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* Bug 1054: GLContext: makeCurrent() needs a null-check of [mutable] ↵Sven Gothel2014-08-305-326/+406
| | | | | | | | | | | | | | | | | | | | | | | | drawable; Review null checks and synchronization/locking. 'drawable' field of GLContextImpl is mutable via setGLDrawable(..), which requires high-level locking as documented. The required high-level locking allows us to _not_ add special synchronization to this field (and drawableRead). A simple null-check in makeCurrent() shall be sufficient, plus ensuring mentioned high-level locking is applied. GLContextImpl 'drawable' and 'drawableRead' synchronization: - commit ad79bd072b600a3f2416cc6f0c61e2925000069d check of null drawable is sufficient - Add GLAutoDrawable upstream-lock locking to: - AWT GLCanvas setupPrint/releasePrint - AWT GLJPanel (was missing) Misc: - validate shared-context native-surface locking, throw exception if not successful - pixelDataEvaluated does not need to be synchronized, since it's being called while context is current, locking - GLDrawableHelper.recreateGLDrawable(..): Remove redundant glFinish() call
* Bug 1054: Cleanup GLContext: 'lock' -> 'contextLock'Sven Gothel2014-08-293-36/+36
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* Bug 1054: Cleanup GLContext 'lock' and 'drawable' usage, perform drawable ↵Sven Gothel2014-08-291-65/+84
| | | | | | | | | | | | | | | | | null check in constructor. This patch merely cleans up 'lock' and 'drawable' usage, while fixing: - constructor: Add drawable null check -> IllegalArgumentException - setGLReadDrawable: Proper precondition checks - setGLDrawable: Proper precondition checks Affected methods of mutable drawable for which we have to consider locking: - setGLReadDrawable - setGLDrawable - release - destroy - makeCurrent
* GLSharedContextSetter: Fix API doc and all html references (fix URL and ↵Sven Gothel2014-08-298-11/+50
| | | | complete notes in all implementations)
* glsl.sdk.CompileShader: Use IOUtil.StreamMonitorSven Gothel2014-08-281-33/+1
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* TestVersionSemantics: BACKWARD_COMPATIBLE_USER current vs 2.2.0Sven Gothel2014-08-285-8/+27
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* HowToBuild: Revert required git version back to 1.6.0 (from 1.7.10, commit ↵Sven Gothel2014-08-281-1/+1
| | | | | | | 1882b6551326e583c311b6b169be2222125df4d9) git version 1.7.10 is not available on certail 'long life' / LTS systems, we have to reschedule the gluegen patch for a later time.
* HowToBuild: Bump requirements: ant >= 1.9.0, git >= 1.7.10Sven Gothel2014-08-281-5/+8
| | | | | | | | - ant >= 1.9.0 - Due to java8 build support - git >= 1.7.10 - Due to gluegen's new git query of HEAD branch and sha1-tip
* Graph/Text: Prepare unit tests for font rendering validation (WIP)Sven Gothel2014-08-281-2/+2
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* Graph/Text: Prepare unit tests for font rendering validation (WIP)Sven Gothel2014-08-2816-24/+425
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* graph/font: Use 'pixelSize' var-name, remove redundanciesSven Gothel2014-08-283-47/+76
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* Fix commit b5910f18f0b82a8a1f6f6252dc19971d5e487f39 for toString(): Call ↵Sven Gothel2014-08-282-0/+11
| | | | super.hashCode(), due to InternalError("hashCode not designed")
* Scripts: Bump to java 1.7.0_67 and apache-ant 1.9.4Sven Gothel2014-08-288-22/+22
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* GLStateTracker: Avoid private access wrapper, reuse fetched pixelStateMapSven Gothel2014-08-281-6/+6
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* Fix javadoc package property, use comma as separator (dropped newt and ↵Sven Gothel2014-08-111-1/+1
| | | | oculusvr apidoc)
* NEWT Window setSurfaceSize(..): Add API doc comment about setting pixel-unit ↵v2.2.0Sven Gothel2014-08-071-0/+5
| | | | size after creation in multiple monitor mode.
* Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for ↵Sven Gothel2014-08-079-51/+119
| | | | | | | | | | | | | | | | | | | | movie playback and OSX usage (HiDPI surfaceSize) - StereoDevice.DeviceType: Add API doc - StereoDevice: Add getFactory() - GenericStereoDevice - Use common static vars for configurations for simplicity - Fix createRenderer(..)'s eyeViewport in case no post-processing is performed, i.e. needs viewport X offset. - StereoDemo01 - Use 'movie' eyePosition instead of default if: - using a movie player _and_ using lenses! - Fix NEWT window pixel-unit size after window creation!
* Bug 1021: Fix OculusVR detection, need to probe HMD count, otherwise native ↵Sven Gothel2014-08-071-1/+4
| | | | SDK code crashes w/ NPE
* Bug 1039: Rename GLAnimatorControl.UncaughtGLAnimatorExceptionHandler -> ↵Sven Gothel2014-08-063-17/+17
| | | | GLAnimatorControl.UncaughtExceptionHandler
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-08-0618-104/+503
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-3] Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle uncaught exception within an animator thread by the user. Implementation also requires to flush all enqueued GLRunnable instances via GLAutoDrawable.invoked(..) in case such exception occurs. Hence 'GLAutoDrawable.flushGLRunnables()' has been added. Only subsequent exceptions, which cannot be thrown are dumped to System.stderr. +++ Handling of exceptions during dispose() Exception in NEWT's disposeGL*() are also caught and re-thrown after the NEWT window has been destroyed in WindowImpl.destroyAction: - GLEventListener.dispose(..) - GLDrawableHelper.disposeAllGLEventListener(..) - GLDrawableHelper.disposeGL(..) - GLAutoDrawableBase.destroyImplInLock(..) - GLWindow.GLLifecycleHook.destroyActionInLock(..) - WindowImpl.destroyAction on NEWT-EDT - WindowImpl.destroy Further more, exceptions occuring in native windowing toolkit triggered destroy() are ignored: - GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..) It has to be seen whether such exception handling for dispose() shall be added to AWT/SWT. +++ TestGLException01NEWT covers all GLEventListener exception cases on-thread and off-thread (via animator). +++
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-08-053-6/+47
| | | | | | | | | | | | | GLAutoDrawable processing [part-2] In case of an exception thrown within an GLEventListener called off-thread by Animator: - Animator shall stop - Animator shall forward the exception GLDrawableHelper shall also flush all queued GLRunnable tasks in case of an exception, so that another thread waiting until it's completion is notified and continues processing.
* Bug 1028 - AMD Windows driver thread hinders JVM process to exit/end, caused ↵Sven Gothel2014-08-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | by _not_ destroying the SharedResource context SharedResourceRunner stop() method is invoked by JMV shutdown hook and GLProfile/GLDrawableFactory.shutdown*(). It shall issue SharedResource.releaseSharedResource() for all implementations, e.g. X11/GLX and Windows/WGL. +++ Root cause is a GL driver thread keeping the process alive. +++ On X11/GLX we destroy the shared context and the shared drawable. On Windows/WGL we only destroy the shared drawable, knowing that destroying the shared context caused a driver bug in the past. Will enable the shared context destruction, which is the proper way. +++ Commiting this patch to see whether our jenkins builds won't crash due to previous experienced issues.
* Bug 1036: Renamed property to switch off NVidia Windows workaround ↵Sven Gothel2014-08-041-2/+8
| | | | 'jogl.windows.cpu_affinity_mode' (dropping '.debug')
* Fix NPE regression of commit ba1ffe66697c3175b423cb7ab9b686d73959708dSven Gothel2014-07-311-9/+8
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* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-07-319-52/+427
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-1] Implements Specification as described on 'Bug 1039 Comment 1' <https://jogamp.org/bugzilla/show_bug.cgi?id=1039#c1> TODO: - Offthread exception handler ++++ GLDrawableHelper is used in all GLAutoDrawable implementations and for most operations. GLAutoDrawable/GLDrawableHelper invoke(..) method: - invoke(..) forwards a caught exception - if blocking, it forwards an exception happening within the passed GLRunnable(s). Here the exception is caught, printed and then thrown by invoke itself. - if non-blocking, an exception happening within the passed GLRunnable(s) will be thrown in the thread issuing it's execution, i.e. display() call. Here the exception is not caught and simply thrown by the GLRunnable. GLAutoDrawable.destroy() -> GLDrawableHelper.disposeGL(..) method: - disposeAllGLEventListener() being invoked by disposeGL(..), catches exception thrown by GLEventListener.dispose(..) and prints them to stderr. The first caught exception is re-thrown at the end as an GLException. - disposeGL() catches re-thrown GLException by disposeAllGLEventListener() for GLEventListener.dispose(..) and re-throws it when operation is complete. - disposeGL() catches an exception thrown at context destruction or release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. GLAutoDrawable.display() -> GLDrawableHelper.invokeGLImpl(..) method: - invokeGLImpl(..) for display() follows disposeGL() mechanism, i.e. it catches exception thrown at GLEventListener's init(..), reshape(..) and display(..) methods and re-throws it when operation is complete. It also catches an exception thrown at context release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. ++++ None of the above thrown exception shall be caught and suppressed on the caller side. If an operation must be completed while an exception is caught, it shall be cached and re-thrown after the operations. In case multiple exception at multiple places are caught within an operation, they all shall be cached and the first one shall be re-thrown. In case of multiple exception from the same place, i.e. a loop through all GLEventListener, the first shall be cached and re-thrown after operation is completed. It has to be determined, whether we like to dump the exceptions, especially the ones who get suppressed in case of multiple exceptions.
* Bug 830 - Refine Heuristics for to query whether ↵Sven Gothel2014-07-315-18/+35
| | | | GLDrawableUtil.swapGLContextAndAllGLEventListener is safe: Add Accumulator Buffer bits
* GLDrawable: Expose getRequestedGLCapabilities() (Include to public API)Sven Gothel2014-07-316-37/+65
| | | | | | | | | | In certain cases, it is required to read the user requested capabilities from places other than the user code. Hence adding public method to GLDrawable interface. This removes the need to cast to private GLDrawableImpl, which included such method.
* Refine test ff5dba28610b4f680c9320e9e52669ed54d4de43: Perform context switch ↵Sven Gothel2014-07-303-5/+31
| | | | on GL capable thread if required. Add API doc note about this requirement.
* Fix commit adf8e6e40aa9513036864489642cfef252804d08 (Bug 1036): long -> ↵Sven Gothel2014-07-301-2/+2
| | | | jlong in JNI func spec
* Bug 830 - Add Heuristics for to query whether ↵Sven Gothel2014-07-3014-144/+482
| | | | | | | | | | | | | | | | | | | | | | | GLDrawableUtil.swapGLContextAndAllGLEventListener is safe (Doesn't work w/ pre MSAA onscreen drawable) GLDrawableUtil.isSwapGLContextSafe(..) allows user to query whether 'we think' it's safe to utilize swapping of GLContext between GLAutoDrawable instances. Currently known unsafe cases are: - between on- and offscreen and one of the following: - MSAA involved, or - STEREO involved Enhanced unit tests in this regard: - TestGLContextDrawableSwitch02AWT - using GLContextDrawableSwitchBase0 - TestGLContextDrawableSwitch02NEWT - using GLContextDrawableSwitchBase0 Utilized safe query for setupPrint(..) action in: - AWT GLCanvas - AWT GLJPanel - NewtCanvasAWT
* Bug 1036: NVidia's Windows Driver Threaded optimization: Alternative ↵Sven Gothel2014-07-302-0/+110
| | | | affinity mask setting on all threads of process - Didn't work (disabled)
* Bug 1038 - Fix: Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-306-30/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'ARB_create_context' Commit e5a55ede324ce500f50991d56491758803063a58 was incomplete, i.e. it lacked the required mappings for the non ARB profile, i.e.: GL4bc -> GL3bc, etc. These profile mappings have been added now. +++ Further more, GLContext's profile queries, isGL*() test the ctxOptions for CTX_IS_ARB_CREATED. This has to be removed to properly work w/ Skip 'ARB_create_context'. To remove the risk of inconcistency, i.e. context created via ARB and non-ARB, the 'GLX/WGL profile >= GL3 via non ARB' validation removed in commit e5a55ede324ce500f50991d56491758803063a58 has been brought back and refined. Note: if( glp.isGL3() && createContextARBTried ) { // We shall not allow context creation >= GL3 w/ non ARB methods if ARB is used, // otherwise context of similar profile but different creation method may not be share-able. .. THROW EXCEPTON .. } This limited validation removes the possibility of such having a context of same profile, one created via ARB and one without. Hence also validates the isGL*() change, where the CTX_IS_ARB_CREATED criteria is removed. +++ Note regarding commit 7314b47ae1e42997e9e6974b84709640f0ac2a1b (revert): While analyzing the mapping, it turns out that commit c8b99d197769eaec53c2def562c0ef3fc0e6a9d2 "Don't map compatibility profiles to core profile if the latter are not available (restrict profile aliasing)" is not fully consistent with GLProfile's and GLContext's profile queries, i.e. isGL*(). We may reiterate over this change .. but have it be reverted for now.
