| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes OpenAL invalid argument error when trying to fill buffers.
Signed-off-by: Xerxes Rånby <[email protected]>
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Conflicts:
src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGDynamicLibraryBundleInfo.java
src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java
Signed-off-by: Xerxes Rånby <[email protected]>
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There is still something wrong with the buffering part;
OpenAL will complain at runtime.
Signed-off-by: Xerxes Rånby <[email protected]>
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Use ALAudioSink when available and fallback to
JavaSoundAudioSink when JOAL are not found on classpath.
Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink.
Signed-off-by: Xerxes Rånby <[email protected]>
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FFMPEGMediaPlayer
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Signed-off-by: Xerxes Rånby <[email protected]>
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buffer underrun.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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frames to java.
Signed-off-by: Xerxes Rånby <[email protected]>
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Prevent the video sync code to delay a frame more than 1 second.
Signed-off-by: Xerxes Rånby <[email protected]>
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A temporal solution before we implement video decode and frame cache
in a separate thread.
Signed-off-by: Xerxes Rånby <[email protected]>
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Signed-off-by: Xerxes Rånby <[email protected]>
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av_samples_get_buffer_size
Signed-off-by: Xerxes Rånby <[email protected]>
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free of packet memory.
Signed-off-by: Xerxes Rånby <[email protected]>
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Re-enable code to decode audio frame.
Throw a runtime exception for unimplemented sp_avcodec_decode_audio3 fallback.
Fix pts calculation to prevent division by zero caused by type truncation.
Fix aPTS calculation to use valid data.
Hide pts & aPTS info while running non-verbose.
Signed-off-by: Xerxes Rånby <[email protected]>
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70bf3a4ec44504b86294a332255aaae8d2e86bf4 was not sufficient.
Commit 70bf3a4ec44504b86294a332255aaae8d2e86bf4 did not work out on Windows.
Solution now gathers the next or previous 'to be focused' component,
using the FocusTraversalPolicy of the visible/focusable/enabled container.
Then we simply request it's focus.
Works w/ Java7 on Linux and Windows.
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i.e. AWT Component's transferFocus() does nothing if component does not hold the focus.
.. this seems to be violating the AWT 'spec' .. however.
Workaround: Request focus before transfering it to the next/previous element.
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GL*ProcAddressTable's isFunctionAvailableImpl(..), getAddressFor(..)
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GLDebugMessageHandler GL Profile criteria for availability is wrong
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NativeWindowFactory.shutdownHook head, allowing proper resource cleanup.
1 WindowImpl.shutdownAll():
- For all instances:
- mark invalid (causes any user thread to disregard the window)
2 ScreenImpl.shutdownAll():
- Removed own shutdown-hook!
- For all instances:
- Reset ScreenMonitorState
3 DisplayImpl.shutdownAll():
- For all instances:
- Remove EDT
- closeNativeImpl
Manually tested on X11 w/ NV and ATI Catalyst (fglrx)
- DFLAGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.X11Util -Dnativewindow.debug.NativeWindow -Dnewt.debug.Display -Dnewt.debug.Screen -Dnewt.debug.Window"
- java $DFLAGS com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -time 2000 -sysExit testExit
- valid arguments for sysExit: testExit, testError, displayExit, displayError
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NativeWindowFactory.shutdownHook, the latter handles customShutdownHooks for NativeWindow, JOGL and NEWT.
Unifying our shutdown mechanism is required to provide a controlled shutdown sequence.
NativeWindowFactory is chosen to be the new central entry point, since it is the lowest denominator (common module).
- Move GLDrawableFactory.shutdownHook -> NativeWindowFactory.shutdownHook
Reverse the shutdown dependency for clarity and availability to all modules,
i.e. NEWT may not know about JOGL.
Remove the 'gamma' shutdown hook,
instead simply call GLDrawableFactoryImpl.resetDisplayGamma() before destroy.
NativeWindowFactory.shutdownHook handles customShutdownHooks for NativeWindow, JOGL and NEWT
- Modules can register their shutdown runnable at head or tail of list.
- Allows controlled shutdown across all modules.
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reorder globalLock/isJVMShuttingDown branch/sync
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'is started' exception in such case; Cleanup brackets.
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incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
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GlueGen related commits
- 23341a2df2d2ea36784a16fa1db8bc7385351a12
- 2d8e25398e929f553c4524e9c57f083d90ba4e08
- 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba
- f69831574d4927d03d40c330d0b047d8c89622a4
- eb842815498f5926828b49c48fffce22fc9586a2
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f69831574d4927d03d40c330d0b047d8c89622a4 (checkAllLinkPermission() ..)
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producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
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core scripts capable of allowing a SPACE character.
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Note: May be relocated to external project later!
Assumption:
gluegen/
joal/
jogl/
For OpenAL / JOAL code:
- use the package jogamp.opengl.openal (like jogamp.opengl.android)
- will be build _before_ the other 2nd pass java files
- do not expose OpenAL/JOAL APIs, if being used by other packages,
since only this package is being compiled w/ JOAL jar files!
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forceRelayout at end of applet.start(); Cleanup AWTKeyAdapter.
Refine 893cf0c8c32edf231dbf418d45d3181532d2402b: Partial revert and issue forceRelayout at end of applet.start();
- Seems the workaround of OSX CALayer positioning bug is timing dependent,
i.e. stopped working when disabled DEBUG output.
- Move NewtCanvasAWT creation and attachment back to init()
- Issue extra forceRelayout (if OSX) at end of start() .. works 'most of the time'.
Cleanup AWTKeyAdapter: Adapt code style of keyPressed() to keyReleased().
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applet.start() (only once), working around 'OS X' CALayer positioning bug.
The NewtCanvasAWT workaround for the 'OS X' CALayer positioning bug(*)
may only work if parent is not only dislayable, but also visible.
(*): Workaround resizes the component 2x, forcing a relayout.
++
RequestFocus after setVisibile(true).
+++
Clear references to glWindow, newtCanvasAWT @ destroy.
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allowing to remove specialized values.
- Windows always used global
- The OpenGL library is always available by all processes system wide.
- Tested on OSX (was using local, previously).
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GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..)
GLAutoDrawable must issue glViewport(..) even w/o GLEventListener
- Same behavior w/ or w/o GLEventListener requires to issue glViewport, always.
Optimize GLDrawableHelper's glViewportCall(..)
- 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)'
allowing to only the the viewport once @ 'public void init(..)' and display.
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needs to be recognized (-> horiz. scroll)
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2 events (Windows can't produce AR)
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KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments
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KeyListener.keyTyped(KeyEvent)
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customization, no Clear required, .. (still don't work w/ CALAyer)
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between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread
+ // Required(?) to finish previous GL rendering to give CALayer proper result,
+ // i.e. synchronize both threads each w/ their GLContext sharing same resources.
+ //
+ // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above,
+ // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks!
+ gl.glFinish();
Simplify / Fix waitUntilRenderSignal()
- remove loop and 'ready' condition -> nonsense
- if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time
Bug735 Tests:
- Make vsync, wait and ECT (exclusive context thread) configurable via main args.
- Inv2*, Inv3* and Inv4*: Fluent Animation
- Works w/ ECT
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