| Commit message (Collapse) | Author | Age | Files | Lines |
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mipmap code
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@208 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@207 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@206 232f8b59-042b-4e1e-8c03-345bb8c30851
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Updated heuristic of when to block waiting for the animator to stop.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@205 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@204 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@203 232f8b59-042b-4e1e-8c03-345bb8c30851
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portions of GlueGen for more flexibility. Also fixed source-level
problems associated with making GLCapabilities' clone() not throw
CloneNotSupportedException.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@202 232f8b59-042b-4e1e-8c03-345bb8c30851
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set pixel format"
This is probably due to JOGL trying to request a double-buffered pixel
format for the offscreen surface. To prevent applications from having
to explicitly set the DoubleBuffered property of the GLCapabilities to
false, the GLCanvas now clones the incoming GLCapabilities and
disables double-buffering before requesting the underlying GLContext.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@200 232f8b59-042b-4e1e-8c03-345bb8c30851
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Incorporated suggestion from submitter to call System.loadLibrary() on
cg and cgGL before calling System.loadLibrary() on jogl_cg. Hopefully
this will help Java Web Started applications by allowing the person
doing the deployment to also deploy the Cg runtime environment if
desired.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@199 232f8b59-042b-4e1e-8c03-345bb8c30851
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Applied patch from submitter. I am not convinced it is correct because
we definitely needed that #if clause in order to make JOGL compile
with VC7. However, since I don't have a VC7 installation to test with
and since the patch reportedly makes it work with Visual Studio 2003,
I'll assume it's correct.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@198 232f8b59-042b-4e1e-8c03-345bb8c30851
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Applied typo fix from bug report.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@197 232f8b59-042b-4e1e-8c03-345bb8c30851
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(ATI-specific)
The root cause of this bug was not the new DummyGL code, but severe
bugs in ATI's OpenGL drivers where it appears that if an OpenGL
context is ever made current on more than one thread during the
lifetime of an application, problems begin to occur such as the
SetPixelFormat call failing on the just the next newly-created HDC, or
all subsequent SetPixelFormat calls failing on all
subsequently-created HDCs. This was occurring because the
single-threaded ATI workaround's automatic detection mechanism was not
being enabled until the first time a context was made current, but by
then it was typically too late; the context was made current on the
end user's thread during e.g. Frame.show(), and if it was ever made
current on another thread (like the AWT event queue thread, which is
where all OpenGL operations are performed when the single-threaded
workaround is enabled) then the problems would begin.
The failure has only been seen on Windows so far; ATI's drivers on X11
seem to be better behaved. The workaround is to check for the presence
of ATI's drivers very early during JOGL's initialization, by looking
in the system directory for atioglxx.dll, and enabling the
single-threaded workaround if it was found. This workaround causes the
attached test case to work properly.
Also added some more debugging code to make diagnosing problems like
these easier in the future.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@196 232f8b59-042b-4e1e-8c03-345bb8c30851
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The root cause was that JOGL's single-threaded workaround had a bug
where if automatic swap buffer support was disabled, the user's calls
to swapBuffers() were not being retargeted to run on the AWT event
queue thread, as calls to display() were.
The effect of this was that the OpenGL rendering was not necessarily
guaranteed to complete before swapBuffers() was called, unless a
glFlush() / glFinish() pair was inserted. Interestingly, testing
showed that inserting the glFlush() / glFinish() just before the call
to swapBuffers(), which was executing on the user's thread rather than
the AWT event dispatch thread, did not cause the rendering output to
complete properly. This implies either a bug in the implementation of
glFlush() / glFinish() on the testing platform or a misunderstanding
on my part of how these APIs behave. Putting the flush/finish after
all of the OpenGL work done by the user in their display() routine
worked correctly.
Regardless, the intent of the single-threaded workaround was to cause
all OpenGL-related work to be done on the event dispatch thread, which
it now does. This fixes the reported problem.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@195 232f8b59-042b-4e1e-8c03-345bb8c30851
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Incorporated patch, slightly modified to not perturb the Linux build
in any way.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@194 232f8b59-042b-4e1e-8c03-345bb8c30851
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window is visible
The issue (or a related one) is still present in the current JOGL
build, although the symptom was different: a deadlock upon startup of
the application. When the OpenGL context is created in the
WindowsOnscreenGLContext implementation, it causes
Component.getGraphicsConfiguration() to be called, which causes the
AWT tree lock to be grabbed. Under some circumstances, another thread
can already hold the AWT tree lock and call GLContext.invokeGL(),
which leads to a classic deadlock. Resolved this by eagerly grabbing
the tree lock under some circumstances (not all the time) before
entering the synchronized invokeGL in (only) the Windows onscreen
context implementation.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@193 232f8b59-042b-4e1e-8c03-345bb8c30851
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changes to make X11 build work on 64-bit platforms
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@192 232f8b59-042b-4e1e-8c03-345bb8c30851
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issues at other web sites
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@191 232f8b59-042b-4e1e-8c03-345bb8c30851
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The stub_includes headers and GlueGen config files have been changed
to make X identifiers and similar values appear to Java to be 64-bit
values on all platforms, rather than changing between 32-bit and
64-bit values depending on the architecture. This allows the shared
Java code in the JOGL X11 implementation to work on both 32- and
64-bit architectures, which is an important step toward having
complete 64-bit support in JOGL. Compared to the suggested patch,
there is no longer a need to duplicate the sources in
net.java.games.jogl.impl.x11 because the Java sources are now 64-bit
clean. The change to use dlsym on Linux/AMD64 instead of
glXGetProcAddressARB has been conditionalized under a run-time flag.
Most of the build.xml and all of the GlueGen changes were incorporated
unchanged. Thanks to the original authors of the patch for this work.
At this point "ant linux.amd64" should build a working JOGL. However,
it can not yet be incorporated into the distribution's platform-
independent jogl.jar; in order to do this, the generation of the
StructAccessors for the JAWT and some other X11 data structures by
GlueGen will need to be conditionalized depending on the platform so
that the 32-bit versions go in one directory, the 64-bit versions in
another, and a run-time check is done to determine which version to
instantiate. There are also a few remaining cleanups to generated glue
code such as net.java.games.jogl.impl.x11.GLX.XGetVisualInfo(), which
needs to be made platform-independent by calling the
XVisualInfo.size() accessor rather than hardwiring in the size of the
data structure (although the real solution will probably need to be
more complicated since there will probably be two XVisualInfo
implementations in the jar file).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@190 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@189 232f8b59-042b-4e1e-8c03-345bb8c30851
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Exception with wglGetPixelFormatAttribivARB
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@188 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@187 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@186 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@185 232f8b59-042b-4e1e-8c03-345bb8c30851
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and a small README about the procedures being used during the port
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@180 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@179 232f8b59-042b-4e1e-8c03-345bb8c30851
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routines pointed out by fazekaim on the JOGL forums
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@178 232f8b59-042b-4e1e-8c03-345bb8c30851
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prototypes for the manually-implemented GLU projection routines were
not in the GLU interface.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@177 232f8b59-042b-4e1e-8c03-345bb8c30851
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Upgraded version number to 1.1 b08.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@176 232f8b59-042b-4e1e-8c03-345bb8c30851
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was not being drawn if filled and untextured.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@175 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@174 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@173 232f8b59-042b-4e1e-8c03-345bb8c30851
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Incorporated the LWJGL team's port of the GLU quadric and projection
routines to be able to eliminate calls to the native GLU library for
these cases, which was problematic on certain Linux distributions.
Still need to port at least some of the mipmap routines and the NURBS
tesselator.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@172 232f8b59-042b-4e1e-8c03-345bb8c30851
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The central try/finally cause in GLException.invokeGL() called
GLContext.free() after catching and rethrowing the end user's
exception from the GLEventListenerdisplay() routine, which caused the
end user's exception to be overwritten with the internal GLException.
Fixed this by initializing the cause of the internal exception, and
also continuing to propagate out the end user's exception.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@171 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added needed synchronization around creation of dummy windows for
wglChoosePixelFormatARB calls. Fixed race condition in StaticGLInfo
initialization.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@170 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@169 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@168 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@167 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@166 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@165 232f8b59-042b-4e1e-8c03-345bb8c30851
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ArgumentIsString directives have been added for the ARB_shader_objects
and ARB_vertex_shader routines glGetUniformLocationARB,
glBindAttribLocationARB, and glGetAttribLocationARB.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@164 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@163 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@162 232f8b59-042b-4e1e-8c03-345bb8c30851
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optimization when ATI_WORKAROUND=false.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@161 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@160 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@159 232f8b59-042b-4e1e-8c03-345bb8c30851
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that GlueGen understands typedefs more completely. Upgraded cgGL.h to
Cg 1.3 beta 2 header; missed in last checkin.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@158 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@157 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@156 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@155 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added support to GlueGen to handle pointer-to-pointer types for
primitive types, like void** and int**. These are exposed as arrays of
appropriately-typed direct java.nio Buffers for simplicity. Checks for
whether the buffers are direct are performed and null checks for the
individual Buffer objects are done as well. Fixed an existing bug in
the conversion of outgoing char** arguments in C to String[] in Java
where null checks were missing; this showed up as crashes in
glShaderSourceARB. Exposed glMultiDrawElements and several other
less-common entry points taking void** arguments.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@154 232f8b59-042b-4e1e-8c03-345bb8c30851
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