* Revert "GLContext: Don't map compatibility profiles to core profile if the ↵Sven Gothel2014-07-301-0/+12
| | | | | | latter are not available (restrict profile aliasing) ; GLProfile does this - Simplification." This reverts commit c8b99d197769eaec53c2def562c0ef3fc0e6a9d2.
* Bug 1038 - Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-307-27/+43
| | | | | | | | | | | | | | | 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ... Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
* GLContext: Don't map compatibility profiles to core profile if the latter ↵Sven Gothel2014-07-301-12/+0
| | | | | | | | | | | | | | | | | | | | | are not available (restrict profile aliasing) ; GLProfile does this - Simplification. GLContext shall not map compatibility profiles to core profile if the latter is are not available (restrict profile aliasing). If a user requests a straight GL3 core profile, don't answer with a compatibility profile, e.g. GL4bc. Hence this patch exposes the true GL profile situation more honestly the the user! User can already query profile mappings via GLProfile, i.e. - GL2GL3, - GL4ES3, or via - getMaximum - getMaxFixedFunc - getMaxProgrammable - getMaxProgrammableCore This also fixes an issue when a user requests 'getMaxProgrammableCore' but would receive a GL4bc profile.
* Bug 1038 - Allow skipping detection of certain GLProfiles: Skip native core ↵Sven Gothel2014-07-295-38/+48
| | | | | | profiles via property 'jogl.disable.openglcore' Also moved all GL profile properties to GLProfile class and made them public for better documentation.
* FixedFuncHook: Use downstream gl.getGLProfile().getImpl() for custom GL2ES1 ↵Sven Gothel2014-07-291-2/+2
| | | | impl. profile, reflecting true implementing profile.
* Fix ShaderCode.es3_default_precision_fp: ES 3.x requires same precision for ↵Sven Gothel2014-07-292-4/+8
| | | | uniforms -> re-use es3_default_precision_vp; Fixes PointsDemoES2
* BuildComposablePipeline: Handle synthetic isGL* and getGL* more generic, ↵Sven Gothel2014-07-294-155/+154
| | | | | | | | | | | | | | | | | allow FixedFunctionHook to properly determine it's identity BuildComposablePipeline: Handle synthetic isGL* and getGL* more generic, allow using a prologue hook as needed for FixedFunctionHook's 'isGL*core()', 'isGLES*Compatible()' and 'getGLProfile()' methods. The latter FixedFunctionHook take the emulated GL profile GL2ES1 into account, allowing JOGL code to assume only having GL2ES1 available. Otherwise methods like Texture.enable(..) would skip the glEnable(TEXTURE_2D) call and FixedFunctionHook could not enable it's usage. GLProfile received a 'public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl)' allowing utilities like FixedFunctionHook to create a generic profile. BuildComposablePipeline sorts the methods before emitting for better readability.
* GLContext.hasNoDefaultVAO(): Remove ES 3.x, fixing issues w/ ES 3.x client ↵Sven Gothel2014-07-291-5/+14
| | | | | | | | | | | | | | side vertex arrays Commit 6136457f10d020c779adc78641d0048f77ab1635 defined hasNoDefaultVAO() as [ GL4, GL3, GLES3 ], however ES 3.x still supports (deprecated): - client side vertex arrays - default vertex array object (VAO) Setting a custom VAO leads to GL_INVALID_OPERATION for client side vertex arrays used w/ glVertexPointer(..). Hence removing GLES3 from hasNoDefaultVAO().
