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* GLSL core fixes - texture2D and varying/attributes/.. preprocessingSven Gothel2013-07-172-1/+14
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* TestBug722GLContextDrawableSwitchNewt2AWT: Test n/a if JAWT requires ↵Sven Gothel2013-07-171-1/+9
| | | | offscreen, i.e. no on- offscreen switch possible.
* Use MaxFixedFunc(..) GLProfile if pbuffer or GL2-compat is required.Sven Gothel2013-07-175-8/+8
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* More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is ↵Sven Gothel2013-07-174-3/+6
| | | | deprecated in 130 and removed in 150.
* X11GLXContext: Remove redundant manual aliasing of ext. names in ↵Sven Gothel2013-07-171-10/+0
| | | | isExtensionAvailable() - impl. uses a mapping.
* Fix OSX GL-core lack of pbuffer: GLDrawableFactory.canCreateGLPbuffer(..) ↵Sven Gothel2013-07-1716-70/+79
| | | | | | add GLProfile argument, similar to canCreateFBO(..) In case a compatible non-core profile is requests, canCreateGLPbuffer(..) returns false on OSX.
* Texture: Fix 'premultiply alpha' semantics in API doc description. Texture ↵Sven Gothel2013-07-171-9/+14
| | | | class does _nor_ premultiply RGBA image data by default!
* Fix GLContext.isGLES3CompatAvailable(..) API doc and reorder query (from ↵Sven Gothel2013-07-161-4/+4
| | | | commit 1a20ef3aa1dc9acedd7da0475ee19d4c40b18498)
* Redefine: isGLES3Compatible() and isGL4ES3(), i.e. allow GL4ES3 usage in ↵Sven Gothel2013-07-166-64/+224
| | | | | | | | | case proper ES3_compat is given. isGLES3Compatible() and isGL4ES3() of GLBase _and_ GLContext includes [ GL >= 4.3, GL >= 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]. Tested GL 'aliasing' w/ TestGLProfile01NEWT, i.e. isGL*() and getGL*().
* Fix FFMPEGMediaPlayer: Only use RED for GL3ES3 profiles, otherwise stick w/ ↵Sven Gothel2013-07-162-3/+9
| | | | | | ALPHA (regression of e92e561df9673ce77783d6fa3815a942a39a53c0) GLES2 does not and GL2 may not support RED!
* Tests: Cleanup for GL core usage p2 - (Proper GLSL version number)Sven Gothel2013-07-166-23/+23
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* Tests: Cleanup for GL core usage (Skip texture enable/disable, proper GLSL ↵Sven Gothel2013-07-1615-128/+155
| | | | version number, use VBO only, ...)
* GPUUISceneGLListener0A: Rotate on vertical scroll ..Sven Gothel2013-07-161-1/+1
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* FFMPEGMediaPlayer: Use GL_RED instead of deprecated GL_ALPHA, otherwise ↵Sven Gothel2013-07-161-6/+6
| | | | won't work w/ core >= GL3 profiles
* Texture: Skip glEnable/glDisable TEXTURE target if using a core context!Sven Gothel2013-07-161-12/+14
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* GLProfile: Abstract profile to impl. mapping, i.e. GL2ES2 -> GL3, favors ↵Sven Gothel2013-07-161-26/+20
| | | | core profile now - no more OSX exception!
* GL*: Expose isGL*Core(); GLContext: isGL*() API doc cleanup - align queries.Sven Gothel2013-07-166-10/+109
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* Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); ↵Sven Gothel2013-07-1613-80/+329
| | | | | | | | | | | | | | | | | | | BuildComposablePipeline: Unify GL identify methods - Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..) The Trace/Debug generated pipelines consume quite some space and only the actual GL*Impl pipeline is actually required. To make this work, we have to identify the GL type via it's downstream instance to implement isGL*() and getGL*() methods, see below! Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2. BuildComposablePipeline: Unify GL identify methods As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods. Custom types, like FixedFuncImpl may choose to be identified by their class inheritance, by passing command-line argument 'gl_identity_by_assignable_class'.
