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* Add missing incl of gluegen's stdint (win32 failed)Sven Gothel2011-08-052-0/+2
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* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-0527-0/+1435
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-0599-1419/+879
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Add android src zip to eclipse classpathSven Gothel2011-08-031-1/+1
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* test: remove bug 502 workaround flagSven Gothel2011-08-031-3/+0
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* Renamed jogamp.newt.opengl -> jogamp.newt.egl, properly reflecting EGL ↵Sven Gothel2011-08-0313-41/+36
| | | | | | dependency, not OpenGL The native impl packages utilize EGL, not opengl, to query the proper pixelformat.
* Hide NEWT AWT Event implementation details to jogamp.newt.awt.eventSven Gothel2011-08-028-23/+42
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* Isolate android implementation details to ↵Sven Gothel2011-08-021-1/+1
| | | | newt/classes/jogamp/newt/opengl/android
* solve conflict ; use gluegen's android.jar for Eclipse classpathSven Gothel2011-08-025-129/+281
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| * Added accessibility events mapping to newtRami Santina2011-08-021-3/+13
| | | | | | | | | | mapped gained focus event. used 0xFFFFFFFF for unmapped events
| * android map motion pressure to newtRami Santina2011-08-022-14/+23
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| * Initial android newt input event transformationRami Santina2011-08-024-35/+162
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| * merge with sgothel multitouchRami Santina2011-08-028-28/+73
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| * | Multitouch proposal MouseEventRami Santina2011-08-021-61/+99
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* | | Eclipse Classpath: Add android.jarSven Gothel2011-08-021-0/+1
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* | Proposal for multi touchSven Gothel2011-08-022-13/+101
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* | Adapt latest gluegen changes for crossplatform.Sven Gothel2011-08-025-24/+12
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* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-2/+2
| | | | | | | | Refines spec GLArrayData and it's implementations. see commit 76f7552c4a219b116e86949f271e613ba0f6f160 see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
* Test Gears GL2ES1: Favor native ES1 if available.Sven Gothel2011-08-011-1/+7
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* GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵Sven Gothel2011-08-013-5/+20
| | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here ..
* GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple typesSven Gothel2011-08-014-12/+12
| | | | - Add platform type to key
* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-015-20/+29
| | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
* AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ↵Sven Gothel2011-08-012-17/+20
| | | | | | | | | | of XineramaQueryScreens() - Reenable creating own XDisplay for AWT components, which reduces/removes hang in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled()) - Impl. use XineramaIsActive() instead of XineramaQueryScreens() Reducing memory allocation, XFree call (which was missing anyways)
* Fix glDebugMessageInsert: Pass string length to native method instead of ↵Sven Gothel2011-08-011-2/+3
| | | | -1/0, avoid driver bug.
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-017-50/+50
| | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
* Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: ↵Sven Gothel2011-08-011-3/+3
| | | | default rgb 555 -> 888 ; Turns out such a default value change would cause too many regressions
* test script cleanupSven Gothel2011-08-012-11/+16
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* Cross Test linux/armv7 script: Use es1 and es2 classesSven Gothel2011-08-011-10/+15
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* Use GL2ES1 profile (no emul) - complete commit ↵Sven Gothel2011-08-011-1/+1
| | | | a7fcfad44545e7b3f7e2f4176349588dc26d9070
* GearsGL2ES1: Fix ES1 usage FRONT -> FRONT_AND_BACK ; Use GL2ES1 profile (no ↵Sven Gothel2011-08-012-12/+7
| | | | emul)
* NEWT test: rgb == 555 is okSven Gothel2011-08-011-3/+3
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* AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffffSven Gothel2011-08-011-6/+6
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* Refine some DEBUG code (verbosity)Sven Gothel2011-08-013-9/+19
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* VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl.Sven Gothel2011-08-013-13/+15
| | | | Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵Sven Gothel2011-08-013-35/+55
| | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em.
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
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* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
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* TAB -> SPACESven Gothel2011-07-311-2/+2
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* Add egl es test script for host (emu)Sven Gothel2011-07-311-0/+37
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* Add crosstest script for linux/armSven Gothel2011-07-311-0/+52
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* ES1 Gears: Don't force fixed function emulationSven Gothel2011-07-311-1/+1
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* Add ES1 Gears (w/ NEWT startup)Sven Gothel2011-07-312-0/+576
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* etc/profile.jogl: remove GL2ES12 config (impl. removed a long time ago)Sven Gothel2011-07-311-15/+4
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* NativeWindow Capabilities: rgb -> 555, allows using low profile devicesSven Gothel2011-07-311-3/+3
| | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways.
* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵Sven Gothel2011-07-316-66/+64
| | | | precision for all vars.
* ruler.fp: Use es2 precision for all variables, otherwise es2 glsl compiler failsSven Gothel2011-07-311-5/+5
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* FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul()Sven Gothel2011-07-312-9/+11
| | | | | | | Fix wrapFixedFuncEmul(): - only wrap if ES2 and (!ES1 || force) - return same profile if ES1 - otherwise throw exception
* GLWindow::main(): show requested/chosen GLCapsSven Gothel2011-07-311-4/+6
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* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵Sven Gothel2011-07-314-7/+7
| | | | attributes final
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-314-18/+13
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings