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* Bug 1176: BCM VC IV: Refine clamping of window position and size at native ↵Sven Gothel2015-07-172-15/+29
| | | | | | | | | | | | | | | creation - Refines commit a566a1b5a2828b38f1a5c4dfb215ab9b03e7acaa - Issue clamping at 'canCreateNativeImpl()' instead of 'createNativeImpl()', allowing to define clamped position and size before utilizing these values at caller 'createNative()'. Otherwise a clamped position would cause to wait for the original position after 'createNativeImpl()'. This also allows to remove the positionChanged(..) / sizeChanged(..) calls in the native CreateWindow0() implementation.
* Bug 1176: BCM VC IV: Add window-position to window-relative mouse position ↵Sven Gothel2015-07-171-1/+1
| | | | in DisplayDriver.moveActivePointerIcon(..) call
* Bug 1176: Clamp window position and size to 0/0 and screen-size, avoiding ↵Sven Gothel2015-07-172-4/+63
| | | | | | | | | | | | | out-of screen window positions on BCM VC IV hardware Out of screen window positions on BCM VC IV hardware cause: - Misalignment of self-rendered mouse-pointer / window due to window-offset. - Artifacts when moving the mouse pointer partially out of screen. We still need to add the window position to rel. mouse-pointer position.
* PointShader: Use same precision for shared uniform in vertex- and fragment ↵Sven Gothel2015-07-163-4/+16
| | | | | | | | | shader On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise: error: precision mismatch between shaders for uniform (named mgl_PointParams[0]) error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
* openmax: fix compile errors (clang)Sven Gothel2015-07-162-1/+2
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* Bump oculusvr-sdk: Fix build for Windows/MingW64 (32bit target)Sven Gothel2015-07-161-0/+0
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* Oculusvr SDK: Bump oculusvr-sdk mingw64 fixes ; Drop unused files from library.Sven Gothel2015-07-152-7/+6
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* Bump OculusVR RIFT SDK to 0.5.0.1Sven Gothel2015-07-147-70/+131
| | | | State: Build clean on GNU/Linux and OSX
* add osx-java6 script: using separate rootrel.buildSven Gothel2015-07-132-2/+4
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* Use CompatibilityType.BACKWARD_COMPATIBLE_BINARY for 2.3.1 / Add ↵Sven Gothel2015-04-042-3/+8
| | | | EGL.KHRONOS_BOOLEAN_ENUM_FORCE_SIZE manually to avoid binary incompatibility
* TestVersionSemanticsNOUI: Fix expected compat result (inactive tests)Sven Gothel2015-04-031-4/+4
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* Bug 1153 - GLEmitter: Only dump extra comment if w/o enum-name or w/o extensionSven Gothel2015-04-011-7/+8
| | | | Since GlueGen handles enum typedef's properly, this relation to the enum-name is already printed.
* Bug 1153 - Adopt to ArrayHashSet change, don't use deprecated ctor (gluegen ↵Sven Gothel2015-04-018-14/+17
| | | | commit c156343fec33ceea7f238b9766a9f4985fb92687)
* TestVersionSemanticsNOUI: Add version tests: v221 -> v230 and v230 -> v23x (*)v2.3.1v2.3.1_winexeSven Gothel2015-03-273-4/+27
| | | | | | | | | | | | | | | | | (*) Version v230 -> v23x Violates the semantic versioning spec a bit, i.e. minor API change within 'com/jogamp/opengl/util/stereo/' ! 2/ 11: com.jogamp.opengl.util.stereo.StereoDevice.Config : Remove 1, Change 0, Deprecate 0, Add 0 4/ 11: com.jogamp.opengl.util.stereo.StereoDeviceFactory : Remove 1, Change 0, Deprecate 0, Add 4 6/ 11: com.jogamp.opengl.util.stereo.StereoDeviceRenderer : Remove 1, Change 0, Deprecate 0, Add 1 Class com.jogamp.opengl.util.stereo.StereoDevice.Config Removed Class , access public super synchronized Class com.jogamp.opengl.util.stereo.StereoDeviceFactory Removed Method createDevice, desc (ILcom/jogamp/opengl/util/stereo/StereoDevice$Config;Z)Lcom/jogamp/opengl/util/stereo/StereoDevice;, access abstract public Class com.jogamp.opengl.util.stereo.StereoDeviceRenderer Removed Method getSingleSurfaceSize, desc ()Lcom/jogamp/nativewindow/util/DimensionImmutable;, access abstract public
* Bug 1116: Add ShutdownHook for all factories and devices to ↵Sven Gothel2015-03-276-15/+133
| | | | StereoDeviceFactory using NativeWindowFactory
* Bug 1116: Oculus SDK 0.4.4: Add extra DK1 detection; Add call to ↵Sven Gothel2015-03-275-4/+42
| | | | | | | | | | | | | | ovr_Shutdown() and ovrHmd_Destroy(hmdDesc). Add extra DK1 detection - SDK 0.4.4 w/ DK1 (Linux): ovrHmd_Detect() returns zero! - In such case: Try creating one device, which works for DK1 on Linux Add call to ovr_Shutdown() and ovrHmd_Destroy(hmdDesc). - Add StereoDeviceFactory.shutdown() and call ovr_Shutdown() for in OVRStereoDeviceFactory.shutdown(). - Call ovrHmd_Destroy(hmdDesc) in OVRStereoDevice.dispose().
