GL_OES_texture_half_float extensions We mistakenly aliase the GL2 and GLES2 extensions: - GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB 0x140B - GL_ARB_half_float_vertex - GL_HALF_FLOAT 0x140B - GL_OES_texture_half_float extensions - GL_HALF_FLOAT_OES 0x8D61 This also leads to adding GL_HALF_FLOAT_OES to com.jogamp.opengl.util.GLBuffers.sizeof(..).
* Adapt to GlueGen commit 1468286bf569a493e4fdb887d5f3732f88c8cec3 ↵Sven Gothel2012-06-161-1/+1
| | | | (IOUtil.createTempFile(..) change)
* Fix Bug 583: Remove Android compile-time dependencies and exclude Android ↵Sven Gothel2012-06-1512-113/+177
| | | | | | | | | | | | | | specific classes for non Android platforms. Adapt to GlueGen commits: b3c9951006f9bd863244f1db3d54ac7866d66f0a, 86c1df6fdca183454ff544857f4236b646c4730d Ensure same Java JAR content regardless of build target (fix). Separate Android compilation results: jogl.all-android.jar and jogl.test-android.jar avoiding generating different content w/ non android builds. Adding ${android.abi} to APK target name (jogl.all-android.apk -> jogl.all-android-armeabi-v7a.apk) if not generic.
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT10' ↵Sven Gothel2012-05-163-2/+170
| | | | w/o GLEventListener
* Unit Test Util NEWTGLContext: Pass GLCapabilities instead of GLProfile, ↵Sven Gothel2012-05-168-17/+31
| | | | allowing custom pixelformat caps.
* Java Source Files: dos -> unix formatSven Gothel2012-05-1515-3294/+3294
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* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT00'Sven Gothel2012-05-154-1/+292
| | | | .. also adding missing (c) of other graph unit test.
* Clarify API Doc: GLRunnable and it's GLAutoDrawable::invoke(..)Sven Gothel2012-05-152-16/+25
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* GPUTextRendererListenerBase01: Remove unused var.Sven Gothel2012-05-151-2/+0
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* graph/font: Add "public float getAdvanceWidth(int i, float pixelSize);"Sven Gothel2012-05-153-1/+7
| | | | | Font::getAdvancedWidth(..) allows applications to query a glyphs width with a given pixel size, as it is being used for rendering.
* Graph/Glyph: Clarify public Font.Glyph and private FontInt.GlyphIntSven Gothel2012-05-154-11/+13
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* GLContext.destroy() error case: Lock hold > 1 - More explicit error message.Sven Gothel2012-05-141-2/+2
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* Fix Bug 572: AWT-GLCanvas shall force setRealized(true) on AWT-EDT avoiding ↵Sven Gothel2012-05-141-3/+8
| | | | AWTTree deadlock
* Refine commit be7cac1713b166ca6578c685ec8a7231a8429919:Sven Gothel2012-05-134-1/+10
| | | | | | | | Throw ClassNotFoundException in Display/Screen/Window factory if neither custom nor default class is available. Suppress Warning of non existing custom class (in non DEBUG mode), rely on later ClassNotFoundException (see above).
* TestGLContextSurfaceLockNEWT: Add GLWindow destroy @ test endSven Gothel2012-05-132-1/+3
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* Demo/Test GearsES2: Supress reshape debug printlnSven Gothel2012-05-131-2/+2
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-1312-92/+50
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* GLContext/Surface Deadlock: Add unit test, provoking deadlock w/ 2 threads, ↵glctx_deadlockSven Gothel2012-05-132-1/+220
| | | | one holding the surfaceLock acquiring ctxLock where ctx acquires the surfaceLock
* Add unit tests for gluUnProject fix (commit ↵Sven Gothel2012-05-122-6/+52
| | | | cbc77718f01a8190e1a8aa0e9afdc2a3a3403358)
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-114-41/+161
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* Android: Bump version.code: 914010Sven Gothel2012-05-091-1/+1
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* Android: Bump version.code to 0914009Sven Gothel2012-05-091-1/+1
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* Android: Add xhdpi iconSven Gothel2012-05-092-0/+0
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* Android: proper version.code and test manifestSven Gothel2012-05-043-3/+27
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* Android: Cleanup Manifest, don't require touch .., Bump version.code: 4Sven Gothel2012-05-043-3/+12
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* Bump Android version.code: 2Sven Gothel2012-05-041-1/+1
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* LauncherUtil: Allow no query in URI and no PKG in query (Align w/ GlueGen ↵Sven Gothel2012-05-041-4/+1
| | | | commit a058e0a2f465a9bff3e32727edb55592f55c7b38)
* Android: Fix JOGL's (NEWT) Version activity: Use Launcher, show GL versionSven Gothel2012-05-044-13/+79
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* Adapt to GlueGen commit cc76889a6fe96cffb91c9a3aa7934878c0ecd97e: Use ↵Sven Gothel2012-05-043-3/+3
| | | | ClassLoader to find JNI native libraries
* Minor cleanup ..Sven Gothel2012-05-042-6/+3
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* APK version code = 1Sven Gothel2012-05-031-1/+1
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* Reduce APK version name to 30 charsSven Gothel2012-05-031-1/+1
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* Android Unit Test (incomplete): Manually test new GlueGen's MainLauncherSven Gothel2012-05-032-12/+21
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* Test script: Add commented-out CLASSPATH and cmd-line args for Broadcom testsSven Gothel2012-05-021-2/+5
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* NEWT: Cleanup Broadcom/KD driver imports, add Jogamp (c)Sven Gothel2012-05-026-17/+35
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* NewtFactory: Show failure in getCustomClass(..) - require both, packagename ↵Sven Gothel2012-05-021-3/+8
| | | | and classname
* NEWT/OSX: Fix occasional crash 'free of non allocated object' - change ↵v2.0-rc8Sven Gothel2012-05-022-10/+19
| | | | window order on main-thread.
* Test MovieCube: Allow recreation - Video is still not visible after ↵Sven Gothel2012-05-021-6/+9
| | | | recreation (detach window) on OSX (FF, Safari)
* NEWT API Change 'WindowClosingProtocol': Use 'enum WindowClosingMode' ↵Sven Gothel2012-05-0213-78/+79
| | | | instead of static final int values.