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* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-047-71/+349
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-037-178/+249
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-039-114/+411
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* GLMediaPlayer: API and implementation update. First working version on ↵Sven Gothel2012-04-037-171/+355
| | | | | | | | | | | | | | Android API 14 - Introduce states - Customize / Access texture target,count,features. - Expose TextureFrame. - Use 'long' for all time values in msec. - Mark information optional in API doc (fps, bps, ..)
* Ant Build: Split 2nd pass in android and non-android builds. The former uses ↵Sven Gothel2012-04-032-2/+28
| | | | the Android API JAR for android specifics.
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
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* AndroidWindow/NewtBaseActivity: Properly split functionality, remove ↵Sven Gothel2012-04-032-81/+182
| | | | | | | | | | | | | | | | | | | | | | | | android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity. AndroidWindow: - Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4) - Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation. - Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..) - Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..) NewtBaseActivity: - General support for multiple NEWT windows. - Adding functionality removed from AndroidWindow - see above - Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)' performs registration of the NEWT window for the 'onDestroy()' method. The 'add*' and 'set*' variant also handle layout etc. - Add direct methods to set fullscreen feature and transparency theme.
* GLContext: Don't enable TRACE_SWITCH if DEBUG is enabled.Sven Gothel2012-04-032-3/+3
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* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: ↵Sven Gothel2012-04-032-4/+53
| | | | Add convenience coord transfer method to buffer.
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-035-24/+25
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Fix commit de2b129a56335262a44a05541a3ab2e35668cc6e - Relocation/Exposure of ↵Sven Gothel2012-04-021-0/+1
| | | | ProjectFloat
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-0219-554/+1450
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-022-325/+362
| | | | instancing using sliced nio-buffer/primitive-array
* Remote unit tests: Include AWT unit testsSven Gothel2012-03-281-1/+1
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* Add armhf cross build/test scriptsSven Gothel2012-03-283-0/+65
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* minor edits: test.sh and android cross build scriptSven Gothel2012-03-272-3/+5
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* Adapt to gluegen commit e9e61421ef6009e6788998c471d1d3d30aaefea6Sven Gothel2012-03-262-6/+5
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* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-268-13/+43
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* NIODirectOnly: Remove invalid comment 'where a Buffer argument shall hold ↵Sven Gothel2012-03-261-8/+8
| | | | | | | return values', glGetPointerv, .. The PrimitiveArrayCritical JNI code takes care of copy back the primitive array data if pinpoint is not available.
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-255-19/+34
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-252-12/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-2515-451/+360
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Reviewed JOGL GlueGen Tags: NIODirectOnly - Removed where not technically ↵Sven Gothel2012-03-222-31/+29
| | | | | | | required. Added comment reasoning NIODirectOnly. Impacts code generation for the relaxed methods where NIODirectOnly tag is removed, i.e. it allows an array-backed Buffer object to be passed.
* Mark JOGL/GlueGen NativeSignature*Emitter 'to be reviewed' and adapt it to ↵Sven Gothel2012-03-222-7/+12
| | | | GlueGen commit 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
* Fix all HTML validation errors (http://validator.w3.org/check) ; Add TOC ↵Sven Gothel2012-03-202-581/+433
| | | | anchors ; Remove old content ; Use jogamp.org rel. URLs ; Note: Far from being ready ..
* Merge remote-tracking branch 'gouessej/patch-1'Sven Gothel2012-03-201-52/+281
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| * Lots of modifications: updates of several links, addition of some warnings ↵Julien Gouesse2012-03-201-52/+281
| | | | | | | | about GLU and SWT, some short explanations about NEWT and GLProfile, addition of some complementary information about general aspects of JOGL, ...
* | Fix bug 564 - part 2 (X11 Mesa 8.0.1 GL 3.0 w/ failing GLX_ARB_create_context)Sven Gothel2012-03-201-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tolerate a buggy ARB createContext impl (always failing to create a context). Now we only reset the GLContext state and set the context/device availability flag if ARB create context actually was successful. Otherwise the fallback 'old' context is being used w/o having it's context state cleared and context/device availability is set later on. This makes the general use of ARB_create_context more stable. +++ Minor changes: - Non compatibility fallback: Try forward context instead. - Limit ARB context 'seeking' to >= OpenGL 2.0
* | Cleanup: Use getThreadName() and validateCurrent() to remove redundancy and ↵Sven Gothel2012-03-203-51/+49
| | | | | | | | to add thread-name info; GLWorkerThread: Use ArrayList and generics.
