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* ShaderUtil: Remove 'Impl' redirection, we already have GL OO hierarchy.Sven Gothel2012-04-091-356/+246
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* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + ↵Sven Gothel2012-04-094-45/+45
| | | | | | | | | | | isProgramExecStatusValid() isProgramValid() was testing whether the linkx status is valid and whether the executable environment is valid for the shader, see glValidateProgram(). glValidateProgram() may fail on some implementations in some circumstances (APX2500 and Tegra2) and indeed require all resources are set for execution of the shader program (glDraw*). This is not a requirement for issueing useProgram(), hence removed this test and made it available explicit for debugging purposes: isProgramExecStatusValid().
* Android: Cleanup AndroidWindow. NewtBaseActivity: Reset FPSCounter on ↵Sven Gothel2012-04-093-43/+24
| | | | resume, Sync LauncherUtil
* GLMediaPlayer*: Revised - Working on buggy MediaPlayer impl. (Android ICS Tegra)Sven Gothel2012-04-0917-340/+373
| | | | | | | | | | | | | GLMediaPlayer: Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra) requiring the GL texture being setup before preparing the stream. This also implies that w/o an GL context we cannot fetch the stream information (size, ..) hence we need to evaluate this detail (FIXME). 'getNextTexture(GL gl, boolean blocking)' can request the impl. to block GLMediaEventListener: The TextureFrame not yet available, adding 'when'
* Fix EGL/ES types GLeglImageOES, EGLImageKHR & EGLClientBuffer - and ↵Sven Gothel2012-04-097-14/+19
| | | | | | | | | | functions: eglCreateImageKHR, eglCreatePbufferFromClientBuffer Unique typedef for: EGLConfig, EGLContext, EGLDisplay, EGLSurface, EGLNativeDisplayType, EGLNativeWindowType, EGLNativePixmapType, EGLImageKHR, GLeglImageOES and EGLSyncKHR allowing to render them individually opaque (long) and keep EGLClientBuffer as NIO buffer.
* GLMediaPlayer: Fix destruction (NPE) / Fix MovieSimple shader, no ↵Sven Gothel2012-04-074-8/+5
| | | | GL_OES_EGL_image_external for plain ES2.
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
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* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-0715-13/+377
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* Merge PNGJ 0.85 into namespaceSven Gothel2012-04-0750-1/+4889
| | | | | | | | | | | | | | | | | PNGJ Version 0.85 (1 April 2012) Apache 2.0 License http://code.google.com/p/pngj/ Merged code: - Changed namespace ar.com.hjg.pngj -> jogamp.opengl.util.pngj to avoid collision when using a different version of PNGJ. - Removed test and lossy packages and helper classes to reduce footprint. License information is added in main LICENSE.txt file.
* Remove tga textureSven Gothel2012-04-071-0/+0
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* NullGLMediaPlayer: Use low-res PNG instead of TGA texture to save footprint. ↵Sven Gothel2012-04-076-7/+18
| | | | Move texture to jogl jar/apk for accessibility.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-0614-195/+541
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* TextureIO/TGA: Only use current GLContext if available, allowing pre-GL ↵Sven Gothel2012-04-064-46/+54
| | | | usage; writeFile() restricted to GL2GL3, not GL2.
* PMVMatrix: Add convenient ProjectFloat calls of gluLookAt, gluProject, ↵Sven Gothel2012-04-062-52/+192
| | | | gluUnProject and gluPickMatrix
* Android MovieSimple Split: zoom and orig size for performance analysisSven Gothel2012-04-066-8/+192
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* GLMediaPlayer: Use URLConnection to clarify emphasize passing an available ↵Sven Gothel2012-04-055-46/+31
| | | | connected URL. API doc: Useing html table for state chart
* JoglVersion: Dump GLSL version if GLSL is available.Sven Gothel2012-04-051-2/+5
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* Enhance MovieSimple Demo: Split shader to es2/gl2, check for ↵Sven Gothel2012-04-0511-74/+92
| | | | GL_OES_EGL_image_external extension if requested, use proper texture unit
* NEWT/Android: Add notion of 'brokenFocusChange' for Android impl, where ↵Sven Gothel2012-04-042-12/+16
| | | | requestFocus and focusChanged is always forced
* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-047-71/+349
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-037-178/+249
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-039-114/+411
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* GLMediaPlayer: API and implementation update. First working version on ↵Sven Gothel2012-04-037-171/+355
| | | | | | | | | | | | | | Android API 14 - Introduce states - Customize / Access texture target,count,features. - Expose TextureFrame. - Use 'long' for all time values in msec. - Mark information optional in API doc (fps, bps, ..)
