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* Bug 1203: Fix regression of ES3 minMajor constraint lack (commit ↵Sven Gothel2015-08-291-7/+3
| | | | | | | | b8ba30a0bc7cbd36abba37d72b45f78eb989e994) commit b8ba30a0bc7cbd36abba37d72b45f78eb989e994's GLContextImpl.createContextARBMapVersionsAvailable(..) accepted minMajor=2 for ES3 detection -> wrong of course.
* Merge branch 'master' of http://github.com/io7m/joglSven Gothel2015-08-291-1/+1
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| * Fix JSpatial linkMark Raynsford2015-08-291-1/+1
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* | Bug 1203: Adding factory-offscreen unit test, validating ES/GL usage with ↵Sven Gothel2015-08-292-7/+231
| | | | | | | | EGL and Desktop GLDrawableFactory
* | Bug 1202 (related): Fix SEMVER regressions mostly due to Bug 1202 commits ↵Sven Gothel2015-08-299-11/+28
|/ | | | | | | | | (adding dummy methods) Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c changed/removed a few protected methods of public classes .. Re-added dummy methods .. shall be removed for next 2.4.* version
* *AnimatorImpl: Catch concurrent pulling of GLAutoDrawable instancesSven Gothel2015-08-292-24/+37
| | | | | | | | | | | | | | | It may happen that an GLAutoDrawable is being pulled concurrently from the animators list, in which case an IndexOutOfBoundsException might be thrown. Example: [junit] *** AWTRobotUtil: UncaughtException (this Thread main-AWTAnimator#00) : Thread <main-AWTAnimator#00>, java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] java.lang.IndexOutOfBoundsException: Index: 1, Size: 1 [junit] at java.util.ArrayList.rangeCheck(ArrayList.java:653) [junit] at java.util.ArrayList.get(ArrayList.java:429) [junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:68) [junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451) [junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198) [junit] at java.lang.Thread.run(Thread.java:745)
* Bug 1203: EGLDrawableFactory.mapAvailableEGLESConfig(..): Add missing close ↵Sven Gothel2015-08-291-52/+53
| | | | on device (surfaceless); Remove one try-finally block
* FloatUtil: Remove '@deprecated' for 'matrixToString' 'FloatBuffer' variantSven Gothel2015-08-291-1/+0
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* Bug 1203: Implement regular EGL OpenGL Profile probing (ES* + GL*)Sven Gothel2015-08-294-272/+385
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile - Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices - Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles, i.e. allow each one to fail seperately. - Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map. - GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice and not disabled via GLProfile.disableOpenGLES. - EGLContext - createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported - GLContext* accessibility: Remove unused entries, add newly used ones - EGLDrawableFactory - Fix a bug regarding detection of 'OpenGL' API for EGL - SharedResource: Use detailed knowledge of each profile - Only create one drawable and context for probing maximum, utilizing 'GLContextImpl.MappedGLVersionListener' to detect all mapped profiles for 'SharedResource' instance. - Detect whether the probed/mapped device can be mapped to the default-EGL-device, i.e.: - current device is not the default-EGL-device - default-EGL-device is valid and could be mapped (beforehand) - same connection In this case, no probing/mapping is performed and the default-EGL-device mapped data being reused and remapped to the requested device. - When mapping/probing, attempt to use a surfaceless context first, allowing same codepath for default-EGL-device and native-device (X11, ..). This avoids using pbuffer if using default-EGL-device and a dummy onscreen window if using a native-device (X11, ..). If this fails, continue as usual .. - default-EGL-device -> pbuffer - native-device (X11, ..) -> dummy onscreen window
* Bug 1200: Refine fix for crash on GNU/Linux x86_64 'NVidia beta driver ↵Sven Gothel2015-08-291-10/+11
| | | | | | | | | | | | | | | | 355.06' @ probeSurfacelessCtx Refine commit e88216bd03a41480b81345ed9afc45ddea5ecfcd, i.e. restrict new 'NoSurfacelessCtx' NVidia-Vendor criteria in GLContextImpl.setRendererQuirks(..) to - isX11 (new) - isDriverNVIDIAGeForce (kept) - !(adevice instanceof EGLGraphicsDevice) (new) Surfaceless context seems to work on NVidia 355.06 for EGL+[ES+GL]. It does not work for GLX+GL though! TODO: Validate changing a GLContext's GLDrawable from 'onscreen' or 'offscreen' to 'zero' (Surfaceless).