* | Fix / Cleanup AWT related Threading code: Using enums, properly disable ↵Sven Gothel2012-03-194-47/+46
| | | | | | | | singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
* | X11GLXContext: X11Util.setX11ErrorHandler( .., DEBUG ? verbose : quiet )Sven Gothel2012-03-191-3/+3
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* | GLContextImpl: Detect "llvmpipe" as a software renderer (Mesa 8.0.1)Sven Gothel2012-03-191-1/+2
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* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-193-1/+200
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.
* Fix bug 564 (X11 Mesa 8.0.1 GL 3.0 w/o GLX_ARB_create_context)Sven Gothel2012-03-183-19/+26
| | | | | | | | | | | | X11/Mesa 8.0.1 offers a GL 3.0 context w/o having the GLX_ARB_create_context extension available (even though the func-ptr glXCreateContextAttribsARB is not null). We assumed that if no GLContext device availability is set, it can be only GL 2.0 or ES1/ES2. Fix: Relaxed these (false) constrains and map the created context reflecting using it's actual attributes.
* Reduce Thread.dumpStack() in debug mode where no negative behavior appears ↵Sven Gothel2012-03-1811-13/+8
| | | | or a stack trace may be helpful.
* Adapt to GlueGen IO resource changes URL -> URLConnection for effeciency; ↵Sven Gothel2012-03-1712-118/+365
| | | | | | | | | | API doc enhancements; Minor edits - API doc added/enhanced: - ShaderCode - ShaderUtil - NewtBaseActivity: Clarify method / var names
* move src/test/native -> src/test-native - allowing better exclusion for ↵Sven Gothel2012-03-1718-0/+0
| | | | archive scripts
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-1442-1262/+968
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* JOGL Applet Tests no more require junit.jarSven Gothel2012-03-1312-30/+0
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* Adapt to gluegen Properties/Security commits ↵Sven Gothel2012-03-1323-281/+89
| | | | f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
* Android: Minor cleanup ; NewtBaseActivity: clear static context at destroySven Gothel2012-03-103-3/+2
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* Merge branch 'master' of github.com:sgothel/joglSven Gothel2012-03-101-0/+1
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| * Merge pull request #46 from xranby/masterSven Gothel2012-03-091-0/+1
| |\ | | | | | | Update make.jogl.all.linux-armv7.sh script: Set TARGET_PLATFORM_ROOT=/
| | * Update make.jogl.all.linux-armv7.sh script: Set TARGET_PLATFORM_ROOT=/Xerxes Rånby2012-03-081-0/+1
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* | AndroidWindow: Fix Native PixelFormat == VisualID { <0 case, TRANSLUCENCY, ↵Sven Gothel2012-03-101-73/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ..} ; Generate focus event/state; onTouch() consumed - fix Native PixelFormat == VisualID { <0 case, TRANSLUCENCY, ..} - surfaceChanged(..): use 'ANativeWindow_getFormat(surfaceHandle)' if given format is generic (<0) - match used caps w/ format exactly - generate focus event/state: always focus at creation and listen to onFocusChange() - onTouch() consumed only if we mapped a NEWT event, otherwise return false. - use VisualIDHolder of already chosen config to determine native VisualID - use Log.d(MD.TAG, ..)
* | Enable Android remote adb unit tests (1 Test currently / WIP)Sven Gothel2012-03-105-65/+79
| | | | | | | | | | | | - BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531 - Move jogl.test.apk creation in build-test.xml - Enable and fix 'junit.run.remote.adb' target
* | GL/GLContext: Properly define swapInterval incl. default value for EGL (1) ↵Sven Gothel2012-03-107-28/+69
| | | | | | | | | | | | and desktop (undefined). *GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
* | Minor changes: DefaultGLCapabilitiesChooser + GearsES1/2 and Android demosSven Gothel2012-03-1012-63/+81
| | | | | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: Move 'static' values to final static. GearsES1/2: Handle width>=height case -> flip frustum. Android: Enable fps trace dump after visibility, use default RGBA_8888, Explicitly don't use swapInterval (-1). NEWTGearsES2TransActivity: Gather Screen size and set demo view 2/3 of it.
* | NEWT/setFullscreen(v): Save new state for to-be-created windows (not yet valid).Sven Gothel2012-03-101-11/+12
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