Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Scripts: Adapt finding gluegen .. | Sven Gothel | 2013-06-17 | 1 | -2/+2 |
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* | Fix TestNewtKeyEventAutoRepeatAWT (Bug 688): Reduce head/tail event check to ↵ | Sven Gothel | 2013-06-17 | 2 | -18/+6 |
| | | | | 2 events (Windows can't produce AR) | ||||
* | Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵ | Sven Gothel | 2013-06-17 | 7 | -28/+16 |
| | | | | KeyListener.keyTyped(KeyEvent) - Part2: API Documentation and Comments | ||||
* | Fix Bug 688: Removal of NEWT KeyEvent.EVENT_KEY_TYPED and ↵ | Sven Gothel | 2013-06-17 | 41 | -225/+136 |
| | | | | KeyListener.keyTyped(KeyEvent) | ||||
* | Bug 735: Fix comment in test, since mystery is solved :) | Sven Gothel | 2013-06-17 | 2 | -2/+4 |
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* | Solve Bug 735 Mystery: glViewport(..) was missing - duh :) | Sven Gothel | 2013-06-17 | 3 | -2/+6 |
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* | Bug735: Bug735Inv0AppletAWT/Bug735Inv1AppletAWT tests: Use shader ↵ | Sven Gothel | 2013-06-17 | 2 | -6/+7 |
| | | | | customization, no Clear required, .. (still don't work w/ CALAyer) | ||||
* | Fix Bug 753: Stuttering caused by lack of GL resource synchronization ↵ | Sven Gothel | 2013-06-17 | 12 | -47/+3887 |
| | | | | | | | | | | | | | | | | | | | | | between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal(). Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread + // Required(?) to finish previous GL rendering to give CALayer proper result, + // i.e. synchronize both threads each w/ their GLContext sharing same resources. + // + // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above, + // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks! + gl.glFinish(); Simplify / Fix waitUntilRenderSignal() - remove loop and 'ready' condition -> nonsense - if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time Bug735 Tests: - Make vsync, wait and ECT (exclusive context thread) configurable via main args. - Inv2*, Inv3* and Inv4*: Fluent Animation - Works w/ ECT | ||||
* | timespec.c/h: Add 'long timespec_microseconds(..)' | Sven Gothel | 2013-06-17 | 2 | -0/+8 |
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* | GLFBODrawableImpl: Fix swap criteria, i.e. don't swap in ↵ | Sven Gothel | 2013-06-17 | 2 | -10/+18 |
| | | | | contextMadeCurrent(false) if already swapped by swapBuffersImpl(..), but always swap in swapBuffersImpl(..) if ctx is current and associated. | ||||
* | ES3.0 GLContext: Handle ES3.0 GLSL Version Number - Static detection and ↵ | Sven Gothel | 2013-06-16 | 1 | -9/+22 |
| | | | | 'es' suffix. | ||||
* | Bug 735: Bug735Inv4AWT on Java7 is also stuttering! | Sven Gothel | 2013-06-16 | 5 | -14/+13 |
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* | Bug 735: Adding Andres test cases for analysis. OSX exposes diff. odd ↵ | Sven Gothel | 2013-06-16 | 11 | -2/+2477 |
| | | | | behaviors - See BugXYZ test cases. | ||||
* | MacOSXCGLContext: Use final qualifier for CGL.CGLLockContext(cglCtx) result. | Sven Gothel | 2013-06-16 | 1 | -1/+1 |
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* | GLDrawableHelper Perf.: Branch into execGLRunnables(..) only if ↵ | Sven Gothel | 2013-06-16 | 1 | -17/+15 |
| | | | | glRunnables.size()>0 | ||||
* | AWTGraphicsConfiguration: Allow null capsRequested; NewtCanvasAWT: Avoid NPE ↵ | Sven Gothel | 2013-06-15 | 2 | -3/+7 |
| | | | | @ addNotify() w/o newtChild | ||||
* | Fix Bug 745: NPE - QTT definition shall be allowd to _follow_ SOF (frame) - ↵ | Sven Gothel | 2013-06-14 | 4 | -25/+75 |
| | | | | Reference QTT via QTT[] passed to frame, validate after parsing. | ||||
* | Mitigate Bug 728: Java Web Start Shutdown: Exception ↵ | Sven Gothel | 2013-06-13 | 1 | -1/+9 |
| | | | | | | | | | "java.lang.IllegalStateException: zip file closed" on OSX 10.8.3 and Java 1.7.0_17 OS version: Mac OS X 10.8.3 Java version: 1.7.0_17 Catch any occuring exception at GLDrawable shutdown, report them briefly and verbose w/ DEBUG enabled. | ||||
* | Android SDK changes: Add /build-tools/17.0.0 to PATH | Sven Gothel | 2013-06-13 | 1 | -1/+1 |
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* | TestRedSquareES2NEWT: Cleanup | Sven Gothel | 2013-06-13 | 1 | -8/+11 |
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* | TestX11DefaultDisplay: Validate the chosen default device, test only one ↵ | Sven Gothel | 2013-06-13 | 2 | -79/+67 |
| | | | | GLDefault/RedSquareES1; Tested w/ Xvnc4 + build-in Mesa 4.0.4 | ||||
* | Merge pull request #66 from neothemachine/master | Sven Gothel | 2013-06-13 | 2 | -1/+160 |
|\ | | | | | Add nativewindow.x11.display.default system property handling | ||||
| * | added unit test for nativewindow.x11.display.default system property | Maik Riechert | 2013-06-13 | 1 | -0/+158 |
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| * | Support specifying the X11 default display with a system property | Maik Riechert | 2013-06-13 | 1 | -1/+2 |
|/ | | | | | | | | | Usually, the environment variable DISPLAY is used to define the default display under X11. There are cases where the default display has to be defined or overridden programmatically. For those cases, the new system property nativewindow.x11.display.default can be used (as environment variables can't be changed in Java). Its semantics are identical to the DISPLAY environment variable. | ||||
* | Fix my sloppy commit f50caa5241b5eef286e8c10b74b5297e5821da2b: Didn't intend ↵ | Sven Gothel | 2013-06-12 | 1 | -2/+2 |
| | | | | to take out the commented out 'final', but to enable the qualifier. Duh! Thank's to Harvey (again) for catching my odd work! | ||||
* | Bug 733: Refine Test case: warp-random at display, and warp-center at ↵ | Sven Gothel | 2013-06-12 | 1 | -9/+64 |
| | | | | mouse-leave. | ||||
* | Adds a unit test for GLWindow.warpPointer(int,int) | Julien Gouesse | 2013-06-12 | 1 | -0/+116 |
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* | VectorUtil, Quaternion: Use 'final' qualifier if possible | Sven Gothel | 2013-06-12 | 2 | -53/+53 |
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* | Merge remote-tracking branch 'remotes/hharrison/pr743' | Sven Gothel | 2013-06-12 | 1 | -204/+239 |
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| * | Quaternion.java : fixed not clear assignment | Petr Skramovsky | 2013-06-05 | 1 | -2/+3 |
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| * | new method for vector multiplication, new copy constructor | Petr Skramovsky | 2013-06-05 | 1 | -0/+28 |
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| * | fixed isIdentity method, deprecated isEmpty method (quaternion doesn't have ↵ | Petr Skramovsky | 2013-06-05 | 1 | -13/+39 |
| | | | | | | | | such a property + method do same thing as isIdentity), new setIdentity method, default constructor sets this quaternion to identity, new fromAxis method/costructor | ||||
| * | removed unnecessary castings, removed unnecessary methods for vector ↵ | Petr Skramovsky | 2013-06-05 | 1 | -58/+11 |
| | | | | | | | | operations changed to VectorUtil instead | ||||
| * | reformatted to same style | Petr Skramovsky | 2013-06-05 | 1 | -180/+207 |
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* | | Fix Bug 750: Leaked X11 ColorMap for each created X11 Window in NativeWindow ↵ | Sven Gothel | 2013-06-12 | 2 | -0/+14 |
