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* Fix GLReadBufferUtil for ES platforms: RGB read format may not be supported. ↵Sven Gothel2012-02-221-13/+44
| | | | Use GL_IMPLEMENTATION_COLOR_READ_FORMAT/TYPE query
* FBObject: Meaningfull error message if TexImage2D fails.Sven Gothel2012-02-221-10/+17
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* FontSet (graph): get*(..) throws IOException - Proper passing and handling ↵Sven Gothel2012-02-228-58/+109
| | | | of IOException
* EGLDrawable: use the original requested Capabilities, ignore previously ↵Sven Gothel2012-02-221-3/+2
| | | | | | | | | chosen ones (x11,win32,..) - they are not fit The previous chosen caps might come from GLX, WGL .. however, these caps doesn't reflect EGL's capabilities - they may reflect less features. This fixes missing MSAA on linux/armv7 w/ GLX enabled.
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-2210-16/+34
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* Remove unused class jogamp/opengl/gl2/UtilSven Gothel2012-02-221-244/+0
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* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-2010-114/+271
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Enable remote ssh unit test invocation [1] (testing w/ linux armv7)Sven Gothel2012-02-203-11/+147
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* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ↵Sven Gothel2012-02-208-57/+38
| | | | ShaderState.attachShaderProgram(..)
* Hide dump of screen origin/size behind DEBUG flag.Sven Gothel2012-02-191-1/+3
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* Update linux armv7 scriptsSven Gothel2012-02-192-3/+9
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* Cleanup ShaderCode/Program/StateSven Gothel2012-02-197-40/+66
| | | | | | - Add multiple sources for create ShaderCode - Add Shaderstate attachShaderProgram w/ enable flag - Clarify doc
* Merge pull request #44 from xranby/masterSven Gothel2012-02-181-0/+28
|\ | | | | Add make/scripts/make.jogl.all.linux-armv7.sh
| * Add make/scripts/make.jogl.all.linux-armv7.sh for native ARM-linux builds.Xerxes Rånby2012-02-181-0/+28
|/ | | | Signed-off-by: Xerxes Rånby <[email protected]>
* updated featured projects: Add: c3d, illarion; Removed: fieldSven Gothel2012-02-171-29/+33
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* updated featured projects: Add: c3d, illarion; Removed: fieldSven Gothel2012-02-174-0/+0
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* Bump links GL 4.1 -> 4.2Sven Gothel2012-02-151-4/+5
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* WWW: Add FROG and JebGLSven Gothel2012-02-155-0/+23
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* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-1521-216/+1024
| | | | | | | | | | | | | | | | | | | | | - New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage
* GLGLuegen: Enhance debug/analysis code and API commentsSven Gothel2012-02-154-41/+94
| | | | | | | | | | | | | - Use Gluegen.debug() setting - BuildStaticGLInfo.getExtension(name) returns a set of all extension where name occurs - GLConfiguration.shouldIgnoreExtension() reflects all extensions, inclusive the renames one and gives a warning in case the symbol belongs to multiple extension - in debug mode! - API comment: List all extensions, incl. the one from the renames, this allows having a proper list to which extensions the define/function belongs to.
* OpenGL 4.2 functional support (GL header sync)Sven Gothel2012-02-145-35/+1009
| | | | | | | | | Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store Since no new (4.2) extension still does not require >= 3.1 all extensions are visible within the common profile GL2GL3. Please review!
* Fix TestTransformFeedbackVaryingsBug407NEWT (2): Use getMaxProgrammable() ↵Sven Gothel2012-02-141-1/+1
| | | | for profile, allowing test on OSX (only has GL3 core profile at max).
* Fix TestTransformFeedbackVaryingsBug407NEWT regression: Get default profile ↵Sven Gothel2012-02-141-2/+1
| | | | (not GL4) and check. Ooops.
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-144-87/+55
| | | | and debug context.
* Fix ExtensionAvailabilityCache ; Enhance caching.Sven Gothel2012-02-1412-123/+129
| | | | | | | | | | | | | | | | | | | ExtensionAvailabilityCache regression / enhancement: - Set context version (w/o string) before caching. This is required since we query the ctx version. Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 - Remove GLContextImpl state. Only use the passed value at initialization. - Defined initialization, due to the 'new' cache/instantiation logic Remove redundant GLContext profile bits: - CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD - CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT Cache key (ProcAddressTable, Extensions): - Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT, since they don't influence the cached values.
