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* Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-065-13/+13
| | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* Graph: more clone() cleanup.Sven Gothel2011-05-063-4/+4
| | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-063-96/+109
| | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60
* Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-069-255/+492
| | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-054-11/+30
| | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Refactor getOutline --> getPaths (actual behaviour)Rami Santina2011-05-023-4/+6
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0230-153/+291
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* UITest AWTRobot: Use AWT double click TOSven Gothel2011-05-011-2/+20
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* UI Tests/Robot: Attempt to stabilize UI tests (focus/input)Sven Gothel2011-05-015-163/+245
| | | | | | | | Focus: Always programmatic, clear global focus state upfront Key/Mouse Input: Retry w/ optional focus request if lost .. Dropped redundant robot delays, ie between keypress/release.
* UI Unit Tests: OO rework of EventCountAdapterSven Gothel2011-05-019-26/+177
| | | | | | Key/Mouse: Track 'pressed' state Focus: Simplify 'focused' state tracking
* UI Unit Tests: Add test name to log and singleton lock, better log outputSven Gothel2011-05-012-15/+29
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* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-292-10/+12
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-289-55/+141
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* GLRunnable Injection Thread Test: Slow down injection to 10HzSven Gothel2011-04-282-3/+3
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* Unit Test Framework SingletonInstance: setup file unlock/delete asapSven Gothel2011-04-281-19/+31
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* Fix glsl unit tests: NV needs to have explicitly turn off vsync / Fix 'sed' ↵Sven Gothel2011-04-287-28/+45
| | | | havoc: gcu_ -> mgl_ uniform names
* ShaderState Switch Program: Only disable current program if no new one; ↵Sven Gothel2011-04-283-29/+36
| | | | Better toString formating
* GetDebugMessageLogARB/AMD 'messagelog' param is return value, hence can't be ↵Sven Gothel2011-04-281-2/+2
| | | | of type String
* Utilize general validation of fbcfg (further validation w/ query), refines ↵Sven Gothel2011-04-283-4/+8
| | | | f50f40e0fb2789537ecc19f8eaff439b24294a65
* Merged pull request #35 from WadeWalker/2011-04-12-fix-bug-493.Sven Gothel2011-04-271-1/+15
|\ | | | | Fix problem with external context on CentOS 5.5 inside VMWare
| * Fix problem with external context on CentOS 5.5 inside VMWareWade Walker2011-04-121-1/+15
| | | | | | | | | | | | | | | | This fixes a problem that's analogous to one we've had on Windows; apparently querying OS-specific info like hardware device contexts or framebuffer configuration IDs from external GL contexts doesn't always work properly, especially on 32-bit OSes and from within virtual machines.
* | MacOSX/CGL Add CGLGetShareGroup()Sven Gothel2011-04-262-1/+3
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* | Newt Window: Missing change of f47230cb4649df13260ac56c5dae6c01dad7c1e7 ↵Sven Gothel2011-04-261-6/+0
| | | | | | | | (remove invalidate())
* | test scriptSven Gothel2011-04-261-1/+1
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* | Graph Demos: Add F4 key to exit; Proper exit sequence w/ animator.stop() ↵Sven Gothel2011-04-266-18/+108
| | | | | | | | after window is destroyed to exit the JVM
* | ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-2623-477/+571
| | | | | | | | | | | | | | | | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* | Newt Window: Remove 'invalidate()' method, only 'destroy()' is required (and ↵Sven Gothel2011-04-2638-327/+182
| | | | | | | | | | | | | | makes sense) - WindowImpl/GLWindow: Cleanup destroy code .. - Tests: sync / remove FPS stderr print
* | NativeWindow/X11: Simple cleanup/generalization ..Sven Gothel2011-04-261-5/+16
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* | NEWT/X11 WindowClosing: End dispatch loop since Display could be destroyed ↵Sven Gothel2011-04-261-3/+15
| | | | | | | | after Java callback
* | ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-255-119/+149
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ShaderProgram: - shaderCode's HashMap -> HashSet - adding HashSet for attached ShaderCode - link: allow relink, attachShader only if not yet attached - new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage - remove boxing of integer 'id', use generics style (warnings) - rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram - fix: replaceShader - hashCode _is_ 'id' ShaderCode: - remove boxing of integer 'id', use generics style (warnings) - hashCode _is_ 'id' ShaderUtil: Use generics style (warnings), static names
* | Use less updated animator fpsSven Gothel2011-04-251-5/+7
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* | graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
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* | Fix GLSL Shader tests ..Sven Gothel2011-04-253-89/+146
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* | FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-2527-75/+106
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* | test scriptsSven Gothel2011-04-252-5/+15
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* | GLContextImpl.createContextARB(..): Use impl. GLProfile to determine ↵Sven Gothel2011-04-251-6/+7
| | | | | | | | | | | | requested context .. this fixes the bug where [GL2ES2/GL4bc] didn't fetch GL4bc, but a GL2 old context.
* | jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
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* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ↵Sven Gothel2011-04-245-6/+15
| | | | | | | | ; Disable FPS draw at start
* | Fix junit tests: Enable FPSCounter (missing from ↵Sven Gothel2011-04-245-1/+10
| | | | | | | | ea819ff768d507c37a981c1ab0bdc0cad32c6a87)
* | NEWT Event Types: Use final modifier if possibleSven Gothel2011-04-245-8/+8
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* | GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
| | | | | | | | | | | | | | GLDrawableHelper always locked access to it's listeners, hence no copy is required for add/remove a listener. Writeout generics (warnings)
* | Fixed a few GL method's String parameter (explicit gluegen String declaration)Sven Gothel2011-04-241-1/+22
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* | Misc cleanup, strings etcSven Gothel2011-04-243-5/+3
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* | Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-2421-33/+1581
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* | New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-2343-374/+584
| | | | | | | | | | | | | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
* | GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
| | | | | | | | | | | | | | | | | | RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. Delete GLContextLock. Cleanup HashMap generics style.
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2339-683/+1034
| | | | | | | | | | | | | | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
* | ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-228-225/+1454
| | | | | | | | | | | | Capable of glBinAttribLocation(..) Proper state check (has program, linked program, ..) for attrib/uniform methods.
* | test: reflect GLArrayData changes bf8a54b502f0fcd930e12a8bbda65f9538e8a2f7Sven Gothel2011-04-221-7/+3
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* | FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
| | | | | | | | | | | | | | | | | | Added validation of FB/render buffer creation using glGetError(), due to users trouble of determine the root cause of erroneous application behavior. This change shall help tackling bug: 492 and 495 https://jogamp.org/bugzilla/show_bug.cgi?id=492 https://jogamp.org/bugzilla/show_bug.cgi?id=495