Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | android map motion pressure to newt | Rami Santina | 2011-08-02 | 2 | -14/+23 |
| | |||||
* | Initial android newt input event transformation | Rami Santina | 2011-08-02 | 4 | -35/+162 |
| | |||||
* | merge with sgothel multitouch | Rami Santina | 2011-08-02 | 8 | -28/+73 |
|\ | |||||
| * | Proposal for multi touch | Sven Gothel | 2011-08-02 | 2 | -13/+101 |
| | | |||||
| * | Adapt latest gluegen changes for crossplatform. | Sven Gothel | 2011-08-02 | 5 | -24/+12 |
| | | |||||
* | | Multitouch proposal MouseEvent | Rami Santina | 2011-08-02 | 1 | -61/+99 |
|/ | |||||
* | Cont. fix 'Allow VBO/Texture Name (int) < 0' | Sven Gothel | 2011-08-01 | 1 | -2/+2 |
| | | | | | | | | Refines spec GLArrayData and it's implementations. see commit 76f7552c4a219b116e86949f271e613ba0f6f160 see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45 | ||||
* | Test Gears GL2ES1: Favor native ES1 if available. | Sven Gothel | 2011-08-01 | 1 | -1/+7 |
| | |||||
* | GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵ | Sven Gothel | 2011-08-01 | 3 | -5/+20 |
| | | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here .. | ||||
* | GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple types | Sven Gothel | 2011-08-01 | 4 | -12/+12 |
| | | | | - Add platform type to key | ||||
* | Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries) | Sven Gothel | 2011-08-01 | 5 | -20/+29 |
| | | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa | ||||
* | AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ↵ | Sven Gothel | 2011-08-01 | 2 | -17/+20 |
| | | | | | | | | | | of XineramaQueryScreens() - Reenable creating own XDisplay for AWT components, which reduces/removes hang in subsequent XQueryExtension call (fetchScreens .. XineramaEnabled()) - Impl. use XineramaIsActive() instead of XineramaQueryScreens() Reducing memory allocation, XFree call (which was missing anyways) | ||||
* | Fix glDebugMessageInsert: Pass string length to native method instead of ↵ | Sven Gothel | 2011-08-01 | 1 | -2/+3 |
| | | | | -1/0, avoid driver bug. | ||||
* | Cont. fix 'Allow VBO/Texture Name (int) < 0' | Sven Gothel | 2011-08-01 | 7 | -50/+50 |
| | | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45 | ||||
* | Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: ↵ | Sven Gothel | 2011-08-01 | 1 | -3/+3 |
| | | | | default rgb 555 -> 888 ; Turns out such a default value change would cause too many regressions | ||||
* | test script cleanup | Sven Gothel | 2011-08-01 | 2 | -11/+16 |
| | |||||
* | Cross Test linux/armv7 script: Use es1 and es2 classes | Sven Gothel | 2011-08-01 | 1 | -10/+15 |
| | |||||
* | Use GL2ES1 profile (no emul) - complete commit ↵ | Sven Gothel | 2011-08-01 | 1 | -1/+1 |
| | | | | a7fcfad44545e7b3f7e2f4176349588dc26d9070 | ||||
* | GearsGL2ES1: Fix ES1 usage FRONT -> FRONT_AND_BACK ; Use GL2ES1 profile (no ↵ | Sven Gothel | 2011-08-01 | 2 | -12/+7 |
| | | | | emul) | ||||
* | NEWT test: rgb == 555 is ok | Sven Gothel | 2011-08-01 | 1 | -3/+3 |
| | |||||
* | AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffff | Sven Gothel | 2011-08-01 | 1 | -6/+6 |
| | |||||
* | Refine some DEBUG code (verbosity) | Sven Gothel | 2011-08-01 | 3 | -9/+19 |
| | |||||
* | VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl. | Sven Gothel | 2011-08-01 | 3 | -13/+15 |
| | | | | Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. | ||||
* | StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵ | Sven Gothel | 2011-08-01 | 3 | -35/+55 |
| | | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em. | ||||
* | Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51c | Sven Gothel | 2011-08-01 | 1 | -2/+2 |
