aboutsummaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* Bug 801: TypecastRenderer: Rename local point vars for better reviewSven Gothel2014-02-281-50/+51
|
* Bug 801: TypecastRenderer: Disable DEBUG ; Performance Note: ~800-1200 fps ↵Sven Gothel2014-02-283-11/+19
| | | | | | | | | on uncached text line Performance Note: ~800-1200 fps on uncached text line Compared to c3621221b9a563495b4f54fe60e18e8db8cc57fb: ~600 fps and previous impl. ~60fps.
* Bug 801: Fix TypecastRenderer End-Of-Contour and Shape-Closing; add cubic pathSven Gothel2014-02-281-46/+81
| | | | | | | | | | | | | | | | | | | | | | | - Fix TypecastRenderer End-Of-Contour (EOC) - Iterate through contour block up-until EOC-1, not trying to create a new 'path' from EOC. - Add cubic path - Detect a cubic path and use it, i.e. on-off-off-on - Fix Shape-Closing - Close shape at head, not tail, since we add vertices from the head. - Misc - addShape*(..) uses Point parameter 'onCurve' field reflecting proper handling. Status: Ubuntu Font: No artifacts Lucida: Removed all artifacts, but for character 'M' !? - No odd MID point - Maybe inside-outside (inner) detection is buggy ?
* Bug 801: TextRegionUtil add 'special' for cache-key; Minor editsSven Gothel2014-02-287-15/+22
| | | | | | Minor edits: - Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0. - Font: Add more TTF references
* Bug 801: Outline.setClosed(boolean [closed->closeTail]): Always close, but ↵Sven Gothel2014-02-287-43/+72
| | | | allow to either close-tail or head; OutlineShape/Triangulator: Pass 'sharpness' (very little effect though)
* Merge branch 'master' into 2.2-trainSven Gothel2014-02-282-50/+63
|\
| * Refine commit 9fb1e46e43900ec9b2f9c9af1fc8984e101c8811: Avoid loading [j]awt ↵Sven Gothel2014-02-282-50/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native libs and null-cursor creation in headless mode Commit 9fb1e46e43900ec9b2f9c9af1fc8984e101c8811 exposed sideffects, i.e. libjawt.so could not be loaded in JAWTUtil's static-init while in headless mode. JAWTUtil's static init block was triggered from AWTMisc debug flag changes. Fix drops operations in headless mode: - JAWTUtil - awt native lib loading - querying headfull features (locking, java2d ..) - AWTMisc - creating null cursor
* | Bug 801: Graph TextRenderer Cleanup Part-6: Fix TypecastRenderer; Minor EditingSven Gothel2014-02-285-66/+93
| | | | | | | | | | | | | | Fix TypecastRenderer: - Ensure quad shapes are closed! - Revalidate point -> shape interpretation using orig. Typcast code - Fix 'midPoint(..)' use float values
* | Bug 802: Graph TextRenderer Performance Part-3: Reuse 'float[] coordsEx' ↵Sven Gothel2014-02-271-1/+2
| | | | | | | | storage, ease on GC
* | Bug 801: Graph TextRenderer Cleanup Part-5: *Region API Cleanup (protected ↵Sven Gothel2014-02-274-36/+27
| | | | | | | | impl. part)
* | Bug 801: Graph TextRenderer Cleanup Part-4: Text[Render->Region]Util API: ↵Sven Gothel2014-02-2711-121/+136
| | | | | | | | Better separation of cached and uncached regions
* | Bug 801: Graph TextRenderer Cleanup Part-3: Region.addOutlineShape(..) Push ↵Sven Gothel2014-02-279-316/+236
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL data directly incl. all index validations Region: - Remove redundant methods to make OutlineShape the unique source. - addVertex(..) - addTriangles(..) - Perform all index validations in addOutlineShape(..) - Push OutlineShape's vertex data and it's triangle indices directly to VBO. GLRegion: Add clear(..) method, allowing to clear the region for new data, i.e. OutlineShapes
* | Bug 801: Graph TextRenderer Cleanup Part-2: Remove Path2D from ↵Sven Gothel2014-02-277-401/+51
| | | | | | | | | | | | | | | | | | Glyph/Typecast* ; Misc Cleanup Commit c3621221b9a563495b4f54fe60e18e8db8cc57fb introduced create an OutlineShape per Glyph from it's data w/o going through Path2D. Misc Cleanup: Remove unused code/fields, use private/final where possible.