* Fix PointsDemoES1: No zero point size allowedSven Gothel2013-07-161-1/+1
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* WWW: Resize insparia pngSven Gothel2013-07-163-1/+1
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* WWW: Add JaamSim; Use local VolumeViewer pngSven Gothel2013-07-163-24/+32
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* Fix value range of CTX_* options bits, regression of commit ↵Sven Gothel2013-07-151-7/+10
| | | | 3a0d7703da32e9a5ddf08a334f18588a78038d88
* Fix BuildComposablePipeline's isGL*/getGL* ; GLBase: ↵Sven Gothel2013-07-157-60/+228
| | | | | | | | | | | | | | | | getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO(). - Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880) - GLBase: getDownstreamGL()/getRootGL() Allows user traversing through pipelined GL instances. Also added getRootGL() to GLContext. - GLContext.isGL* added proper API doc.: We test the actual context, not the profile. - GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO() - Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3. - Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
* Fix regressions of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88: Avoid ↵Sven Gothel2013-07-154-4/+26
| | | | CPP redefinitions
* StringBuffer -> StringBuilderSven Gothel2013-07-159-15/+15
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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-15110-15599/+18279
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* TestMainVersionGLWindowNEWT: Add 'manual' version get/print for verification.Sven Gothel2013-07-102-2/+8
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* TestGLWindows02NEWTAnimated: Give animator a chance to become paused after ↵Sven Gothel2013-07-102-2/+9
| | | | pulling GLAD from it.
* junit.run.newt.awt: Exclude SWTSven Gothel2013-07-101-0/+1
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* TestScreenMode00cNEWT: Enable testing of UITestCase.resetXRandRIfX11() only ↵Sven Gothel2013-07-101-1/+3
| | | | in manual mode.
* UITestCase.resetXRandRIfX11(): Iterate through all outputs and sets the ↵Sven Gothel2013-07-094-24/+169
| | | | | | preferred mode and normal rotation using RandR 1.3 .. using commandline processing w/ 'xrandr'
* PNGJ: Bump to git sha1 a0b1101ba2d37de39428ed55c8189502e24a3125 of ↵Sven Gothel2013-07-094-1338/+1440
| | | | | | https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947 Missed rejected patches ..
* Refine 95ffc6f73b460a24e8f117060de1d80ec85e4c25: Reset X11 XRandR only for ↵Sven Gothel2013-07-0910-1/+17
| | | | MonitorMode test cases reducing impact.
* NEWT MonitorMode test cases: Add X11 XRandR commandline reset to ↵Sven Gothel2013-07-096-4/+280
| | | | | | | | UITestCase's AfterClass if available (X11). In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11. Unit Test: TestScreenMode00cNEWT
* NEWT EDTUtil: Exposed weakness of EDTUtil usage due to usage of ↵Sven Gothel2013-07-0928-294/+434
| | | | | | | | | | | | | | | | | | | | | WeakReference, i.e. higher retention of Display instances. - WeakReference Change 99479bf3197cde8e89c5b499d135417863d521c7 - Refines commits: feb352145af1643a57eaae99c0342e6f5e0f2a2e dec4b02fe4b93028c85de6a56b6af79601042d6e 433e3914324b90c910b018bb7d9d80e814c67123 Reviews EDTUtil API and usage: - less confusing / more determined EDTUtil API - EDTUtil's thread shall only be reset and started when required (-> lazy) - EDTUtil's instance in Display shall be handled thread safe w/o extra blocking - EDTUtil's implementations (Default, SWT and AWT) shall be aligned / similar as much as possible Further note: SWT's EDTUtil (NewtCanvasSWT) shall not use a reused Display instance due to it's custom SWTEDTUtil. We may need to disable the ref. cache if custom EDTUtil (setEDTUtil) is intended (used).
