| Commit message (Collapse) | Author | Age | Files | Lines |
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Note: Two subsequent commit will add some required change in the
native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-)
The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application
running on iOS.
Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'.
Tested on ipad 11'inch arm64 and x86_64 simulation:
- Using GearsES2 demo
- PixelScale 1f, 2f and 0f - last two using max pixel scale
- Touch w/ GearsES2 works:
-- 1 finger rotate
-- 2 finger drag
-- 2 finger pinch-zoom gesture detection
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- IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale*
- WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..)
will only update the maxPixelScale, as actual user pixelSize change should not be triggered here.
A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor)
should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
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Adding the missing JogAmp copyright tag on certain files.
Currently in debate whether 'JogAmp Community' is a legal Copyright tag in the first place,
we might need to add (or replace it with) my authorship.
However, as authorship is well documented via the git repository,
this should be no real world issue.
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and not int[], this avoid copying in case given pNames are normalized.
This is benecifical for X11, Windows and the upcoming iOS touch/pointer support.
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java.part.test.all was erroneously removed, redefined.
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Notable bug as mentioned before:
The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
This workaround re-binds the used color renderbuffer for EAGLLayer presentation
at the end of the FBO drawable instantiation.
FBO DEPTH buffer works now as demonstrated w/ GearsES2.
We have to issue one more test now, using a demo using an FBO itself.
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Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked
its path using a context global EGLLayer instance attachement.
The hack was good for the first demo, however, it forbid using
other FBObjects etc on the way.
Properly specifying FBObject.Attachment.StorageDefinition,
allowing the user to inject code for selected FBO attachements
to define their storage. This might be useful for different
platforms as well - however, it is OS agnostic and instance specific now.
In this sense, GLFBODrawableImpl, hosting FBObject,
has a more specific instance of FBObject.Attachment.StorageDefinition
for color-renderbuffer. It is passed along newly created color renderbuffer.
GLDrawableFactoryImpl.createGLDrawable uses a derived interface,
OnscreenFBOColorbufferStorageDefinition which is defined in
IOSEAGLDrawableFactory and return by its getter.
GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again.
Bottom line is, as more platforms will be added, these semi-public interfaces
have to adapt to suit them all ..
All this due to iOS architecture for 'onscreen rendering' using a FBO
which shares its color renderbuffer storage with the EAGLLayer,
associated with the UIView. A bit weird maybe in first sight,
but efficient for creating cheap hardware design ;-)
Only criticism here is that Apple didn't bother using EGL and an extension.
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using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
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alphaRequested + add appropriate API doc
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dimensions)
Christian reported this bug and described multiple pathways.
This change usese the following:
- access to getClientAreaInPixels w/ fallback of
- DPIUtil.autoScaleUp(getClientArea())
I hardly have tested this on Linux/GTK, even though I use a High DPI monitor,
maybe just because of it and Eclipse _poor_ state of proper UI presentation.
Christian: Please test this .. if buggy, reopen quick for release 2.4.0
SWT/GTK High-DPI is a PIA:
- GDK_SCALE renders offscreen and scales the image (wow & ugly)
- GDK_DPI_SCALE works at least on the fonts properly
- swt.autoScale is pretty much like: What will be scaled?
It scales some icons in Eclipse, not fonts and result in Eclipse
looks horrible.
Maybe I just made this patch to vent about this poor state of things.
Notable: KDE looks great and uses DPI, firefox some GDK_DPI_SCALE equivalent (OK)
One also wonders why there is only a single scale dimension, where DPI differs x/y!
But enough of my rant :)
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Most fixed, some marked as FIXME left still ..
Also fixed AWTRoboUtil regression of last commit(s), where AWTRobotUtil.addClosingListener(..)
called to itself causing a StackOverflowError.
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SWT unit tests must wait while issuing 'display.readAndDispatch()'
so essential event dispatching won't get blocked.
Previous AWTRobotUtil cleanup and these patches ensure proper lifecycle checks.
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closeWindow, etc ..
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waitForRealized(..)
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TestUtil
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reparenting!
Bug 1362 fix or workaround: Seems SWT/GTK3 at least performs lazy initialization
Minimal action required: setBackground of the parent canvas before reparenting!
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space in canvas ONCE before reparenting!
Bug 1362 fix or workaround: Seems GTK3 at least performs lazy initialization
Minimal action required: setBackground + fillRectangle of some space in canvas ONCE before reparenting!
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Canvas PAINT!
