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* unit test: use class global GLProfileSven Gothel2011-06-071-1/+1
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* import cleanupSven Gothel2011-06-071-1/+0
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* NEWT unit test util, on/offscreen GLContext/NEWT window separationSven Gothel2011-06-075-10/+45
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* Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ↵Sven Gothel2011-06-0721-549/+390
| | | | | | | | (screenshot etc) and GLPixelStorageModes - Using GlueGen IOUtil, dropping StreamUtil and FileUtil - Public (util) GLReadBufferUtil for screenshots and slow r2t (AWT less), as well as GLPixelStorageModes
* Merge remote-tracking branch 'remotes/rsantina/master'Sven Gothel2011-05-227-94/+44
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| * Remove implicit for loops reduces temp objectsRami Santina2011-05-217-15/+19
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| * Fix: vertex in loop test; using crossing methodRami Santina2011-05-213-79/+25
| | | | | | | | | | Changed algo for in/out test of vertex wrt arbitrary polygon to crossing test since angle based is shown prune to precision errors
* | create source zip archives per defaultSven Gothel2011-05-221-12/+20
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* Fix ShaderProgram double destroy()Sven Gothel2011-05-171-2/+4
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* Add all.debug targetSven Gothel2011-05-171-0/+2
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* leave java source zip file in build folder (if BUILD_ARCHIVE=true)Sven Gothel2011-05-171-3/+10
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* NEWT/GLContext (unit test): Wait for visibility/realized ; Add clean scriptsSven Gothel2011-05-174-4/+15
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* GLSL unit tests: cleanup shader state testsSven Gothel2011-05-176-78/+82
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* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
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* Fix/Extend FBObject (API Change): plain init(GL), support multiple ↵Sven Gothel2011-05-176-116/+482
| | | | | | | | | | | | | attachTexture2D(..) (MRT) w/ tex units - plain initialization via init(GL) - dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS), which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets) - more API doc - FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose)
* JOGL/GLDebug/GLTrace: Gluegen/BuildComposablePipeline: print arguments in ↵Sven Gothel2011-05-171-6/+10
| | | | debug pipe; common param print
* Fix: GLSLArrayHandler (data has no location); Fix ShaderState (switch ↵Sven Gothel2011-05-172-11/+17
| | | | program: set prev. !inUse)
* ShaderProgram: useProgram(..) -> publicSven Gothel2011-05-171-2/+2
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* GLSL UnitTest: Reloc Ruler and make local fields finalSven Gothel2011-05-171-24/+24
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* JUnit Test: Add 'ruler' testcase using monitor mode's mm/pixel size.Sven Gothel2011-05-164-1/+214
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* JUnit Tests: Extract utility of creating a NEWT Window w/ GLContext w/o auto ↵Sven Gothel2011-05-164-75/+118
| | | | drawable (NEWTGLContext)
* Fix ShaderState useProgram() case: on && program not linked (yet)Sven Gothel2011-05-161-3/+7
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* build: Query git branch/sha1 and use it if not set and tools are available; ↵Sven Gothel2011-05-165-8/+39
| | | | | | | | | | Add Java source zip file. Query git branch/sha1 and use it if not set and tools are available. This shall improve tracking of manual generated binaries/bundles. Add Java source zip file. Contains all Java source code (incl. generated ones) enhancing IDE usage, where API doc and source browsing of libs is supported (NB/Eclipse/etc).
* Graph: Add comments 'n questions (FIXME?)Sven Gothel2011-05-111-8/+15
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* Graph: getWinding(ArrayList<Vertex> vertices) test; minor renamingSven Gothel2011-05-104-6/+10
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* Graph/Loop: More readable/verbose invert case; using Winding enum; ttf ↵Sven Gothel2011-05-104-26/+49
| | | | reader: Adding debug dump of font direction hint
* Fix: glyph outline orientation with the removal of inversionRami Santina2011-05-103-3/+17
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* Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly ↵Sven Gothel2011-05-093-26/+50
| | | | object creation
* Graph/UI-Demo: Use RegionRenderer for region and text, start data/gl ↵Sven Gothel2011-05-095-0/+286
| | | | | | separation (2) Complete commit 77910075c04d4c86aabf12a2853b381f804bf04a, oops, got a fs corruption.
* Graph/UI-Demo: Use RegionRenderer for region and text, start data/gl separationSven Gothel2011-05-085-164/+80
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* Graph/Tests: Adapt to latest commits ..Sven Gothel2011-05-0812-70/+74
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* TypecastRenderer: Avoid -y direction and later y-flipping / FIXME: math must ↵Sven Gothel2011-05-081-17/+17
| | | | be updated .. Rami ?
* Graph: whitespace ..Sven Gothel2011-05-081-3/+2
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* Graph/GLyph*: Add static factory method for non Renderer creation,Sven Gothel2011-05-082-34/+83
| | | | separating text->OutlineShape and OutlineShape->Region step.
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
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* JOGL/ShaderCode: Dump proper GLSL source w/ line numbers if GLSLCode debug ↵Sven Gothel2011-05-081-7/+21
| | | | prop is set
* Graph/JOGL: Avoid NPESven Gothel2011-05-082-2/+8
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* Graph/Font: use StringBuilderSven Gothel2011-05-085-21/+54
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* Graph: RenderState (interface -> abstract) missing commit of ↵Sven Gothel2011-05-081-14/+65
| | | | e122b2f92b2302362569cdc9a67efd5750f46eb1
* Graph: OutlineShape fix, cleanupSven Gothel2011-05-081-36/+75
| | | | | | | | | OutlineShape: - add clear() - safe addEmptyOutline() - fix addOutline(..) - add addOutlineShape(OutlineShape) -
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-0820-487/+479
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-073-8/+9
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-033-8/+9
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* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-065-13/+13
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* | Graph: more clone() cleanup.Sven Gothel2011-05-063-4/+4
| | | | | | | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* | GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-063-96/+109
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60
* | Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-069-255/+492
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* | Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-054-11/+30
|/ | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Refactor getOutline --> getPaths (actual behaviour)Rami Santina2011-05-023-4/+6
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0230-153/+291
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)