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* removed duplicated imports in config files due to changes in gluegen.Michael Bien2010-04-084-7/+0
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* modifications due to class movement in gluegen.Michael Bien2010-03-3132-61/+30
| | | | updated joglversion files.
* Merge branch 'master' of github.com:mbien/joglMichael Bien2010-03-3011-60/+61
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| * Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-3029-1148/+340
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| * | Adaptions toSven Gothel2010-03-3010-60/+59
| | | | | | | | | | | | | | | http://www.jogamp.org/bugzilla/show_bug.cgi?id=392 7220416bcef3140883d3966d921442feae3107c4
| * | Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-2971-350/+343
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| * | | Add uint32_tSven Gothel2010-03-291-0/+2
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* | | | fixed bug where gl3 impl package was placed in jogl.gl2.x11.jar.Michael Bien2010-03-291-4/+31
| |_|/ |/| | | | | | | | build creates now jogl.gl3.<os>.jar for each os.
* | | fixed a bunch of javadoc warnings.Michael Bien2010-03-2915-76/+77
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* | | renamed BufferUtil to GLBuffers.Michael Bien2010-03-298-112/+93
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* | | com.jogamp.opengl.util.BufferUtil extends com.jogamp.gluegen.runtime.Buffers.Michael Bien2010-03-2911-417/+78
| | | | | | | | | | | | removed all redundant methods from BufferUtil.
* | | renamed platform dependent BufferUtil into java file.Michael Bien2010-03-293-452/+1
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* | moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-2968-337/+330
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* | changes due to BufferFactory -> Buffers renaming in gluegen.Michael Bien2010-03-293-13/+13
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-28143-475/+476
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* Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-28359-919/+1185
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| * refactoring part 5, (renaming com.sun.opengl->com.jogamp.opengl)Michael Bien2010-03-278-20/+25
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| * refactoring part 4 (remaining files): renamed com.sun.opengl -> ↵Michael Bien2010-03-2715-33/+33
| | | | | | | | com.jogamp.opengl.
| * refactoring part 3 (impl package): renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-2787-184/+184
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| * refactoring part 2 (glu package): renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-2796-256/+256
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| * refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-27150-15444/+387
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| * added idea project filesMichael Bien2010-03-2711-0/+253
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| * refactoring due to gluegen changes.Michael Bien2010-03-2744-46/+15111
| | | | | | | | - renamed com.sun.gluegen.runtime -> com.jogamp.gluegen.runtime.
* | Adaption for gluegen a41f4d504d2f8cf58114d570d23f757ab2659cfcSven Gothel2010-03-282-2/+2
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* http://www.jogamp.org/bugzilla/show_bug.cgi?id=391Sven Gothel2010-03-262-8/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As shown below, the concurrent access of GLStateTracker while being cleared by GLContext.destroy() causes a NPE. GLContext.destroy() shall disable it first, then clear it. The state stack pop method shall also swap the mapping with a most atomic action. Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at com.sun.opengl.impl.GLStateTracker.getInt(GLStateTracker.java:94) at com.sun.opengl.impl.gl2.GL2Impl.glGetIntegerv(GL2Impl.java:6102) at com.sun.opengl.impl.gl2.GL2Impl.imageSizeInBytes(GL2Impl.java:26000) at com.sun.opengl.impl.gl2.GL2Impl.imageSizeInBytes(GL2Impl.java:25713) at com.sun.opengl.impl.gl2.GL2Impl.glTexImage2D(GL2Impl.java:18692) at glredbook1314.combiner.init(combiner.java:104) at com.sun.opengl.impl.GLDrawableHelper.init(GLDrawableHelper.java:88) at javax.media.opengl.awt.GLJPanel$Updater.init(GLJPanel.java:557) at com.sun.opengl.impl.GLDrawableHelper.init(GLDrawableHelper.java:88) at com.sun.opengl.impl.GLPbufferImpl$InitAction.run(GLPbufferImpl.java:274) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:149) at com.sun.opengl.impl.GLPbufferImpl.maybeDoSingleThreadedWorkaround(GLPbufferImpl.java:267) at com.sun.opengl.impl.GLPbufferImpl.swapBuffers(GLPbufferImpl.java:157) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:159) at javax.media.opengl.awt.GLJPanel.dispose(GLJPanel.java:238) +++
* fixed compiler error in TextureRenderer.Michael Bien2010-03-261-1/+1
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* http://www.jogamp.org/bugzilla/show_bug.cgi?id=378Sven Gothel2010-03-2612-183/+204
| | | | | | | | | | | | | | Changed solution with a necessary API change of TextureData etc. Adding required GLProfile element to the factories etc, so it is clear for which GLProfile data is being created without the need of a current GLContext. TextureData/AWTTextureData: Removed the glPostInit* effort .. IMPACT: Texture util's API change - minor user code change necessary. +++
* relocated lib/gluegen.compiler.linux-32bit.xml to gluegenSven Gothel2010-03-253-33/+2
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* modified junit.run target to write junit test results to file (->ready for ↵Michael Bien2010-03-251-6/+9
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* http://www.jogamp.org/bugzilla/show_bug.cgi?id=378Sven Gothel2010-03-252-0/+227
| | | | | | | | | | | | | | | | | Test: Added JUNIT Test Environment: - tests: jogl.test.jar - run: 'ant junit.run' Currently only runs 1 test regarding this bug id. Adding PATH (windows) or LD_LIBRARY_PATH (unix). Test initialized AWTTextureData without a current GLContext and then uses it to render .. Solution: Pending initialization of GL depending data, offered in TextureData.glPostInit(), specialized in AWTTextureData.
* http://www.jogamp.org/bugzilla/show_bug.cgi?id=378Sven Gothel2010-03-257-23/+200
| | | | | | | | | | | | | | | | | Test: Added JUNIT Test Environment: - tests: jogl.test.jar - run: 'ant junit.run' Currently only runs 1 test regarding this bug id. Adding PATH (windows) or LD_LIBRARY_PATH (unix). Test initialized AWTTextureData without a current GLContext and then uses it to render .. Solution: Pending initialization of GL depending data, offered in TextureData.glPostInit(), specialized in AWTTextureData.
* http://www.jogamp.org/bugzilla/show_bug.cgi?id=363LICENSE_CLEANUP_STARTSven Gothel2010-03-2496-96/+96
| | | | Upgrade SGI FreeB license headers
* Drop PointerBuffer.wrapNative2Java(..)Sven Gothel2010-03-191-1/+1
| | | | | | in favor of a simple PointerBuffer.wrap(..), due to the new semantics, ie internal integer/long presentation. Fixed the javame code in this regard.
* variable renaming in config files due to changes in gluegen.Michael Bien2010-02-032-2/+2
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* fixed "native taglet" javadoc build configuration.Michael Bien2009-11-301-15/+19
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* build should use gluegen.root property where possible.Michael Bien2009-11-294-20/+20
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* refactoring: new struct accessor method naming conventions.Michael Bien2009-11-1111-63/+63
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* kenai -> githubSven Gothel2009-11-101-7/+7
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* javadoc fixAwayFromSunSven Gothel2009-11-103-4/+14
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* Add missing file .. sorrySven Gothel2009-10-193-0/+623
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* Add missing file .. sorrySven Gothel2009-10-191-0/+18
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* imageSizeInBytes .. leaving out the dirt/padding last lineSven Gothel2009-10-192-10/+9
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* Fix JavaDoc for GL3bcSven Gothel2009-10-182-17/+30
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* GL_NV_shader_buffer_loadSven Gothel2009-10-182-57/+154
| | | | | | GL_NV_vertex_buffer_unified_memory - Cleaned up - Added in GL2 + GL3 -> GL2GL3
* Add OpenGL 3.x compatibility profile GL3bc,Sven Gothel2009-10-1812-190/+388
| | | | | | | | | | | where 'bc' is not a religious remark, but simply means 'backward compatible' :) GL3bc := GL2 + GL3, hence the interface does not define any new values or methods. Moved GL3's 3.1 part from gl3.h to gl3ext.h, so it can be included in gl3bc.c, besides gl2.h.
* New iteration of check 'imageSizeInBytes':Sven Gothel2009-10-183-47/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Premises: See http://www.glprogramming.com/red/chapter08.html "If the rectangle in memory is larger than the subrectangle that's being drawn or read, you need to specify the actual length (measured in pixels) of the larger rectangle with *ROW_LENGTH. " This equals ROW_LENGTH == SubPicture-Width + 'Dirt', ie the offset to go from one line to the next. "You also need to specify the number of rows and pixels to skip before starting to copy the data for the subrectangle. These numbers are set using the parameters *SKIP_ROWS and *SKIP_PIXELS, as shown in Figure 8-9. By default, both parameters are 0, so you start at the lower-left corner." This equals to a one time offset _before_ you start copy the data, ie with your DMA engine, using ROW_LENGTH and HEIGHT only. Compared to Mesa3D's implementation (proof): http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixelstore.c Line 78 - 200 PixelStore State Tracker: Store the values in the PixelStore structure. http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixel.c Line 82 - 155 Line 210: Start position is set one time using SKIP_* values the same way we do. Line 228: Jump to the first pixel in the newxt row, just using ROW_LENGTH Line 230: Jump to the first pixel in the next 'image' just using imageSize, rowsPerImage = IMAGE_HEIGHT>0?IMAGE_HEIGHT:height; groupsPerRow = ROW_LENGTH>0?ROW_LENGTH:width; groupSize = elementSize * components; rowSize = groupsPerRow * groupSize; imageSize = rowSize * rowsPerImage; changes: Removed redundand 'dimension' parameted, which is derived from depth and height, 1D == depth:1 height:1 2D == depth:1 height>1 nD == depth>1 height>1 Safe fail depth to >= 1 Safe fail height to >= 1D Take either the ROW_LENGTH / IMAGE_HEIGHT PixelStore value if > 0, or the given width / height.
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-1720-91/+195
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-171-0/+211
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* GLProfile: usesNativeGLES[12] remove check with non impl GL2ES[12] ; Add ↵Sven Gothel2009-10-161-4/+19
| | | | usesNativeGL[23]
* Fix WindowsOffscreenWGLDrawableSven Gothel2009-10-165-2/+28
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