* StereoDeviceUtil: Only rotate if current mode doesn't match required ↵Sven Gothel2015-03-273-4/+13
| | | | | | rotation. Add verbosity. Allowing user to permanently rotate the device ..
* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Fix OSX buildSven Gothel2015-03-271-5/+27
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* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Part-3: New set of C-files, ↵Sven Gothel2015-03-2711-81/+95
| | | | | | adapt to new SDK API - Tested on Windows and working StereoDemo01 w/ DK2!
* Bug 1116 - Add OculusVR DK2 Support - Part-2 (DK1 and DK2 on DK2 SDK w/ Eye ↵Sven Gothel2015-03-268-96/+76
| | | | Tracker if available)
* Bug 1150 - Fix unit tests: Use same definition as in GLProfile for ↵Sven Gothel2015-03-262-2/+70
| | | | | | | | 'disableOpenGLARBContext', i.e. exclude OSX Also add 'TestGLProfileXXNEWTPost', run w/o any properties after TestGLProfile*NoARBCtx to be sure follow-up unit tests are tested under default conditions.
* GLContext glVersionString: Group all 'compat' flags to save space, add ES32 ↵Sven Gothel2015-03-261-3/+10
| | | | compatibility
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-2616-933/+1340
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1149 - Replacing PCPP w/ JCPP: Update HowToBuild.htmlSven Gothel2015-03-241-2/+8
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* Adapt to new JNI header location within GlueGen, completes commit ↵Sven Gothel2015-03-243-16/+22
| | | | | | 9fb45e70730198fa7be940c5b48dd5c59bf04b93 JNI header moved to GlueGen via commit 532b8df474976b474f0cf4eb2d93588ded2ad3fe
* Remove all JNI header, as they were unified in GlueGen commit ↵Sven Gothel2015-03-2414-2587/+0
| | | | 532b8df474976b474f0cf4eb2d93588ded2ad3fe
* Bug 1148 - OSX MonitorDevice: Use unique and native deviceID instead of indexSven Gothel2015-03-219-153/+160
| | | | | | | | | | | | | Adopt to bug 1147, commit 2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a. Using the native unique deviceID makes monitor identification more robust. This also allows us simplify displayID -> NSScreen-idx -> MonitorDevice into displayID -> MonitorDevice and to survive a primary monitor change.
* Bump oculusvr-sdk - Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 ↵Sven Gothel2015-03-211-0/+0
| | | | SDK w/o Eye Tracker)
* Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)Sven Gothel2015-03-2118-377/+761
| | | | | | | | | | | | | | | | | - DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
* Bug 1147 - Fix XRandR13 Usage: Rotate / Change-Mode, use unique CRTC/Mode ↵Sven Gothel2015-03-2018-232/+773
| | | | | | | | | | | | | | | | | | | | | ids, .. RandR 1.3 XRRSetCrtcConfig related: - X11RandR13 now sets the new screen size via XRRSetScreenSize(..) - X11RandR13 now propagates RRScreenChangeNotify events via XRRUpdateConfiguration(event). Hence reporting virtual desktop size now. - X11RandR13 now disables the CRTC before XRRSetCrtcConfig(..) to avoid invalid configuration (see spec)! RandR 1.3 General: - Uses unique id named instead of unstable index for modes and CRTC. This allows proper identification even for 'swizzled' devices.
* Fix API Doc: GLBufferObjectTracker / GLBufferStorageSven Gothel2015-03-122-12/+22
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* Resolve RenameJavaSymbol issues (GLUgl2 and CGL) using GLEmitter (-> ↵v2.3.0Sven Gothel2015-03-115-29/+16
| | | | | | | | | | | | | | | | DelegateImplementation) due to new GlueGen Semantics GlueGen would usually use the original native C method name for proc-address or direct call. GLEmitter however uses the renamed method name, assuming it is shorter and resulted from a 'RenameExtensionIntoCore' directive. GLUgl2 native usage was broken since 2.2.4 GLUgl2 and CGL use RenameJavaSymbol w/ the intention of delegation, hence resolve the issue using the new DelegateImplementation directive which preserves the original function name for the native call.
