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* NullGLMediaPlayer: Fix reported VID (fake 0), no AID, textureCount == 2Sven Gothel2013-08-251-2/+12
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* libav/ffmpeg: Move current lavc53.lavf53.lavu51 (version 8) header files to ↵Sven Gothel2013-08-25102-1/+14182
| | | | | | | | | | their sub-folders; Add lavc54.lavf54.lavu52 (version 9) header files lavc54.lavf54.lavu52: - Begin testing w/ version 9 - Header files are binary incompatible (data types) Default is still lavc53.lavf53.lavu51
* GLES3Impl: Add NOP 'finalizeInit()' method, to avoid GLContentImpl not ↵Sven Gothel2013-08-251-0/+3
| | | | finding it and dumping a DEBUG message
* GLAutoDrawableBase: DEBUG code - Avoid NPESven Gothel2013-08-251-2/+4
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* AndroidGLMediaPlayerAPI14: Fix implementation to coop w/ threaded decoder / ↵Sven Gothel2013-08-257-75/+133
| | | | | | | | | | | | | Add EOS detection, setAudioVolume(..) GLMediaPlayerImpl.initStreamGL(..): Only require a minimum texture count of 2, which is the bare minimum to allow our algorithm to work, i.e. having a 'lastFrame' and avail/playing ringbuffer have each one frame. Android's MediaPlayer API can only deal w/ one SurfaceTexture, hence we have to fake a second SurfaceTextureFrame w/ same content to allow our implementation to work w/ the threaded decoder (min 2 frames).
* GLMediaPlayer/AudioSink: Add set[Audio]Volume(float v)/get[Audio]Volume() ↵Sven Gothel2013-08-259-8/+181
| | | | allowing to change the audio volume.
* AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing ↵Sven Gothel2013-08-247-56/+131
| | | | | | | | | | | | | | | | | | | non-frame based AudioSink's to deal w/ desired queue sizes. - Rename AudioSink.initSink(..) -> AudioSink.init(..) - Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to "int initialQueueSize, int queueGrowAmount, int queueLimit" based on milliseconds instead of frame count. - Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink. - Adding sensible static final default values - AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count) - FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..) to properly calculate frame count/limits based on duration.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONESven Gothel2013-08-2416-267/+322
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* *AudioSink: Add byte/time calc to AudioDataFormat, *AudioFrame OO changes, ↵Sven Gothel2013-08-244-134/+216
| | | | | | | | | | | | | | | | | | | | | | | | | | | Reuses ALAudioFrames to ease GC, Ringbuffer changes - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Favor AudioSink 'AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount)', - Impl. shall reuse AudioFrame's instead of creating them on the fly - User shall simply pass the net data required, while receiving an internal AudioFrame - Add byte/time calc to AudioDataFormat: - Add getDuration(byteCount) and getByteCount(ms). - *AudioFrame OO changes: - abstract AudioFrame extends TimeFrameI - allow setting of all components to reuse instanced (GC clean) - ALAudioSink reuses ALAudioFrames to ease GC: - Remove creating temporary objects to ease GC - ALAudioFrame holds ALBuffer name, remove ActiveBuffer type. - Use ALAudioFrame similar to TextureFrame in GLMediaPlayerImpl, i.e. fill them in 'full' Ringbuffer and move them in-between 'full'/'playing' Ringbuffer. -
* JOGL/Util: Add generic 'TimeFrameI' for key frame animation of 'things' ↵Sven Gothel2013-08-241-0/+80
| | | | basen on integer milliseconds.
* FFMPEGMediaPlayer: Transform URI spaces '%20' to ' ' manually, libav doesn't ↵Sven Gothel2013-08-231-1/+1
| | | | work well w/ URI encoded names.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIPSven Gothel2013-08-2316-703/+1511
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
* TextureSequence: Add END_OF_STREAM_PTS, remove 'blocking' from ↵Sven Gothel2013-08-233-11/+14
| | | | getNextTexture(..), may blocks .. or not, depending on implementation and state.
* Texture: Add 'toString()' and 'getTextureObject()' w/o GL instance to read ↵Sven Gothel2013-08-231-0/+20
| | | | existing object name.
* AudioSink: Add END_OF_STREAM_PTS, initSink(..) args: frameGrowAmount and ↵Sven Gothel2013-08-224-72/+151
| | | | frameLimit allowing an optional used Ringbuffer to grow in implementation.
* SyncedRingbuffer moved to GlueGen, commit ↵Sven Gothel2013-08-221-296/+0
| | | | 30475c6bbeb9a5d48899b281ead8bb305679028d
* GLMediaPlayer: Use URI instead of URL / Misc refinementsSven Gothel2013-08-1711-109/+207
| | | | | | | | | | - GLMediaPlayer: Use URI instead of URL, allowing passing a non resolved location - Java's URL doesn't allow 'other' protocols, i.e. RTSP - GLMediaPlayer: Add Table of test streams and their location .. - FFMPEGMediaPlayer - Handle av_read_play/pause response on java side, ignore error - simply dump in DEBUG_NATIVE mode
* GLMediaPlayerImpl: Refine getNextTexture(..) DEBUG output, put 'last SCR ↵Sven Gothel2013-08-161-10/+8
| | | | delay' in regular println.
