| Commit message (Collapse) | Author | Age | Files | Lines |
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lower-case UTF-16 character.
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defined keyCode [and keyChar]; VK_KEYBOARD_INVISIBLE -> isActionKey
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clear we need to enqeue the events
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dead-keys (zero keyChar); For 'unshifted' keySym's also unmask Ctrl and Mod* states
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OSX JNI attachments to save time since detachment is skipped.
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dependent and UTF-16 keyChar value
On X11, the layout dependent keySym was not delivered [1],
as well as the UTF-8 to UTF-16 translation was missing [2].
[1] is solved using XLookupString w/o ShiftMask
[2] is solved using JNI's NewStringUTF, which takes UTF-8.
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which were added to spec post release.
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Windows and OSX
- X11: Memorize pressed Alt_R to decide which 'alt' has to be used for non key modifier fetching
- Windows: Only use GetKeyState(..) and compare the US vkey, since int. kbd layout use reduced scancode
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commit 85338858f5c58694fa88e77df1386d0556887944
Commit replaced enqueueMouseEventID w/ sendMouseEventID, while not removing the 'jboolean wait' argument.
This also lead to staying in DRAGGED mode when mouse left the window.
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JogampRuntimeException at *DrawableFactory* instantiation trial
In case EGL is not completly installed, EGLDisplayUtil.eglGetDisplayAndInitialize(..)
will throw a GLExeception which was not catched in GLDrawableFactory.
The latter only catched JogampRuntimeException caused by ReflectionUtil due to n/a classes,
but the actual initialization code is capable to throw others.
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This especially impacts (fixes) Mac OSX.
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disposed/removed, due to offscreen/onscreen transition
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when attaching NEWT Child to avoid false CALayer position.
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Main-Thread
Previous code created, set and unset the root CALayer on the current thread,
which lead to a very delayed destruction of the root CALayer w/.
With Java7 this lead to a possible resource starvation in certain situations,
since Java7 uses an CAOpenGLLayer.
Similar w/ f354fb204d8973453c538dda78a2c82c87be61dc,
creation, set and unset is operated on main-thread.
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otherwise no rendering result might be visible w/o Animator
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SurfaceUpdateListener to NEWT Window when it gets attached/detached.
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Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>,
author 'notmasteryet' <async.processingjs at yahoo.com>.
Ported to Java.
Enhancements:
* InputStream instead of memory buffer
* User provided memory handler
* Fixed JPEG Component ID/Index mapping
* Color space conversion (YCCK, CMYK -> RGB)
* More error tolerant
+++
Features:
JOGL AWT
RGB ok ok
YCCK ok Exception
CMYK ok Exception
YUV Store ok n/a
Need Y-Flip no yes
+++
Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT
JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l
JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l
AWT..... Loops 100, dt 2144 ms, 21.44 ms/l
File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg
Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38)
.++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
libEGL warning: DRI2: failed to authenticate
0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l
0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l
0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
AWT..... Loops 100, dt 2144 ms, 21.44 ms/l
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
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only onStop() declares invisible status. onPause() could imply other non fullscreen activity on top.
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a3f2ef50ad33c58a240a17fcf03e415d772207c3, etc; Fix NewtVersion, NativeWindowVersion and NewtVersionActivityLauncher
NewtVersion, NativeWindowVersion: Also search for extension javax.media.opengl (all packaging)
NewtVersionActivityLauncher: Use new launcher URI
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(memory and killSelf)
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w/ initialized states (App process is killed for memory exhaustion etc)
.. even though I was not able to reproduce this case, it will not harm.
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SharedResourceRunner.Impl.createSharedResource(..): isGLXAvailableOnServer(..) call redundant since checked upfront at isDeviceSupported(..)
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thread, allowing a more gracefull detection of n/a GLX on X11
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waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
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- Part 2
Multiple tests on different devices disclosed that:
- 1 of 2 pointers get disconnected every now and then ..
-> Shall tolerate this case
- dist-delta within gesture may shrink below doubleTouchSlope
-> Remove constraint after gesture detection
- Always validate pointer-id
GearsES2
- Works quite stable on several devices now
- Moved soft-keyboad show to 4-pointer pressed >= 0.7f pressure
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getRotationScale(), refinement of commit 18cb57246372eda72c25a5cd9a69a873bdf09489
Turns out the 'wheel' semantics are not generic enough and confining rotation values
to one axis only satisfies the traditional mouse wheel.
Widen the definition of 'rotation' and delivering 3-axis if supported.
On NEWT/Android, we deliver the 2-axis for example, allowing to rotate around both
or scrolling using both directions (-> GearsES2).
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Detection/Processing of 2-Finger-Scroll Gesture ; GearsES2: Add NEWT based 'zoom' gesture detection.
- Fix Delivery of MultiTouch PRESSED/RELEASE
Adopting MouseEvent changes of commit 18cb57246372eda72c25a5cd9a69a873bdf09489
- Fix Detection/Processing of 2-Finger-Scroll Gesture
Dropping utilization of Android's GestureDetector and implementing our own,
which turns out to simplify keeping track of states.
Our gesture detection works well w/ user NEWT based gesture detection (-> See GearsES2 zoom and rotate),
using following criteria related to Android parameter:
- ScaledDoubleTapSlop:
- Max 2 finger distance
- ScaledTouchSlop:
- Min. movement w/ 2 pointer withing ScaledDoubleTapSlop starting 'scroll' mode
- Max. change of finger distance in respect to initiating 2-finger distance (2x ScaledTouchSlop)
- Max. distance growth in respect to initiating 2-finger distance.
- GearsES2: Add NEWT based 'zoom' gesture detection.
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pointer Index; Add PointerType[PointerClass]; Add 'wheelScale' Attribute;
- Refine MultiTouch Event Spec regarding associated 'action' pointer Index
In case an instance represents multi-touch events, i.e. {@link #getPointerCount()} is > 1,
the first data element represents the pointer which triggered the action if individual to one pointer.
For example {@link #getX(int) e.getX(0)} at {@link #EVENT_MOUSE_PRESSED} returns the data of the pressed pointer, etc.
- Add PointerType[PointerClass]
This allows applications to identify the type and it's class [On-/Offscreen]
helping to interpret semantics, e.g. wheel-rotate and new wheel-scale
- Add 'wheelScale' Attribute
Returns the scale used to determine the {@link #getWheelRotation() wheel rotation},
which semantics depends on the {@link #getPointerType() pointer type's} {@link PointerClass}.
See API doc for details ..
TODO: NEWT/Android changes adopting these changes.
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d514ecbf052d013ea8c0982c490757678075a9ea
Explicit win.destroy() shall only be called at activity.onDestroy(),
- GLStateKeeper preservation is marked at pause,
- and the Window's surfaceDestroyed() will also issue destroy() - so it's safe
Reason: On Suspense (or power button), application is paused _without_ surfaceDestruction !
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destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator
- Add Support for GLStateKeeper
If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance
- onPause() always destroys
onDestroy() is too late, i.e. surfaceDestroyed() already called
- Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume
pause/resume the GLAnimatorControl of all GLAutoDrawable instances
- Use GLAnimatorControl instead of Animator
We used an Animator reference .. duh!
Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice,
which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
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destroy allowing to continue destruction.
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restauration for GLAutoDrawable
- New GLStateKeeper interface, package com.jogamp.opengl
Implemented by:
- GLAutoDrawableBase
Currently supported by:
- NEWT GLWindow
- GLEventListenerState package move:
com.jogamp.opengl.util -> com.jogamp.opengl
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i.e. cannot be intercepted this way.
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and allowing native action to be suppressed.
- Don't trust soft-kbd visibility state, but perform invisible action. If the latter
was successful - soft-kbd was visible before.
- Map BACK to VK_KEYBOARD_INVISIBLE and propagate it,
if soft-kbd was visible before.
No native default action is performed.
- Map BACK to VK_ESCAPE event and propagate it,
if soft-kbd was invisible _and_ an activity was registered via registerActivity(Activity),
i.e. by NewtBaseActivity.
Otherwise proceed w/ default action (-> activity.finish()).
- If the KeyListener consumed the [EVENT_KEY_RELEASED, VK_ESCAPE] event,
it will be suppressed and no default action performed.
This allows applications to have a custom 'ESCAPE' or 'BACK' handling.
Otherwise (not consumed) the default action is performed.
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usage, using the existing consumedTag attachment for compatibility and efficiency.
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lead to non functional recreational reparenting.
OSX recreational reparenting moves the saved GLEventListenerState at destroy
to the new dawable/surface, which must be valid.
The flaky visible state caused seemingly random reparenting failures.
- WindowImpl.ReparentActionRecreate.run() set 'visible:=true', which circumvented OSX to wait for actual realization.
- OSX WindowDriver.closeNative(): Issue visibleChanged(true, false); ASAP
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main-thread, drawable maybe null already
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bugs w/ parenting
Fix native window parenting freeze:
- Pull out setJavaWindowObject(..) of changeContentView(..) to be called seperately,
add param for changeContentView(..) to enable/disable setJavaWindowObject()
- initWindow0(..):
- Call changeContentView(..) w/o setJavaWindowObject()
- setJavaWindowObject(..) at end of initialization
Fix native window parenting orderOut0:
If parent window is invisible or no parent used call orderOut(..),
otherwise call orderBack().
Fix updatePosition(..): positionChanged(..) - Position bug w/ parenting
- AWT parent passed 0/0
- call positionChanged(..) w/ client-pos instead of screen-pos
Fix getLocationOnScreenImpl(..) - Position bug w/ parenting
- Position < 0/0 is valid!
Misc:
- setWindowClientTopLeftPointAndSize0(..), setWindowClientTopLeftPoint0(..):
Add 'display' param, deciding whether area should be display (invalidated)
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validate Bug 649
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DEBUG property 'jogl.debug.PNGImage'
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and use alpha in drawable
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