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* Bug 1110 - Fix missing native function eglGetConfigAttributes on jogl_mobile.dllSven Gothel2015-01-271-0/+1
| | | | | | | | | Fix regression of commit cf1163fc88976e7087d3a17524a49139e35a4708, i.e. missing function calling convention and return type qualifier for 'Java_com_jogamp_opengl_egl_EGL_dispatch_1eglGetConfigAttributes': JNIEXPORT void JNICALL This lead to its exclusion in the resulting Windows dll.
* Bug 1120 - Refine HiDPI Support ( Part-2 ) (API CHANGE)Sven Gothel2015-01-2746-676/+968
| | | | | | | | | | | | | | | | | | | | | | - Use float[2] for pixel-scale. Utilize simple integer rounding: int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f ) - Provide minimum and maximum allowed pixel-scale values to be set by platform, supporting generic pixel-scale validation. - Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)', implementation for all platforms would cause huge redundancy of Screen and MonitorDevice code (duplication of NEWT). - instead, add 'float[2] pixelScale' to NEWT's MonitorDevice - Detect change of pixel-scale and propagate accordingly. This allows GLCanvas, GLJPanel and NewtCanvasAWT instances to be dragged between monitor devices w/ different pixel-scale. - OSX: Handle native triggered reshape events off-thread to avoid EDT congestion due to locked window when consuming deferred events on EDT.
* GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is ↵Sven Gothel2015-01-234-39/+52
| | | | | | | | | | already current - GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is already current GLContext.makeCurrent() already verifies whether native makeCurrent can be skipped by comparing against the thread-local current GLContext instance. - Add X11GLXContext.glXReleaseContext(..) to simplify release call
* Bug 1096 - Add missing EGLContext.c native codeSven Gothel2015-01-231-0/+39
| | | | As required for commit d0676451343e826e49d9c5732320f080d4c11c8d
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-2311-212/+310
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-238-30/+36
| | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* Bug 896: Refine criteria to allow OpenGL API usage for EGLSven Gothel2015-01-233-26/+50
| | | | | | | | | | | | | | | It has been experienced w/ Mesa 10.3.2 (EGL 1.4/Gallium) that even though initial OpenGL context can be created w/o 'EGL_KHR_create_context', switching the API via 'eglBindAPI(EGL_OpenGL_API)' the latter 'eglCreateContext(..)' fails w/ EGL_BAD_ACCESS. Hence we require both: OpenGL API support _and_ 'EGL_KHR_create_context'. FIXME: Evaluate this issue in more detail! FIXME: Utilization of eglBindAPI(..) must be re-evaluated in case we mix ES w/ OpenGL, see EGL 1.4 spec. This is due to new semantics, i.e. API is bound on a per thread base, hence it must be switched before makeCurrent w/ different APIs, see: eglWaitClient();
* Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-2314-60/+29
| | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* Bug 1038: Refine handling of GLRendererQuirks.NoARBCreateContextSven Gothel2015-01-234-31/+58
| | | | | | - GLRendererQuirks.NoARBCreateContext is set static per device - Property GLProfile.disableOpenGLARBContext sets static GLRendererQuirks.NoARBCreateContext - Centralize handling in GLContextImpl.createContextARB(..)
* Resolve merge conflict GLRendererQuirksSven Gothel2015-01-2311-4/+1011
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| * Merge pull request #51 from davidcl/masterSven Gothel2014-10-241-0/+1
| |\ | | | | | | Fix the build on Fedora 17
| | * GL build: add antlr.jar dependencyClément DAVID2012-09-181-0/+1
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| * | Merge pull request #84 from toruwest/masterSven Gothel2014-10-247-0/+971
| |\ \ | | | | | | | | Add test case of how to use instanced rendering
| | * | Added.toruwest2014-10-167-1/+939
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| | * | Create IView.javatoruwest2014-10-151-0/+33
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| * | | Merge pull request #85 from gouessej/masterSven Gothel2014-10-243-3/+38
| |\ \ \ | | |/ / | |/| | Skips ARB_create_context with ATI Radeon 3100 (see the bug 1038)
| | * | Fixes the indentation :sJulien Gouesse2014-10-241-2/+2
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| | * | Skips ARB_create_context with ATI Radeon 3100 (see the bug 1038)Julien Gouesse2014-10-233-3/+38
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* | | Bug 1100: Fix href to 'lifecycleHeavy' -> '#lifecycleHeavy' (anchor)Sven Gothel2015-01-231-8/+8
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* | | Merge remote-tracking branch 'remotes/github-mark/master'Sven Gothel2015-01-231-0/+17
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| * | | Fix typoMark Raynsford2014-10-281-1/+1
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| * | | Bug 1100 - Document lifecycle-heavy concept and mark some of the relevant ↵Mark Raynsford2014-10-281-0/+17
| |/ / | | | | | | | | | methods.
