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* Bug 1096 - Expose EGL to public: com.jogamp.opengl.egl.EGL ; ↵Sven Gothel2015-01-2327-105/+182
| | | | | | | | | | | | | | EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first - Move EGL to public package jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL - EGLDrawableFactory - Validate static EGL func-ptr against EGL/ES2, ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations due to static EGL usage. - Probe EGL/ES2 first
* FBObject: indentation / DEBUG output cleanupSven Gothel2015-01-231-7/+7
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* Bug 1068 - Use GenericUpstreamSurfacelessHook for all ↵Sven Gothel2015-01-236-107/+18
| | | | createSurfacelessImpl(..) implementations
* Bug 1107: Add missing unit testSven Gothel2014-12-071-0/+61
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* Misc Fixes: Bug 1102 GLJPanel.setSurfaceScale(..); SurfaceSize.hashCode()Sven Gothel2014-12-072-8/+8
| | | | | | | | | - Bug 1102: GLJPanel.setSurfaceScale(..) Allow setting non-initialized GLJPanel surface scale. TODO: More tests and probing before initialization. - SurfaceSize.hashCode() Resolution's hash code is already multiplied.
* Bug 1068 - Allow GLContext creation and makeCurrent without default ↵Sven Gothel2014-12-0729-659/+1203
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1) Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2) Implement surfaceless context on EGL and GLX/X11 utilizing *UpstreamSurfacelessHook as introduced in commit 9ea218a5990b908e04235c407c0951c60df6ffba. Surfaceless context is probed during GL profile probing by default. If available, it will be used for offscreen FBO drawables. If probing fails, or is disabled, the new GLRendererQuirks.NoSurfacelessCtx is set. - GLProfile.disableSurfacelessContext disables surfaceless context probing, set property 'jogl.disable.surfacelesscontext' Tested: - Mesa/EGL works, - Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx - TODO: Windows impl. and more tests +++ Bug 896: EGL_KHR_create_context (Part 1) - Detect EGL_KHR_create_context capability and utilize if available. - Implement EGLContext.createContextARBImpl(..), allowing native DEBUG context usage, where available. - EGL implements SharedResourceRunner, i.e. probing profiles on dedicated thread using common interface. - Probe desktop profile/context ability in EGLDrawableFactory SharedResourceRunner, Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL. - TODO: Tests w/ capable implementation
* Bug 1068, 1096: Unify EGL surface related code in EGLSurface; Add notion of ↵Sven Gothel2014-12-0720-272/+589
| | | | | | | | | | | | | | | | | | | | | 'Surfaceless Upstream Surface' Preparation for Bug 1068: GLContext creation and makeCurrent without default framebuffer - Unify EGL surface related code in EGLSurface - EGLWrappedSurface -> EGLSurface, which utilizes a more straight forward foreign upstream surface (X11, GDI, ..) to EGL mapping. This also addresses Bug 1096, i.e. EGL Cleanup. - Add notion of 'Surfaceless Upstream Surface' - Add surfaceless 'fake' upstream surface hooks: - EGLUpstreamSurfacelessHook - X11UpstreamSurfacelessHook Utilizing the ProxySurface option bit 'OPT_UPSTREAM_SURFACELESS' signaling usage of 'no surface'. - Add GLDrawableFactoryImpl.createSurfacelessImpl(..)
* Bug 1107 - Refine PixelFormat, GLPixelBuffer and ↵Sven Gothel2014-12-0629-641/+2140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DirectDataBufferInt/BufferedImageInt - PixelFormat Refine definition allowing complete format conversion by its attributes instead of static 'knowledge'. - PixelFormat has_a *new* PixelFormat.Composition - PixelFormat.Composition contains all pixel component layout information as required for inspection and conversion. Component names are enumerated via PixelFormat.CType. - PixelFormatUtil.convert(..) utilizes generic conversion based on PixelFormat.Composition rather static type mapping. However, a int32 RGBA static conversion is still supported for performance. Utilizes Bitstream for varying pixel component bit-width. - Complete w/ hashCode() and equals(..) - GLPixelBuffer - Take 'pack' mode into account when determine GLPixelAttributes, i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work. Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode. - Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type, while taking GL data-type into account, as well as pack-mode. - Complete w/ hashCode() and equals(..) - SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via - PixelFormat.Composition hostPixelComp, - GLPixelAttributes pixelAttributes, - boolean pack which comprise a unique key, allowing the implementation to utilize a hash map. This is implemented in AWTSingletonGLPixelBufferProvider. This allows distinct singleton GLPixelBuffer for different host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile). - Removes field 'componentCount' which was 'hacked in' to pass information about an optional host memory layout. Implementations utilizing conversion, e.g. AWTGLPixelBuffer, can implement GLPixelBufferProvider's 'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)' and manage such implementation details, see use-case GLJPanel. - DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer - AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
