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* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-1221-302/+614
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* Add javaws test scriptsSven Gothel2010-12-112-0/+17
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* Generalize SharedResourceRunner and use/impl it for WGL as well (besides X11).Sven Gothel2010-12-113-368/+521
| | | | | It seems necessary to use off thread shared resources (dummy window, drawable and context) to keep them alive in Java Webstart.
* little TODO updateSven Gothel2010-12-101-14/+3
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* GLCanvas: sync drawable access; flush awtConfig at remove;Sven Gothel2010-12-101-80/+101
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* GDI: Add GetObjectType(..)Sven Gothel2010-12-101-0/+19
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* FIX gears demo: set lists to 0 at disposeSven Gothel2010-12-101-0/+1
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* NEWT: Minor cleanup ; Debug setVisible message in issuing threadSven Gothel2010-12-101-6/+8
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* Minor test cleanupSven Gothel2010-12-102-25/+10
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* WGL/DummyWindow: Roll back GetDC/ReleaseDC via lock/unlock surface, ↵Sven Gothel2010-12-101-54/+26
| | | | redundant, since it's static DC
* Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)Sven Gothel2010-12-1020-465/+717
| | | | | | | | | | | | | | | | | - AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
* NativeWindow: Expose lock test/get methods and constructor with HDCSven Gothel2010-12-091-2/+17
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* JOGL: GLContextImpl's updateGLXProcAddressTable(..) only uses device as a ↵Sven Gothel2010-12-096-65/+80
| | | | | | | | | key for cached table, since the GLX/WGL/etc function entry pointers are GL profile agnostic. Hence createContextARBImpl(..) (WGL/GLX) does not need a sharedContext, but just can issue the inexpensive updateGLXProcAddressTable(..) call.
* DummyWindow: 64x64, WGL: Use lockSurface/unlockSurface block to gather / ↵Sven Gothel2010-12-092-11/+56
| | | | release HDC
* GDI: Fix CreateDummyWindow: Use local getModuleHandle(NULL) and synchronize ↵Sven Gothel2010-12-094-42/+43
| | | | factory method.
* NEWT/Windows: Use GDI GetDC/ReleaseDCSven Gothel2010-12-092-27/+3
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* X11 DummyWindow: Pass size and set size in proxySven Gothel2010-12-041-1/+1
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* Fix: Typo unlock() -> lock() .. oopsSven Gothel2010-12-041-1/+1
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* WGL DummyWindow: Use size 128x128 and set size in proxySven Gothel2010-12-041-1/+3
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* X11 DummyWindow: Pass size and set size in proxySven Gothel2010-12-044-11/+10
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* Windows WGL fixes updateGraphicsConfiguration(..) and DummyWGLDrawableSven Gothel2010-12-032-31/+30
| | | | | | | | WindowsWGLGraphicsConfiguration: If updateGraphicsConfigurationARB fails, continue with updateGraphicsConfigurationGDI WindowsDummyWGLDrawable: Utilize proper GraphicsConfiguration selection using updateGraphicsConfiguration()
* GLCanvas: Adding convenient constructor for GLCapabilties and Shared Context ↵Sven Gothel2010-12-032-1/+148
| | | | (with unit test)
* Fix NEWT GLWindow: Adding missing shared GLContext setter (with unit test)Sven Gothel2010-12-033-17/+199
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* Fix NEWT WindowImpl: setTitleImpl() at native construction.Sven Gothel2010-12-031-0/+1
| | | | This tiny fix finally enables the window title setting before setVisible(true)
* DEBUG: GLProfile: Dump GLInfo ; GLContext: SET mappedVersions.. no stack traceSven Gothel2010-12-032-18/+48
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* GLPbufferImpl: Remove redundant AWT threading constraints ; Signal dispose ↵Sven Gothel2010-12-031-91/+38
| | | | to all GLEventListeners at destroy()
* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-0320-248/+366
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).
* JOGL AnimatorImpl: issue drawable.display() even if it's not realized yet, ↵Sven Gothel2010-11-292-9/+3
| | | | since the drawable may realize itself with the display() call. This situation appears with an AWT GLCanvas
* Animator: Run as non daemon like FPSAnimator. This seems to be the users ↵Sven Gothel2010-11-281-1/+6
| | | | desired behavior and is more compliant with other APIs
* NEWT/X11: Don't erase background with pixmap or pixelSven Gothel2010-11-281-2/+2
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* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-2815-360/+372
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* minor cleanupSven Gothel2010-11-283-12/+16
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* NewtCanvasAWT: disableBackgroundErase() before (X11) and after (Windows) ↵Sven Gothel2010-11-281-0/+17
| | | | | | addNotify(). This change is in sync with 86c164950b0a0d351fc8af3884187b10201b6237
* NEWT WindowImpl: Null Check on childWindows (already destroyed)Sven Gothel2010-11-281-2/+2
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* Javadoc developer level must be 1.5 due to gluegen compile time pluginSven Gothel2010-11-271-1/+1
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* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-276-28/+100
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.
* Add GL_VENDOR to JoglVersion GL outputSven Gothel2010-11-261-0/+2
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* WGL: Add GetLastError in case external context/drawable can't be retrievedSven Gothel2010-11-262-5/+5
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* Reduce visibility -> package privateSven Gothel2010-11-269-115/+114
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* Reduce the use of xml brackets to reduce potential hudson/junit xml parser ↵Sven Gothel2010-11-258-16/+16
| | | | exceptions
* Refined VersionInfo usageSven Gothel2010-11-258-22/+50
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* JOGL/Windows/ATI r3xx: Bug #438: tolerate release context if GetLastError is ↵Sven Gothel2010-11-251-11/+18
| | | | SUCCESS
* NativeWindow/GDI: Adding ERROR_SUCCESS to make the code more clear.Sven Gothel2010-11-255-11/+15
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* GLProfile/Debug: Dump Version info upfront, otherwise we won't see it with ↵Sven Gothel2010-11-251-6/+6
| | | | | | an <init> exception. Also adding current thread name.
* GLCanvas: Refine access modifiersSven Gothel2010-11-251-4/+4
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* test scripts: add new AWT recreation testSven Gothel2010-11-252-2/+5
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* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return ↵Sven Gothel2010-11-254-24/+29
| | | | (boolean)success instead.
* cleanup importsSven Gothel2010-11-251-7/+0
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* Fix GLCanvas Recreation - Regression 96af6c9bf2d683115996Sven Gothel2010-11-252-32/+224
| | | | | | | | | | | | | | | | | | | | | | | | | | 96af6c9bf2d683115996 moved the creation of the AWTGraphicsConfiguration, GLDrawable and GLContext to the GLCanvas constructor. This disabled recreation, removeNotify()/addNotify() after 1st addNotify(), since the drawable/context were already set to null. Smart recreation, ie not destroying the resources completly: 1 - drawable 2 - context 3 - AWTGraphicsConfiguration's Device (X11: Display) is not possible, since removeNotify() is the only destroy notification we have from AWT, which would leave the above resources open -> leak. This is especially true for (3), since the device is created 'on the fly'. In NEWT we use lazy creation/destroy and are able to keep the references alive. A remodelling of AbstractGraphicsConfiguration would be required, which indeed would be overkill. Simple solution is to move the creation block back to addNotify() but before 'super.addNotify()', since it needs our chosen AWTGraphicsConfiguration. Also flagging sendReshape in addNotify(). Added test case com.jogamp.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.
* Ignore TestGearsGLJPanelAWT, not ready yetv2.0-rc1Sven Gothel2010-11-231-1/+2
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