Commit message (Collapse) | Author | Age | Files | Lines | |
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* | destroy: clear vertices/triangle arrays | Sven Gothel | 2011-04-08 | 1 | -2/+2 |
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* | Use GLArrayDataServer to handle shader attributes/data using VBO | Sven Gothel | 2011-04-08 | 3 | -216/+230 |
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* | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 4 | -5/+18 |
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* | Fix: Cached GlyphString handling | Sven Gothel | 2011-04-08 | 1 | -20/+62 |
| | | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments | ||||
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..) | Sven Gothel | 2011-04-08 | 1 | -13/+13 |
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* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵ | Sven Gothel | 2011-04-08 | 15 | -183/+413 |
| | | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments | ||||
* | Fix: DEBUG field (regression) | Sven Gothel | 2011-04-05 | 2 | -3/+4 |
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* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 5 | -13/+32 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
| | | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. | ||||
* | ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵ | Sven Gothel | 2011-04-05 | 1 | -0/+21 |
| | | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'. | ||||
* | GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵ | Sven Gothel | 2011-04-05 | 2 | -5/+16 |
| | | | | and trace pipeline. | ||||
* | Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵ | Sven Gothel | 2011-04-05 | 1 | -67/+174 |
| | | | | Allow parametrization of each component. | ||||
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
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* | all.ide: add one.dir to update build/jar/ | Sven Gothel | 2011-04-02 | 1 | -1/+1 |
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* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 2 | -2/+11 |
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* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
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* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
| | | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac. | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 4 | -4/+16 |
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* | archive tga results | Sven Gothel | 2011-04-01 | 2 | -0/+9 |
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* | Font Names: Expose name indices allowing user to pick all names .. | Sven Gothel | 2011-04-01 | 6 | -42/+34 |
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* | Graph Unit tests must have NEWT in the name / Also added UI locking | Sven Gothel | 2011-04-01 | 3 | -7/+9 |
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* | more text in text demos | Sven Gothel | 2011-04-01 | 2 | -51/+87 |
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* | Load fonts via File or URL . | Sven Gothel | 2011-04-01 | 5 | -29/+97 |
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* | Font: +getName / +getAllNames / +isPrintableCharacter | Sven Gothel | 2011-04-01 | 5 | -3/+61 |
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* | Add graph shaders and fonts .. | Sven Gothel | 2011-04-01 | 2 | -3/+18 |
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* | Remove HashCode util and its usage | Sven Gothel | 2011-04-01 | 2 | -206/+3 |
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* | integrated typecast into jogamp. tree | Sven Gothel | 2011-04-01 | 113 | -172/+200 |
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* | Folded typecast into jogl folder | Sven Gothel | 2011-04-01 | 105 | -0/+0 |
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* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 184 | -112/+70 |
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* | Merge turtle2d in it's subdifrectory for later relocation | Sven Gothel | 2011-04-01 | 183 | -0/+26479 |
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| * | Final core and demo changes for jogl merge | Sven Gothel | 2011-04-01 | 27 | -534/+700 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Core: - Region: Cleanup up constant names - Renderer: Add getRenderType() - TextRenderer: Add cache size limit - JavaFontLoader: Add FIXME 'Add cache size to limit memory usage' - UbuntuFontLoader: Add cache and FIXME 'Add cache size to limit memory usage' - TypecastFont: Add FIXME 'Add cache size to limit memory usage ??' Demos: - Relocated and split (main/listener) for jogl merge - Add 's' for screenshot - Text: - Add 'i' for live editing mode (until CR, backspace supported) | ||||
| * | Inclass Documentation cleanup of public API | Rami Santina | 2011-03-31 | 7 | -31/+65 |
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| * | Fix: Outline over triangulation. | Rami Santina | 2011-03-31 | 3 | -15/+16 |
| | | | | | | | | | | | | | | | | | | With triangualtion exluding outter boundary triangles not all hole vertices will be inside the boundary (float issues). Workaround, check for all vertices, need a better solution and should sync with Java Fonts. | ||||
| * | Text Demo listener: Use keycode instead of keychar | Rami Santina | 2011-03-30 | 1 | -3/+3 |
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| * | Merge branch 'master' of ssh://jogamp.org/data/tmp/cache/jogl-turtle2d | Sven Gothel | 2011-03-30 | 3 | -11/+3 |
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| | * | Temp: updated Testcases to onscreen | Rami Santina | 2011-03-30 | 2 | -4/+2 |
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| | * | Set relative texSize to RegionDemo02 | Rami Santina | 2011-03-30 | 1 | -7/+1 |
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| * | | VBORegion2PGL3 -> VBORegion2PES2 | Sven Gothel | 2011-03-30 | 2 | -66/+73 |
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| * | Merge with sgothel | Rami Santina | 2011-03-30 | 14 | -196/+188 |
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| | * | Remove generics notion of Type<Vertex>, since Vertex _is_ the lowest ↵ | Sven Gothel | 2011-03-30 | 14 | -192/+185 |
| | | | | | | | | | | | | denominator for our implementation and curve API | ||||
| * | | Fix: RegionRenderer TwoPass Renderering, fix methodnames in Renderer | Rami Santina | 2011-03-30 | 4 | -6/+10 |
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| * | | Merge branch 'master' of ssh://jogamp.org/data/tmp/cache/jogl-turtle2d | Rami Santina | 2011-03-30 | 2 | -6/+7 |
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| | * | Demo/Test: Use public API | Sven Gothel | 2011-03-30 | 1 | -3/+2 |
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| | * | Avoid NPE in Screenshot/ReadBufferUtil | Sven Gothel | 2011-03-30 | 1 | -3/+5 |
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| * | | Merge chnages with sgothel | Rami Santina | 2011-03-30 | 18 | -1143/+1513 |
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| | * | Refactor: Public *Renderer / Unify Region Demos / Using own Screenshot (non ↵ | Sven Gothel | 2011-03-30 | 18 | -1143/+1513 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AWT, plain GL2ES2) Refactor: Public *Renderer - Sharing common base abstract class Renderer.java - Having public abstract classes RegionRenderer and TextRenderer - Implementation non public, accessed via factory - + shared code - + clean API (same stuff) Unify Region Demos - reduced code / path, sharing common demo/test features Text/Region Using own Screenshot (non AWT, plain GL2ES2) - Remove AWT dependency - Allow GL2ES2 screenshots - Less complex | ||||
| * | | Added inclass documentation to AABBox; Misc changes | Rami Santina | 2011-03-30 | 4 | -39/+88 |
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| * | | Added inclass comments to OutlineShape | Rami Santina | 2011-03-30 | 5 | -56/+136 |
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| * | Renamed Hw*Renderer -> *Renderer | Sven Gothel | 2011-03-30 | 6 | -19/+19 |
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| * | Relocate Hw*Renderer -> opengl subpackage | Sven Gothel | 2011-03-30 | 7 | -13/+11 |
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