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* TestRedSquareES2NEWT: CleanupSven Gothel2013-06-131-8/+11
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* TestX11DefaultDisplay: Validate the chosen default device, test only one ↵Sven Gothel2013-06-132-79/+67
| | | | GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4
* Merge pull request #66 from neothemachine/masterSven Gothel2013-06-132-1/+160
|\ | | | | Add nativewindow.x11.display.default system property handling
| * added unit test for nativewindow.x11.display.default system propertyMaik Riechert2013-06-131-0/+158
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| * Support specifying the X11 default display with a system propertyMaik Riechert2013-06-131-1/+2
|/ | | | | | | | | Usually, the environment variable DISPLAY is used to define the default display under X11. There are cases where the default display has to be defined or overridden programmatically. For those cases, the new system property nativewindow.x11.display.default can be used (as environment variables can't be changed in Java). Its semantics are identical to the DISPLAY environment variable.
* Fix my sloppy commit f50caa5241b5eef286e8c10b74b5297e5821da2b: Didn't intend ↵Sven Gothel2013-06-121-2/+2
| | | | to take out the commented out 'final', but to enable the qualifier. Duh! Thank's to Harvey (again) for catching my odd work!
* Bug 733: Refine Test case: warp-random at display, and warp-center at ↵Sven Gothel2013-06-121-9/+64
| | | | mouse-leave.
* Adds a unit test for GLWindow.warpPointer(int,int)Julien Gouesse2013-06-121-0/+116
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* VectorUtil, Quaternion: Use 'final' qualifier if possibleSven Gothel2013-06-122-53/+53
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* Merge remote-tracking branch 'remotes/hharrison/pr743'Sven Gothel2013-06-121-204/+239
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| * Quaternion.java : fixed not clear assignmentPetr Skramovsky2013-06-051-2/+3
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| * new method for vector multiplication, new copy constructorPetr Skramovsky2013-06-051-0/+28
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| * fixed isIdentity method, deprecated isEmpty method (quaternion doesn't have ↵Petr Skramovsky2013-06-051-13/+39
| | | | | | | | such a property + method do same thing as isIdentity), new setIdentity method, default constructor sets this quaternion to identity, new fromAxis method/costructor
| * removed unnecessary castings, removed unnecessary methods for vector ↵Petr Skramovsky2013-06-051-58/+11
| | | | | | | | operations changed to VectorUtil instead
| * reformatted to same stylePetr Skramovsky2013-06-051-180/+207
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* | Fix Bug 750: Leaked X11 ColorMap for each created X11 Window in NativeWindow ↵Sven Gothel2013-06-122-0/+14
| | | | | | | | | | | | | | (dummy) and NEWT Free the colormap at WindowDestroy, which we have created at WindowCreate w/ AllocNone. Due to the fact we used 'AllocNone' the leak is minimal though ..
* | FontConstructor: Hide the exposed strings and add them in class API doc to ↵Sven Gothel2013-06-121-2/+10
| | | | | | | | | | | | | | | | minimize footprint. Review of Harvey. Since accessing the static final exposed strings would trigger static initialization, setting the properties this way would not work anyways (if not inlined ..). Well.
* | GLContext: Make 'deviceVersion' fields final. Reviewed by Harvey.Sven Gothel2013-06-121-2/+2
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* | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-1110-52/+57
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* | HowTo Build: Ubuntu -> DebianSven Gothel2013-06-091-1/+1
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* | Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-093-13/+139
| | | | | | | | | | | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* | FloatUtil: Add in-place multMatrixf (since we mult line by line, we can ↵Sven Gothel2013-06-091-0/+51
| | | | | | | | multiply in place). Will be used by PMVMatrix.
* | Adapt to Gluegen's IOUtil change commit b98825eb7cfb61aead4a7dff57471cd2d2c26823Sven Gothel2013-06-091-2/+2
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* | Bug 747: Allow usage of IdentityHashMap w/ keys: ↵Sven Gothel2013-06-093-16/+31
| | | | | | | | | | | | AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey() .. both value classes unique, long lived and rare.
* | ScreenMode Unit Tests: Add wait for screen destroy (off-thread)Sven Gothel2013-06-094-1/+12
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* | Unit Tests: Group *math* tests in own test packageSven Gothel2013-06-096-11/+14
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* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-317-57/+133
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* Complete/Fix GLVersionNumber (81afec4e963ac4372dc2b604d6f91237b81ee6f2): Set ↵Sven Gothel2013-05-312-10/+35
| | | | | | 'valid' flag, always set major/minor and strEnd. Also: Add negative tests to unit test.
