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* GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
* Fixed a few GL method's String parameter (explicit gluegen String declaration)Sven Gothel2011-04-241-1/+22
* Misc cleanup, strings etcSven Gothel2011-04-243-5/+3
* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-2421-33/+1581
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-2343-374/+584
* GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2339-683/+1034
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-228-225/+1454
* test: reflect GLArrayData changes bf8a54b502f0fcd930e12a8bbda65f9538e8a2f7Sven Gothel2011-04-221-7/+3
* FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
* GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
* NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-222-7/+2
* GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
* simple cleanup/warningsSven Gothel2011-04-222-3/+2
* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
* GLContext changes:Sven Gothel2011-04-221-12/+32
* Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-2210-170/+145
* copy all fonts and shader to build folder, allowing ide debuggingSven Gothel2011-04-222-2/+12
* ant all.ide target: use all debug flags (+vars)Sven Gothel2011-04-222-2/+9
* Add GL: glGetBufferSize(int buffer) - buffer size tracking, and add comments ..Sven Gothel2011-04-222-2/+23
* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-08117-4701/+4701
* resolve conflictsSven Gothel2011-04-081-0/+1
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-0813-13/+832
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| * Added headers to graph.ui classesRami Santina2011-04-082-0/+56
| * Merge: merged with sgothelRami Santina2011-04-0824-438/+735
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| * | Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-086-1/+732
| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| * | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-083-216/+230
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-0815-183/+413
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* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-055-13/+32
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* all.ide: add one.dir to update build/jar/Sven Gothel2011-04-021-1/+1
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-022-2/+11
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16