Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Test Shared - Window Positioning: don't assume req pos. is realized, use rel ↵ | Sven Gothel | 2011-10-12 | 4 | -31/+64 |
| | | | | positions to 1st window | ||||
* | Newt/OSX: Fix top/child positioning, positionChanged(), rely on native ↵ | Sven Gothel | 2011-10-12 | 4 | -50/+120 |
| | | | | | | | | | | | | pos/size notifications Newt/MacWindow - remove redundant manual window-move/set-size code - Use local getLocationOnScreen(..), fixes positionChanged(..) - setFrameTopLeftPoint(..) use totalHeight (w/ insets) - create: don't 'retain' the window reference (ref counter) - close: release view, - cache insets - to be used @ create | ||||
* | OSX Minor Cleanups: ctx delete note (freeze when shared ctx), Better ↵ | Sven Gothel | 2011-10-12 | 3 | -14/+16 |
| | | | | MainThread Thread name[s] | ||||
* | NEWT OSX: Disable native VERBOSITY | Sven Gothel | 2011-10-12 | 1 | -1/+1 |
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* | Test: Add AWT/GLCanvas transparency test | Sven Gothel | 2011-10-12 | 1 | -0/+163 |
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* | Test Util NEWGLContext: Add assertions | Sven Gothel | 2011-10-12 | 1 | -2/+3 |
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* | NEWTCanvasAWT: Add AWT GraphicsConfiguration in constructor, allowing ↵ | Sven Gothel | 2011-10-12 | 1 | -0/+16 |
| | | | | transparency | ||||
* | FBO MRT Test: Disable OSX, since it causes an SIGSEGV (Bus Error/Illegal ↵ | Sven Gothel | 2011-10-12 | 1 | -2/+9 |
| | | | | Memory Access) @ glDrawArrays() | ||||
* | Fix Nativewindow GetLocationOnScreen OSX impl. - Transform OSX origin ↵ | Sven Gothel | 2011-10-12 | 2 | -4/+15 |
| | | | | bottom-left to our top-left origin. | ||||
* | NEWT Parenting Tests: Run all AWT modification call's on AWT EDT as the spec ↵ | Sven Gothel | 2011-10-12 | 7 | -174/+327 |
| | | | | | | demands; Add missing frame.validate() after change. This is esential for OSX, but may also cause an undefined state on other platforms. | ||||
* | NEWT/OSX: Fix erroneous child Window position and top-parent visibility | Sven Gothel | 2011-10-11 | 3 | -74/+91 |
| | | | | | | | | | | | | | | | | | - Regardless whether the window is a top-level or child window, we set it's position w/ absolut left-bottom coordinated. To do so even for an AWT parent component, we retrieve the screen position by traversing through the AWT tree and adding up each parent's rel. position, since the native view only reflects the AWT frame. Note: OSX does not use native views for each AWT component. - In case we reparent child -> top, we cannot orderOut() the ex parent, but need to just call orderBack(..), otherwise the whole ex-parent frame gets hidden. - In case we close a child window (and reparent child -> top), we need to remove the parent/child relation and orderOut(..) before close(..), otherwise the window artifact is left behind. | ||||
* | NEWT Pointer Mods: Propagate 'confined' and 'invisible' to modifier mask of ↵ | Sven Gothel | 2011-10-11 | 7 | -36/+90 |
| | | | | | | | | | | InputEvent (Mouse) ; Test confined navigation w/ GearsES2 InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing convenient testing of these mods. GearsES2 demonstrates the confined navigation testing the CONFINED_MASK and if having his mode acting on mouseMoved(..) and reset the mouse position. | ||||
* | Fix HowToBuild | Sven Gothel | 2011-10-10 | 1 | -2/+3 |
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* | NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵ | Sven Gothel | 2011-10-10 | 8 | -17/+138 |
| | | | | cleanup in X11 | ||||
* | NEWT: Add pointer features: visibility, confined and warp (move) | Sven Gothel | 2011-10-10 | 8 | -51/+284 |
| | | | | | | | | | | | | | | | visibility: - set pointer visible or invisible confined: - confine pointer to window, or not warp: - set mouse position within the window Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys). TODO: Windows, MaxOSX and Android (limited) | ||||
* | DefaultGLCapabilitiesChooser: Punish sample extension mismatch also if req ↵ | Sven Gothel | 2011-10-09 | 1 | -2/+1 |
| | | | | == default && req != given | ||||
* | Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵ | Sven Gothel | 2011-10-08 | 6 | -73/+75 |
| | | | | is respected in EGL | ||||
* | EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/a | Sven Gothel | 2011-10-08 | 2 | -0/+16 |
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* | minor editing | Sven Gothel | 2011-10-08 | 2 | -5/+1 |
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* | GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵ | Sven Gothel | 2011-10-08 | 9 | -29/+107 |
| | | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos | ||||
* | Merge remote-tracking branch 'remotes/rsantina/master' | Sven Gothel | 2011-10-07 | 1 | -12/+21 |
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| * | Merge branch 'master' of git://github.com/sgothel/jogl | Rami Santina | 2011-10-06 | 25 | -129/+334 |
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| * | | GraphUI: flip y coords | Rami Santina | 2011-10-06 | 1 | -1/+1 |