* Ant Build: Split 2nd pass in android and non-android builds. The former uses ↵Sven Gothel2012-04-032-2/+28
| | | | the Android API JAR for android specifics.
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
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* AndroidWindow/NewtBaseActivity: Properly split functionality, remove ↵Sven Gothel2012-04-032-81/+182
| | | | | | | | | | | | | | | | | | | | | | | | android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity. AndroidWindow: - Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4) - Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation. - Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..) - Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..) NewtBaseActivity: - General support for multiple NEWT windows. - Adding functionality removed from AndroidWindow - see above - Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)' performs registration of the NEWT window for the 'onDestroy()' method. The 'add*' and 'set*' variant also handle layout etc. - Add direct methods to set fullscreen feature and transparency theme.
* GLContext: Don't enable TRACE_SWITCH if DEBUG is enabled.Sven Gothel2012-04-032-3/+3
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* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: ↵Sven Gothel2012-04-032-4/+53
| | | | Add convenience coord transfer method to buffer.
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-035-24/+25
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Fix commit de2b129a56335262a44a05541a3ab2e35668cc6e - Relocation/Exposure of ↵Sven Gothel2012-04-021-0/+1
| | | | ProjectFloat
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-0219-554/+1450
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-022-325/+362
| | | | instancing using sliced nio-buffer/primitive-array
* Remote unit tests: Include AWT unit testsSven Gothel2012-03-281-1/+1
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* Add armhf cross build/test scriptsSven Gothel2012-03-283-0/+65
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* minor edits: test.sh and android cross build scriptSven Gothel2012-03-272-3/+5
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* Adapt to gluegen commit e9e61421ef6009e6788998c471d1d3d30aaefea6Sven Gothel2012-03-262-6/+5
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* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-268-13/+43
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* NIODirectOnly: Remove invalid comment 'where a Buffer argument shall hold ↵Sven Gothel2012-03-261-8/+8
| | | | | | | return values', glGetPointerv, .. The PrimitiveArrayCritical JNI code takes care of copy back the primitive array data if pinpoint is not available.
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-255-19/+34
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-252-12/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-2515-451/+360
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Reviewed JOGL GlueGen Tags: NIODirectOnly - Removed where not technically ↵Sven Gothel2012-03-222-31/+29
| | | | | | | required. Added comment reasoning NIODirectOnly. Impacts code generation for the relaxed methods where NIODirectOnly tag is removed, i.e. it allows an array-backed Buffer object to be passed.
* Mark JOGL/GlueGen NativeSignature*Emitter 'to be reviewed' and adapt it to ↵Sven Gothel2012-03-222-7/+12
| | | | GlueGen commit 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
* Fix all HTML validation errors (http://validator.w3.org/check) ; Add TOC ↵Sven Gothel2012-03-202-581/+433
| | | | anchors ; Remove old content ; Use jogamp.org rel. URLs ; Note: Far from being ready ..
* Merge remote-tracking branch 'gouessej/patch-1'Sven Gothel2012-03-201-52/+281
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| * Lots of modifications: updates of several links, addition of some warnings ↵Julien Gouesse2012-03-201-52/+281
| | | | | | | | about GLU and SWT, some short explanations about NEWT and GLProfile, addition of some complementary information about general aspects of JOGL, ...
* | Fix bug 564 - part 2 (X11 Mesa 8.0.1 GL 3.0 w/ failing GLX_ARB_create_context)Sven Gothel2012-03-201-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tolerate a buggy ARB createContext impl (always failing to create a context). Now we only reset the GLContext state and set the context/device availability flag if ARB create context actually was successful. Otherwise the fallback 'old' context is being used w/o having it's context state cleared and context/device availability is set later on. This makes the general use of ARB_create_context more stable. +++ Minor changes: - Non compatibility fallback: Try forward context instead. - Limit ARB context 'seeking' to >= OpenGL 2.0
* | Cleanup: Use getThreadName() and validateCurrent() to remove redundancy and ↵Sven Gothel2012-03-203-51/+49
| | | | | | | | to add thread-name info; GLWorkerThread: Use ArrayList and generics.
* | Fix / Cleanup AWT related Threading code: Using enums, properly disable ↵Sven Gothel2012-03-194-47/+46
| | | | | | | | singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread