| Commit message (Collapse) | Author | Age | Files | Lines |
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BE's 'grey', which is used for the filename
Same as 42d3b31d1becd8eb8e2847c87e14e47e15e730cd
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error / Add test method 'invokeAndWaitError(..)'
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'isVisible()' determining actual on-screen showing state
See commit 071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651
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Simplify JAWTComponentListener's HierarchyListener:
- Don't interfere w/ Component's visibility anymore!
This shall reduce sideeffects.
Utilize 'isShowing' in each Component specialization, i.e. GLCanvas.
- On SHOWING_CHANGED if a parent caused a change
of the tracked components showing state,
propagate it to the offscreen-layer!
- Remove all other complicated states!
GLCanvas, GLJPanel:
- Instead of 'isVisible()' use 'showing state',
since only the 'showing state' reflects 'true' visibility
throughout the hierarchy.
- Add HierarchyListener and track volatile showing state
to be used instead of 'isVisible'.
Using a cached showing state is more efficient
than quering 'isShowing()' all the time!
NewtCanvasAWT:
- Use 'isShowing()' instead of 'isVisible(), see above
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!drawable.isRealized() - similar to it's recreateDrawable() and test only _after_ having the surface lock!
Only after the surface lock we are thread safe.
In case drawable has been pulled, do nothing ..
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obsolete 'getPrivateGraphicsConfiguration()'
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*Common_GetJNIEnv()/_ReleaseJNIEnv() Methods and Usage / Check arguments ..
Since we still don't use inter-module native code sharing, align the JNIEnv get/release methods and usage.
Most beneficary here is OSX and the GLDebugMessageHandle,
both managed the JVM handle on their own - removed now.
Also ensuring that *Common_init(..) is called for all modules on all platforms.
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missing XFree(..) calls and argument checks.
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'grey', which is used for the filename
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Impl. manages up-to 32 windows (BCM layer elements) - dunno whether this is a proper value.
Note: Layer 2000 is reserved for out PointerIcon.
Removed 'dead code'.
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Intercept sendMouseEvent(..)
Intercepting 'sendMouseEvent(..)' to reduce the lag (time) and listener footprint.
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- Utilizing layer element 2000 for PointerIcon
- Using NEWT PointerIcon code
- Using MouseListener to update PointerIcon position
- FIXME: Check whether we shall intercept sendMouseEvent directly (lag)
Misc:
- Properly open, assign and close the BCM display handle
- Properly destroy the window (BCM element)
- Prepare for multiple windows, set position and size
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after EDT entry (deadlock)
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.. shameless inspired by KDE's Oxgen scheme .. (they are best)
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hashCodeComputed := true (always re-computes hash code - duh!)
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Signed-off-by: Harvey Harrison <[email protected]>
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Conversion Utilities (Allowing 'arbitrary' PointerIcon data input)
Commit fe28bc125429b38cdcd016746081f4a6d521c6fd added the notion of toolkit agnostic PixelFormat and conversion utilities,
utilized and further tested by this patch.
+++
- PointerIcon is a PixelRectangle
and hence holds the decoded data.
This allows on-the-fly conversion if required
as well as recreation w/o PNG re-decoding.
- Using array-backed PointerIcon data where possible,
allowing better performance when converting PixelFormat etc.
- NEWT Display adds 'createPointerIcon(final IOUtil.ClassResources pngResource...'
method to support agnostic PointerIcon creation.
- NEWT Display adds methods to allow users to avoid PixelFormat and
Buffer NIO type forced conversion:
- PixelFormat getNativePointerIconPixelFormat()
- boolean getNativePointerIconForceDirectNIO()
+++
PNGImage -> PNGPixelRect
Deleted: com.jogamp.opengl.util.texture.spi.PNGImage
Added: com.jogamp.opengl.util.PNGPixelRect
(We hope nobody was using PNGImage directly since it was a service-plugin for TextureIO)
PNGPixelRect is a PixelRectangle
PNGPixelRect actually is implemented OpenGL agnostic,
however - since our PNGJ support lives under package 'jogamp.opengl.util.pngj'
it cannot be moved up (yet).
PNGPixelRect now handles all PixelFormat for the target format
and also added support for grayscale+alpha (2 channels).
The latter is force-converted to RGB* - similar to paletted.
Further more, PNGPixelRect allows simply passing an OutputStream to write the PNG data.
Used by: TextureIO and NEWT
+++
- OffscreenSurfaceLayer's setCursor(..) uses the agnostic PixelRectangle
instead of a PNG resource.
- AWTMisc uses the PixelRectangle to produce the AWT Cursor
and converts it to the required format.
Hence same pixels are used for NEWT and AWT pointer/cursor icon.
- TestGearsES2Newt and NewtAWTReparentingKeyAdapter 'tests'
iterate over 3 custom PointerIcon when pressed 'c'.
- JOGLNewtAppletBase uses the new custom PointerIcon
'newt/data/crosshair-lumina-trans-32x32.png', which is included in NEWT (213 bytes only).
-
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Utilities (Allowing 'arbitrary' PointerIcon data input)
To allowing 'arbitrary' PointerIcon data input, i.e. via raw pixels
we need to define an agnostic PixelFormat and required conversion utilities.
The latter is not hw accelereated (toolkit agnostic), but this shall be expected
and satisfying for small amount of 'pixels'.
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OffscreenLayerSurface PointerIcon/Visibility tasks async on AWT-EDT
setCursor(..) and hideCursor(..) must happen on the AWT-EDT w/o blocking,
otherwise we may deadlock the NEWT-EDT.
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delegation _always_ in common WindowImpl ; Workaround for Windows+Applet issue.
