| Commit message (Collapse) | Author | Age | Files | Lines |
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consumePointerEvent(..) - Unifies native mouse and Android's pointer event, ready for Win7 touch
Unify event processing in new doPointerEvent(..), which is also invoked from doMouseEvent(..),
and consumePointerEvent().
doPointerEvent(..): Validates and modifies event data and finally creates the event,
where consumePointerEvent(..) calls gesture handlers and may synthesize events.
Unifies native mouse and Android's pointer event, ready for Win7 touch.
AndroidNewtEventFactory calls doPointerEvent(..) directly.
Removed lots of duplicated pointer event handling code.
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FFMPEGNatives's Enums and new MouseEvent.PointerType.valueOf(int)
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InputEvent: getButtonDownCount() and isAnyButtonDown();
- Clarify 'Multiple-Pointer' w/ button[mask] semantics
- Pointer IDs start w/ 0 and are consecutive numbers.
- 'button' == triggering pointer-ID
- buttonMask in modifiers show pressed button _and_ pointer-IDs
- deprecated BUTTON_NUMBER -> use BUTTON_COUNT (name semantics)
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NativeWindow's util types.
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allowing user to set custom tile size for performance evaluation/tweak
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We processed MouseEvents within NEWT as follows:
sendMouseEvent/enqueueMouseEvent -> doMouseEvent,
- called by native code to be delivered via consumeMouseEvent (now or later)
- events are validated (move/drag, boundaries)
- missing events are synthesized (click, enter, ..)
as well as in several factories, i.e.:
- AWTNewtEventFactory (1:1)
- AndroidNewtEventFactory
- synthesized events .. (click, ..)
- android typed gesture detection (drag -> 1 finger scroll..)
The latter enqueues events do Window/Display directly to be consumed by WindowImpl.
Then users may have their own gesture detection etc.
+++
This change unifies mouse/pointer event processing within NEWT within consumeEvent(..)
which represents a common entry point.
Gesture processing is now realized w/ a public API
- GestureHandler
- GestureHandler.GestureListener
- GestureHandler.GesureEvent
which supplies:
- default impl. of optional gesture handlers (scroll, .. - default: enabled)
- public API to add/remove gesture-handler and -listener
+++
This allows our impl. to scale better in support of
more multiple pointer devices (-> Win7/Win8, X11, ..).
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mp4 instead of webm, fix Camera URI)
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functions for a single column image.
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Fix Bug 365: Bug on javax.media.opengl.glu.GLU.gluBuild2DMipmaps
I will commit your unit test manually from the bug report (pls add it to your pull request next time)
Thank you!
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Fixed convolution window widths for single column scaling.
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rectangle of the scaled double precision clipping rect
AWTTilePainter simply rounds the scaled double precision clipping rectangle
to receive the integer rectangle.
This leads to uncovered drawing areas, since the integer rectangle position
could be greater - and the size could be smaller than the double precision source.
To get the enclosing rectangle, we need to use
iPos = floor(position)
iSize = ceil(position+size) - floor(position)
.. turns our that the double precision 'Rectangle Rectangle2D.getBounds()'
already performs this math.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super)
Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>',
listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces.
If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted.
Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only
identifies the function name and not the signature - all CPU sourced variants
are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files.
GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data,
i.e. for GL2ES1 and GLES2 ctx.
GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced'
incompatibility!
+++
GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
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from fullscreen; JOGLNewtAppletBase: Reparent to pos 32/32, trying to avoid browser window focus/top stealing on X11.
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appletviewer) when move horizontal slider (vertical: ok)
Moving horizontal slider if run as applet (Firefox, Safari - not appletviewer)
doesn't move the GLCanvas even though it is resized.
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favor of FocusPropertyChangeListener requestFocusNEWTChild()
The AWT's requestFocus*() overrides were intended to receive the AWT focus (default) and
clear it afterwards to forward the focus to the NEWT component -> requestFocusNEWTChild().
This can be achieved simply by using our FocusPropertyChangeListener
and invoking requestFocusNEWTChild() when receiving the focus on the NewtCanvasAWT component.
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Add reparentWindow(..) top-level position arguments; Misc
- Fixes X11 unsuccessful return to parent window
On X11 when returning to parent window (-> CHILD),
we have to set the window invisible and wait for the result.
Otherwise it sometimes happens that the WM's reparent operation fails,
i.e. the window won't become a child of desired parent and is positioned randomly.
- Add reparentWindow(..) top-level position arguments
.. allows bringing the child-window to top-level w/ a desired position.
Otherwise the window would be positioned elsewhere as a top-level
as the plain reparenting operation.
X11 needs to set position and size _after_ making the window visible,
otherwise WM may ignore the XConfigureWindow request.