* Bug 1203: Cleanup and Prepare for regular EGL Profile probingSven Gothel2015-08-294-124/+274
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLContextImpl - add 'MappedGLVersion' type, preserving information from GL profile mapping - add 'MappedGLVersion mapAvailableGLVersion(..)' - add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)', allowing implementations to register successfully mapped profiled. - add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)', allowing implementations to fully map one-devices profiles to another one avoiding a redundant profile mapping (probe operation). - 'mapGLVersions(..)' - disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop - disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop - EGLDrawableFactory - remove jogl.debug.EGLDrawableFactory.QueryNativeTK, since it shall not be used anymore. - Use 'NativeWindowFactory.getDefaultDisplayConnection(..)' for default EGLGraphicsDevcie - add 'hasFullOpenGLAPISupport()' - Use 'EGLSurface' return type if appropriate.
* Bug 1203: Refine DEBUG outputSven Gothel2015-08-296-19/+56
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* Bug 1203: EGLGraphicsDevice.nativeDisplayID: Differentiate upstream device's ↵Sven Gothel2015-08-294-6/+31
| | | | native handle via own ctor, reducing redundancy
* Bug 1203: Fix GLES3Impl.getGLES3(): Test _isES3 and throw GLException if not.Sven Gothel2015-08-291-0/+3
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* Bug 1203: GLDrawable-Stateless operations in GLContextImpl, using ctxVersion ↵Sven Gothel2015-08-2913-88/+194
| | | | | | | | | | | | | | | | | | | | | | | | and ctxOptions - State-less operation during profile probing (mapGLVersions). While probing the GLDrawable/GLProfile and GL instance may not reflect the currently probed OpenGL profile. Hence stateless operation by passing required information is required for: - GLDynamicLookupHelper must be fetched via 'major-version and contextOptions'. - GLContextImpl.resetProcAddress(..) - GLContextImpl.updateGLXProcAddressTable() - GLContextImpl.setGLFunctionAvailability(..) - ExtensionAvailabilityCache TODO: Add replacement for GLProfile validation, which is disabled right now.: drawable.getGLProfile().verifyEquality(gl.getGLProfile()) The GLDrawable.GLProfile maybe less than GL's GLProfile due to current context-version and options. Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
* Bug 1203: Use platform native default display connectionSven Gothel2015-08-295-6/+37
| | | | | | | | On networking windowing systems (X11), we shall utilize the real native default display connection. On X11, this is X11Util.getNullDisplayName(), for other non networking types, this is AbstractGraphicsDevice.DEFAULT_CONNECTION.
* Bug 1203: SharedResourceRunner.Implementation impl. shall use ↵Sven Gothel2015-08-294-91/+56
| | | | | | | | | | AbstractGraphicsDevice's uniqueID instead of connection AbstractGraphicsDevice's uniqueID supports multiple device types and units while including the connection. This is required for proper EGLDrawableFactory's profile probing on different native platform devices. Using common abstract implementation 'AImplementation' for WindowsWGL's, X11GLX's and EGL's DrawableFactory.
* Bug 1200: Fix crash on GNU/Linux x86_64 'NVidia beta driver 355.06' @ ↵Sven Gothel2015-08-271-0/+10
| | | | | | | | probeSurfacelessCtx Since no known NVidia driver is know properly supporting surfaceless context, i.e. current context w/o drawable attached, we set quirk NoSurfacelessCtx for all NVidia drivers until a 'good one' is known!
* Bug 1203: Properly format DEBUG output related to mapGLVersions: Use ↵Sven Gothel2015-08-273-23/+32
| | | | '-MapGLVersions' suffix.
* Bug 1203 (Related): Only attempt to retrieve getGLIntVersion(..) if requiredSven Gothel2015-08-271-37/+38
| | | | | i.e. major >= 3 || hasGLVersionByString.compareTo(Version3_0) >= 0. Otherwise the 'VersionNumber hasGLVersionByInt' was never used -> reduce possible GL_ERRORs.
* Bug 1202 - Move GLContextImpl.*SwapInterval* into its own sectionSven Gothel2015-08-271-28/+32
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* Bug 1202 - Add support of Adaptive Vsync via [GLX|WGL]_EXT_swap_control_tearSven Gothel2015-08-2728-193/+336
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [GLX|WGL]_EXT_swap_control_tear extensions support asynchronous buffer swaps, i.e. adaptive Vsync. <https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync> <https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> <https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> <http://keithp.com/blogs/async_flip/> The extensions utilizes a negative interval value, enabling late swaps to occur without synchronization to the video frame. Hence '-1' has new semantics, previously it was the 'default value' of 'untouched vsync interval'. New default is: - 0 for unrealized context - 1 for realized context +++ It requires [GLX|WGL]_EXT_swap_control, hence we shall ensure to use use this extension in the implementation of GLContext.setSwapInterval(..). +++ Mesa3D seems to support GLX_SGI_swap_control only. +++ Implemented on Windows and X11. +++ On GNU/Linux using NVidia driver w/ my setup(*), sadly the query GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val); always returns zero here, indicating async vsync is not supported. (Queried the attribute for every frame in windowed or fullscreen mode) Fullscreen (*) - Debian 8 - Kernel 3.16 - KDE/Kwin - GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)] - GL_RENDERER GeForce GTX 660/PCIe/SSE2 - Samsung U28D590 (DFP-4): Internal DisplayPort +++
* GLContextImpl.setRendererQuirks(..): Reduce duplicated code of adding quirksSven Gothel2015-08-261-45/+31
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* Merge branch 'Bug1178' of https://github.com/xranby/joglSven Gothel2015-08-261-14/+44
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| * Bug 1178: X11UnderlayTracker: Resend identical KeyCode, KeySymbol and KeyCharXerxes Rånby2015-08-251-6/+2
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * Bug 1178: Fix cc3: Set position using LocationOnScreen coordinates.Xerxes Rånby2015-08-251-8/+42
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
* | Bug 1188: NEWT WindowsWindow.c: Better support for 'isOnBottom' on Windows ↵Sven Gothel2015-08-261-14/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Fullscreen on Bottom not working though) - Terminology - ALWAYSONBOTTOM -> isOnBottom - ALWAYSONTOP -> isOnTop - Better support for 'isOnBottom' on Windows - Refine 'SetWindowPos(..)' calls to handle isOn[Top|Bottom] - Refine 'ShowWindow(..)' calls to handle isOnBottom - Intercept WM_WINDOWPOSCHANGING to enforce isOn[Top|Bottom], i.e. change params (hwndInsertAfter and flags). - Fullscreen on Bottom not working - While we change all flags appropriately (NOACTIVATE, ..) and don't issue CDS_FULLSCREEN is on bottom, Windows seems to enforce the window to be on top if it is sized to the screen maximum.
* | Bug 1188: Fix API doc of getSupportedStateMask(); Misc Changes (see below)Sven Gothel2015-08-254-52/+33
| | | | | | | | | | | | | | | | - Fix STATE_MASK_CREATENATIVE - Simplify resetStateMask() - Windows WindowDriver: Remove STATE_MASK_STICKY from supported states - TestGearsNEWT: Use NEWTDemoListener
* | NEWT WindowsWindow.c: Fix return value; Add tracking of inOn[Bottom|Top]Sven Gothel2015-08-251-4/+24
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* | Bug 1188: Introduce getSupportedStateMask() implemented via WindowDriver's ↵Sven Gothel2015-08-2115-59/+273
| | | | | | | | | | | | | | | | | | | | | | | | | | getSupportedReconfigMaskImpl() - See getSupportedStateMask() for semantics - getSupportedReconfigMaskImpl() result now used for isReconfigureMaskSupported() - getSupportedReconfigMaskImpl() implementations: - Full featured: X11, Windows and OSX - X11: Use WindowManager Atoms for certain features (dynamic) - Others: Use fixed features. - TODO: Consider avoiding actions if not supported.