Perform OffscreenLayerSurface delegation _always_ in common WindowImpl
Instead of performing OffscreenLayerSurface task on OSX's WindowDriver implementation,
use generic implementation in WindowImpl for all platform exposing same behavior.
ReparentAction takes care of reset/setup of PointerIcon/Visibility states.
+++
This is also a workaround for Windows+Applet issue,
where the PointerIcon gets periodically overridden
by the AWT Component's icon.
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NewtCommon_throwNewRuntimeException(..) if given references are of invalid type
Missing NewtCommon_init(env) always lead to a crash when calling NewtCommon_throwNewRuntimeException(..)
due to uninitialized clazz instances!
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redirect stderr to file jogamp_stderr.log (Useful for Applets)
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SetCursor(..) if HTCLIENT && isChildWin && customCursor
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(NativeWindow GDI / NEWT )
.. this allows using the icon definition of WNDCLASSEX instead of setting them at CreateWindow0(..).
- NativeWindow GDIUtil/RegisteredFactory uses WNDCLASSEX and Small/Big Defailt Icons
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Reparenting CHILD -> TOP
Hiding the window via 'ShowWindow(.., SW_HIDE)' before reparenting and subsequent
style change incl. visibility renders the Window-Icon visible.
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i.e. 'jailed'
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OffscreenLayerSurface (OSX CALayer) w/ JAWTWindow Path
Add setCursor(..) and hideCursor() to OffscreenLayerSurface interface,
impl. in JAWTWindow w/ AWT.
This allows an OSX NEWT Window using CALayer (i.e. NewtCanvasAWT)
to have setPointerIcon(..) and setPointerVisible(..) functionality!
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and Issues
- Refine Display.PointerIcon: Complete type allowing re-creation
- Add associated Display reference
- Add used IOUtil.ClassResources reference
- Add isValid()/validate() methods for recreation
- Refine API doc
- Move Display.destroyPointerIcon(PointerIcon) -> PointerIcon.destroy()
- Move DisplayImpl.PointerIconImpl -> PointerIconImpl (own source file)
- Creation/Destruction and setting of PointerIcon happens on EDT
- DisplayImpl.shutdownAll() and Display.destroy() calls destroyAllPointerIconFromList
- WindowDriver.setPointerIconImpl: Validates PointerIconImpl (i.e. re-creates if required)
- Fix 'initial' window.setPointerIcon(..) before createNative(..),
tested w/ TestGearsES2NEWT
- OSX Native Code:
- Move mouse and pointer-state handling from NewtMacWindow -> NewtView class
to retain states (pointer handle, pointer visibility, etc) when reparenting.
Reparenting will move an exisiting NewtView into a new NewtMacWindow.
- Enable all mouse move events:
- NewtView::mouseEnter [nsWin makeFirstResponder: nsView];
- NewtView::mouseExited if( !mouseConfined ) { [nsView resignFirstResponder]; }
- NewtView::mouseMoved issued [myCurser set] if required, fixing
OSX issue not updating NSCursor properly.
- MacWindow:
- Test NewtMacWindow, NewtView and NSCursor handles before usage
- Fix DBG_PRINT(..) warnings
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which is always 4 (RGBA/BGRA
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which is always 4 (RGBA/BGRA)
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PointerIcon's size and hotspot maybe be useful for certain user-app calculation.
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Pointer Icons
- Utilizing JOGL's PNG decoder for all icons, if available.
- Application/window icons:
- Providing default application/window icons in 16x16 and 32x32 size
- NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons.
- Using icons at application/window instantiation
- Display.PointerIcons:
- NativeWindow Win32 WindowClass no more references a default cursor
in favor of fine grained cursor control [in NEWT]
- Display provides create/destroy methods,
where display destruction also releases open PointerIcon references.
- Window.setPointerIcon(..) sets custom PointerIcon
- Implemented Platforms
- X11
- Windows
- OSX
- Manual Test: TestGearsES2NEWT (Press 'c')
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WindowImpl initialization)
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DYLD_LIBRARY_PATH
'/usr/local/lib' may cause hacoc w/ other preinstalled libs, see: http://forum.jogamp.org/JTabbedPane-Canvas3D-bug-tp4030983p4031081.html
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files by commit 80edd3f92f5afb3e1971d0b59fd91f8714a772db)
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~2 kB)
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GL4NeedsGL3Request not set
GL3 core version validation failed due to missing braces around 'isES' _and_ term,
where the latter consist out of 2 _or_ terms testing version mismatch.
On OSX we validate a GL3 core context first and expect it to return a GL4 version if available,
which in turn triggers the quirk GL4NeedsGL3Request.
This behavior was disabled due to above mentioned bug, where the unqual major version caused
the validation to fail.
TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available
if extension <code>GL_ARB_ES3_compatibility</code> is available as well.
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API Func to ES3 Interface
Since ES3 is compatible w/ ES2 and CPU sourced data is [still] allowed (but marked deprecated),
re-adding them to the ES3 interface for completness.
Note: CPU sourced data API functions will be removed in ES4, similar to GL core >= 3.0
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3d0ab3e6263dfdbb9dd0014443ad28b1c9b0c238
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- Map ES2 -> ES3 GLProfile, if available
- EGLDrawableFactory: Don't query ES2 if ES3 is available
- Fix queries and get methods (GL, GLContext and GLProfile):
- glES3.isGLES2()==true and glES3.getGLES2()!=null
- ctxES3.isGLES2()==true,
- glES3Profile.isGLES2()==true
- Enhance Unit test: TestGLProfile01NEWT
- Test all GLProfile availability combinations
based on implementing GLProfile
- Test all GLProfile's isGL*()
based on highest GLProfile identity
- Test all GL's isGL*()
based on highest GL identity.
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