Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add missing incl of gluegen's stdint (win32 failed) | Sven Gothel | 2011-08-05 | 2 | -0/+2 |
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* | Complete Android cleanup (compile/apk launch) | Sven Gothel | 2011-08-05 | 27 | -0/+1435 |
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* | deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵ | Sven Gothel | 2011-08-05 | 99 | -1419/+879 |
| | | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's | ||||
* | Add android src zip to eclipse classpath | Sven Gothel | 2011-08-03 | 1 | -1/+1 |
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* | test: remove bug 502 workaround flag | Sven Gothel | 2011-08-03 | 1 | -3/+0 |
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* | Renamed jogamp.newt.opengl -> jogamp.newt.egl, properly reflecting EGL ↵ | Sven Gothel | 2011-08-03 | 13 | -41/+36 |
| | | | | | | dependency, not OpenGL The native impl packages utilize EGL, not opengl, to query the proper pixelformat. | ||||
* | Hide NEWT AWT Event implementation details to jogamp.newt.awt.event | Sven Gothel | 2011-08-02 | 8 | -23/+42 |
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* | Isolate android implementation details to ↵ | Sven Gothel | 2011-08-02 | 1 | -1/+1 |
| | | | | newt/classes/jogamp/newt/opengl/android | ||||
* | solve conflict ; use gluegen's android.jar for Eclipse classpath | Sven Gothel | 2011-08-02 | 5 | -129/+281 |
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| * | Added accessibility events mapping to newt | Rami Santina | 2011-08-02 | 1 | -3/+13 |
| | | | | | | | | | | mapped gained focus event. used 0xFFFFFFFF for unmapped events | ||||
| * | android map motion pressure to newt | Rami Santina | 2011-08-02 | 2 | -14/+23 |
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| * | Initial android newt input event transformation | Rami Santina | 2011-08-02 | 4 | -35/+162 |
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| * | merge with sgothel multitouch | Rami Santina | 2011-08-02 | 8 | -28/+73 |
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| * | | Multitouch proposal MouseEvent | Rami Santina | 2011-08-02 | 1 | -61/+99 |
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* | | | Eclipse Classpath: Add android.jar | Sven Gothel | 2011-08-02 | 1 | -0/+1 |
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* | | Proposal for multi touch | Sven Gothel | 2011-08-02 | 2 | -13/+101 |
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* | | Adapt latest gluegen changes for crossplatform. | Sven Gothel | 2011-08-02 | 5 | -24/+12 |
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* | Cont. fix 'Allow VBO/Texture Name (int) < 0' | Sven Gothel | 2011-08-01 | 1 | -2/+2 |
| | | | | | | | | Refines spec GLArrayData and it's implementations. see commit 76f7552c4a219b116e86949f271e613ba0f6f160 see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45 | ||||
* | Test Gears GL2ES1: Favor native ES1 if available. | Sven Gothel | 2011-08-01 | 1 | -1/+7 |
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* | GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵ | Sven Gothel | 2011-08-01 | 3 | -5/+20 |
| | | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here .. | ||||
* | GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple types | Sven Gothel | 2011-08-01 | 4 | -12/+12 |
| | | | | - Add platform type to key | ||||
* | Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries) | Sven Gothel | 2011-08-01 | 5 | -20/+29 |
| | | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa | ||||
* | AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ↵ | Sven Gothel | 2011-08-01 | 2 | -17/+20 |
| | | | | | | | | | | of XineramaQueryScreens() - Reenable creating own XDisplay for AWT components, which reduces/removes hang in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled()) - Impl. use XineramaIsActive() instead of XineramaQueryScreens() Reducing memory allocation, XFree call (which was missing anyways) | ||||
* | Fix glDebugMessageInsert: Pass string length to native method instead of ↵ | Sven Gothel | 2011-08-01 | 1 | -2/+3 |
| | | | | -1/0, avoid driver bug. | ||||
* | Cont. fix 'Allow VBO/Texture Name (int) < 0' | Sven Gothel | 2011-08-01 | 7 | -50/+50 |
| | | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45 | ||||
* | Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: ↵ | Sven Gothel | 2011-08-01 | 1 | -3/+3 |
| | | | | default rgb 555 -> 888 ; Turns out such a default value change would cause too many regressions | ||||
* | test script cleanup | Sven Gothel | 2011-08-01 | 2 | -11/+16 |
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* | Cross Test linux/armv7 script: Use es1 and es2 classes | Sven Gothel | 2011-08-01 | 1 | -10/+15 |
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* | Use GL2ES1 profile (no emul) - complete commit ↵ | Sven Gothel | 2011-08-01 | 1 | -1/+1 |
| | | | | a7fcfad44545e7b3f7e2f4176349588dc26d9070 | ||||
* | GearsGL2ES1: Fix ES1 usage FRONT -> FRONT_AND_BACK ; Use GL2ES1 profile (no ↵ | Sven Gothel | 2011-08-01 | 2 | -12/+7 |
| | | | | emul) | ||||
* | NEWT test: rgb == 555 is ok | Sven Gothel | 2011-08-01 | 1 | -3/+3 |
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* | AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffff | Sven Gothel | 2011-08-01 | 1 | -6/+6 |
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* | Refine some DEBUG code (verbosity) | Sven Gothel | 2011-08-01 | 3 | -9/+19 |
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* | VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl. | Sven Gothel | 2011-08-01 | 3 | -13/+15 |
| | | | | Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. | ||||
* | StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵ | Sven Gothel | 2011-08-01 | 3 | -35/+55 |
| | | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em. | ||||
* | Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51c | Sven Gothel | 2011-08-01 | 1 | -2/+2 |
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* | graph es2 glsl: #extension OES_standard_derivatives : require | Sven Gothel | 2011-07-31 | 2 | -0/+6 |
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* | TAB -> SPACE | Sven Gothel | 2011-07-31 | 1 | -2/+2 |
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* | Add egl es test script for host (emu) | Sven Gothel | 2011-07-31 | 1 | -0/+37 |
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* | Add crosstest script for linux/arm | Sven Gothel | 2011-07-31 | 1 | -0/+52 |
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* | ES1 Gears: Don't force fixed function emulation | Sven Gothel | 2011-07-31 | 1 | -1/+1 |
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* | Add ES1 Gears (w/ NEWT startup) | Sven Gothel | 2011-07-31 | 2 | -0/+576 |
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* | etc/profile.jogl: remove GL2ES12 config (impl. removed a long time ago) | Sven Gothel | 2011-07-31 | 1 | -15/+4 |
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* | NativeWindow Capabilities: rgb -> 555, allows using low profile devices | Sven Gothel | 2011-07-31 | 1 | -3/+3 |
| | | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways. | ||||
* | Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵ | Sven Gothel | 2011-07-31 | 6 | -66/+64 |
| | | | | precision for all vars. | ||||
* | ruler.fp: Use es2 precision for all variables, otherwise es2 glsl compiler fails | Sven Gothel | 2011-07-31 | 1 | -5/+5 |
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* | FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul() | Sven Gothel | 2011-07-31 | 2 | -9/+11 |
| | | | | | | | Fix wrapFixedFuncEmul(): - only wrap if ES2 and (!ES1 || force) - return same profile if ES1 - otherwise throw exception | ||||
* | GLWindow::main(): show requested/chosen GLCaps | Sven Gothel | 2011-07-31 | 1 | -4/+6 |
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* | GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵ | Sven Gothel | 2011-07-31 | 4 | -7/+7 |
| | | | | attributes final | ||||
* | EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵ | Sven Gothel | 2011-07-31 | 4 | -18/+13 |
| | | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings |