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* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-0730-159/+2021
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Merge remote-tracking branch 'github-mark/master' (Bug 1023/Bug 1024)Sven Gothel2014-07-0519-75/+79
|\ | | | | | | | | | | | | Conflicts: make/scripts/tests.sh (build.xml: Using <copy tofile=".."/> instead of producing new jar files via <jar> to keep identity)
| * Attempt to remove aliasing from native libraries.Mark Raynsford2014-06-3018-75/+75
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed: jogl-core.jar → jogl.jar nativewindow-core.jar → nativewindow.jar The build scripts have been edited to produce sets of natives for each "module" (as opposed to producing one set of natives and then have each module point to them via aliasing). Bug: 1023 Bug: 1024 Depends on 46faa59d439ef235d7691fc64d56eedc600ffa1a from gluegen.
| * Produce duplicate natives in the build, in preparation for removingMark Raynsford2014-06-261-0/+18
| | | | | | | | | | | | | | | | | | | | support for aliasing in native library loading. Specifically, produce: jogl-all-noawt-natives-${os_and_arch}.jar jogl-all-mobile-natives-${os_and_arch}.jar jogl-all-android-natives-${os_and_arch}.jar
* | Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not ↵Sven Gothel2014-07-056-75/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..) Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers - This bug didn't hit (yet), since callers already performed the division (degree -> radian) by falsly claiming the passed value is in radian - where it was actually fov/2 in radians. Simplify FloatUtil.makePerspective(..FovHVHalves..) - Due to the fix above, it became pretty clear that the makeFrustum(..) method can be utilized. Simply apply all our tan-half-fov values on zNear.
* | Bug 1021: Make OVR access vendor agnostic: Package ↵Sven Gothel2014-07-0524-1395/+2845
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'com.jogamp.opengl.util.stereo' contains all public interfaces/classes Renamed interfaces: CustomRendererListener -> CustomGLEventListener StereoRendererListener -> StereoGLEventListener New vendor agnostic 'stuff' in com.jogamp.opengl.util.stereo: 1 - StereoDeviceFactory To create a vendor specific StereoDeviceFactory instance, which creates the StereoDevice. 2 - StereoDevice For vendor specific implementation. Can create StereoDeviceRenderer. 3 - StereoDeviceRenderer For vendor specific implementation. 4 - StereoClientRenderer Vendor agnostic client StereoGLEventListener renderer, using a StereoDeviceRenderer. Now supports multiple StereoGLEventListener, via add/remove. - MovieSBSStereo demo-able via StereoDemo01 can show SBS 3D movies.
* | build: Add oculusvr java-doc ; Add jogl-test-java-src.zip in 7z archiveSven Gothel2014-07-032-1/+3
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* | HowToBuild: Add 'libudev-devel' for oculusvr-sdk sub-module compilationSven Gothel2014-07-031-3/+5
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* | Bug 1021: Fix remaining build issues if sub-module oculusvr-sdk is missingSven Gothel2014-07-032-0/+2
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* | Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-031068-19440/+19597
| | | | | | | | | | | | | | | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* | FloatUtil.makePick(..): Refine API doc, incl. PMVMatrix.gluPickMatrix(..)Sven Gothel2014-07-032-17/+26
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* | Bug 1021: OVRSBSRenderer*: Add texture filtering parameter (bilinear/none), ↵Sven Gothel2014-07-033-57/+124
| | | | | | | | | | | | | | | | | | | | | | | | | | | | adjust FBO texture params (alpha, filtering); Demo: Pass all parameters w/ arguments, use sane good defaults. Turns out that using bilinear texture filtering w/o multisampling is 'good enough' .. - OVRSBSRenderer*: - Add texture filtering parameter (bilinear/none) - Adjust FBO texture params (alpha, filtering) No alpha needed in FBO sink/target! - Demo: Pass all parameters w/ arguments, use sane good defaults.
* | Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use all cached eye parameter ↵Sven Gothel2014-07-031-5/+4
| | | | | | | | (example implementation only)
* | Bug 1021: OVRDistortion.getSBSUpstreamPMV(..): Use generic perspective ↵Sven Gothel2014-07-031-5/+4
| | | | | | | | matrix constructor (example implementation only)
* | Bug 1021: Refine Stereo Rendering API and OculusVR implementing rendererSven Gothel2014-07-0314-169/+585
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
* | Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add ↵Sven Gothel2014-07-0123-133/+1975
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener2 (WIP); Refine FloatUtil - GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
* | Fix (c) header: Due to copy & paste, wrong header was used for certain files ↵Sven Gothel2014-07-015-343/+378
| | | | | | | | .. (sorry)
* | Bug 1027: Fix usage of atomic jar files (NEWT)Sven Gothel2014-06-297-14/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Issue was that 'com.jogamp.opengl.util.PNGPixelRect' was included in jogl-core.jar and that NEWT assumes PNG conversion is possible having this class available. However, PNGPixelRect requires 'jogamp.opengl.util.pngj' which is only included within jogl-util.jar. Moved PNGPixelRect from jogl-core.jar to jogl-util.jar. +++ Added manual test launch 'testnoawtatomics' in make/scripts/tests.sh to test atomic usage. Works now w/ com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT, showing that the window/application icon is _not_ set due to not having PNG* available.
* | OculusVR: Add in eclipse classpath, and jogl-java-src.zip; Also create ↵Sven Gothel2014-06-292-1/+10
| | | | | | | | jogl-test-java-src.zip
* | Fix 'typo' in messages: 'Catched' -> 'Caught'Sven Gothel2014-06-2833-53/+53
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* | WIP: Add Matrix4 OO wraper for FloatUtil matrix operationsSven Gothel2014-06-281-0/+151
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* | Add missing FloatUtil.invertMatrix(..) unit test, which impl. changed w/ ↵Sven Gothel2014-06-281-0/+262
| | | | | | | | commit ee774dce9e474e8ea961bd9b504d26e9321e1b15
* | Enhance FloatUtil: More optimizations, concludes commit ↵Sven Gothel2014-06-286-594/+581
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 0bded476868c5fdfe44502bfd55957469d0d72bb FloatUtil optimizations (unroll and linear memeory access): - transposeMatrix - invertMatrix (diff algo as well - 50% speed bump) - multMatrix - multMatrixVec FloatUtil added - matrixDeterminant(..) FloatUtil removed - Certain FloatBuffer variants are removed or at least marked deprecated.
* | Enhance FloatUtil: Merge ProjectFloat features while adding optimized ↵Sven Gothel2014-06-2719-1239/+2096
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | variations; PMVMatrix: Remove NIO buffer path, use backing-array only and FloatUtil direct. - FloatUtil pptimized variants: - mapObjToWinCoords (gluProject) passing 'P x Mv' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' for batch operations - mapWinToObjCoords (gluUnProject) passing 'Inv(P x Mv)' and two winz values for two ray picking resulting in two obj positions. (-> mapWinToRay) - PMVMatrix - dropped low performance NIO mode - simply use common backing-array and fixed offsets directly - drop ProjectFloat usage in favor of FloatUtil - reduce number of temporary arrays
* | GLU: Make ProjectFloat/ProjectDouble final and deprecate GLU.destroy() method.Sven Gothel2014-06-276-16/+10
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* Fix build if oculusvr-sdk submodule is missingSven Gothel2014-06-251-1/+1
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* Bug 1021: OVR GlueGen Mapping: Handle non-existent native oculusvr lib ↵Sven Gothel2014-06-252-20/+35
| | | | | | | gracefully - query isAvailable() in ovr_Initialize(), ovrHmd_Create(..) and ovrHmd_CreateDebug(..) and return appropriate values.
* Bug 1021: OVR GlueGen Mapping: Compile all generated C files, add missing C ↵Sven Gothel2014-06-253-0/+9
| | | | ovrHmdStruct in generated files, reduce warnings.