* Bug 1135: GLBufferObjectTracker for GL 4.5: Separate GL 4.5 DSA and ↵Sven Gothel2015-03-117-49/+193
| | | | | | | | | GL_EXT_direct_state_access We cannot subsume/rename even parts of GL_EXT_direct_state_access, since it is explcit stated in the spec that no assumption shall be made in regards compatibility and interaction. Hence we add both, GL 4.5 DSA and GL_EXT_direct_state_access.
* Bug 1135: Complete GLBufferObjectTracker for GL 4.5 using GlueGen's ↵Sven Gothel2015-03-1116-597/+230
| | | | | | | | | | | | DelegateImplementation/ReturnsOpaque (Bug 1144) Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144) allows us to drop manually C implementation stubs, while simply delegating into the renamed private generated variant using the manual stub. Completed glBufferStorage and glNamedBufferStorage for GL 4.4 while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access (only the single functions, otherwise extension is not compatible).
* Bug 1135: Bump [html] doc to include GL 4.5, ES 3.1 and EGL [ 1.0 .. 1.5 ]Sven Gothel2015-03-113-31/+35
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* Bug 1144: Adapt to GlueGen commit 405512e1c8a2e24834b0d057f0b020b4a0f4c25bSven Gothel2015-03-115-21/+42
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* MonitorDevice.toString: More brief 'options' ..Sven Gothel2015-03-091-1/+1
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* Bug 1142 - NEWT: Add support to retrieve the primary MonitorDeviceSven Gothel2015-03-0923-112/+282
| | | | | | | | | | | | | | | | | Support added for - Windows - X11 XRandR 1.3 - OSX Note: Our whole MonitorMode association handling is currently _not_ dynamic. - only on Windows we actually use native unique ID, which might not change (adapter and monitor idx) - On OSX and X11 we simply use indices, but if monitor setup changes - they refer to different instances. In case it is desired to cover dynamic monitor setup change, we need to address this issue in a new bug entry.
* TestScreenMode02aNEWT: Incr. wait period, for some reason one older test ↵Sven Gothel2015-03-091-1/+1
| | | | machine (Linux/Ubuntu) doesn't rotate screen reliably.
* Fix regression of commit 559ecad2a2387ba0aa34ce9e35ca8a2c5a31e655: ↵Sven Gothel2015-03-091-0/+1
| | | | IDX_MONITOR_DEVICE_VIEWPORT needed to be updated!
* Bug 1135 - (Re-)Include GL header for in generated native code, allowing ↵Sven Gothel2015-03-0943-118/+172
| | | | | | | | | | | | | | | | | | | | | 'ProcAddrTypedef' validation Include GL header for in generated native code, since we need the public 'ProcAddrTypedef' to be validated against the GlueGen generated variant by the c-compiler. The 'ProcAddrTypedef' validation semantic has been introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37. Originally the GL header were always included, however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae removed the inclusion to simplify handling GL extension collisions mitigated via gl*-supplement.h. The latter produces 'redefine' errors via c-compiler. The 'redefine' issue above is resolved by conditional code (#ifdef __GLUEGEN__ ..) in glext-supplement.h.
* Bug 1134 - Use ASTLocationTag in LoggingSven Gothel2015-03-082-6/+6
| | | | Adapt to GlueGen commit da909f84dc8421052c92491baa7dd90e1c78dc8f
* Merge remote-tracking branch 'origin/master'Sven Gothel2015-03-061-0/+101
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| * Merge pull request #86 from android-native-libraries/masterSven Gothel2015-02-141-0/+101
| |\ | | | | | | adding support for Android x86 platforms
| | * added support for Android x86 platformsXavier Hallade2015-01-081-0/+101
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* | | Bump to oculusvr-sdk cleanupSven Gothel2015-03-061-0/+0
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* | | Bug 1135 - Cleanup: Class ownership change of static GL enumeratesSven Gothel2015-03-0612-58/+56
| | | | | | | | | | | | GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
* | | Bug 1135 - Cleanup: Fix native code WarningSven Gothel2015-03-068-14/+41
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* | | Bug 1135 - GL/GLContext: Add isGLES31Compatible()Sven Gothel2015-03-064-17/+80
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* | | Bug 1135 - Cleanup: Remove GL_NV_vertex_array_range extension support in ↵Sven Gothel2015-03-066-88/+4
| | | | | | | | | | | | GLContext