* Bug 1106: JPEGDecoder adopt to GlueGen Bitstream change commit ↵Sven Gothel2014-12-061-2/+2
| | | | 9e13e8c78ed69bb7afcd49abe8bf69340dc06223
* Minor Cleanup (FBObject, GLBase)Sven Gothel2014-12-062-4/+13
| | | | | | FBObject: Remove redudant case GLBase: Add API doc reference to GLContext implementation
* Use ExceptionUtils.dumpStack(..) instead of Thread.dumpStack()Sven Gothel2014-10-2635-103/+140
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* GLContext.Version* VersionNumber Constants: Clarify names, avoiding ↵Sven Gothel2014-10-255-35/+35
| | | | mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
* FloatUtil.makeFrustum(..): Add throws GLException API doc / Add GLException ↵Sven Gothel2014-10-254-11/+42
| | | | | | | | | | | | | if zNear == zFar throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if left == right, or bottom == top, or zNear == zFar Add note on callers: - FloatUtil.makePerspective(..) - Matrix4.* - PMVMatrix.* - ProjectFloat.*
* Fix GLContext.Version* regression: Use Version1_1 and Version1_2 for 1.1 and ↵Sven Gothel2014-10-124-17/+29
| | | | | | | | | | | | | | | 1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL) Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended. Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5 GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states Commit 73a4d809f92126228b64a3bded75686db806be64 Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
* Bug 1093 - NEWT PointerIcon swizzled on X11 and OSX; WindowIcon swizzled on ↵Sven Gothel2014-10-1012-19/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX ([R] -> [B]) Following mistakes were made in native PixelFormat for PointerIcon and WindowIcon: PointerIcon: X11: RGBA8888 -> BGRA8888 OSX: BGRA8888 -> RGBA8888 WindowIcon: OSX: BGRA8888 -> RGBA8888 Test case: TestWindowAndPointerIconNEWT (requires visual validation) +++ Summary: PointerIcon: BGRA8888: X11, Win32 RGBA8888: OSX WindowIcon: BGRA8888: X11, Win32 RGBA8888: OSX +++ Reported by 'LT' <http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
* Graph/Math: Fix minor apidoc issuesSven Gothel2014-10-096-17/+42
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* Graph: Fix minor apidoc issuesSven Gothel2014-10-092-3/+7
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* javadoc: Add missing graph package to apidocSven Gothel2014-10-091-3/+3
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* FontFactory: Fix SecurityException as regression of commit ↵Sven Gothel2014-10-092-3/+8
| | | | | | bd24599b21f9787ac989e65b44dc1ba762162f22 - add missing PrivilegedAction around tempFile[0].delete()
* Graph Font: Fix API doc (parameter) ; GPUUISceneGLListener0A forward ↵Sven Gothel2014-10-093-8/+14
| | | | FontFactory.get(..) exception, we cannot recover in this demo
* Newt ScreenMode Tests: Return XRandR error-code, allowing fall-back ↵Sven Gothel2014-10-094-54/+78
| | | | (OpenIndiana has issues); Min delay 4s before next setScreenMode(..)
* Newt Screen viewport in windows units: Add missing setup in overriden ↵Sven Gothel2014-10-098-0/+30
| | | | calcVirtualScreenOriginAndSize(..) method (duplicate pixel unit)
* TestLandscapeES2NewtCanvasAWT: Enforce landscape shader to be ↵Sven Gothel2014-10-083-9/+14
| | | | compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
* ShaderCode: Fix link to create(..) methodSven Gothel2014-10-081-3/+3
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* Fix windows test scripts: Add gluegen-test-util.jarSven Gothel2014-10-084-5/+6
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* TestTessellationShader01GL4NEWT: Add robustness, i.e. case where ↵Sven Gothel2014-10-084-21/+67
| | | | tessellation failed to compile/link (on unsupported platforms)
* Unit Tests: Increase minimum manual set timeout to 10sSven Gothel2014-10-086-15/+13
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* Bug 1079 - Remove symbolic link jogl/doc/boumlSven Gothel2014-10-081-1/+0
| | | | Symbolic links may cause problems on platform where such feature is not supported (Windows)
* GLException.dumpThrowable(..) -> GlueGen's ExceptionUtils.dumpThrowable(..)Sven Gothel2014-10-083-16/+10
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* Bug 1087: Set default framebuffer for OSX DummyDrawable, hence enforce ↵Sven Gothel2014-10-082-2/+9
| | | | NSView realization for DummyDrawable
* Bug 1088: Add GLRendererQuirks.NeedSharedObjectSync; Tests: Synchronize GL ↵Sven Gothel2014-10-089-36/+154
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | objects if GLRendererQuirks.NeedSharedObjectSync is set. GLSharedContextSetter#synchronization GL Object Synchronization Usually synchronization of shared GL objects should not be required, if the shared GL objects are created and immutable before concurrent usage. However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync always require the user to synchronize access of shared GL objects. Synchronization can be avoided if accessing the shared GL objects exclusively via a queue or com.jogamp.common.util.Ringbuffer, see GLMediaPlayerImpl as an example. +++ GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions +++ Handle GLRendererQuirks.NeedSharedObjectSync in user code! +++ All shared context tests passed on OSX 10.9.5, and GNU/Linux w/ Nvidia + Mesa/AMD driver.