* Bug 1021: Enhance OVR GlueGen Mapping / Adapt to GlueGen commit ↵Sven Gothel2014-06-255-24/+86
| | | | 9ee44e1a289ecbac024662dd5a2ffc42e8add023 (Bug 1025)
* www .. c3d desc (2)Sven Gothel2014-06-201-1/+1
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* www: shorten c3d desc.Sven Gothel2014-06-201-1/+1
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* WWW: Update CCT's C3D EntrySven Gothel2014-06-203-12/+13
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* Bug 1021: Add note about 'Oculus VR Rift SDK Software License' in LICENSE.txtSven Gothel2014-06-201-0/+16
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* Bug 1021: Add OculusSDK binding (Bring-up on OSX w/ clang/clang++ ; Split ↵Sven Gothel2014-06-202-21/+55
| | | | | | | | | | | | | | native build: cc, c++, linkage) - Bring-up on OSX w/ clang/clang++ - Build and tested on OSX 10.9 - Split native build: cc, c++, linkage - Perform steps sequentually to not differentiate c and c++ compiler as required for clang/clang++ - compile c code - compile c++ code - link all object files
* Bug 1021: Add OculusSDK binding / Basic OVR support (Bring-up on Windows w/ ↵Sven Gothel2014-06-208-112/+74
| | | | | | | | | | | | | | | | | Mingw64 ; Solve static linkage of stdc++) - Bring-up on Windows w/ Mingw64 - Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3 - Added required mingw64 linker statments - Builds and runs on x86_64 and i386 - Solve static linkage of stdc++ - "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!! - No more manual '--undefined=symbol' required .. puhh :) - Cleanup linker cfg .. - Still runs on GNU/Linux x86_64 and i386
* Bug 1021: Add OculusSDK binding / Basic OVR support (HowtoBuild.xml: Mention ↵Sven Gothel2014-06-201-0/+5
| | | | feature loss if not fetching submodules)
* Bug 1021: Add OculusSDK binding / Basic OVR support (Refine build exclusion)Sven Gothel2014-06-193-5/+22
| | | | | | | | | | common: - property 'oculusvr.sdk.available' is only set if sub-module 'oculusvr-sdk' is available - if 'oculusvr.sdk.available' is not set build.xml will not issue build-oculusvr.xml's 'all' target build-oculusvr.xml: - propery 'oculusvr.build.enabled' is only enabled if 'oculusvr.sdk.available' is set and targer 'all' will only pass if set.
* Bug 1021: Add OculusSDK binding / Basic OVR supportSven Gothel2014-06-1917-34/+1130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bring-up test only initializes the ovrHmdHandle data structure by OVR native code. See com.jogamp.oculusvr.OVRVersion Current evaluation build compiles all OVR-SDK source files itself w/o using provided libovr.a. We also skip the GL dependent renderer of the SDK, i.e. we prefer to utilize our JOGL 'barrel distortion' renderer. This eases the 'chicken-egg' problem of OVR SDK dependencies, i.e. libGL, libGLESv2 .. etc Since the OVR source code is C++, we may still have to figure out how to / and whether we shall link libstdc++ statically to remove platform dependencies. Right now we link libstdc++ statically if using GCC, see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols). Same consideration applies to GNU/Linux and libudev.so dependency, since there are: - libudev.so.0 and (Older distri's) - libudev.so.1 (Debian8, ..) ... Produced JAR artifacts are - jar/atomic/oculusvr.jar - jar/atomic/oculusvr-natives-<os.and.arch>.jar i.e. only in 'atomic' variants to not bloat the default 'all' JAR files. .... make/build-oculusvr.xml Notes: - Currently native build only enabled on GNU/Linux (isLinux) - Force disable native build via property 'c.build.oculusvr.skip'
* Bug 1021: Adding submodule oculusvr-sdk and adjust HowToBuild (git clone ↵Sven Gothel2014-06-193-1/+4
| | | | --recurse-submodules <jogl-url>)
* Minor refinements: .gitignore HowToBuildSven Gothel2014-06-192-3/+3
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* Adapt to GlueGen commit 2f6586292cd298bbc19d8acda0f7cf303c82078b (compount ↵Sven Gothel2014-06-187-7/+8
| | | | | | | call-by-value extension) - GLU*: initializeImpl() is no more required, since it's not forced .. uncomment in manual static initializer - GLX: 'ForceStaticInitCode GLX', i.e. forcing native code, as used in our manual implementation.
* Fix regression due to GlueGen commit ↵Sven Gothel2014-06-178-26/+43
| | | | | | | | | | | | | | c3054a01990e55ab35756ea23ab7d7c05f24dd37, completes JOGL commit 68ca3ae8fcce28c62034299bc6e6f7eaab50bd1f Add handling of 'initializeImpl()' of generated GLU* classes: - GLU : no 'initializeImpl()' <- no libs - GLUgl2es1: no 'initializeImpl()' <- no libs - GLUgl: call 'initializeImpl()' in manual static init impl. Further more, we shall not initialize the GLU* classes in GLU static init method, querying GLU* class availability. Tested via OlympicES1.