* GLVersionNumber: Fix vendor version parser; Adapt to GlueGen commit ↵Sven Gothel2013-05-314-88/+226
| | | | | | | | | | | | | | | 959d6d83ec26152343d538287c02eeebf0dcf238 Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238: - Use only RegExp and cache default (no wrapped whitespace tokenizer) - String match: Store end-of-match and flag defined components. - Remove manual parsing, utilize VersionNumber - No need to look further for 'updated' GL version, (probably the vendor version), since we utilize the ARB version number as set at creation. Fix vendor version parser: - Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version) - Loop through remaining string until a valid version number w/ major.minor has been found
* Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ↵Sven Gothel2013-05-188-13/+13
| | | | | | | | | | varying in/out mapping is different in vertex/fragment shader! Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
* Unit Test: Remove unused importSven Gothel2013-05-181-1/+0
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* Fix Unit Tests Exclusion " if( !GLProfile.isAvailable(GLProfile.GL*) ) { .. ↵Sven Gothel2013-05-187-0/+10
| | | | } ": Add missing return statement to abort test.
* Fix Bug 736: Add GL.GL_UNSIGNED_INT and GL2ES2.GL_INT case in ↵Petr Skramovsky2013-05-171-0/+2
| | | | GLArrayDataWrapper.getBufferClass()
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-173-19/+13
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall ↵Sven Gothel2013-05-172-2/+4
| | | | not throw an exception -> avoid calling useProgram(.., false).
* GLSL version determination: Use static GLSL version mapping in case of GLES ↵Sven Gothel2013-05-171-1/+1
| | | | - Mesa 9.1* fails otherwise since it supports ES3/300 which is returned.
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-1725-213/+141
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-1718-71/+304
| | | | Spec [1.30 - 1.40].
* NEWT: MouseEvent Ctor: Use proper float[] rotationXYZ and float ↵Sven Gothel2013-05-166-37/+59
| | | | rotationScale arguments.
* Fix Bug 723: Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> ↵Sven Gothel2013-05-168-85/+88
| | | | | | | | | | | | | | | | key-codes; Respect numpad printable keys; Use keySym for numpad if possible. - KeyEvent keyCode/keySym values re-ordered! - Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> key-codes. Numpad cursor keys are not supported on some platforms (Windows), or not configured on most X11 configurations. - Respect numpad printable keys, i.e. don't treat them as non-printable. - Use keySym for numpad if possible. Numpad keys require modifiers, hence X11 and Windows shall return keySym.
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-095-45/+107
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Fix NEWT MultiMonitor Regression: Use case w/o attached monitor, and NPE ↵Sven Gothel2013-05-093-12/+27
| | | | | | | | | (Cache) in ScreenImpl.getVirtualMonitorDevice(..). W/ RandR13, we can have a case of an Output/CRT w/o valid modes, indicating a switched off or detached monitor. ScreenImpl.getVirtualMonitorDevice(..) requires a Cache .. due to MonitorModeProps.streamInMonitorDevice(..)
* Fix regression of commit 0a7bf77b8c0765f8a53dc72a8edab8e0496938ff - ↵Sven Gothel2013-05-082-4/+4
| | | | | | | GLReadBufferUtil's GLPixelBuffer* usage. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots: <http://jogamp.org/files/screenshots/gljpanels-singlebuffer/>
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-0817-332/+796
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* GLBuffers: Extract common methods: bytesPerPixel(..) and componentCount(.). ↵Sven Gothel2013-05-081-69/+163
| | | | Better namings for vars, i.e. compCount, .. etc
* Add TestGearsGLJPanelAWT, i.e. multiple JPanels w/ GLJPanel running GearsES2 ↵Sven Gothel2013-05-0813-33/+392
| | | | | | in their own color. Note: JComponent will introduce flickering if using opaque rendering mode!
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-086-28/+323
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* GLX: Put native ByteBuffer to native-order in 'glXGetVisualFromFBConfig' and ↵Sven Gothel2013-05-071-9/+5
| | | | minor edits (final, same 'nativeOrder()' call style)
* Minor: Typo/Syntax in GLRendererQuirksSven Gothel2013-05-071-1/+1
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* NEWT MonitorMode: Refine 081177f2433be50e3b5d46385c2f0f3f96311ed8: Reduce ↵Sven Gothel2013-05-071-1/+1
| | | | EDT roundtrip when resize/positioning on MonitorMode changed ..