| Commit message (Collapse) | Author | Age | Files | Lines |
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https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947
Missed rejected patches ..
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MonitorMode test cases reducing impact.
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UITestCase's AfterClass if available (X11).
In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11.
Unit Test: TestScreenMode00cNEWT
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WeakReference, i.e. higher retention of Display instances.
- WeakReference Change 99479bf3197cde8e89c5b499d135417863d521c7
- Refines commits:
feb352145af1643a57eaae99c0342e6f5e0f2a2e
dec4b02fe4b93028c85de6a56b6af79601042d6e
433e3914324b90c910b018bb7d9d80e814c67123
Reviews EDTUtil API and usage:
- less confusing / more determined EDTUtil API
- EDTUtil's thread shall only be reset and started when required (-> lazy)
- EDTUtil's instance in Display shall be handled thread safe w/o extra blocking
- EDTUtil's implementations (Default, SWT and AWT) shall be aligned / similar as much as possible
Further note: SWT's EDTUtil (NewtCanvasSWT) shall not use a reused Display instance due to it's
custom SWTEDTUtil. We may need to disable the ref. cache if custom EDTUtil (setEDTUtil)
is intended (used).
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dec4b02fe4b93028c85de6a56b6af79601042d6e, ensuring EDT is running for reused Display instances.
Refine EDTUtil semantics of:
- reset()
- waitUntilStopped()
AWTEDTUtil/SWTEDTUtil: Properly signal !running when shutdown
SWTEDTUtil: Take SWT isDisposed() into account.
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usage to NIO only.
Code snippet for PointerBuffer usage:
Code snippet .. how to use PointerBuffer in this case:
IntBuffer indices = Buffers.newDirectIntBuffer(count);
indices.put(...); ...
indices.rewind();
final PointerBuffer indicesP = PointerBuffer.allocateDirect(1);
indicesP.referenceBuffer(indices);
-> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
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GL3's glDraw*Elements*.
glCreateShaderProgramv: Param idx 2 should be String[]
All following draw commands are buffer object types, i.e. shall accept memory buffer reference (VBO/VAO/..):
+BufferObjectKind Element glDrawElementsBaseVertex
+BufferObjectKind Element glDrawElementsInstanced
+BufferObjectKind Element glDrawElementsInstancedBaseInstance
+BufferObjectKind Element glDrawElementsInstancedBaseVertex
+BufferObjectKind Element glDrawElementsInstancedBaseVertexBaseInstance
BufferObjectKind Element glDrawRangeElements
+BufferObjectKind Element glDrawRangeElementsBaseVertex
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i.e. allowing 4.3 and 4.4 for GL version validation.
4.4 b/c it may come up soon.
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(non-blocking)
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already failed
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use nullTask ensuring to wait until EDT started.
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instances; Removing ref. at API destroy() is wrong ; Allow GC to clear ..
- Removing ref. at API destroy() is wrong
- Since all instances can be recreated, removing ref at destroy() is simply wrong.
- Keep weak references until GC collects, i.e. user does not claim them anymore.
- Safe for Display, since it holds it's EDT thread.
- Window/Screen .. if user abandons reference .. nothing we can do here.
- Allow GC to clear ..
No need to hold ref loonger than user.
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validating active count.
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(after mode change) has been destroyed - avoiding conflicts w/ other tests (off thread destruction)
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some platforms (NV driver) - Tolerated for now
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too much
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but also for FULLSCREEN WM state.
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At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported.
- Bug 770: Only use FLAG_IS_FULLSCREEN_SPAN if required
- If X11 WindowDriver _and_ virtual-screen-size > fullscreenViewport,
- else we still use _NET_WM_STATE_FULLSCREEN on X11!
- Bug 771: At MonitoMode change, reset fullscreen if FLAG_IS_FULLSCREEN_SPAN is supported
- Since we may still use _NET_WM_STATE_FULLSCREEN on X11:
- Pause fullscreen at monitorModeChangeNotify(..)
- Resume fullscreen at monitorModeChanged(..)
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- TestScreenMode01aNEWT and TestScreenMode01dNEWT
test auto-reset (destroying last Screen ref. reinstates orig MonitorMode)
- Other tests do manual reset.
- Add ant test target 'junit.run.newt.monitormode'
to test only monitor-mode / fullscreen cases
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Gears* RedSquare*
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- Quaternion.isEmpty()
- Texture.dispose(GL)
- GLContext.getGLVersionMajor() / ..Minor()
- GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture()
- MouseEvent.getWheelRotation()
-
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doc.
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via isDriverMesa)
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Currently, the compatibility context on Mesa >= 9.1.3 seems to be
very broken. The core contexts, however, seem to be quite stable. This
commit both reduces and widens the scope of the current Mesa quirk to
include only Compatibility contexts on OpenGL > 3 || 3.n where n >= 1.
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and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression.
- Original behavior was treating CR/ENTER them as printable, lets keep it this way.
- KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'.
- Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
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propagating event to show whether it has been consumed.
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entry to set/get texture unit (default 0).
Allowing a user to set a specific texture-unit and to query the used texture-unit,
allows one to avoid a collision w/ own texture programming .. i.e. removes the burden to setup all params etc.
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due to lot's of confusions.
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names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
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texture alpha properly (pre-multiply), due to lack of ALPHA_BLENDING.
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https://code.google.com/p/pngj/
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view and 'font-definition' view. ENTER not. Fix ENTER code: 0xa -> 0xd !
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some X11 tests systems, artifacts could be experienced.
X11 Test systems w/ AMD fglrx and Intel Mesa, the rotated height
is cut off .. probably due to bug of driver code and rotation.
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keyCode is 0.
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Bug 770:
X11Window.c:
- Request focus _before_ enabling EWMH flags (fullscreen or above) after resize
and temporary invisibility.
This actually allows us to keep the focus after resize and repositioning!
- Set _NET_WM_BYPASS_COMPOSITOR implicit analog to _NET_WM_STATE_FLAG_ABOVE
- Clean up _NET_WM_* flag names, avoiding name space collisions, i.e. adding FLAG!
- Remove dead _NET_WM_STATE setting via direct window property (not working anyways)
- Remove dead code: FS_GRAB_KEYBOARD
X11/WindowDriver.java:
- Enable _NET_WM_STATE_FLAG_ABOVE temporarily if
FLAG_IS_FULLSCREEN && !FLAG_IS_ALWAYSONTOP
- Override focusChanged(..) to react on focus lost/gained
in case of temporarily enabled _NET_WM_STATE_FLAG_ABOVE.
If focus is lost, disable _NET_WM_STATE_FLAG_ABOVE,
otherwise re-enable it.
WindowImpl.java:
- FullscreenAction.run: Always use 'FLAG_IS_FULLSCREEN_SPAN'
+++
Bug 771:
WindowImpl.java:
- Keep fullscreenMonitors and fullscreenUseMainMonitor values intact,
allowing them to be tracked. Remove duplicates in FullscreenAction class.
- MonitorModeListenerImpl.monitorModeChanged:
Add fullscreen path: If the changed monitor is part of fullscreenMonitors,
recalculate the viewport union and reset position and fullscreen-size.
- MonitorModeListenerImpl: Try to regain focus after successful mode change.
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-> libGDX
Signed-off-by: Xerxes Rånby <xerxes@zafena.se>
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