* Enhance ExtensionAvailabilityCache ; Expose extension count in GLContext ↵Sven Gothel2012-02-139-117/+199
| | | | | | | | | | | | | | (and clean up) - GLContext - Expose isFunctionAvailable(), isExtensionAvailable(), getPlatformExtensionCount(), getGLExtensionCount() - sort methods a bit ExtensionAvailabilityCache: - Favor StringBuilder instead of StringBuffer (faster) - Resuse set's - Hold dedicated counts of extensions, platform and GL
* Test: Remove dedicated mobile profile test, will be included in ↵Sven Gothel2012-02-131-93/+0
| | | | TestGLProfile01NEWT
* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-135-17/+59
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* OSX/Java7 JAWT/JAWTUtil: Support OSX/Java7 CALayer only JAWT mode; Cleanup ↵Sven Gothel2012-02-133-38/+76
| | | | | | | | | JAWT/JAWTUtil - Support OSX/Java7 CALayer only JAWT mode - Cleanup JAWT/JAWTUtil while moving elaborated logic and data to JAWTUtil, leave generated JAWT simple.
* MacOSXCGLDrawableFactory: Fix typo 'Applet' -> 'Apple' for APPLE_float_pixelsSven Gothel2012-02-132-8/+15
| | | | - be verbose about features in DEBUG mode (RECT, NPOT, APPLE_float_pixels)
* Java2D OGLPipeline: Disabled for Max OSXSven Gothel2012-02-131-2/+12
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* Fix JOGL GLContextImpl ProcAddressTable and Extension CachingSven Gothel2012-02-136-39/+29
| | | | | | | | | Bug caused using wrong extension cache and probably the wrong procAddress table. - do not reuse local field value if not cached - issue resetState() after each createContextARBMapVersionsAvailable(..) query - remove cache entry for extension (copy/paste bug) - resetState() shall clean platform extProcAddressTable in specializations
* Reduce GL* interface 'extends' to direct base interface.Sven Gothel2012-02-1310-30/+30
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-1340-371/+949
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* NEWT: Fix deadlock w/ AWT parent (NewtCanvasAWT) - focus window @ creation ↵Sven Gothel2012-02-081-3/+7
| | | | after releasing parent lock (AWT lock).
* javac - setup encoding to UTF-8Sven Gothel2012-01-238-8/+29
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* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-234-14/+2
| | | | (implicitly loaded by NativeWindowFactory)
* Minor edit: Suppress USE_WGLVersion_Of_5WGLGDIFuncSet message when default.Sven Gothel2012-01-231-1/+3
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* Bug 551 validation.Sven Gothel2012-01-234-5/+158
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* Use glFlush() in favor of glFinish() for bug 548 and bug 533 fix - due to ↵Sven Gothel2012-01-231-4/+4
| | | | | | | | | | performance issues. Chris reported a better performance using glFlush() instead of glFinish() while maintaining stability in respect to the NV bug on OSX 10.6.8. Even though this is at release() where we would assume a passed GL sync point (swap buffers) the driver may involve a whole I/O roundtrip .. well.
* Merge branch 'master' of github.com:sgothel/joglSven Gothel2012-01-221-2/+15
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| * Merge pull request #43 from krisher/masterSven Gothel2012-01-191-2/+15
| |\ | | | | | | Fixed SWT threading policy violation when using worker mode for JOGL threading.
| | * Fix for use of SWT GLCanvas in headless mode (or with threading in worker ↵Dan Krisher2012-01-111-2/+15
| | | | | | | | | | | | mode). See discussion in Bugzilla #484
* | | Add verification script for compiled-in Java version; Add osx 32bit test script.Sven Gothel2012-01-222-0/+34
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* | | Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-2210-39/+102
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* | test scriptsSven Gothel2012-01-192-5/+27
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* | NEWT/OSX: Window close (release) on main thread, ensuring no 'main thread' ↵Sven Gothel2012-01-191-1/+2
| | | | | | | | event is pending
* | NativeWindow/OSX: Fix Offscreen CALayer SIGSEGV @ Shutdown (Cleanup referencing)Sven Gothel2012-01-194-27/+62
| | | | | | | | | | | | | | | | | | | | - allocate CALayer w/ invoking init: [[CALayer alloc] init] - attach CALayer to JAWTSurfaceLayer w/o autorelease: surfaceLayers.layer = layer; // already incr. retain count - destroy CALayer @ JAWTWindow destroy
* | UI Test AWTRobotUtil's toFront*(): retry requestFocus() within loop.Sven Gothel2012-01-191-11/+14
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* | UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-188-46/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!