| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
to fix event validation for offscreen mode (OSX/CALayer)
|
|
|
|
| |
commit 5c6c11abf643013976ecbc0df463a923a1f52696
|
|
|
|
| |
Consume AWT KeyEvents in downstream mode; Test respects 'consumed' key events.
|
|
|
|
| |
for key events); Allow AWTAdapter to be lazily setup w/ downstream object.
|
|
|
|
|
|
|
|
|
| |
when in offscreen-mode (OSX/CALayer)
NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer)
since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT.
Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
|
|
|
|
| |
'gluegen-xcode_clang.properties' for OSX xcode-clang ; Add GNU/Linux LLVM/clang build scripts
|
| |
|
|
|
|
|
|
|
| |
613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d
Commit 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d introduced 'memcpy' usage in Xmisc.c which could create a GLIBC > 2.4 dependency.
Include GlueGen's glibc-compat-symbols.h to remove such dependency.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
multiple threads; Fix Bug 892: Reduce Focus Hopping
Since we manage focus key traversal ourselves w/o requiring the AWT
component to have the focus[1],
we simply can drop requesting the focus for 'focus hopping' NEWT -> AWT -> NEWT[2].
Further more, 'MenuSelectionManager.defaultManager().clearSelectedPath()'
must be performed on AWT-EDT w/o blocking. Otherwise it may perform blocking tasks on AWT-EDT.
[1] Commit cb7118fc875b6722803e4b11d5681671962a8d3a
introduced function to query the next or previous 'to be focused' component:
AWTMisc.getNextFocus(..) .. etc.
[2] Focus hopping is also addressed in Bug 892
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Support 'Continue Drag on Exit'
- Track dragging operation, allow exterior dragging
- Hence track EXIT (see below)
- Windows:
- Capture mouse for exterior dragging
- Only 'NewtWindows_trackPointerLeave' if 'entering'
- Simplify touch: No 'inside' check - Not required.
- Consistent Mouse ENTER/EXIT
- Track ENTER/EXIT and synthesize if required, drop duplicate
- OSX benefits, since it never produced ENTER/EXIT events
- AWT (or other TK) translated events beahve equal now.
- Required for EXIT event after ending exterior dragging and final RELEASE
Tests: Passed unit tests 'junit.run.newt.event' on
- GNU/Linux
- Windows7
- OSX 10.7
Tested exterior tracking manually w/ NEWT TestGearsES2NEWT and TestGearsES2NewtCanvasAWT:
- GNU/Linux
- Windows7 (mouse)
- Windows8.1 (touch)
- OSX 10.7
|
|
|
|
|
|
|
|
|
|
| |
JAWTWindow.destroy() - GLCanvas Recreation Case
In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the
Component- and HierarchyListener from the AWT component!
Test TestBug816GLCanvasFrameHoppingB849B889AWT
shows properly detaching listener at jawtWindow destruction.
|
| |
|
| |
|
|
|
|
|
|
| |
by default (2/2)
Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
offscreen backend
Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)':
/**
* Set skipping {@link #isGLOriented()} based vertical flip,
* which usually is required by the offscreen backend,
* see details about <a href="#verticalFlip">vertical flip</a>
* and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>.
* <p>
* If set to <code>true</code>, user needs to flip the OpenGL rendered scene
* <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/>
* See constraints of {@link #isGLOriented()}.
* </p>
*/
public final void setSkipGLOrientationVerticalFlip(boolean v) {
GearsES2: Handles 'flipVerticalInGLOrientation'
Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
|
|
|
|
| |
consumePointerEvent(..) impl. details
|
| |
|
|
|
|
| |
GLSharedContextSetter (remove <> in links, more details on Immersion.16.
|
|
|
|
|
|
|
|
|
| |
moves between two JFrame
When JAWTWindow's visibility tracker updates component's local visibility,
it should read it's local visibility state instead 'trusting' the passed state.
Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
|
|
|
|
| |
position .. (to be refined)
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
'getDummyWndProc0()' in RegisteredClassFactory - Result: Yes we do.
GDI.initSingleton() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 0, class null]]
GDI.CreateDummyWindow() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 1, class RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]]]
GDI.CreateDummyWindow() dummyWindowClass RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]
++
Note: The RegisteredClassFactory mechanism is used for NEWT Windows as well.
|
|
|
|
| |
not break Windows < 7 Compatibility
|
|
|
|
| |
NewtCanvasAWT
|
|
|
|
|
|
|
|
|
|
|
|
| |
simple 'synchronized' on Animator for field-get, which is already used in most methods
Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself,
is hard to maintain. It's performance advantages for querying states ae questionable and may even
introduce bugs.
Use synchronization on Animator instance for all field read/write access.
Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
'GL_OES_EGL_image_external' not supported
+ // Bug on Nexus 10, ES3 - Android 4.3, where
+ // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' !
+ // P0003: Extension 'GL_OES_EGL_image_external' not supported
+ preludeGLSLVersion = false;
|
|
|
|
| |
passed, this allows native GLCaps/config query to follow fast-path
|
|
|
|
|
|
|
|
| |
(!skipCapsChooser mode)
Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708:
Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps
when in !skipCapsChooser mode.
|
| |
|
| |
|
|
|
|
| |
initializeBackendImpl(), already tested before function entry!
|
|
|
|
| |
in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
|
|
|
|
| |
reusing of app)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
|
| |
|
| |
|
| |
|
|
|
|
| |
Windows/ATI driver ..
|
|
|
|
|
|
| |
user to trigger backend initialization eagerly and offthread (optional, !WINDOWS)
TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
|
|
|
|
| |
device does _not_ require locking on global shared device.
|
|
|
|
| |
for analysis.
|
|
|
|
| |
applications to not block until window becomes visible.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
'choose' only and 'full' offscreen-drawable w/ context
test01ChooseOnly exposes X11/GLX perf. enhancement of 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d:
PRE CHANGE:
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly
INIT START #0
Run: 0, count 50/50 raw:
choose 503/t 10.06/1
INIT END #0
INIT START #1
Run: 1, count 50/50 raw:
choose 384/t 7.68/1
INIT END #1
INIT START #2
Run: 2, count 50/50 raw:
choose 344/t 6.88/1
INIT END #2
POST CHANGE:
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly
INIT START #0
Run: 0, count 50/50 raw:
choose 49/t 0.98/1
INIT END #0
INIT START #1
Run: 1, count 50/50 raw:
choose 43/t 0.86/1
INIT END #1
INIT START #2
Run: 2, count 50/50 raw:
choose 38/t 0.76/1
INIT END #2
|
|
|
|
|
|
|
|
|
| |
Even though the test case itself cannot show the proper initialization time,
it can be used w/ an attached profiler i.e.
Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations:
- pre change: 1.708 ms
- post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
|
| |
|
|
|
|
|
|
|
|
| |
unified gl- and glx-extension strings.
- HashMap is more efficient than HashSet
- No need to use sub HashSet's .. we can use global HashMap.
'Loosing' duplicate GLX entries due to GL duplicates is acceptable.
|