* Fix SWTEDTUtil regression caused by ↵Sven Gothel2013-07-056-42/+70
| | | | | | | | | | | | dec4b02fe4b93028c85de6a56b6af79601042d6e, ensuring EDT is running for reused Display instances. Refine EDTUtil semantics of: - reset() - waitUntilStopped() AWTEDTUtil/SWTEDTUtil: Properly signal !running when shutdown SWTEDTUtil: Take SWT isDisposed() into account.
* NEWT Display.create: If reusing an existing instance, ensure EDT is running!Sven Gothel2013-07-053-9/+25
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* Fix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer ↵Sven Gothel2013-07-052-2/+115
| | | | | | | | | | | | | | | | | usage to NIO only. Code snippet for PointerBuffer usage: Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
* Fix Bug 763 and Bug 764: Proper GL gluegen for glCreateShaderProgramv and ↵Sven Gothel2013-07-051-4/+18
| | | | | | | | | | | | | | | | GL3's glDraw*Elements*. glCreateShaderProgramv: Param idx 2 should be String[] All following draw commands are buffer object types, i.e. shall accept memory buffer reference (VBO/VAO/..): +BufferObjectKind Element glDrawElementsBaseVertex +BufferObjectKind Element glDrawElementsInstanced +BufferObjectKind Element glDrawElementsInstancedBaseInstance +BufferObjectKind Element glDrawElementsInstancedBaseVertex +BufferObjectKind Element glDrawElementsInstancedBaseVertexBaseInstance BufferObjectKind Element glDrawRangeElements +BufferObjectKind Element glDrawRangeElementsBaseVertex
* Workaround NVidia driver 325.8 returning 4.3-compat for any compat request, ↵Sven Gothel2013-07-051-3/+10
| | | | | | i.e. allowing 4.3 and 4.4 for GL version validation. 4.4 b/c it may come up soon.
* TestScreenMode*: Stop animator before destroying window - be nice.Sven Gothel2013-07-052-0/+4
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* GLWindow.shutdownRenderingAction: If on anim thread, simply stop ourselves ↵Sven Gothel2013-07-051-10/+15
| | | | (non-blocking)
* TestScreenMode02bNEWT: Don't assert/wait for Screen shutdown if mode change ↵Sven Gothel2013-07-051-1/+0
| | | | already failed
* NEWT WindowImpl: Add little GCed / windowList-size stats at addWindow2ListSven Gothel2013-07-041-1/+5
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* DefaultEDTUtil: If EDT is not started and task is null and wait intended, ↵Sven Gothel2013-07-041-1/+4
| | | | use nullTask ensuring to wait until EDT started.
* Fix NPE - Regression of commit 99479bf3197cde8e89c5b499d135417863d521c7Sven Gothel2013-07-041-1/+3
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* NEWT: Using WeakReferences for global cache of Display, Screen and Window ↵Sven Gothel2013-07-047-86/+169
| | | | | | | | | | | | | instances; Removing ref. at API destroy() is wrong ; Allow GC to clear .. - Removing ref. at API destroy() is wrong - Since all instances can be recreated, removing ref at destroy() is simply wrong. - Keep weak references until GC collects, i.e. user does not claim them anymore. - Safe for Display, since it holds it's EDT thread. - Window/Screen .. if user abandons reference .. nothing we can do here. - Allow GC to clear .. No need to hold ref loonger than user.
* TestDisplayLifecycle02NEWT: Renable testDisplayCreate02 (my fault)Sven Gothel2013-07-041-1/+1
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* TestDisplayLifecycle02NEWT: Ensure window/screen has been destroyed before ↵Sven Gothel2013-07-041-3/+19
| | | | validating active count.
* TestScreenMode*: At destruction, properly wait until Window and Screen ↵Sven Gothel2013-07-046-14/+30
| | | | (after mode change) has been destroyed - avoiding conflicts w/ other tests (off thread destruction)