* | Merge branch 'master' into 2.2-trainSven Gothel2014-02-265-30/+80
|\|
| * Bug 984 - Fix GLBufferObjectTracker.mapBuffer(..)'s mapBufferImpl(..) ↵Sven Gothel2014-02-263-27/+63
| | | | | | | | | | | | | | | | | | parameters for mapBufferRange(..) and mapNamedBufferRange(..) GLBufferObjectTracker.mapBuffer(..) variant for mapBufferRange(..) and mapNamedBufferRange(..) used wrong parameters in it's mapBufferImpl(..) call. Fixed and added mapBufferRange(..) test in TestMapBufferRead01NEWT
| * AWTMisc.static: Allow static creation of 'null' AWT cursor to fail (i.e. AWT ↵Sven Gothel2014-02-262-4/+18
| | | | | | | | headless)
* | Bug 802: Graph TextRenderer Performance Part-2 (fix artifacts, cleanup, ↵Sven Gothel2014-02-2526-694/+537
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | incomplete) - OutlineShape - Add DIRTY_VERTICES bit in triangulation, which in turn solves the rendering artifact issue. - transformOutlines(..) -> protected - Note: Always pick triangles first, then vertices. The former renders vertices dirty. - Region - Make triangles / vertices accessible - Add 'validateIndices()' to add indices for triangles, code moved from the GLRegion* impl. Shall be refined later! - GLRegion - Passing 'RegionRenderer' instead of RenderState .. reducing argument numbers and aligning all related 'render' methods while giving association to the RegionRenderer. - Renderer -> RegionRenderer, dropping 'intermediate' RegionRenderer - Dropping draw() in RegionRenderer, should be issued simply by GLRegion in a unique fashion. - Dropping RegionFactory Too simple code as-is, simply invoke in Region.create(..) - Overall: - Add 'final' qualifier - Remove overloaded methods where rither default args can be used or a followup method call completes the 'intention'.
* | Merge branch 'master' into 2.2-trainSven Gothel2014-02-256-20/+33
|\|
| * Fix whitespaces of commit 78fcb8228d4a391054501aef16eb0462322ba39d and ↵Sven Gothel2014-02-252-7/+7
| | | | | | | | WindowImpl comment
| * Merge remote-tracking branch 'xranby/master'Sven Gothel2014-02-251-2/+2
| |\
| | * Bug 927: Try fix deadlock.Xerxes Rånby2014-02-251-2/+2
| | | | | | | | | | | | | | | | | | (14:15:13) sgothel: @Xerxes: In doResume .. do a 'while( !isActive && !shallPause && isRunning ) {' (14:15:52) sgothel: doPause: while( isActive && !shallPause && isRunning ) (14:31:55) sgothel: doPause only: while( isActive && isRunning ) {
| * | Merge remote-tracking branch 'petros-koutsolampros/master'Sven Gothel2014-02-252-12/+25
| |\ \
| | * | A more wholesome solution to the windowing problems in OSX. As describedPetros Koutsolampros2014-02-252-12/+25
| | |/ | | | | | | in bug https://jogamp.org/bugzilla/show_bug.cgi?id=969
| * / Bug 937 : Fix regression of commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651 ↵Sven Gothel2014-02-253-7/+7
| |/ | | | | | | | | | | | | | | | | | | (which disables print if !isShowing()) Commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651 uses 'isShowing' state to determine whether to display or not. It also uses 'isShowing' instead of 'isVisible' for printing, which is a regression, since not showing elements offscreen shall be able to be printed.
* | Bug 802: Graph TextRenderer Performance Part-1 (incomplete, rendering artifacts)Sven Gothel2014-02-2446-1371/+1420
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Strategy Change: - Font.Glyph itself holds it's OutlineShape with it's default scaling. Triangulation is done only once per glyph! - A CharSequence produces a Region by translating and scaling each Glyphs's OutlineShape. This removes the need for re-triangulate - see above. See: TextRendererUtil - The indices of re-added Triangles are offset to the new vertices (FIXME, seems not be be accurate yet). - OutlineShape's vertices and triangles are reused if 'clean'. - Simplified code - Reduced copies API Changes: - OutlineShape, Region, ...: See above - Removed TextRenderer, GlyphShape and GlyphString: Redundant - Added TextRendererUtil to produce the Region from CharSequence Result: - Over 600 fps while changing text for each frame. Previously only ~60fps max. TODO: - Region shall not hold the triangles itself, but the indices instead. This will remove the need to swizzle w/ vertices in the Region Renderer impl and easies reusage of OutlineShapes.
* | Bug 801: Graph TextRenderer Cleanup Part-1b (clean)Sven Gothel2014-02-233-56/+115
| | | | | | | | | | Concludes commit f51933f0ebe9ae030c26c066e59a728ce08b8559 w/ final fixes on merge commit 3352601e0860584509adf2b76f993d03893ded4b.