* | Bug 1188: Refine reconfig state bitsSven Gothel2015-08-202-8/+8
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* | Bump oculusvr-sdkSven Gothel2015-08-201-0/+0
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* | Bug 1196: Fix Unresolved strncpy_s (MSVCRT) on WinXPSven Gothel2015-08-201-2/+8
| | | | | | | | | | | | | | | | | | | | Unresolved strncpy_s (MSVCRT) on WinXP, as shown w/ dependency walker (red module, red unresolved line). Mapped: _tcsncpy_s -> strncpy_s (!UNICODE). On WinXP MSVCRT has no strncpy_s. _tcsncpy_s(sOut, sOutLen, s, len) -> bound-check + _tcsncpy(sOut, s, len)
* | Merge branch 'master' of git://github.com/gouessej/joglSven Gothel2015-08-201-28/+73
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| * | Improves a bit the documentation of ImageTypeJulien Gouesse2015-08-191-5/+5
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| * | Improves a bit the documentation of ImageType and adds .ico and .cur into itJulien Gouesse2015-08-191-23/+68
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* | | HowtoBuild: Update Debian 8.1.0 package recipe ..Sven Gothel2015-08-201-5/+15
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* | | Bug 1188: Cleanup public/private[reconfig, non-reconfig] state bitsSven Gothel2015-08-194-19/+21
|/ / | | | | | | | | | | | | | | | | - STATE_BIT_FULLSCREEN_SPAN is private and used for reconfigure, hence STATE_BIT_COUNT_RECONFIG is needed. - STATE_BIT_FULLSCREEN_SPAN is added at the end of public state bits - PSTATE_BIT_MINMAXSIZE_SET is unused.
* | PNGPixelRect: Avoid redundant wrapping of InputStream into BufferedInputStreamSven Gothel2015-08-191-1/+2
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* | Bug 1042: ImageIOUtil -> ImageType + ImageType.Util ; Fix implementation and ↵Sven Gothel2015-08-1912-1507/+2126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | test. - ImageIOUtil -> ImageType + ImageType.Util - ImageType.Util.getFileSuffix(..): - Fix byte type conversion, i.e. 'b == (byte)0x89', cast is required to avoid byte -> int conversion. Note: signed byte -128 - +128 - Parse in O(1), i.e. lexicographical parsing - FIXME: We seem to have at least three type collisions, validate! - ImageType: - Complete T_* w/ API doc -> FIXME/TODO missing type references! - ImageType instancing via InputStream or manual type definition. - TextureData - Contains optional source ImageType - TextureProvider: - Deprecate newTextureData(..) variants other than InputStream simplifying TextureIO. - TextureProvider.SupportsImageTypes: - Added interface, allowing mapping ImageType -> provider - Tested standalone ImageType (TestImageTypeNEWT) and via TextureIO (TestTextureIONEWT) utilizing list of all test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
* | Bug 1042: ImageIOUtil: Use unique public static final const String identifiersSven Gothel2015-08-182-154/+1065
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* Bug 1042: ImageIOUtil: Left-Align branches for readabilitySven Gothel2015-08-181-100/+100
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* Bug 1188: Add @since 2.3.2 tagSven Gothel2015-08-182-14/+86
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* Bug 1193: ShaderCode: Add SUFFIX_COMPUTE_SOURCE/SUFFIX_COMPUTE_BINARY; Add ↵Sven Gothel2015-08-181-3/+22
| | | | @since 2.3.2 tag
* Merge branch 'master' of git://github.com/gouessej/joglSven Gothel2015-08-181-11/+22
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| * Updates the documentation of the class ShaderCode concerning the compute shadersJulien Gouesse2015-08-131-11/+13
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| * Adds the compute shaders into the list of supported shaders for ShaderCodeJulien Gouesse2015-08-131-0/+9
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* | Merge branch 'Bug1183' of https://github.com/xranby/joglSven Gothel2015-08-181-0/+8
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| * | Bug 1183: X11RandR13 XRRGetScreenResourcesCurrent _occasionally_ reports ↵Xerxes Rånby2015-08-161-0/+8
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* / Bug 1192: NEWT native/X11Display.c Cleanup JNI signatures in commentsXerxes Rånby2015-08-131-6/+6
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