| Commit message (Collapse) | Author | Age | Files | Lines |
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Move texture to jogl jar/apk for accessibility.
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- Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available.
- MovieSimple (c) to JogAmp since it is no more derived from the old project.
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usage; writeFile() restricted to GL2GL3, not GL2.
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gluUnProject and gluPickMatrix
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connected URL. API doc: Useing html table for state chart
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GL_OES_EGL_image_external extension if requested, use proper texture unit
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requestFocus and focusChanged is always forced
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00: One movie view, centered, no effects
01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream
02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
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initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail.
- Splitting the initialization in stream and GL allows using the stream information (eg: size, ..)
for setting the GLDrawable properties ..
- Make the impl. more bullet proof ..
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Activity adds 2 NEWT GLWindow's in a ViewGroup,
one main view and one small HUD view.
Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer
one with no effect, one w/ a gradient color effect.
The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'.
Upper half of main window:
- click start/pause video
- drag rotate video
Lower half of main window:
- drag bwd/fwd in the stream (seek)
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Android API 14
- Introduce states
- Customize / Access texture target,count,features.
- Expose TextureFrame.
- Use 'long' for all time values in msec.
- Mark information optional in API doc (fps, bps, ..)
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the Android API JAR for android specifics.
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android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity.
AndroidWindow:
- Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4)
- Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation.
- Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..)
- Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..)
NewtBaseActivity:
- General support for multiple NEWT windows.
- Adding functionality removed from AndroidWindow - see above
- Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)'
performs registration of the NEWT window for the 'onDestroy()' method.
The 'add*' and 'set*' variant also handle layout etc.
- Add direct methods to set fullscreen feature and transparency theme.
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Add convenience coord transfer method to buffer.
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through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing)
in case the EGL impl. does not (buggy). This is currently true for Android.
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ProjectFloat
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Android API 14 MediaPlayer impl of GLMediaPlayer.
Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included).
Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
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instancing using sliced nio-buffer/primitive-array
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return values', glGetPointerv, ..
The PrimitiveArrayCritical JNI code takes care of copy back the primitive array data
if pinpoint is not available.
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Reusing the native EGLConfig handle of another EGLDisplay is invalid,
hence the EGLCapabilities cfg-handle value shall be 'refreshed'
using the immutable cfg-id and the new EGLDisplay.
Also fix EGLError value in createSurface() exception
and don't override EGLCapabilities transparency value for a given EGLConfig ID.
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Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
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required. Added comment reasoning NIODirectOnly.
Impacts code generation for the relaxed methods where NIODirectOnly tag is removed,
i.e. it allows an array-backed Buffer object to be passed.
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GlueGen commit 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
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anchors ; Remove old content ; Use jogamp.org rel. URLs ; Note: Far from being ready ..
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about GLU and SWT, some short explanations about NEWT and GLProfile, addition of some complementary information about general aspects of JOGL, ...
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Tolerate a buggy ARB createContext impl (always failing to create a context).
Now we only reset the GLContext state and
set the context/device availability flag if ARB create context actually was successful.
Otherwise the fallback 'old' context is being used w/o having it's context state cleared
and context/device availability is set later on.
This makes the general use of ARB_create_context more stable.
+++
Minor changes:
- Non compatibility fallback: Try forward context instead.
- Limit ARB context 'seeking' to >= OpenGL 2.0
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to add thread-name info; GLWorkerThread: Use ArrayList and generics.
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singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
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Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer
to fail immediatly when more than 1 open X11 Display is open.
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X11/Mesa 8.0.1 offers a GL 3.0 context w/o
having the GLX_ARB_create_context extension available
(even though the func-ptr glXCreateContextAttribsARB is not null).
We assumed that if no GLContext device availability is set,
it can be only GL 2.0 or ES1/ES2.
Fix: Relaxed these (false) constrains and map the created context
reflecting using it's actual attributes.
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or a stack trace may be helpful.
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API doc enhancements; Minor edits
- API doc added/enhanced:
- ShaderCode
- ShaderUtil
- NewtBaseActivity: Clarify method / var names
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archive scripts
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0cfc7847c58b51c9a26b50d905b592d1fc4c8578)
- Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk
- All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
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