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* GPUUISceneGLListener0A: Simplify according to Scene class changes ↵Sven Gothel2023-03-142-129/+76
| | | | (view-based in model-space), have Scene manage resources in full.
* GraphUI: Label: Rename pixelSize -> pixelScale, since we are view-based or ↵Sven Gothel2023-03-141-9/+10
| | | | in model-space.
* GraphUI: MediaButton: No need to re-create GLRegion (anymore), just ↵Sven Gothel2023-03-141-5/+1
| | | | markShapeDirty() to force reupload of texture-coordinates; Also don't mute audio, user shall configure the GLMediaPlayer...
* GraphUI: UIShapeDemo01.reshape(): Drop redundant glViewport(..) callSven Gothel2023-03-141-1/+0
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* GraphUI: Button: Allow user to configure 2-pass label z-offsetSven Gothel2023-03-141-2/+10
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* GraphUI: GLButton: Don't pass FBO size @ ctor, calculate true view-size @ ↵Sven Gothel2023-03-142-6/+12
| | | | 1st draw
* GraphUI: Scene: Add simplified ctor w/ user defined zNear, zFar and ↵Sven Gothel2023-03-142-54/+191
| | | | sceneDistance; Expose the scene-plane AABBox and add surfaceToObjSize() to compute surface-size in object coords.
* Graph: RegionRenderer: Adopt to TextureSequence API Change: Use ↵Sven Gothel2023-03-141-9/+8
| | | | setTextureLookupFunctionName(..) before using hash and/or code.
* Graph: Region: Add API doc on markStateDirty() and markShapeDirty()Sven Gothel2023-03-141-5/+13
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* AABBox: Add API doc comment on reset() and hence default ctor regarding ↵Sven Gothel2023-03-141-3/+10
| | | | infinite dimension
* GLMediaPlayerImpl: Only kick-off StreamWorker at initGL(..)Sven Gothel2023-03-141-5/+0
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* GLMediaPlayerImpl: Zero textureFragmentShaderHashCode and default ↵Sven Gothel2023-03-141-6/+3
| | | | lookupFunction on Uninitialized state
* FFMPEGMediaPlayer: More detailed DEBUG messages on audioSinkSven Gothel2023-03-141-3/+3
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* make/scripts/setenv.jogl.sh: Add JOAL_LIB_DIR to LD_LIBRARY_PATH (used if ↵Sven Gothel2023-03-141-2/+3
| | | | not testing using jars but classpath)
* build: Disable oculusvr by default, allow manual enable via property ↵Sven Gothel2023-03-142-1/+9
| | | | 'oculusvr.enabled'
* TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵Sven Gothel2023-03-148-35/+87
| | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl
* GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms ↵Sven Gothel2023-03-136-12/+59
| | | | and is references.
* GraphUI: MediaButton: Adapt GLMediaPlayer changes: Ready right away and ↵Sven Gothel2023-03-131-9/+12
| | | | reset on Init: GLMediaPlayer.initGL() + recreate GLRegion
* GLMediaPlayerImpl: isTextureAvailable() is always true after lastFrame init; ↵Sven Gothel2023-03-131-2/+6
| | | | Use private isPausedOrPlaying() to determine shaderCodeHash
* GraphUI: Cleanup 1-pointer zoom, add generic PinchToZoom-Gesture for ↵Sven Gothel2023-03-132-48/+88
| | | | 2-pointer zoom; Scene: Align method names..
* GraphUI: Use pre-calc'ing buffer sizes for Label shapeSven Gothel2023-03-131-0/+7
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* Graph: Add GLRegion creation w/ pre-calculating its buffer sizes; ↵Sven Gothel2023-03-134-22/+64
| | | | | | TextRegionUtil: Use pre-calc'ing buffer sizes for GLRegion; TextRendererGLELBase: Fix temp AffineTransform usage
* GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵Sven Gothel2023-03-1323-570/+820
| | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
* build-test.xml: Add src.demos to determine to skip build or notSven Gothel2023-03-131-0/+1
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* Move png assets (NEWT icons + GLMediaPlayer dummy/test) to simple classpath, ↵Sven Gothel2023-03-1315-20/+40
| | | | allowing access w/o jars. TODO: Test Android.
* Demos: FontSetDemos: Remove remove fontsSven Gothel2023-03-111-10/+0
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* Demos: Remove unused fontsSven Gothel2023-03-119-0/+0
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* GraphUI: Shape: Add build-in resize w/ 1-pointer-click and drag in 1/4th ↵Sven Gothel2023-03-113-47/+123
| | | | bottom-left or bottom-right corner. Rename translate -> position.
* Cleanup Demos: Move demos to jogl-demos.jar (here Graph + AudioVideo), ready ↵Sven Gothel2023-03-1198-974/+2713
| | | | for easy deployment and test w/ junit/ant
* GraphUI: Add package.html (dummy)Sven Gothel2023-03-101-0/+33
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* GraphUI: Promote API to JOGL via graphui.jar or within any jogl-all*.jar (WIP)Sven Gothel2023-03-1034-218/+509
| | | | | | | | | | Root package is 'com.jogamp.graph.ui.gl', i.e. a sub-package of Graph denoting UI and OpenGL usage. Implementation will stay small, hence relative files size costs are minimal. Source and build is in parallel to nativewindow, jogl and newt and has a dependency to all of them. The NEWT dependencies are merely the input listener ..
* GraphUI: Revision: Simplify resource handling via SceneUIController, add ↵Sven Gothel2023-03-097-297/+818
| | | | general functionality in UIShape (drag, ..)