| | | | | | | | | | | | | | | (dummy) and NEWT Free the colormap at WindowDestroy, which we have created at WindowCreate w/ AllocNone. Due to the fact we used 'AllocNone' the leak is minimal though .. | ||||
* | | FontConstructor: Hide the exposed strings and add them in class API doc to ↵ | Sven Gothel | 2013-06-12 | 1 | -2/+10 |
| | | | | | | | | | | | | | | | | minimize footprint. Review of Harvey. Since accessing the static final exposed strings would trigger static initialization, setting the properties this way would not work anyways (if not inlined ..). Well. | ||||
* | | GLContext: Make 'deviceVersion' fields final. Reviewed by Harvey. | Sven Gothel | 2013-06-12 | 1 | -2/+2 |
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* | | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456 | Sven Gothel | 2013-06-11 | 10 | -52/+57 |
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* | | HowTo Build: Ubuntu -> Debian | Sven Gothel | 2013-06-09 | 1 | -1/+1 |
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* | | Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵ | Sven Gothel | 2013-06-09 | 3 | -13/+139 |
| | | | | | | | | | | | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this. | ||||
* | | FloatUtil: Add in-place multMatrixf (since we mult line by line, we can ↵ | Sven Gothel | 2013-06-09 | 1 | -0/+51 |
| | | | | | | | | multiply in place). Will be used by PMVMatrix. | ||||
* | | Adapt to Gluegen's IOUtil change commit b98825eb7cfb61aead4a7dff57471cd2d2c26823 | Sven Gothel | 2013-06-09 | 1 | -2/+2 |
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* | | Bug 747: Allow usage of IdentityHashMap w/ keys: ↵ | Sven Gothel | 2013-06-09 | 3 | -16/+31 |
| | | | | | | | | | | | | AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey() .. both value classes unique, long lived and rare. | ||||
* | | ScreenMode Unit Tests: Add wait for screen destroy (off-thread) | Sven Gothel | 2013-06-09 | 4 | -1/+12 |
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* | | Unit Tests: Group *math* tests in own test package | Sven Gothel | 2013-06-09 | 6 | -11/+14 |
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* | GLVersionNumber.createVendorVersion(): Only test match result and ↵ | Sven Gothel | 2013-05-31 | 7 | -57/+133 |
| | | | | potentially continue matching if having a pattern-match (don't loop for-ever). | ||||
* | Complete/Fix GLVersionNumber (81afec4e963ac4372dc2b604d6f91237b81ee6f2): Set ↵ | Sven Gothel | 2013-05-31 | 2 | -10/+35 |
| | | | | | | 'valid' flag, always set major/minor and strEnd. Also: Add negative tests to unit test. | ||||
* | GLVersionNumber: Fix vendor version parser; Adapt to GlueGen commit ↵ | Sven Gothel | 2013-05-31 | 4 | -88/+226 |
| | | | | | | | | | | | | | | | 959d6d83ec26152343d538287c02eeebf0dcf238 Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238: - Use only RegExp and cache default (no wrapped whitespace tokenizer) - String match: Store end-of-match and flag defined components. - Remove manual parsing, utilize VersionNumber - No need to look further for 'updated' GL version, (probably the vendor version), since we utilize the ARB version number as set at creation. Fix vendor version parser: - Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version) - Loop through remaining string until a valid version number w/ major.minor has been found | ||||
* | Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ↵ | Sven Gothel | 2013-05-18 | 8 | -13/+13 |
| | | | | | | | | | | varying in/out mapping is different in vertex/fragment shader! Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code). | ||||
* | Unit Test: Remove unused import | Sven Gothel | 2013-05-18 | 1 | -1/+0 |
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