* GLRendererQuirks: Align wording in API docSven Gothel2014-10-081-13/+19
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* Bug 1088: Fix ant test target 'junit.run.sharedctx': Reuse generalized ↵Sven Gothel2014-10-083-111/+79
| | | | | | | | | | | | | 'generic.junit.run.newt.headless', 'generic.junit.run.awt', .. Create generalized junit test launchers (targets) to be reused w/ different input patterns to reduce copy/paste. Since macrodef cannot be used, we use namespace properties for the new targets. The properties are unset at the end of the target. Now ''junit.run.sharedctx' utilizes the proper launch target, hence works properly on OSX as well.
* Bug 1088: Shared Gears* Unit Tests: Align all 3 Gears* implementation to use ↵Sven Gothel2014-10-0811-110/+141
| | | | a shared Gears* object
* GLContextImpl: Unify common TRACE_SWITCH and DEBUG_TRACE_SWITCH base ↵Sven Gothel2014-10-082-33/+26
| | | | info-string creation; MacOSXCGLContext: Fix intendation
* NEWT Display: Fix typo in API docSven Gothel2014-10-071-1/+1
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* NativeWindow's ToolkitLock TRACE_LOCK: Show more usable detailsSven Gothel2014-10-074-13/+28
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* AnimatorBase thread-name: Add instance sequence numberSven Gothel2014-10-071-2/+5
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* SingletonTestCase -> SingletonJunitCase: Adapt to GlueGen commit ↵Sven Gothel2014-10-032-4/+4
| | | | 773d96584b4edc13eb6ff689eaf891aab09aa5a4
* UITestCase now extends GlueGen's test-util SingletonTestCaseSven Gothel2014-10-032-83/+6
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* WindowsWGLGraphicsConfiguration[Factory]: Refine indentation to increase ↵Sven Gothel2014-10-032-45/+78
| | | | readability (140 chars width)
* Merge remote-tracking branch 'gouessej/master'Sven Gothel2014-10-023-8/+49
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| * Uses System.err instead of System.out in order to drive the debug logs more ↵unknown2014-10-023-8/+49
| | | | | | | | consistent, adds a method to convert an attribute list into a capabilities object with no check in order to display some information about skipped capabilities objects and fixes a NullPointerException when skipping a capabilities object
* | Bug 1085: Fix GLJPanel regression while printing w/ invisible GLJPanel: Zero ↵Sven Gothel2014-10-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | size panel size This is a regression due to commit 84f367a73c5b16dcebfd877e82e1c2cb90ae74ce: GLJPanel Cleanup: Remove initial FBO reshape; ** Propagate reshape only if differs from panel-size; ** <- this one Use pre-fetched panel-size. Above commit only issued 'sendReshape' if the reshape-size differs from the actual panel-size. Note: The reshape-size is propagated to panel-size either in [1] initializeBackendImpl(..) or [2] handleReshape(..) @ paintComponent. While printing w/ an invisible GLJPanel the reshape-size has not yet propagated to the panel-size (see above) and two consecutive reshape calls will cause the last one to be dropped. With this patch we have: GLJPanel.addNotify() GLJPanel.reshape.0 null resize [paint] [ this 0x0, pixelScale 1x1, panel 560x420] -> 0x0 * 1x1 -> 0x0, reshapeSize 0x0 GLJPanel.reshape.0 null resize [paint] [ this 560x420, pixelScale 1x1, panel 560x420] -> 560x420 * 1x1 -> 560x420, reshapeSize 560x420 GLJPanel.setupPrint: scale 1.000000 / 1.000000, samples 0, tileSz -1 x -1 GLJPanel.createAndInitializeBackend.1: [printing] 560x420 @ scale 1x1 -> 560x420 @ scale 1x1 A
* | Bug 1085: Increase and fix DEBUG verbosity in GLJPanel to catch reshape ↵Sven Gothel2014-10-021-9/+13
|/ | | | regression during print
* Bug 1078: Fix commit 99f91f8b28d42cdf341533736e878056bcae4708 ↵Sven Gothel2014-10-023-26/+39
| | | | | | (GLRendererQuirks.NoPBufferWithAccum): Accum buffer allowed if !usePBuffer; Avoid NPE. 99f91f8b28d42cdf341533736e878056bcae4708
* Merge remote-tracking branch 'gouessej/master'Sven Gothel2014-10-023-4/+28
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| * Fix of the bug 1078Julien Gouesse2014-10-013-4/+28
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* | OSX build scripts: Add java6 build script, bump default to use java8Sven Gothel2014-10-022-1/+34
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* | Bug 1084: Fix GLProfile Mapping regarding hardware priority, honor ↵Sven Gothel2014-10-012-66/+112
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | software/hardware attribute of all profiles GLProfile's mapping code does not consider the following combination: - GL4 software - GL3 hardware and hence maps GL4-software -> [GL2ES2, GL2GL3], where GL3-hardware -> [GL2ES2, GL2GL3] is desired. This combination has recently been observed on Mac OSX 10.9.5, which includes a software GL 4.1 implementation. However, other systems could be affected as well. +++ Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2. Conflicts: make/scripts/tests.sh