* Adapt to GlueGen commit c3054a01990e55ab35756ea23ab7d7c05f24dd37 (compount ↵Sven Gothel2014-06-173-71/+8
| | | | call-by-value extension), utilizing native JVMUtil_NewDirectByteBufferCopy(..)
* Fix Bug 826 Regression caused by commit ↵Sven Gothel2014-06-134-62/+106
| | | | | | | | | | | | | 41190c3830157abdf9649cbf7767e57108f55075 (Bug 975) Commit 41190c3830157abdf9649cbf7767e57108f55075, fix for 'Bug 975 GLJPanel's OffscreenDrawable double swap', caused a regression of commit c427ed22244df44b71a0f1f000b0f93e56c283c2, fix for 'Bug 826: GLJPanel: Fully restore TextureState and Viewport'. Commit 41190c3830157abdf9649cbf7767e57108f55075 issues offscreenDrawable.swapBuffers() and hence modifying the texture unit settings before saving the TextureState, the whole purpose of commit c427ed22244df44b71a0f1f000b0f93e56c283c2.
* Fix NEWT EDTUtil Deadlock on EDTUtil.start()Sven Gothel2014-06-126-26/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | DisplayImpl.runOnEDTIfAvail(..) issues EDTUtil.start() while holding it's object-lock - if the EDT is not running, then invokes the given task. EDTUtil.start() impl. holds it's own edt-lock while starting, then releases it's edt-lock while issuing a null-task. If another thread injects a blocking task right in-between which also acquires the display's object-lock it deadlocks. Simply remove issuing the null-task, so EDTUtil.start() can return immediatly (releasing edt-lock) and allowing DisplayImpl.runOnEDTIfAvail(..) also to release it's object-lock. The other threads task then can be executed, where the 'starting task' would come second - which is OK, even though a rare occasion. Above situation was triggered via AWT/NEWT reparenting w/ forced recreation via TestParenting01dAWT. +++ The null-task at EDTUtil.start() was remaining code to ensure that the EDT completed starting, which is redundant.
* Fix Bug 1019 - Remedy of Bug 691 causes 'access/modify after free' and ↵Sven Gothel2014-06-129-225/+254
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | crashes the app The 'magic' MyNSOpenGLContext::dealloc (MacOSXWindowSystemInterface-calayer.m) of force destroying the underlying CGLContextObj of it's associated NSOpenGLContext as introduced as a remedy of Bug 691 is plain wrong. It was added in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 to mitigate the experience behavior of delayed GL context destruction when creating/destroying them multiple times as exposed in unit test TestGLCanvasAddRemove01SwingAWT. While this 'hack' worked for some reason on some OSX versions, it caused a 'access/modify after free' issue exposed under some circumstances and crashes the application. The actual culprit of the delayed GL context destruction is different. The offthread CALayer detachment and hence final destruction issued on the main-thread is _not_ issued immediately due to some referencing holding by NSApp. Issuing an empty event on the NSApp (thread) will wake up the thread and release claimed resources. This has been found while realizing that the GL context are released if the mouse is being moved (duh!). This issue is also known when triggering stop on the NSApp (NEWT MainThread), same remedy has been implemented here for a long time.
* GraphUI Demo: Analyze issue w/ OSX and NewtCanvasAWT when rendering / ↵Sven Gothel2014-06-116-20/+55
| | | | | | | | | | animating GLEventListenerButton Analyze issue w/ OSX and NewtCanvasAWT when rendering / animating GLEventListenerButton. FBO of main 'window' is _not_ updated .. Probably related to CALayer - FBO - FBO* (of this button) ..
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-115-33/+111
| | | | | | Macro redefine 'texture2D -> texture' was added _after_ the custom texture lookup insertion causing GL3-core to fail.
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define ↵Sven Gothel2014-06-113-5/+7
| | | | SAMPLE_COUNT is of type 'int'
* Bug 1011 / Bug 1012: GLMediaPlayer Audio/Video stuttering w/ OSX and ↵Sven Gothel2014-06-117-16/+75
| | | | OpenAL/JOAL (works using openal-soft default on all platforms now)