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* test scriptSven Gothel2011-10-061-2/+2
* ES2 Test Update: Add RedSquareES2 mouse events, toggle: fullscreen / SwapInte...Sven Gothel2011-10-064-15/+61
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
* NEWT/Android: Add BUTTON1 for one-pointer eventsSven Gothel2011-10-061-2/+4
* EGL: In case a nativeVisualID is given to match, but none visual IDs are avai...Sven Gothel2011-10-061-2/+8
* NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindowSven Gothel2011-10-0610-67/+81
* Android: launcher manifest: adding INTERNET permission for NV's perfhudSven Gothel2011-10-061-0/+1
* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
* adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or '-...tegra-graph-shader_dosplit_nodiscard-okSven Gothel2011-10-043-10/+10
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0427-167/+410
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-023-4/+11
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
* Android Launcher: disable tracetegra-graph-shader_nosplit_dodiscard_original-freezeSven Gothel2011-10-011-1/+1
* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-013-5/+17
* Android Launcher: Show caps chooser dbgSven Gothel2011-10-011-1/+3
* DefaultGLCapabilitiesChooser: Add multisampling criteriaSven Gothel2011-10-012-2/+21
* fix conflictSven Gothel2011-10-015-51/+41
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| * merge with sgothelRami Santina2011-10-015-16/+64
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| * | RedSquare ES2 demo: precission changeRami Santina2011-10-014-32/+26
| * | remove trace glRami Santina2011-10-011-1/+1
| * | test scripts: gluegen apk un+installRami Santina2011-10-012-2/+2
| * | gears es2 use default presesion vertex shaderRami Santina2011-09-301-19/+15
* | | scripts ..Sven Gothel2011-10-012-2/+2
* | | NEWT/Android: 565, 5551 or RGBA_8888 (no RGBX/888) ; surfaceRealized() ASAPSven Gothel2011-10-014-39/+70
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* | AndroidWindow: get required PixelFormat ID by req. CapsSven Gothel2011-09-302-4/+48
* | Android Launcher: Change properties .. debug, etc - disable traceSven Gothel2011-09-301-2/+3
* | RedSquareES1: remove GLU dependencySven Gothel2011-09-301-11/+10
* | Android launcher manifest: Commented out feature glEsVersion per applicationSven Gothel2011-09-301-0/+4
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* Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl into...Rami Santina2011-09-3012-29/+321
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| * Android/Tests: Adding missing activitiesSven Gothel2011-09-306-0/+267
| * test scriptsSven Gothel2011-09-301-1/+5
| * Android Launcher: Sort properties / enable DebugGL/TraceGLSven Gothel2011-09-301-8/+13
| * GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handlerSven Gothel2011-09-303-4/+23
| * GLPipelineFactory: Generics && Using enhanced GlueGen's ReflectionUtil.getCon...Sven Gothel2011-09-301-16/+13
* | Android manifest add uses es2Rami Santina2011-09-301-0/+2
* | Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl into...Rami Santina2011-09-3011-209/+121
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| * Android/JogAmp ClassLoader: Split CL JogAmp + User-APK, reuse JogAmp CL if in...Sven Gothel2011-09-301-33/+54
| * Android: Use standard launch mode; Add default actions to NewtBaseActivity; A...Sven Gothel2011-09-309-180/+67
| * scriptsSven Gothel2011-09-301-0/+4
* | Allow Android activity launch from another app.Rami Santina2011-09-301-4/+8
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* test scriptSven Gothel2011-09-301-2/+2
* NEWT/Android: More ANativeWindow coop;Sven Gothel2011-09-302-48/+129
* EGL: eglSwapBuffers() show failure in DEBUG modeSven Gothel2011-09-301-1/+6
* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-302-11/+17
* EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualIDSven Gothel2011-09-302-14/+35
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-307-60/+54