| | |||||
* | graph es2 glsl: #extension OES_standard_derivatives : require | Sven Gothel | 2011-07-31 | 2 | -0/+6 |
| | |||||
* | TAB -> SPACE | Sven Gothel | 2011-07-31 | 1 | -2/+2 |
| | |||||
* | Add egl es test script for host (emu) | Sven Gothel | 2011-07-31 | 1 | -0/+37 |
| | |||||
* | Add crosstest script for linux/arm | Sven Gothel | 2011-07-31 | 1 | -0/+52 |
| | |||||
* | ES1 Gears: Don't force fixed function emulation | Sven Gothel | 2011-07-31 | 1 | -1/+1 |
| | |||||
* | Add ES1 Gears (w/ NEWT startup) | Sven Gothel | 2011-07-31 | 2 | -0/+576 |
| | |||||
* | etc/profile.jogl: remove GL2ES12 config (impl. removed a long time ago) | Sven Gothel | 2011-07-31 | 1 | -15/+4 |
| | |||||
* | NativeWindow Capabilities: rgb -> 555, allows using low profile devices | Sven Gothel | 2011-07-31 | 1 | -3/+3 |
| | | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways. | ||||
* | Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵ | Sven Gothel | 2011-07-31 | 6 | -66/+64 |
| | | | | precision for all vars. | ||||
* | ruler.fp: Use es2 precision for all variables, otherwise es2 glsl compiler fails | Sven Gothel | 2011-07-31 | 1 | -5/+5 |
| | |||||
* | FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul() | Sven Gothel | 2011-07-31 | 2 | -9/+11 |
| | | | | | | | Fix wrapFixedFuncEmul(): - only wrap if ES2 and (!ES1 || force) - return same profile if ES1 - otherwise throw exception | ||||
* | GLWindow::main(): show requested/chosen GLCaps | Sven Gothel | 2011-07-31 | 1 | -4/+6 |
| | |||||
* | GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵ | Sven Gothel | 2011-07-31 | 4 | -7/+7 |
| | | | | attributes final | ||||
* | EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵ | Sven Gothel | 2011-07-31 | 4 | -18/+13 |
| | | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings | ||||
* | GLProfile: Fix exception; Minor Changes | Sven Gothel | 2011-07-31 | 1 | -35/+57 |
| | | | | | | - GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN - Fix exception in glAvailabilityToString(), if no profile is available - getMinDesktop() -> getMinimum() | ||||
* | EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵ | Sven Gothel | 2011-07-31 | 2 | -39/+38 |
| | | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change | ||||
* | EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵ | Sven Gothel | 2011-07-31 | 2 | -9/+93 |
| | | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it. | ||||
* | GLDrawableFactory::getFactoryImpl(): Only return the EGL factory if profile ↵ | Sven Gothel | 2011-07-31 | 1 | -7/+6 |
| | | | | is native ES | ||||
* | NEWT ScreenModes: Add current ScreenMode if none could be collected. | Sven Gothel | 2011-07-31 | 1 | -1/+12 |
| | | | | | | On Linux/ARMv7 (Ubuntu 11.04) it appears that the native RnR methods could not collect ScreenModes. In such case, at least we add the current mode as a fallback. This allows using the current mode information. | ||||
* | JoglVersion: Add info whether shader-compiler exists or not | Sven Gothel | 2011-07-31 | 1 | -0/+2 |
| | |||||
* | ES Native Libraries: Add missing GLDebugMessageHandler code .. | Sven Gothel | 2011-07-31 | 1 | -0/+4 |
| | |||||
* | JOGL: Add GLBase::isGLES2Compatible() | Sven Gothel | 2011-07-31 | 8 | -16/+45 |
| | | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code> | ||||
* | NEW unit test, use bug 502 workaround property until fixed otherwise | Sven Gothel | 2011-07-29 | 1 | -0/+3 |
| | |||||
* | add linux/armv7 scripts [[cross] compile clean] | Sven Gothel | 2011-07-28 | 3 | -0/+60 |
| | |||||
* | test case GLWindow | Sven Gothel | 2011-07-28 | 1 | -2/+2 |
| |