This commit shows the very little change set required to allow working on SWT >= 4.10 + GTK3,
i.e. adding the PAINT listener to Canvas and letting it paint.
Almost too ridiculous? I stumbled over it by creating this test in the first place
when copying the 01 test -> 02 and adding the native parenting.
Possible explanation: The parent Canvas may need to paint once at least due to some
lazy initialization within SWT or GTK3?!
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issues
TestSWTAccessor01: Simply tests SWTAccessor's returned native window handle. Works on SWT + GTK2 and SWT + GTK3.
TestSWTAccessor02NewtGLWindow: Uses same returned native window handle and tests a GLWindow.reparentWindow(..) operation
all rolled out and implemented here ad-hock (comparable to NewtCanvasSWT).
This shall allow simplified debugging.
Testing:
- SWT + GTK2: Works
- SWT + GTK3: Bug reproduced
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TARGET_PLATFORM_SYSROOT (android)
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isAndroid
We intend to attach a non-matching swt.jar for these build nodes,
to at least pass the javac pass w/o testing on those platforms.
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4.3 is still working w/ GTK2
4.11 is not working as described by Wade
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https://download.eclipse.org/eclipse/downloads/drops4/R-4.11-201903070500/
This binary make/lib drop is only required for build and unit tests.
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WindowDriver.createWindow0(..)
OSX 10.14.3 Mojave issues a WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future.
The complaint about NativeWindow (NW)'s OSXUtil.CreateNSWindow0(..)
might be valid, which does create a NS Window instance w/ NSView and framebuffer initialized.
However, the complaint about NEWT's WindowDriver.createWindow0(..)
is not, since the initialization incl framebuffer happened later
on the main thread.
Regardless, encapsulated both construction fully to run on the Main-Thread.
+++
Originally the Main-Thread design spec was like:
Must run on Main-Thread when or after making visible.
Oh well.
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2.4.0
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for System related Operations
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Since Java8 (or even earlier), JRE on OSX uses *.dylib native library suffix
instead of *.jnilib when automatically searching and loading them.
This is not easily being recognized by JogAmp, since we explicitly name
the native libraries with full path when testing with our TempJarCache.
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I got access to a touchscreen laptop w/ Debian 9, hence I could fix and test the implementation.
X11 DisplayDriver.java:
- Store and pass through xi_opcode of XI extension, queried at initialization stage
X11Window.c Fixes:
- Initialize JavaWindow's xiTouchCoords[].id w/ -1, as required to track the pointer
- Pass through xi_opcode as stored in X11 DisplayDriver
X11Display.c Fixes:
- sendTouchScreenEvent: Throw RuntimeException if 0 > actionId (Internal Error: based on xiTouchCoords[].id tracking)
- DispatchMessages's windowPointer determination:
-- Query potenial XI Event first: IF XI Event, must use XIDeviceEvent's event Window
-- Only IF not an XI Event, we can use evt.xany.window as the event window
- DispatchMessages's XI Event Handling:
-- Always break deviceid search loop if id found, preserving index and time spend
Works on my Debian 9 device, tested w/ com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT:
- One pointer (finger) press, drag and release (click)
- PinchToZoomGesture works
- DoubleTabScrollGesture works
+++
Potential Issues:
JavaWindow's xiTouchCoords[].id accuracy is crucial to pointer tracking
during XI_TouchBegin -> XI_TouchUpdate -> XI_TouchEnd.
In the normal course of action:
- XI_TouchBegin sets the id, assuming it is yet set
- XI_TouchUpdate assumes it is set
- XI_TouchEnd clears the id, assuming it is set
This field in the JavaWindow array only gets reset to -1 once at native window
creation. We may need to figure out when to reset this field to -1.
If the XI_TouchEnd events would get lost for whatever reason,
the above tracking state would be broken.
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Minimum supported Debian version is now Debian 9 or Stretch to minimize maintenance.
Note: No other GNU/Linux version has been validated so far.
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Fix overlay/underlay position mismatch in X11UnderlayTracker (bug 1315)
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enabled
With the overscan enabled by the Raspberry Pi firmware, which seems to be the default for some attached displays, the underlayWindow size will be e.g. 1888x1048 (retrieved from X11), whereas the overlayWindow size remains at 1920x1080 (retrieved from the Broadcom VC IV implementation). This causes the overlay window to be visually offset by a few pixels. Correct this by applying an offset when the two don't match. (Both displays are assumed to have the same center.)
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