| Commit message (Collapse) | Author | Age | Files | Lines |
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float. Base aspect-ratio on eyeTextureSize
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is safe!
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BITMAP && format !COLOR_INDEX || !STENCIL_INDEX
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or due branching)
- AWT TextRenderer: Add throw new InternalError("fontRenderContext never initialized!"); FIXME!
- GLContextImpl.hasFBOImpl(): Fix serious NPE issue if extCache is null
- GLDrawableFactoryImpl.createOffscreenDrawableImpl(..):
- Fix NPE issue w/ null drawable
- Fix resetting GammaRamp by ensuring originalGammaRamp will be set at 1st setGammaRamp(..)
- AndroidGLMediaPlayerAPI14: Fix NPE: Use already resolved local referenced
- EGLDrawableFactory: Fix NPE: Only operate on non null surface!
- ALAudioSink.dequeueBuffer(..): Only resolve releasedBuffer elements if not null
-
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synchronized from setter
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InternalError("hashCode not designed")
As long we don't use Object.hashCode() to idenitify the memory address, we can safeguard the code.
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oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer.
GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config
instance directly or by the device-index parameter:
- 0: monoscopi device: No post-processing
- 1: stereoscopic device SBS: No post-processing
- 2: stereoscopic device SBS + Lenses: Distortion post-processing
(only available w/ oculusvr-sdk sub-module)
Producing a 'GenericStereoDevice.Config' instance is self containing
and may extend if supporting more device types like top-bottom, interlaced etc.
StereoDemo01 handles all use-cases and may be used as a test-bed
to add and experiment with stereoscopy, devices and settings.
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Conflicts:
make/scripts/tests.sh
(build.xml: Using <copy tofile=".."/> instead of producing new jar files via <jar> to keep identity)
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Renamed:
jogl-core.jar → jogl.jar
nativewindow-core.jar → nativewindow.jar
The build scripts have been edited to produce sets of natives for
each "module" (as opposed to producing one set of natives and then
have each module point to them via aliasing).
Bug: 1023
Bug: 1024
Depends on 46faa59d439ef235d7691fc64d56eedc600ffa1a from gluegen.
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support for aliasing in native library loading.
Specifically, produce:
jogl-all-noawt-natives-${os_and_arch}.jar
jogl-all-mobile-natives-${os_and_arch}.jar
jogl-all-android-natives-${os_and_arch}.jar
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tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers
- This bug didn't hit (yet), since callers already performed the division (degree -> radian)
by falsly claiming the passed value is in radian - where it was actually fov/2 in radians.
Simplify FloatUtil.makePerspective(..FovHVHalves..)
- Due to the fix above, it became pretty clear that the makeFrustum(..)
method can be utilized.
Simply apply all our tan-half-fov values on zNear.
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'com.jogamp.opengl.util.stereo' contains all public interfaces/classes
Renamed interfaces:
CustomRendererListener -> CustomGLEventListener
StereoRendererListener -> StereoGLEventListener
New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo:
1 - StereoDeviceFactory
To create a vendor specific StereoDeviceFactory instance,
which creates the StereoDevice.
2 - StereoDevice
For vendor specific implementation.
Can create StereoDeviceRenderer.
3 - StereoDeviceRenderer
For vendor specific implementation.
4 - StereoClientRenderer
Vendor agnostic client StereoGLEventListener renderer,
using a StereoDeviceRenderer.
Now supports multiple StereoGLEventListener, via add/remove.
- MovieSBSStereo demo-able via StereoDemo01
can show SBS 3D movies.
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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adjust FBO texture params (alpha, filtering); Demo: Pass all parameters w/ arguments, use sane good defaults.
Turns out that using bilinear texture filtering w/o multisampling is 'good enough' ..
- OVRSBSRenderer*:
- Add texture filtering parameter (bilinear/none)
- Adjust FBO texture params (alpha, filtering)
No alpha needed in FBO sink/target!
- Demo: Pass all parameters w/ arguments, use sane good defaults.
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(example implementation only)
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matrix constructor (example implementation only)
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Refine API in regards to proper package names, interface
and high-level access to eye specific constant parameter
and variable eye movement.
+++
Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2'
Move javax.media.opengl.GLEventListener2
-> com.jogamp.opengl.util.CustomRendererListener
-> com.jogamp.opengl.util.stereo.StereoRendererListener
StereoRendererListener adds stereoscopic specific:
public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height,
final EyeParameter eyeParam, final EyePose eyePose);
.. see below.
++
Add com.jogamp.opengl.util.stereo:
- EyeParameter (Constant eye parameters, like IPD and FOV)
- EyePose (Current eye position and orientation)
+++
Add com.jogamp.opengl.math.FovHVHalves to support
non-centered bi-directional FOV for lenses.
Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant.
+++
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GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control:
- display w/ flags, i.e. repeat, don't clear
- setProjectionModelview(..)
