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* Cross Test linux/armv7 script: Use es1 and es2 classesSven Gothel2011-08-011-10/+15
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* Use GL2ES1 profile (no emul) - complete commit ↵Sven Gothel2011-08-011-1/+1
| | | | a7fcfad44545e7b3f7e2f4176349588dc26d9070
* GearsGL2ES1: Fix ES1 usage FRONT -> FRONT_AND_BACK ; Use GL2ES1 profile (no ↵Sven Gothel2011-08-012-12/+7
| | | | emul)
* NEWT test: rgb == 555 is okSven Gothel2011-08-011-3/+3
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* AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffffSven Gothel2011-08-011-6/+6
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* Refine some DEBUG code (verbosity)Sven Gothel2011-08-013-9/+19
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* VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl.Sven Gothel2011-08-013-13/+15
| | | | Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual ↵Sven Gothel2011-08-013-35/+55
| | | | | | | | | | values. Impl -> final. Map's KeyNotFound value -1 -> 0xffffffff Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0. This is now handled in GLBufferStateTracker as well as for the others. Make methods final to restrict 'em.
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
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* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
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* TAB -> SPACESven Gothel2011-07-311-2/+2
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* Add egl es test script for host (emu)Sven Gothel2011-07-311-0/+37
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* Add crosstest script for linux/armSven Gothel2011-07-311-0/+52
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* ES1 Gears: Don't force fixed function emulationSven Gothel2011-07-311-1/+1
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* Add ES1 Gears (w/ NEWT startup)Sven Gothel2011-07-312-0/+576
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* etc/profile.jogl: remove GL2ES12 config (impl. removed a long time ago)Sven Gothel2011-07-311-15/+4
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* NativeWindow Capabilities: rgb -> 555, allows using low profile devicesSven Gothel2011-07-311-3/+3
| | | | | All GLCaps chooser will pick the highest available pixelformat, so if 32bpp is available rgba8888 will be used anyways.
* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵Sven Gothel2011-07-316-66/+64
| | | | precision for all vars.
* ruler.fp: Use es2 precision for all variables, otherwise es2 glsl compiler failsSven Gothel2011-07-311-5/+5
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* FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul()Sven Gothel2011-07-312-9/+11
| | | | | | | Fix wrapFixedFuncEmul(): - only wrap if ES2 and (!ES1 || force) - return same profile if ES1 - otherwise throw exception
* GLWindow::main(): show requested/chosen GLCapsSven Gothel2011-07-311-4/+6
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* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make ↵Sven Gothel2011-07-314-7/+7
| | | | attributes final
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-314-18/+13
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings
* GLProfile: Fix exception; Minor ChangesSven Gothel2011-07-311-35/+57
| | | | | | - GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN - Fix exception in glAvailabilityToString(), if no profile is available - getMinDesktop() -> getMinimum()
* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵Sven Gothel2011-07-312-39/+38
| | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ ↵Sven Gothel2011-07-312-9/+93
| | | | | | | | GLProfile compatibility EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield). We have to store and compare it's value w/ the desired GLProfile to choose a valid one, or just store it.
* GLDrawableFactory::getFactoryImpl(): Only return the EGL factory if profile ↵Sven Gothel2011-07-311-7/+6
| | | | is native ES
* NEWT ScreenModes: Add current ScreenMode if none could be collected.Sven Gothel2011-07-311-1/+12
| | | | | | On Linux/ARMv7 (Ubuntu 11.04) it appears that the native RnR methods could not collect ScreenModes. In such case, at least we add the current mode as a fallback. This allows using the current mode information.
* JoglVersion: Add info whether shader-compiler exists or notSven Gothel2011-07-311-0/+2
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* ES Native Libraries: Add missing GLDebugMessageHandler code ..Sven Gothel2011-07-311-0/+4
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* JOGL: Add GLBase::isGLES2Compatible()Sven Gothel2011-07-318-16/+45
| | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
* NEW unit test, use bug 502 workaround property until fixed otherwiseSven Gothel2011-07-291-0/+3
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* add linux/armv7 scripts [[cross] compile clean]Sven Gothel2011-07-283-0/+60
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* test case GLWindowSven Gothel2011-07-281-2/+2
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* script: no need for custom linux-x86 on multilib platformSven Gothel2011-07-281-1/+3
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* gl header cfg: use __unix__ define, instead of all avail variations (linux, ↵Sven Gothel2011-07-283-3/+3
| | | | sun, ..)
* build: add linux/armv7 support ; only add resources once w/o java sourceSven Gothel2011-07-284-18/+98
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* adapt to gluegen Platform changeSven Gothel2011-07-281-1/+1
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* added (c) headerSven Gothel2011-07-281-0/+27
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* updated runtime properties (debug) docSven Gothel2011-07-281-4/+18
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* fix url: .com -> .orgSven Gothel2011-07-211-2/+2
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* Use GlueGen Platform's OSType enumSven Gothel2011-07-217-36/+36
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* add url to opengl and khronosSven Gothel2011-07-131-2/+4
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* Fix UML sizeSven Gothel2011-07-131-1/+2
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* Add Documentation: OpenGL-Evolution-And-JOGLSven Gothel2011-07-131-0/+214
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* Fix 'main' invocationSven Gothel2011-07-071-0/+1
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* Fix SharedResource (SR) InitializationSven Gothel2011-07-073-64/+70
| | | | | | - Catch exceptions in SR thread avoiding deadlock in blocking caller thread - Catch NPE on SR queries to return null if appropriate
* GLProfile: Initialization fix and clarifications ( GLExceptions on n/a ↵Sven Gothel2011-07-076-173/+164
| | | | | | | | | | | | | | profiles ) - GLProfile.initSingleton(boolean) (implicit or explicit) won't throw any exception anymore. Followup 'GLProfile GLProfile.get(..)' calls will throw a GLException, if n/a. Availability maybe queried via GLProfile.isAvailable(..). - GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown, i.e. no default GLProfile available on default device. - Remove redundant GLProfile.is<ProfileName>Available(..)
* main git source location if jogampSven Gothel2011-06-281-4/+4
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* Fix NEWT GL ctx/offscreen (GPUMemSec..) tests: Use pbuffer (i.e. hw accel GL ↵Sven Gothel2011-06-264-4/+8
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