- Reparent recreate shall always store the desired position and size
On OSX/CALayer when recreation is being used, we need to store the pos/size
for later creation.
- Tests: Use 'NewtAWTReparentingKeyAdapter' where possible (reparent/fullscreen)
instead of duplicating such code.
NewtAWTReparentingKeyAdapter: Performs reparenting and fullscreen operations
off-thread (i.e. not on AWT/NEW EDT) while decorating the action w/
revoking/restoring the ExclusiveContextThread (ECT).
Manually tested 'TestGearsES2NewtCanvasAWT' reparenting and fullscreen
on X11, Windows and OSX/CALayer w/ JDK 7u40 successful.
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which is to be stopped.
This case appears on e.g. OSX/CALayer (offscreen) reparenting using recreation (onscreen <-> offscreen),
i.e. display destroy/create is performed on EDT.
Misc Cleanup:
- Rename EDTUtil: restart() -> start()
- Rename Display: validateEDT() -> validateEDTStopped()
- Simplify Display.setEDTUtil(..): Remove need for redundant 'newEDTUtil' local var.
- Simplify Display.runOnEDTIfAvail(..): edtUtil is never null
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main-thread must be synchronized (wait-until-done)
- Leave WindowDriver.close0(..) w/o sync
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synchronized (wait-until-done)
Wait-until-done (main thread):
- WindowDriver.close0(..)
- WindowDriver.initWindow0(..)
Otherwise a re-queued operation (i.e. CALayer attachment)
will mixup the order ..
Experienced w/ fullscreen exit.
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[invisible-exit-visible] (-> like reparent); Always force focus; X11: Always use ALWAYSONTOP.
- Remove unused 'fullscreenUseSpanningMode' state
- Exit re-parenting fullscreen w/ [invisible-exit-visible] (-> like reparent)
solves X11 issue, where the NEWT window doesn't 'return to it's parent'.
Probably also fixes Bug 836!
- Always force focus when enter and exit FS
- X11: Always use ALWAYSONTOP
No reason to behave different (spanning and normal-fs)
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via onMain && ( isOnMain || 0 < delay )
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JAWTWindow snoops HierarchyEvents for SHOWING_CHANGED to
track local component's visibility state as well as it's global visibility state.
The later is determined by it's parent's visibility change.
If 'removeNotify()' is called, component's visibility is reset to it's local visibility state.
Fixes OSX CALayer component's visibility if parent's visibility changes (Bug 729).
Fixes continuous GL rendering if parent is invisible (Bug 849).
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GL_DRAW_INDIRECT_BUFFER, add VBO variant and range-check
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component.
Completes commit 3b02a219b1b9e446e87df1beb7da4266f74824fa
See unit test: TestBug816OSXCALayerPos03AWT
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top-level heavyweight Window, fixes [J]Dialog use case.
Top-level heavyweight Window's position is it's position on screen, hence stop traversing.
Thx to Emmanuel Puybaret for pointing this out.
Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
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A once visible CALayer (GLCanvas) must be able to become invisible w/o destruction,
e.g. as required by CardLayout's switching cards.
See unit test for Bug 532: 'TestAWTCardLayoutAnimatorStartStopBug532'
Out native 'fixCALayerLayout(..)' takes the visible state as tracked by JAWTWindow's ComponentListener
and sets our CALayer (root and sub) hidden state accordingly.
Now MacOSXJAWTWindow's layoutSurfaceLayerImpl(..) always calls down to 'fixCALayerLayout(..)'
due to update the visibility state.
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reproducible after restart of OSX test machine!
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Animator ; Fix intendation (TAB -> WS)
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51ea4e5d5d212dfef519cf824d6cbf69e41bebc7
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identity tranform in such case.
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GLJPanel: Don't use GLSL flip if quirk GLSLNonCompliant is present.
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NV GPU [was comparing against 1.7.3 instead 10.7.3] !
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JAWTUtil.JAWT_OSX_CALAYER_QUIRK_LAYOUT
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'inner CALayer' is the outter AWT Window client space (content).
+++
Pseudo-Code:
p0 = c.locationOnScreen();
p0 -= c.getOutterComp.getPos();
p0 -= c.getOutterComp.getInsets();
Where 'locationOnScreen()' is:
p0 = 0/0;
while( null != c ) {
p0 += c.getPos();
}
+++
JAWTWindow.getLocationOnScreenNonBlocking(..) validated against
AWT's Component.getLocationOnScreen() - OK for all use-cases.
(Validation enabled w/ DEBUG)
All unit tests manually validated on OSX 10.7 w/ jdk7u40.
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BorderLayout w/ Checkbox North, GLCanvas Center)
Thx to Emmanuel Puybaret
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trusted before ..
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