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-1615-278/+411
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* SyncedRingbuffer Cleanup: private fields, clarify reset(boolean)Sven Gothel2013-08-161-14/+12
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* Fix Bug 817 (2/2): GLContextImpl's ↵Sven Gothel2013-08-161-4/+8
| | | | | | | getDefaultPixelDataType()/getDefaultPixelDataFormat() use defaults (fix) GLContextImpl's getDefaultPixelDataType()/getDefaultPixelDataFormat() uses default values if GL query fails.
* Fix Bug 817 (1/2): GLPixelAttributes checks arguments and queried bytesPerPixelSven Gothel2013-08-161-1/+13
| | | | | GLPixelAttributes checks arguments (componentCount, format / type) and the queried bytesPerPixel.
* Refine unit test Bug 817 c19f9916bc59765e5aaf307b8ecd5d25dfcad6b6 / Add ↵Sven Gothel2013-08-161-6/+24
| | | | pbuffer and fbo testing
* Provide unit test for Bug 817Sven Gothel2013-08-161-0/+109
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* SyncedRingbuffer: Add 'reset(boolean full)', simplify 'clear(..)'.Sven Gothel2013-08-151-12/+20
| | | | | 'reset(boolean full)' enables user to reset ringbuffer pointer and assume it's empty or full, while 'clear()' shall only remove all references .. etc.
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to ↵Sven Gothel2013-08-148-84/+84
| | | | | | | | | | | | | | | | reflect semanics - Also fix the exception message (enabled/disabled -> bound/unbound) Reason of change: Avoid confusion and point to the cause! API change: glIsVBOArrayEnabled() -> glIsVBOArrayBound() glIsVBOElementArrayEnabled() -> glIsVBOElementArrayBound() glIsPBOPackEnabled() -> glIsPBOPackBound() glIsPBOUnpackEnabled() -> glIsPBOUnpackBound() Exception message change: "must be enabled to call this method" -> "must be bound to call this method" "must be disabled to call this method" -> "must be unbound to call this method"
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-1418-618/+1283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIPSven Gothel2013-08-145-196/+601
| | | | | | | | | | | | | | | | | | | | | | | | | | | - AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
* SyncedRingbuffer: peek() don't throw an exceptionSven Gothel2013-08-141-2/+4
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* Fix regression of commit 6332e13b2f0aa9818d37802302f04c90a4fa4239 causing ↵Sven Gothel2013-08-143-5/+7
| | | | optional OMX to fail to compile
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-1018-514/+798
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* ES2 NEWT Tests: GearsES2/RedSquareES2 - Don'w use AWTRobot if AWT is n/a (Ji ↵Sven Gothel2013-08-102-2/+8
| | | | Gong manual testing)
* MouseEvent API doc: Add W3C PointerEvent ReferenceSven Gothel2013-08-101-0/+3
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* GLFBODrawableImpl.initialize(): Unrealize when already unrealized shall not ↵Sven Gothel2013-08-101-1/+8
| | | | throw an exception - only dump DEBUG info!
* GLDrawableFactory: Expose createDummyDrawable(..) / GLDrawableFactoryImpl: ↵Sven Gothel2013-08-102-11/+44
| | | | | | Make impl. methods final. createDummyDrawable(..) is useful for efficient shared context w/o actually rendering to this dummy drawable's framebuffer
* GLContext: Refine API doc (CONTEXT_NOT_CURRENT.. values) / Exception messageSven Gothel2013-08-102-5/+5
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* Use uml's png files (svg font is broken)qun2013-07-232-5/+5
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* Fix GLES3/GLES2 relation / Use bouml 4.21.1 (Note: SVG fonts .. are too ↵qun2013-07-2364-1941/+1502
| | | | tiny, using png)
* Movie JNLP/NAppletAdd: joal jar file shall come before jogl's (dependency - ↵v2.0.2Sven Gothel2013-07-202-4/+4
| | | | refine commit 3e4dac6373185a1a9061b394601221052b2bef84)
* FFMPEGMediaPlayer: Cleanup AudioPusher 'usage', i.e. disabled for now ↵Sven Gothel2013-07-202-66/+73
| | | | (subject to be removed).
* FFMPEGMediaPlayer: Fix yuv stored in alpha shader decode on ES2 and GL2Xerxes Rånby2013-07-201-8/+11
| | | | | Regression introduced by: dba2faf8520a43a809eb756869c6c97a0a2ef2cd
* Movie JNLP/NAppletAdd: Add joal jar fileSven Gothel2013-07-192-0/+4
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* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-1917-358/+1222
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Doc: Overview/Evol .. embedded sizeSven Gothel2013-07-181-1/+1
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* UML: Fix 'core' layout - more similar to 'all'Sven Gothel2013-07-1815-170/+161
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* Doc: Overview/Evol: Fix embedded size / UML: Fix file attribsSven Gothel2013-07-1862-1/+1
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* UML Doc: Fix separator ..Sven Gothel2013-07-186-382/+380
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* UML Doc: Fix separator ..Sven Gothel2013-07-186-296/+296
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* UML Doc: Fix alignment / separator ..Sven Gothel2013-07-1865-465/+481
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* API doc: Use paragraph instead of manual line break ..Sven Gothel2013-07-181-6/+6
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