| Commit message (Collapse) | Author | Age | Files | Lines |
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3a0d7703da32e9a5ddf08a334f18588a78038d88
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getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO().
- Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880)
- GLBase: getDownstreamGL()/getRootGL()
Allows user traversing through pipelined GL instances.
Also added getRootGL() to GLContext.
- GLContext.isGL* added proper API doc.: We test the actual context, not the profile.
- GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO()
- Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3.
- Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
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CPP redefinitions
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ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
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pulling GLAD from it.
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in manual mode.
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preferred mode and normal rotation using RandR 1.3
.. using commandline processing w/ 'xrandr'
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https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947
Missed rejected patches ..
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MonitorMode test cases reducing impact.
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UITestCase's AfterClass if available (X11).
In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11.
Unit Test: TestScreenMode00cNEWT
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WeakReference, i.e. higher retention of Display instances.
- WeakReference Change 99479bf3197cde8e89c5b499d135417863d521c7
- Refines commits:
feb352145af1643a57eaae99c0342e6f5e0f2a2e
dec4b02fe4b93028c85de6a56b6af79601042d6e
433e3914324b90c910b018bb7d9d80e814c67123
Reviews EDTUtil API and usage:
- less confusing / more determined EDTUtil API
- EDTUtil's thread shall only be reset and started when required (-> lazy)
- EDTUtil's instance in Display shall be handled thread safe w/o extra blocking
- EDTUtil's implementations (Default, SWT and AWT) shall be aligned / similar as much as possible
Further note: SWT's EDTUtil (NewtCanvasSWT) shall not use a reused Display instance due to it's
custom SWTEDTUtil. We may need to disable the ref. cache if custom EDTUtil (setEDTUtil)
is intended (used).
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dec4b02fe4b93028c85de6a56b6af79601042d6e, ensuring EDT is running for reused Display instances.
Refine EDTUtil semantics of:
- reset()
- waitUntilStopped()
AWTEDTUtil/SWTEDTUtil: Properly signal !running when shutdown
SWTEDTUtil: Take SWT isDisposed() into account.
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usage to NIO only.
Code snippet for PointerBuffer usage:
Code snippet .. how to use PointerBuffer in this case:
IntBuffer indices = Buffers.newDirectIntBuffer(count);
indices.put(...); ...
indices.rewind();
final PointerBuffer indicesP = PointerBuffer.allocateDirect(1);
indicesP.referenceBuffer(indices);
-> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
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GL3's glDraw*Elements*.
glCreateShaderProgramv: Param idx 2 should be String[]
All following draw commands are buffer object types, i.e. shall accept memory buffer reference (VBO/VAO/..):
+BufferObjectKind Element glDrawElementsBaseVertex
+BufferObjectKind Element glDrawElementsInstanced
+BufferObjectKind Element glDrawElementsInstancedBaseInstance
+BufferObjectKind Element glDrawElementsInstancedBaseVertex
+BufferObjectKind Element glDrawElementsInstancedBaseVertexBaseInstance
BufferObjectKind Element glDrawRangeElements
+BufferObjectKind Element glDrawRangeElementsBaseVertex
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i.e. allowing 4.3 and 4.4 for GL version validation.
4.4 b/c it may come up soon.
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(non-blocking)
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already failed
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use nullTask ensuring to wait until EDT started.
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instances; Removing ref. at API destroy() is wrong ; Allow GC to clear ..
- Removing ref. at API destroy() is wrong
- Since all instances can be recreated, removing ref at destroy() is simply wrong.
- Keep weak references until GC collects, i.e. user does not claim them anymore.
- Safe for Display, since it holds it's EDT thread.
- Window/Screen .. if user abandons reference .. nothing we can do here.
- Allow GC to clear ..
No need to hold ref loonger than user.
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validating active count.
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(after mode change) has been destroyed - avoiding conflicts w/ other tests (off thread destruction)
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some platforms (NV driver) - Tolerated for now
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too much
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but also for FULLSCREEN WM state.
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At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported.
- Bug 770: Only use FLAG_IS_FULLSCREEN_SPAN if required
- If X11 WindowDriver _and_ virtual-screen-size > fullscreenViewport,
- else we still use _NET_WM_STATE_FULLSCREEN on X11!
- Bug 771: At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported
- Since we may still use _NET_WM_STATE_FULLSCREEN on X11:
- Pause fullscreen at monitorModeChangeNotify(..)
- Resume fullscreen at monitorModeChanged(..)
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- TestScreenMode01aNEWT and TestScreenMode01dNEWT
test auto-reset (destroying last Screen ref. reinstates orig MonitorMode)
- Other tests do manual reset.
- Add ant test target 'junit.run.newt.monitormode'
to test only monitor-mode / fullscreen cases
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Gears* RedSquare*
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- Quaternion.isEmpty()
- Texture.dispose(GL)
- GLContext.getGLVersionMajor() / ..Minor()
- GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture()
- MouseEvent.getWheelRotation()
-
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doc.
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via isDriverMesa)
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Currently, the compatibility context on Mesa >= 9.1.3 seems to be
very broken. The core contexts, however, seem to be quite stable. This
commit both reduces and widens the scope of the current Mesa quirk to
include only Compatibility contexts on OpenGL > 3 || 3.n where n >= 1.
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and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression.
- Original behavior was treating CR/ENTER them as printable, lets keep it this way.
- KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'.
- Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
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propagating event to show whether it has been consumed.
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entry to set/get texture unit (default 0).
Allowing a user to set a specific texture-unit and to query the used texture-unit,
allows one to avoid a collision w/ own texture programming .. i.e. removes the burden to setup all params etc.
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due to lot's of confusions.
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names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
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texture alpha properly (pre-multiply), due to lack of ALPHA_BLENDING.
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https://code.google.com/p/pngj/
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