* WindowsWGLDrawableFactory: Fix html docSven Gothel2014-07-291-0/+2
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* Bug 1036: NVidia Windows Driver 'Threaded optimization' workaround. [3/3]Sven Gothel2014-07-296-19/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b added a workaround for NVidia's Windows Driver Threaded optimization bug existing in NVidia driver 260.99 for Window from 2010-12-11. Commit 007f120cd8d33e4231ef4d207b85ed156d1e0c82 fixed the workaround and made it optional, default: turned off! Rational of turning the workaround off was due to testing against the original test-case 'Applet and Webstart' with drivers >= 266.58 from 2011-01-24, which did not reproduce this issue. However, our unit tests reproduced the issue, e.g. test: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT Hence we have to re-enable the workaround per default. Added the following documentation of the issue: +++ Since NV driver 260.99 from 2010-12-11 a 'Threaded optimization' feature has been introduced. The driver spawns off a dedicated thread to off-load certain OpenGL tasks from the calling thread to perform them async and off-thread. If 'Threaded optimization' is manually enabled 'on', the driver may crash with JOGL's consistent multi-threaded usage - this is a driver bug. If 'Threaded optimization' is manually disabled 'off', the driver always works correctly. 'Threaded optimization' default setting is 'auto' and the driver may crash without this workaround. If setting the process affinity to '1' (1st CPU) while initialization and launching the SharedResourceRunner, the driver does not crash anymore in 'auto' mode. This might be either because the driver does not enable 'Threaded optimization' or because the driver's worker thread is bound to the same CPU. Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>: 0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on']) 1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on') +++ Note: WindowsThreadAffinity does _not_ work.
* WindowImpl: Fix intendationSven Gothel2014-07-291-2/+1
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* Bug 1016 - GLJPanel Offscreen FBO size may exceed GL MAX TEXTURE SIZE, only ↵Sven Gothel2014-07-282-9/+25
| | | | | | | | | use an FBO TextureAttachment if required We only require an FBO TextureAttachment if using GLSL vertical flip, otherwise we simply requires a color renderbuffer. Further, the 'FBO fboFlipped' in GLSL vertical flip mode also simply requires a color renderbuffer.
* GLJPanel: Enhance API doc on setSkipGLOrientationVerticalFlip(..)Sven Gothel2014-07-281-2/+2
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* GLJPanel: Only dump verbose debug on frameCount each frame if property ↵Sven Gothel2014-07-281-4/+6
| | | | 'jogl.debug.GLJPanel.Frames' is defined
* GLJPanel: Enhance the class API-docSven Gothel2014-07-281-10/+11
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* Bug 1037 - FBObject: Add proper attachment size validation at init, reset ↵Sven Gothel2014-07-281-13/+43
| | | | and attachColorbuffer(..) / attachRenderbuffer(..)
* Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment ↵Sven Gothel2014-07-2815-254/+510
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for a Colorbuffer, also make DEPTH optional. API Change +++ In certain cases a TextureAttachment for the FBO's color buffer is not desired, either for performance reasons where texture functionality is not required or to avoid texture restrictions like size, etc. +++ GLFBODrawable shall use TextureAttachment for the FBO's color buffer and a DEPTH buffer per default. However, the user shall be allowed to use a plain ColorAttachment (renderbuffer) and also no DEPTH buffer. +++ FBObject Details: - Colorbuffer interface exposes Attachment details like format, size, etc as well as it's implementation specifics, isTextureAttachment() and getTextureAttachment() allowing a clean cast and type query. - Allow ColorAttachment to be used for non MSAA - Make TextureAttachment optional for method 'use(GL, TextureAttachment)' - Only validate size against MAX_TEXTURESIZE if using a TextureAttachment - API Change: - rename: getColorAttachmentCount() -> getColorbufferCount() - add: getTextureAttachmentCount() - change 'TextureAttachment getSamplingSink()' -> 'Colorbuffer getSamplingSink()'
* Bug 1029 - Memory leak in GLDrawableHelper: 'perThreadInitAction' shall use ↵Sven Gothel2014-07-281-6/+21
| | | | | | | a WeakReference Static ThreadLocal 'perThreadInitAction' leaks memory if using a hard reference, utilizing a WeakReference allows the passed 'initAction' owner to be garbage collected.