| Commit message (Collapse) | Author | Age | Files | Lines |
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forceRelayout at end of applet.start(); Cleanup AWTKeyAdapter.
Refine 893cf0c8c32edf231dbf418d45d3181532d2402b: Partial revert and issue forceRelayout at end of applet.start();
- Seems the workaround of OSX CALayer positioning bug is timing dependent,
i.e. stopped working when disabled DEBUG output.
- Move NewtCanvasAWT creation and attachment back to init()
- Issue extra forceRelayout (if OSX) at end of start() .. works 'most of the time'.
Cleanup AWTKeyAdapter: Adapt code style of keyPressed() to keyReleased().
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applet.start() (only once), working around 'OS X' CALayer positioning bug.
The NewtCanvasAWT workaround for the 'OS X' CALayer positioning bug(*)
may only work if parent is not only dislayable, but also visible.
(*): Workaround resizes the component 2x, forcing a relayout.
++
RequestFocus after setVisibile(true).
+++
Clear references to glWindow, newtCanvasAWT @ destroy.
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allowing to remove specialized values.
- Windows always used global
- The OpenGL library is always available by all processes system wide.
- Tested on OSX (was using local, previously).
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GLEventListener ; Optimize GLDrawableHelper's glViewportCall(..)
GLAutoDrawable must issue glViewport(..) even w/o GLEventListener
- Same behavior w/ or w/o GLEventListener requires to issue glViewport, always.
Optimize GLDrawableHelper's glViewportCall(..)
- 'private void init(..)' receives 'setViewport' argument to be passed to 'private void reshape(..)'
allowing to only the the viewport once @ 'public void init(..)' and display.
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needs to be recognized (-> horiz. scroll)
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2 events (Windows can't produce AR)
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KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments
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KeyListener.keyTyped(KeyEvent)
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customization, no Clear required, .. (still don't work w/ CALAyer)
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between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread
+ // Required(?) to finish previous GL rendering to give CALayer proper result,
+ // i.e. synchronize both threads each w/ their GLContext sharing same resources.
+ //
+ // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above,
+ // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks!
+ gl.glFinish();
Simplify / Fix waitUntilRenderSignal()
- remove loop and 'ready' condition -> nonsense
- if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time
Bug735 Tests:
- Make vsync, wait and ECT (exclusive context thread) configurable via main args.
- Inv2*, Inv3* and Inv4*: Fluent Animation
- Works w/ ECT
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contextMadeCurrent(false) if already swapped by swapBuffersImpl(..), but always swap in swapBuffersImpl(..) if ctx is current and associated.
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'es' suffix.
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behaviors - See BugXYZ test cases.
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glRunnables.size()>0
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@ addNotify() w/o newtChild
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Reference QTT via QTT[] passed to frame, validate after parsing.
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"java.lang.IllegalStateException: zip file closed" on OSX 10.8.3 and Java 1.7.0_17
OS version: Mac OS X 10.8.3
Java version: 1.7.0_17
Catch any occuring exception at GLDrawable shutdown, report them briefly and verbose w/ DEBUG enabled.
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GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4
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Add nativewindow.x11.display.default system property handling
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Usually, the environment variable DISPLAY is used to define the default
display under X11. There are cases where the default display has to be
defined or overridden programmatically. For those cases, the new system
property nativewindow.x11.display.default can be used (as environment variables can't
be changed in Java). Its semantics are identical to the DISPLAY
environment variable.
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to take out the commented out 'final', but to enable the qualifier. Duh! Thank's to Harvey (again) for catching my odd work!
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mouse-leave.
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such a property + method do same thing as isIdentity), new setIdentity method, default constructor sets this quaternion to identity, new fromAxis method/costructor
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operations changed to VectorUtil instead
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(dummy) and NEWT
Free the colormap at WindowDestroy, which we have created at WindowCreate w/ AllocNone.
Due to the fact we used 'AllocNone' the leak is minimal though ..
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minimize footprint. Review of Harvey.
Since accessing the static final exposed strings would trigger static initialization,
setting the properties this way would not work anyways (if not inlined ..).
Well.
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(default) ; Also: Use FloatUtil in-place multMatrixf.
PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset)
to the multMatrixf operation - even though they are sliced.
The API doc actually emphasizes this.
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multiply in place). Will be used by PMVMatrix.
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AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey()
.. both value classes unique, long lived and rare.
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