* | | Bug 1120 - Add OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] ↵Sven Gothel2015-01-235-9/+152
| | | | | | | | | | | | screenIndexOut) ( Part-1 )
* | | Bug 1119 - GL* Efficiency: Keep ProcAddressTable instance within GL* instancesSven Gothel2015-01-237-107/+104
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* | | Bug 1096 - Expose EGL to public: com.jogamp.opengl.egl.EGL ; ↵Sven Gothel2015-01-2327-105/+182
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first - Move EGL to public package jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL - EGLDrawableFactory - Validate static EGL func-ptr against EGL/ES2, ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations due to static EGL usage. - Probe EGL/ES2 first
* | | FBObject: indentation / DEBUG output cleanupSven Gothel2015-01-231-7/+7
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* | | Bug 1068 - Use GenericUpstreamSurfacelessHook for all ↵Sven Gothel2015-01-236-107/+18
| | | | | | | | | | | | createSurfacelessImpl(..) implementations
* | | Bug 1107: Add missing unit testSven Gothel2014-12-071-0/+61
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* | | Misc Fixes: Bug 1102 GLJPanel.setSurfaceScale(..); SurfaceSize.hashCode()Sven Gothel2014-12-072-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Bug 1102: GLJPanel.setSurfaceScale(..) Allow setting non-initialized GLJPanel surface scale. TODO: More tests and probing before initialization. - SurfaceSize.hashCode() Resolution's hash code is already multiplied.
* | | Bug 1068 - Allow GLContext creation and makeCurrent without default ↵Sven Gothel2014-12-0729-659/+1203
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1) Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2) Implement surfaceless context on EGL and GLX/X11 utilizing *UpstreamSurfacelessHook as introduced in commit 9ea218a5990b908e04235c407c0951c60df6ffba. Surfaceless context is probed during GL profile probing by default. If available, it will be used for offscreen FBO drawables. If probing fails, or is disabled, the new GLRendererQuirks.NoSurfacelessCtx is set. - GLProfile.disableSurfacelessContext disables surfaceless context probing, set property 'jogl.disable.surfacelesscontext' Tested: - Mesa/EGL works, - Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx - TODO: Windows impl. and more tests +++ Bug 896: EGL_KHR_create_context (Part 1) - Detect EGL_KHR_create_context capability and utilize if available. - Implement EGLContext.createContextARBImpl(..), allowing native DEBUG context usage, where available. - EGL implements SharedResourceRunner, i.e. probing profiles on dedicated thread using common interface. - Probe desktop profile/context ability in EGLDrawableFactory SharedResourceRunner, Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL. - TODO: Tests w/ capable implementation
* | | Bug 1068, 1096: Unify EGL surface related code in EGLSurface; Add notion of ↵Sven Gothel2014-12-0720-272/+589
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'Surfaceless Upstream Surface' Preparation for Bug 1068: GLContext creation and makeCurrent without default framebuffer - Unify EGL surface related code in EGLSurface - EGLWrappedSurface -> EGLSurface, which utilizes a more straight forward foreign upstream surface (X11, GDI, ..) to EGL mapping. This also addresses Bug 1096, i.e. EGL Cleanup. - Add notion of 'Surfaceless Upstream Surface' - Add surfaceless 'fake' upstream surface hooks: - EGLUpstreamSurfacelessHook - X11UpstreamSurfacelessHook Utilizing the ProxySurface option bit 'OPT_UPSTREAM_SURFACELESS' signaling usage of 'no surface'. - Add GLDrawableFactoryImpl.createSurfacelessImpl(..)