* | Merge branch 'master' into stash_glyphcacheSven Gothel2014-02-231893-62291/+225088
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: make/scripts/tests.sh src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java src/jogl/classes/com/jogamp/graph/curve/Region.java src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java src/jogl/classes/com/jogamp/graph/font/Font.java src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java src/jogl/classes/jogamp/graph/curve/text/GlyphString.java src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
| * Bug 927 - Multithreading (MT) - GLMediaPlayer.GLMediaEventListener: Remind ↵Sven Gothel2014-02-226-69/+96
| | | | | | | | that commands shall be off-loaded on another thread!
| * ALAudioSink: Add thread-name to exceptions; stopImpl shall not throw an ↵Sven Gothel2014-02-221-22/+38
| | | | | | | | exception at destroy
| * Bug 927 - Multithreading (MT) issues ALAudioSinkSven Gothel2014-02-221-53/+54
| | | | | | | | | | | | | | Add global synchronization around ALAudioSink constructor code, which 'magically' solves the openal-soft multithreading issues .. This is a workaround.
| * Bug 927 - Multithreading (MT) issues libav/ffmpegSven Gothel2014-02-226-78/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | FFMPEG Natives: - Move 'mutex_avcodec_openclose' to local static and initialize at initSymbols0 - setStream0: - Add another locked mutex block around: - [ sp_avformat_open_input .. sp_avformat_find_stream_info ] This solves the issue of: [NULL @ 0x89d20c60] insufficient thread locking around avcodec_open/close()
| * Merge remote-tracking branch 'xranby/master'Sven Gothel2014-02-211-0/+208
| |\
| | * Bug 927: demos/es2/av/CrossFadePlayerXerxes Rånby2014-02-211-0/+208
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Parallel media player that demonstrate CrossFade of audio volume during playback. This player also demonstrate audio only playback of the GLMediaPlayer. The CrossFadePlayer is a reproducer for FFMPEGMediaPlayer libav multithreading initialization errors. [NULL @ 0x7ff904065280] insufficient thread locking around avcodec_open/close() reproducer: java -cp gluegen/build/gluegen-rt.jar:jogl/build/jar/jogl-all-mobile.jar:jogl/build/jar/jogl-test.jar:joal/build/jar/joal.jar com.jogamp.opengl.test.junit.jogl.demos.es2.av.CrossFadePlayer *.mp3 Signed-off-by: Xerxes Rånby <[email protected]>
| * | Match Bitstream changes of gluegen commit ↵Sven Gothel2014-02-211-35/+35
| | | | | | | | | | | | 4447232af0d95a4348d09d4ed03fbef48394ca3a
| * | Cleanup imports TestGLReadBuffer01GL*Sven Gothel2014-02-202-2/+0
| | |
| * | Bug 980: Use Bitsream class for JPEGDecoderSven Gothel2014-02-201-69/+32
| |/
| * GLContextImpl/GLDrawableImpl.getDefaultReadBuffer(..): Pass hint whether ↵Sven Gothel2014-02-183-4/+6
| | | | | | | | dedicated read-drawable is being used (double buffering)
| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Fix auto-swap ↵Sven Gothel2014-02-188-54/+133
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism ; Refined API doc getDefaultReadBuffer() ; Add GLDrawableUtil.swapBuffersBeforeRead(..) Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 which introduces the default swap-buffers mechanism is erroneous: The OffscreenBack backend requires the following operation order: Order-1: [1] - GL display [2] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) [3] - readPixels +++ Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 however introduced: Order-2: [a] - GL display [b] - readPixels [c] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) since [a] and [b] happened in Updater's display method, and [c] followed the same triggered by GLAutoDrawableHelper. +++ The proof, commit d46d9ad8f998a7128d9f023294d5f489673d6d8a, is faulty, since it always included the 'snapshot' GL event listener which turned-off auto-swap and swapped before read-pixels. TL;DR it enforced proper Order-1. +++ This fix allows the Backend to intercept disable GLDrawableHelper's setAutoSwapBufferMode(..) and perform the auto-swap mode itself in the proper Order-1. The unit test has been refined to optionally disable the snapshot to validate auto-swap mode. +++ Refined GLBase and GLContext's API doc for 'getDefaultReadBuffer()' +++ Add GLDrawableUtil.swapBuffersBeforeRead(..) and reuse it for TileRendererBase (original impl.).
| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Refine unit ↵Sven Gothel2014-02-183-11/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | test for visual validation of 'no frame lag' To validate whether a 'display' command w/o animator results to the desired frame we introduce a 'userCounter' in TextRendererGLEL. The latter gets increased and maybe visually validated by a key-press -> display. Results: In all modes, MSAA or !MSAA, or flip - the result is valid. Tested on windows and linux.
| * Bug 927: Fix minor MT issues w/ libav/ffmpegSven Gothel2014-02-167-92/+152
| | | | | | | | | | | | | | | | | | | | | | | | | | Issue: [NULL @ 0x35bde60] insufficient thread locking around avcodec_open/close() Decorating said libav functions w/ mutex lock/release. Abstract impl. to either use pthread or JNI Monitor, but using the latter to reduce dependencies (ming64 windows). FFMPEGNatives is now an abstract class containing the 'static final Object mutex_avcodec_openclose'
| * Add make/scripts/make.jogl.all.macosx-clang.shSven Gothel2014-02-151-0/+1
| |
| * doc/HowToBuild.html: Remove duplicate lineSven Gothel2014-02-151-2/+0
| |
| * Movie* Demo: Utilize TextRendererGLELBase (fps, vsync, ..)Sven Gothel2014-02-153-44/+214
| |
| * Extract TextRendererGLELBase (demo) - Utilize general text rendering for demos.Sven Gothel2014-02-153-111/+210
| |
| * Graph: RendereState: Create own PMVMatrix if passed value is null; Renderer: ↵Sven Gothel2014-02-154-10/+14
| | | | | | | | Add reshapeNotify(..) for NOP PMV reshape notification
| * doc/HowToBuild.html: Complete Debian package list, add note on multiarch ↵Sven Gothel2014-02-151-0/+13
| | | | | | | | packages
| * Bug 927 - Multithreading (MT) issues with ALAudioSink (openal-soft)Sven Gothel2014-02-152-35/+114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Using update openal-soft (commit 7297c3214a4c648aaee81a9877da15b88f798197) - Analyzed openal-soft threading issues: - a global-lock would have removed the issue - turns out that using ALC_EXT_thread_local_context's alcSetThreadContext(..) instead of alcMakeContextCurrent(..) solves the issue - Cleaned up al*GetError() queries and handling - Simplified flush/dequeue buffers
| * Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Use default ↵Sven Gothel2014-02-146-113/+267
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | auto-swap mechanims Refines commit 908ebd99d1eb57ce773a1fdd67c76886da86b9e6 Note that the test case decide whether to auto-swap (after read-pixels) or not auto-swap (manual swap before read-pixels). See UITestCase.swapBuffersBeforeRead(GLCapabilitiesImmutable chosenCaps): Determines whether the chosen GLCapabilitiesImmutable requires a swap-buffers before reading pixels. Usually one uses the default-read-buffer, i.e. GL.GL_FRONT for single-buffer and GL.GL_BACK for double-buffer GLDrawables and GL.GL_COLOR_ATTACHMENT0 for offscreen framebuffer objects. Here swap-buffers shall happen after calling reading pixels, the default. However, multisampling offscreen GLFBODrawables utilize swap-buffers to downsample the multisamples into the readable sampling sink. In this case, we require a swap-buffers before reading pixels. Returns: chosenCaps.isFBO() && chosenCaps.getSampleBuffers() +++ - GLJPanel: - Remove SurfaceUpdatedListener mechanism in favor of default auto-swap-buffer via GLDrawableHelper. This removes complexity. - postGL does not need to perform explicit swapBuffer operation, but rely on GLDrawableHelper and the default mechanism. This is also compatible w/ J2D backend. - Use GLDrawableHelper for setAutoSwapBufferMode(..) and getAutoSwapBufferMode() +++ UnitTests: - UITestCase: - Add 'boolean swapBuffersBeforeRead(GLCapabilitiesImmutable chosenCaps)' to determine whether swapBuffers() must occure before read-pixels. See above. - GLReadBuffer00Base* - remove explicit addSnapshotGLEL/removeSnapshotGLEL - add TextRendererGLEL, to display frame-count and -dimension - SnapshotGLEL* - simply toggle auto-swap in their init(..) and dispose(..) method! - clear back-buffer if 'swapBuffersBeforeRead' to test whether the right buffer is being used for read-pixels.
| * GLReadBufferUtil: Set PACK_ROW_LENGTH for ES3 as well - also set ReadBuffer ↵Sven Gothel2014-02-141-2/+5
| | | | | | | | to default.
| * GLPixelStorageModes: Safe and restore GL2ES3 modes, i.e. add missing GLES3 ↵Sven Gothel2014-02-142-40/+46
| | | | | | | | modes. GLStateTracker: Use proper GL names for enums