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| * | | GraphUI demo: add x and y translation for 1 pointer | Rami Santina | 2011-10-06 | 1 | -12/+21 |
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* | | | Android Demos GearsES2 + RedSquareES2: Add tracing .. and no vsync (doesn't ↵ | Sven Gothel | 2011-10-07 | 6 | -27/+70 |
| | | | | | | | | | | | | work) | ||||
* | | | Android Elektron/RedSquare use bpp 5/6/5 | Sven Gothel | 2011-10-07 | 5 | -5/+16 |
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* | | | GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved ↵ | Sven Gothel | 2011-10-07 | 10 | -37/+240 |
| | | | | | | | | | | | | | | | | | | | | | subarrays - Add GLArrayHandlerFlat gives better distinction of semantics - update sub-array VBO name, if parent's interleaved array initializes it. | ||||
* | | | Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. well | Sven Gothel | 2011-10-07 | 2 | -5/+6 |
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* | | | Android test launcher manifest: add external storrage permission for trace | Sven Gothel | 2011-10-07 | 1 | -0/+2 |
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* | | | NEWT/Android: Fix setting 'format' | Sven Gothel | 2011-10-07 | 1 | -11/+12 |
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* | | | PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced ↵ | Sven Gothel | 2011-10-07 | 4 | -195/+346 |
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | | cycles 45% -> 5% (from GearsES2 100%) - NIO direct access from Java is expensive - default is now array-backed non-direct NIO, which guarantees array useage for Java computation (especially the inverse calculation) - only update Mvi and Mvit if requested in the first place - moved all local matrices to float[] | ||||
* | | NEWT/Android: respect isUndecorated() and custom window size. | Sven Gothel | 2011-10-06 | 2 | -38/+43 |
| | | | | | | | | TODO: custom position and change position ?! | ||||
* | | NEWT/Window/setVisible: Remove setVisible(..) fast path - Always set ↵ | Sven Gothel | 2011-10-06 | 1 | -8/+2 |
| | | | | | | | | | | | | | | visible=true, even if size==0 We need to earmark visible=true in case the native window could not be created, even if the size is currently 0. | ||||
* | | NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T' | Sven Gothel | 2011-10-06 | 8 | -4/+139 |
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* | | test script | Sven Gothel | 2011-10-06 | 1 | -2/+2 |
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* | | ES2 Test Update: Add RedSquareES2 mouse events, toggle: fullscreen / ↵ | Sven Gothel | 2011-10-06 | 4 | -15/+61 |
| | | | | | | | | | | | | SwapInterval - turns out that on android, we cannot run w/o v-sync .. (?) | ||||
* | | ShaderUtils: Use glShaderSource variant w/ NIO only args | Sven Gothel | 2011-10-06 | 1 | -3/+5 |
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* | | NEWT/Android: Add BUTTON1 for one-pointer events | Sven Gothel | 2011-10-06 | 1 | -2/+4 |
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* | | EGL: In case a nativeVisualID is given to match, but none visual IDs are ↵ | Sven Gothel | 2011-10-06 | 1 | -2/+8 |
| | | | | | | | | | | | | available, ignore the given ID Fixes Omap3 EGLConfig's which does not have a native visual ID | ||||
* | | NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindow | Sven Gothel | 2011-10-06 | 10 | -67/+81 |
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* | | Android: launcher manifest: adding INTERNET permission for NV's perfhud | Sven Gothel | 2011-10-06 | 1 | -0/+1 |
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* | Workaround Android 3.0 Dalvik Issue 16434 | Sven Gothel | 2011-10-05 | 1 | -32/+46 |
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* | adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or ↵tegra-graph-shader_dosplit_nodiscard-ok | Sven Gothel | 2011-10-04 | 3 | -10/+10 |
| | | | | '-s 390adf8383' | ||||
* | Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo; | Sven Gothel | 2011-10-04 | 27 | -167/+410 |
| | | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone) | ||||
* | tegra: refine disabled discard, ie keep logic/math intact. Rami ? | Sven Gothel | 2011-10-02 | 1 | -6/+6 |
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* | Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shader | Sven Gothel | 2011-10-02 | 3 | -4/+11 |
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* | Fixed shader entry files a/b | Rami Santina | 2011-10-02 | 6 | -2/+21 |
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* | Fix intendation | Rami Santina | 2011-10-02 | 1 | -34/+34 |
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* | tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; ↵ | Rami Santina | 2011-10-02 | 11 | -67/+72 |
| | | | | | | | | | | | | disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation | ||||
* | Added allin one shader stripped for graph. | Rami Santina | 2011-10-02 | 2 | -0/+70 |
| | | | | | tegra2 hunting, single pass, no discard, lowp, and removed uneeded variables |