* Adopt to RegionRenderer.init(..) dropped unused renderModes argumentSven Gothel2023-03-096-6/+6
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* Misc: Add MonitorDevice.perMMToPerInch(..); Drop unused ↵Sven Gothel2023-03-096-13/+24
| | | | RegionRenderer.init(..) renderModes argument
* Merge pull request #110 from gbburkhardt/masterGöthel Software2023-03-082-1/+8
|\ | | | | Fix for AWT GLCcanvas DPI scaling. Forum thread https://forum.jogamp…
| * Fix for AWT GLCcanvas DPI scaling. Forum thread ↵Glenn Burkhardt2023-03-062-1/+8
| | | | | | | | https://forum.jogamp.org/DPI-scaling-not-working-td4042206.html
* | Rename NonFSAAGLCapabilitiesChooser -> NonFSAAGLCapsChooser (too long)Sven Gothel2023-03-084-9/+9
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* | TestTextRendererNEWT20: Cover Graph-VBAA, Graph-MSAA, FSAA, NONE .. (have ↵Sven Gothel2023-03-084-23/+77
| | | | | | | | proper filenames for screenshots)
* | Add raspi4b test script w/ set screen-sizeSven Gothel2023-03-082-0/+15
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* | Apply NonFSAAGLCapabilitiesChooser in NEWTGLContext (tests only). TODO: ↵Sven Gothel2023-03-084-5/+24
| | | | | | | | Consider applying it in default chooser?
* | Graph: Font: Add equals() + hash() API doc; GraphUI's Label*.setText(): Only ↵Sven Gothel2023-03-085-17/+57
| | | | | | | | modify values if text and/or font differs, skipping markShapeDirty() saves performance.
* | Graph GPUUISceneNewtDemo: Filter out all FSAA (multisample) caps if ↵Sven Gothel2023-03-084-11/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | undesired (Graph VBAA + MSAA); Add NonFSAAGLCapabilitiesChooser Notable: On RaspiPi4b w/ Mesa3D's Broadcom/VC driver, the chosen capabilities is a multisamnple one even though not requested. This causes - extra performance overhead - doubled AA: 1st our VBAA, then the FSAA (multisample) -> loss of sharpness Simply dropping the undersired FSAA helps and ups performance on the Raspi board (22 -> 35 fps).
* | [GL]Capabilities*: Enhance identity-check in root Capabilities.equals(..), ↵Sven Gothel2023-03-088-7/+211
| | | | | | | | | | | | | | | | | | | | comparing the VisualID first; Added VisualIDHolder.isVisualIDSupported(VIDType) We cannot accept 2 capabilities with different VisualID but same attributes otherwise accepted as equal, since the underlying windowing system uniquely identifies them via their VisualID. Such comparison is used in certail GLAutoDrawable implementations like AWT GLCanvas to determine a configuration change etc.
* | PerfTextRendererNEWT00: Scale font to match screen witdh after producing the ↵Sven Gothel2023-03-071-10/+10
| | | | | | | | region, i.e. have a proper resolution independent layout.
* | Graph Demos: Add 'JOGL line' and tweak PerfTextRendererNEWT00 a little to ↵Sven Gothel2023-03-073-21/+27
| | | | | | | | fit on small displays
* | Graph Perf: PerfTextRendererNEWT00 Disable VSync per default (duh!)Sven Gothel2023-03-073-52/+61
| | | | | | | | PC 'regioned' perf enhanced a little bit, for some reason the RPI performance went down a tiny bit (fluctuations?).
* | Graph Perf Update: 1296 chars to Region per Frame: RaspiPi4 10.25ms (Region) ↵Sven Gothel2023-03-073-0/+412
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + 3.4ms (draw), PC 2.97ms (Region) + 0.36ms (draw) (GOOD) Performance update from commit 607eb99b9cad227dd7be6d149c6b6cf57d060c35 (Note: There I mentioned the total duration for 20 frames, not per frame) A Performance @ 2.4.0 with 119,787 vertices: - doc/curve/tests/perf00/rpi4_old.log - RaspiPi4 57.20ms (Region) + 23.4ms (draw) B Performance @ commit 607eb99b9cad227dd7be6d149c6b6cf57d060c35 with 81,092 vertices: - doc/curve/tests/perf01/rpi4_7.log + doc/curve/tests/perf01/pc_7.log - RaspiPi4 11.76ms (Region) + 3.5ms (draw), PC 3.4ms (Region) + 0.35ms (draw) C Now with 81,092 vertices (and a slight bigger buffer due to 'count' pre-size): - doc/curve/tests/perf02/rpi4_10.log + doc/curve/tests/perf02/pc_10.log - RaspiPi4 10.25ms (Region) + 3.4ms (draw), PC 2.97ms (Region) + 0.36ms (draw) Hence we enhanced performance from A -> C reasonably. Most important is that neither 'Flight Recorder' not 'Visual VM' could identify Region.addOutlineShape()'s triangulation nor vertices compounding to be significant throttle. After further triangulation bugfixes (delauny tesselation), we might analyze performance of this method further. Enhancements of VBO GLArrayData data management where Region.addOutlineShape() finally we pushes the data into the VBO helped to remove certain overhead. Mostly the buffer-size enhancements including API-hooks to count the required vertices & indices to issue Region.setBufferCapacity() helped to ease the GC.
* | GLArrayData: Fix API doc typo in sealed()Sven Gothel2023-03-071-1/+1
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* | scripts/tests.sh: Refine uncommented section about 'Flight Recorder' setupSven Gothel2023-03-071-1/+5
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* | Graph: Region: Enhance API doc, fix typo .. (brace close left open during ↵Sven Gothel2023-03-071-12/+34
| | | | | | | | selected commits)