* | | Bug 1107 - Refine PixelFormat, GLPixelBuffer and ↵Sven Gothel2014-12-0629-641/+2140
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DirectDataBufferInt/BufferedImageInt - PixelFormat Refine definition allowing complete format conversion by its attributes instead of static 'knowledge'. - PixelFormat has_a *new* PixelFormat.Composition - PixelFormat.Composition contains all pixel component layout information as required for inspection and conversion. Component names are enumerated via PixelFormat.CType. - PixelFormatUtil.convert(..) utilizes generic conversion based on PixelFormat.Composition rather static type mapping. However, a int32 RGBA static conversion is still supported for performance. Utilizes Bitstream for varying pixel component bit-width. - Complete w/ hashCode() and equals(..) - GLPixelBuffer - Take 'pack' mode into account when determine GLPixelAttributes, i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work. Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode. - Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type, while taking GL data-type into account, as well as pack-mode. - Complete w/ hashCode() and equals(..) - SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via - PixelFormat.Composition hostPixelComp, - GLPixelAttributes pixelAttributes, - boolean pack which comprise a unique key, allowing the implementation to utilize a hash map. This is implemented in AWTSingletonGLPixelBufferProvider. This allows distinct singleton GLPixelBuffer for different host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile). - Removes field 'componentCount' which was 'hacked in' to pass information about an optional host memory layout. Implementations utilizing conversion, e.g. AWTGLPixelBuffer, can implement GLPixelBufferProvider's 'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)' and manage such implementation details, see use-case GLJPanel. - DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer - AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
* | | Bug 1106: JPEGDecoder adopt to GlueGen Bitstream change commit ↵Sven Gothel2014-12-061-2/+2
| | | | | | | | | | | | 9e13e8c78ed69bb7afcd49abe8bf69340dc06223
* | | Minor Cleanup (FBObject, GLBase)Sven Gothel2014-12-062-4/+13
| | | | | | | | | | | | | | | | | | FBObject: Remove redudant case GLBase: Add API doc reference to GLContext implementation
* | | Use ExceptionUtils.dumpStack(..) instead of Thread.dumpStack()Sven Gothel2014-10-2635-103/+140
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* | | GLContext.Version* VersionNumber Constants: Clarify names, avoiding ↵Sven Gothel2014-10-255-35/+35
| | | | | | | | | | | | mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
* | | FloatUtil.makeFrustum(..): Add throws GLException API doc / Add GLException ↵Sven Gothel2014-10-254-11/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | if zNear == zFar throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if left == right, or bottom == top, or zNear == zFar Add note on callers: - FloatUtil.makePerspective(..) - Matrix4.* - PMVMatrix.* - ProjectFloat.*
* | | Fix GLContext.Version* regression: Use Version1_1 and Version1_2 for 1.1 and ↵Sven Gothel2014-10-124-17/+29
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL) Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended. Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5 GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states Commit 73a4d809f92126228b64a3bded75686db806be64 Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
* | Bug 1093 - NEWT PointerIcon swizzled on X11 and OSX; WindowIcon swizzled on ↵Sven Gothel2014-10-1012-19/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX ([R] -> [B]) Following mistakes were made in native PixelFormat for PointerIcon and WindowIcon: PointerIcon: X11: RGBA8888 -> BGRA8888 OSX: BGRA8888 -> RGBA8888 WindowIcon: OSX: BGRA8888 -> RGBA8888 Test case: TestWindowAndPointerIconNEWT (requires visual validation) +++ Summary: PointerIcon: BGRA8888: X11, Win32 RGBA8888: OSX WindowIcon: BGRA8888: X11, Win32 RGBA8888: OSX +++ Reported by 'LT' <http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
* | Graph/Math: Fix minor apidoc issuesSven Gothel2014-10-096-17/+42
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* | Graph: Fix minor apidoc issuesSven Gothel2014-10-092-3/+7
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* | javadoc: Add missing graph package to apidocSven Gothel2014-10-091-3/+3
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* | FontFactory: Fix SecurityException as regression of commit ↵Sven Gothel2014-10-092-3/+8
| | | | | | | | | | | | bd24599b21f9787ac989e65b44dc1ba762162f22 - add missing PrivilegedAction around tempFile[0].delete()
* | Graph Font: Fix API doc (parameter) ; GPUUISceneGLListener0A forward ↵Sven Gothel2014-10-093-8/+14
| | | | | | | | FontFactory.get(..) exception, we cannot recover in this demo
* | Newt ScreenMode Tests: Return XRandR error-code, allowing fall-back ↵Sven Gothel2014-10-094-54/+78
| | | | | | | | (OpenIndiana has issues); Min delay 4s before next setScreenMode(..)
* | Newt Screen viewport in windows units: Add missing setup in overriden ↵Sven Gothel2014-10-098-0/+30
| | | | | | | | calcVirtualScreenOriginAndSize(..) method (duplicate pixel unit)
* | TestLandscapeES2NewtCanvasAWT: Enforce landscape shader to be ↵Sven Gothel2014-10-083-9/+14
| | | | | | | | compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
* | ShaderCode: Fix link to create(..) methodSven Gothel2014-10-081-3/+3
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* | Fix windows test scripts: Add gluegen-test-util.jarSven Gothel2014-10-084-5/+6
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* | TestTessellationShader01GL4NEWT: Add robustness, i.e. case where ↵Sven Gothel2014-10-084-21/+67
| | | | | | | | tessellation failed to compile/link (on unsupported platforms)