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* NEWT OSX: Disable native VERBOSITYSven Gothel2011-10-121-1/+1
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* Test: Add AWT/GLCanvas transparency testSven Gothel2011-10-121-0/+163
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* Test Util NEWGLContext: Add assertionsSven Gothel2011-10-121-2/+3
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* NEWTCanvasAWT: Add AWT GraphicsConfiguration in constructor, allowing ↵Sven Gothel2011-10-121-0/+16
| | | | transparency
* FBO MRT Test: Disable OSX, since it causes an SIGSEGV (Bus Error/Illegal ↵Sven Gothel2011-10-121-2/+9
| | | | Memory Access) @ glDrawArrays()
* Fix Nativewindow GetLocationOnScreen OSX impl. - Transform OSX origin ↵Sven Gothel2011-10-122-4/+15
| | | | bottom-left to our top-left origin.
* NEWT Parenting Tests: Run all AWT modification call's on AWT EDT as the spec ↵Sven Gothel2011-10-127-174/+327
| | | | | | demands; Add missing frame.validate() after change. This is esential for OSX, but may also cause an undefined state on other platforms.
* NEWT/OSX: Fix erroneous child Window position and top-parent visibilitySven Gothel2011-10-113-74/+91
| | | | | | | | | | | | | | | | | - Regardless whether the window is a top-level or child window, we set it's position w/ absolut left-bottom coordinated. To do so even for an AWT parent component, we retrieve the screen position by traversing through the AWT tree and adding up each parent's rel. position, since the native view only reflects the AWT frame. Note: OSX does not use native views for each AWT component. - In case we reparent child -> top, we cannot orderOut() the ex parent, but need to just call orderBack(..), otherwise the whole ex-parent frame gets hidden. - In case we close a child window (and reparent child -> top), we need to remove the parent/child relation and orderOut(..) before close(..), otherwise the window artifact is left behind.
* NEWT Pointer Mods: Propagate 'confined' and 'invisible' to modifier mask of ↵Sven Gothel2011-10-117-36/+90
| | | | | | | | | | InputEvent (Mouse) ; Test confined navigation w/ GearsES2 InputEvent adds new MASK values: CONFINED_MASK and INVISIBLE_MASK, set at event creation allowing convenient testing of these mods. GearsES2 demonstrates the confined navigation testing the CONFINED_MASK and if having his mode acting on mouseMoved(..) and reset the mouse position.
* Fix HowToBuildSven Gothel2011-10-101-2/+3
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* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-108-17/+138
| | | | cleanup in X11
* NEWT: Add pointer features: visibility, confined and warp (move)Sven Gothel2011-10-108-51/+284
| | | | | | | | | | | | | | | visibility: - set pointer visible or invisible confined: - confine pointer to window, or not warp: - set mouse position within the window Implemented for X11, tested manually with TestGearsES2NEWT (see code for action keys). TODO: Windows, MaxOSX and Android (limited)
* DefaultGLCapabilitiesChooser: Punish sample extension mismatch also if req ↵Sven Gothel2011-10-091-2/+1
| | | | == default && req != given
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-086-73/+75
| | | | is respected in EGL
* EGL: Fall back to NV_coverage_sample if EGL MSAA/FSAA is n/aSven Gothel2011-10-082-0/+16
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* minor editingSven Gothel2011-10-082-5/+1
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* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-089-29/+107
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* Merge remote-tracking branch 'remotes/rsantina/master'Sven Gothel2011-10-071-12/+21
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| * Merge branch 'master' of git://github.com/sgothel/joglRami Santina2011-10-0625-129/+334
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| * | GraphUI: flip y coordsRami Santina2011-10-061-1/+1
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| * | GraphUI demo: add x and y translation for 1 pointerRami Santina2011-10-061-12/+21
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* | | Android Demos GearsES2 + RedSquareES2: Add tracing .. and no vsync (doesn't ↵Sven Gothel2011-10-076-27/+70
| | | | | | | | | | | | work)
* | | Android Elektron/RedSquare use bpp 5/6/5Sven Gothel2011-10-075-5/+16
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* | | GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved ↵Sven Gothel2011-10-0710-37/+240
| | | | | | | | | | | | | | | | | | | | | subarrays - Add GLArrayHandlerFlat gives better distinction of semantics - update sub-array VBO name, if parent's interleaved array initializes it.
* | | Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
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* | | Android test launcher manifest: add external storrage permission for traceSven Gothel2011-10-071-0/+2
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* | | NEWT/Android: Fix setting 'format'Sven Gothel2011-10-071-11/+12
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* | | PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced ↵Sven Gothel2011-10-074-195/+346
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | cycles 45% -> 5% (from GearsES2 100%) - NIO direct access from Java is expensive - default is now array-backed non-direct NIO, which guarantees array useage for Java computation (especially the inverse calculation) - only update Mvi and Mvit if requested in the first place - moved all local matrices to float[]
* | NEWT/Android: respect isUndecorated() and custom window size.Sven Gothel2011-10-062-38/+43
| | | | | | | | TODO: custom position and change position ?!
* | NEWT/Window/setVisible: Remove setVisible(..) fast path - Always set ↵Sven Gothel2011-10-061-8/+2
| | | | | | | | | | | | | | visible=true, even if size==0 We need to earmark visible=true in case the native window could not be created, even if the size is currently 0.
* | NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-068-4/+139
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* | test scriptSven Gothel2011-10-061-2/+2
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* | ES2 Test Update: Add RedSquareES2 mouse events, toggle: fullscreen / ↵Sven Gothel2011-10-064-15/+61
| | | | | | | | | | | | SwapInterval - turns out that on android, we cannot run w/o v-sync .. (?)
* | ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
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* | NEWT/Android: Add BUTTON1 for one-pointer eventsSven Gothel2011-10-061-2/+4
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* | EGL: In case a nativeVisualID is given to match, but none visual IDs are ↵Sven Gothel2011-10-061-2/+8
| | | | | | | | | | | | available, ignore the given ID Fixes Omap3 EGLConfig's which does not have a native visual ID
* | NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindowSven Gothel2011-10-0610-67/+81
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* | Android: launcher manifest: adding INTERNET permission for NV's perfhudSven Gothel2011-10-061-0/+1
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* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
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* adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or ↵tegra-graph-shader_dosplit_nodiscard-okSven Gothel2011-10-043-10/+10
| | | | '-s 390adf8383'
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0427-167/+410
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
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* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-023-4/+11
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* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
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* Fix intendationRami Santina2011-10-021-34/+34
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* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; ↵Rami Santina2011-10-0211-67/+72
| | | | | | | | | | | | disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
| | | | | tegra2 hunting, single pass, no discard, lowp, and removed uneeded variables
* Android Launcher: disable tracetegra-graph-shader_nosplit_dodiscard_original-freezeSven Gothel2011-10-011-1/+1
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* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-013-5/+17
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* Android Launcher: Show caps chooser dbgSven Gothel2011-10-011-1/+3
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