- FloatUtil.* Add return value for chaining, where missing
+++
- jogamp.opengl.oculusvr.OVRDistortion
- Handles all OVR related data and maps it to shader + GL buffers
- display method
- com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener
- Simple OVRDistortion renderer using single FBO
- Using upstream GLEventListener2 (the content)
- com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener
- Simple OVRDistortion renderer using two FBOs
- Using upstream GLEventListener2 (the content)
Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
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.. (sorry)
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Issue was that 'com.jogamp.opengl.util.PNGPixelRect'
was included in jogl-core.jar and that NEWT assumes
PNG conversion is possible having this class available.
However, PNGPixelRect requires 'jogamp.opengl.util.pngj'
which is only included within jogl-util.jar.
Moved PNGPixelRect from jogl-core.jar to jogl-util.jar.
+++
Added manual test launch 'testnoawtatomics' in make/scripts/tests.sh
to test atomic usage.
Works now w/ com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT,
showing that the window/application icon is _not_ set due to not having PNG* available.
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jogl-test-java-src.zip
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commit ee774dce9e474e8ea961bd9b504d26e9321e1b15
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0bded476868c5fdfe44502bfd55957469d0d72bb
FloatUtil optimizations (unroll and linear memeory access):
- transposeMatrix
- invertMatrix (diff algo as well - 50% speed bump)
- multMatrix
- multMatrixVec
FloatUtil added
- matrixDeterminant(..)
FloatUtil removed
- Certain FloatBuffer variants are removed
or at least marked deprecated.
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variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct.
- FloatUtil pptimized variants:
- mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations
- mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations
- mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values
for two ray picking resulting in two obj positions. (-> mapWinToRay)
- PMVMatrix
- dropped low performance NIO mode
- simply use common backing-array and fixed offsets directly
- drop ProjectFloat usage in favor of FloatUtil
- reduce number of temporary arrays
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gracefully
- query isAvailable() in ovr_Initialize(), ovrHmd_Create(..) and ovrHmd_CreateDebug(..)
and return appropriate values.
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ovrHmdStruct in generated files, reduce warnings.
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9ee44e1a289ecbac024662dd5a2ffc42e8add023 (Bug 1025)
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native build: cc, c++, linkage)
- Bring-up on OSX w/ clang/clang++
- Build and tested on OSX 10.9
- Split native build: cc, c++, linkage
- Perform steps sequentually to not
differentiate c and c++ compiler as required for clang/clang++
- compile c code
- compile c++ code
- link all object files
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Mingw64 ; Solve static linkage of stdc++)
- Bring-up on Windows w/ Mingw64
- Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3
- Added required mingw64 linker statments
- Builds and runs on x86_64 and i386
- Solve static linkage of stdc++
- "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!!
- No more manual '--undefined=symbol' required .. puhh :)
- Cleanup linker cfg ..
- Still runs on GNU/Linux x86_64 and i386
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feature loss if not fetching submodules)
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common:
- property 'oculusvr.sdk.available' is only set if sub-module 'oculusvr-sdk' is available
- if 'oculusvr.sdk.available' is not set build.xml will not issue build-oculusvr.xml's 'all' target
build-oculusvr.xml:
- propery 'oculusvr.build.enabled' is only enabled if 'oculusvr.sdk.available' is set
and targer 'all' will only pass if set.
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Bring-up test only initializes the ovrHmdHandle
data structure by OVR native code.
See com.jogamp.oculusvr.OVRVersion
Current evaluation build compiles all OVR-SDK source
files itself w/o using provided libovr.a.
We also skip the GL dependent renderer of the SDK,
i.e. we prefer to utilize our JOGL 'barrel distortion' renderer.
This eases the 'chicken-egg' problem of OVR SDK dependencies,
i.e. libGL, libGLESv2 .. etc
Since the OVR source code is C++, we may still have to figure out
how to / and whether we shall link libstdc++ statically
to remove platform dependencies.
Right now we link libstdc++ statically if using GCC,
see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols).
Same consideration applies to GNU/Linux and libudev.so dependency,
since there are:
- libudev.so.0 and (Older distri's)
- libudev.so.1 (Debian8, ..)
...
Produced JAR artifacts are
- jar/atomic/oculusvr.jar
- jar/atomic/oculusvr-natives-<os.and.arch>.jar
i.e. only in 'atomic' variants to not bloat the default 'all' JAR files.
....
make/build-oculusvr.xml Notes:
- Currently native build only enabled on GNU/Linux (isLinux)
- Force disable native build via property 'c.build.oculusvr.skip'
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--recurse-submodules <jogl-url>)
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call-by-value extension)
- GLU*: initializeImpl() is no more required, since it's not forced .. uncomment in manual static initializer
- GLX: 'ForceStaticInitCode GLX', i.e. forcing native code, as used in our manual implementation.
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c3054a01990e55ab35756ea23ab7d7c05f24dd37, completes JOGL commit 68ca3ae8fcce28c62034299bc6e6f7eaab50bd1f
Add handling of 'initializeImpl()' of generated GLU* classes:
- GLU : no 'initializeImpl()' <- no libs
- GLUgl2es1: no 'initializeImpl()' <- no libs
- GLUgl: call 'initializeImpl()' in manual static init impl.
Further more, we shall not initialize the GLU* classes in GLU
static init method, querying GLU* class availability.
Tested via OlympicES1.
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call-by-value extension), utilizing native JVMUtil_NewDirectByteBufferCopy(..)
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