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* destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-083-216/+230
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* Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
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* Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
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* FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-0815-183/+413
| | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-055-13/+32
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵Sven Gothel2011-04-051-0/+21
| | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'.
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵Sven Gothel2011-04-052-5/+16
| | | | and trace pipeline.
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵Sven Gothel2011-04-051-67/+174
| | | | Allow parametrization of each component.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* all.ide: add one.dir to update build/jar/Sven Gothel2011-04-021-1/+1
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-022-2/+11
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16
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* archive tga resultsSven Gothel2011-04-012-0/+9
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-016-42/+34
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* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-013-7/+9
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* more text in text demosSven Gothel2011-04-012-51/+87
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* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
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* Add graph shaders and fonts ..Sven Gothel2011-04-012-3/+18
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* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01113-172/+200
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* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+0
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* Folded turtle2d into jogl foldersSven Gothel2011-04-01184-112/+70
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* Merge turtle2d in it's subdifrectory for later relocationSven Gothel2011-04-01183-0/+26479
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| * Final core and demo changes for jogl mergeSven Gothel2011-04-0127-534/+700
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Core: - Region: Cleanup up constant names - Renderer: Add getRenderType() - TextRenderer: Add cache size limit - JavaFontLoader: Add FIXME 'Add cache size to limit memory usage' - UbuntuFontLoader: Add cache and FIXME 'Add cache size to limit memory usage' - TypecastFont: Add FIXME 'Add cache size to limit memory usage ??' Demos: - Relocated and split (main/listener) for jogl merge - Add 's' for screenshot - Text: - Add 'i' for live editing mode (until CR, backspace supported)
| * Inclass Documentation cleanup of public APIRami Santina2011-03-317-31/+65
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| * Fix: Outline over triangulation.Rami Santina2011-03-313-15/+16
| | | | | | | | | | | | | | | | | | With triangualtion exluding outter boundary triangles not all hole vertices will be inside the boundary (float issues). Workaround, check for all vertices, need a better solution and should sync with Java Fonts.
| * Text Demo listener: Use keycode instead of keycharRami Santina2011-03-301-3/+3
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| * Merge branch 'master' of ssh://jogamp.org/data/tmp/cache/jogl-turtle2dSven Gothel2011-03-303-11/+3
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| | * Temp: updated Testcases to onscreenRami Santina2011-03-302-4/+2
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| | * Set relative texSize to RegionDemo02Rami Santina2011-03-301-7/+1
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| * | VBORegion2PGL3 -> VBORegion2PES2Sven Gothel2011-03-302-66/+73
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| * Merge with sgothelRami Santina2011-03-3014-196/+188
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| | * Remove generics notion of Type<Vertex>, since Vertex _is_ the lowest ↵Sven Gothel2011-03-3014-192/+185
| | | | | | | | | | | | denominator for our implementation and curve API
| * | Fix: RegionRenderer TwoPass Renderering, fix methodnames in RendererRami Santina2011-03-304-6/+10
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| * | Merge branch 'master' of ssh://jogamp.org/data/tmp/cache/jogl-turtle2dRami Santina2011-03-302-6/+7
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| | * Demo/Test: Use public APISven Gothel2011-03-301-3/+2
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| | * Avoid NPE in Screenshot/ReadBufferUtilSven Gothel2011-03-301-3/+5
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| * | Merge chnages with sgothelRami Santina2011-03-3018-1143/+1513
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| | * Refactor: Public *Renderer / Unify Region Demos / Using own Screenshot (non ↵Sven Gothel2011-03-3018-1143/+1513
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWT, plain GL2ES2) Refactor: Public *Renderer - Sharing common base abstract class Renderer.java - Having public abstract classes RegionRenderer and TextRenderer - Implementation non public, accessed via factory - + shared code - + clean API (same stuff) Unify Region Demos - reduced code / path, sharing common demo/test features Text/Region Using own Screenshot (non AWT, plain GL2ES2) - Remove AWT dependency - Allow GL2ES2 screenshots - Less complex
| * | Added inclass documentation to AABBox; Misc changesRami Santina2011-03-304-39/+88
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| * | Added inclass comments to OutlineShapeRami Santina2011-03-305-56/+136
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| * Renamed Hw*Renderer -> *RendererSven Gothel2011-03-306-19/+19
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| * Relocate Hw*Renderer -> opengl subpackageSven Gothel2011-03-307-13/+11
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